| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // Shader.h: Defines the abstract Shader class and its concrete derived |
| 16 | // classes VertexShader and FragmentShader. Implements GL shader objects and |
| 17 | // related functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section |
| 18 | // 3.8 page 84. |
| 19 | |
| 20 | #ifndef LIBGLESV2_SHADER_H_ |
| 21 | #define LIBGLESV2_SHADER_H_ |
| 22 | |
| 23 | #include "ResourceManager.h" |
| 24 | |
| 25 | #include "compiler/TranslatorASM.h" |
| 26 | |
| 27 | #include <GLES2/gl2.h> |
| 28 | |
| 29 | #include <string> |
| 30 | #include <list> |
| 31 | #include <mutex> |
| 32 | #include <vector> |
| 33 | |
| 34 | namespace glsl |
| 35 | { |
| 36 | class OutputASM; |
| 37 | } |
| 38 | |
| 39 | namespace es2 |
| 40 | { |
| 41 | |
| 42 | class Shader : public glsl::Shader |
| 43 | { |
| 44 | friend class Program; |
| 45 | |
| 46 | public: |
| 47 | Shader(ResourceManager *manager, GLuint handle); |
| 48 | |
| 49 | virtual ~Shader(); |
| 50 | |
| 51 | virtual GLenum getType() const = 0; |
| 52 | GLuint getName() const; |
| 53 | |
| 54 | void deleteSource(); |
| 55 | void setSource(GLsizei count, const char *const *string, const GLint *length); |
| 56 | size_t getInfoLogLength() const; |
| 57 | void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog); |
| 58 | size_t getSourceLength() const; |
| 59 | void getSource(GLsizei bufSize, GLsizei *length, char *source); |
| 60 | |
| 61 | void compile(); |
| 62 | bool isCompiled(); |
| 63 | |
| 64 | void addRef(); |
| 65 | void release(); |
| 66 | unsigned int getRefCount() const; |
| 67 | bool isFlaggedForDeletion() const; |
| 68 | void flagForDeletion(); |
| 69 | |
| 70 | static void releaseCompiler(); |
| 71 | |
| 72 | protected: |
| 73 | static std::mutex mutex; |
| 74 | static bool compilerInitialized; |
| 75 | |
| 76 | TranslatorASM *createCompiler(GLenum shaderType); |
| 77 | void clear(); |
| 78 | |
| 79 | static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y); |
| 80 | |
| 81 | char *mSource; |
| 82 | std::string infoLog; |
| 83 | |
| 84 | private: |
| 85 | virtual void createShader() = 0; |
| 86 | virtual void deleteShader() = 0; |
| 87 | |
| 88 | const GLuint mHandle; |
| 89 | unsigned int mRefCount; // Number of program objects this shader is attached to |
| 90 | bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use |
| 91 | |
| 92 | ResourceManager *mResourceManager; |
| 93 | }; |
| 94 | |
| 95 | class VertexShader : public Shader |
| 96 | { |
| 97 | friend class Program; |
| 98 | |
| 99 | public: |
| 100 | VertexShader(ResourceManager *manager, GLuint handle); |
| 101 | |
| 102 | ~VertexShader(); |
| 103 | |
| 104 | virtual GLenum getType() const; |
| 105 | int getSemanticIndex(const std::string &attributeName) const; |
| 106 | |
| 107 | virtual sw::Shader *getShader() const; |
| 108 | virtual sw::VertexShader *getVertexShader() const; |
| 109 | |
| 110 | private: |
| 111 | virtual void createShader(); |
| 112 | virtual void deleteShader(); |
| 113 | |
| 114 | sw::VertexShader *vertexShader; |
| 115 | }; |
| 116 | |
| 117 | class FragmentShader : public Shader |
| 118 | { |
| 119 | public: |
| 120 | FragmentShader(ResourceManager *manager, GLuint handle); |
| 121 | |
| 122 | ~FragmentShader(); |
| 123 | |
| 124 | virtual GLenum getType() const; |
| 125 | |
| 126 | virtual sw::Shader *getShader() const; |
| 127 | virtual sw::PixelShader *getPixelShader() const; |
| 128 | |
| 129 | private: |
| 130 | virtual void createShader(); |
| 131 | virtual void deleteShader(); |
| 132 | |
| 133 | sw::PixelShader *pixelShader; |
| 134 | }; |
| 135 | } |
| 136 | |
| 137 | #endif // LIBGLESV2_SHADER_H_ |
| 138 | |