1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | // VertexDataManager.h: Defines the VertexDataManager, a class that |
16 | // runs the Buffer translation process. |
17 | |
18 | #ifndef LIBGLESV2_VERTEXDATAMANAGER_H_ |
19 | #define LIBGLESV2_VERTEXDATAMANAGER_H_ |
20 | |
21 | #include "Context.h" |
22 | #include "Device.hpp" |
23 | |
24 | #include <GLES2/gl2.h> |
25 | |
26 | namespace es2 |
27 | { |
28 | |
29 | struct TranslatedAttribute |
30 | { |
31 | sw::StreamType type; |
32 | int count; |
33 | bool normalized; |
34 | |
35 | unsigned int offset; |
36 | unsigned int stride; // 0 means not to advance the read pointer at all |
37 | |
38 | sw::Resource *vertexBuffer; |
39 | }; |
40 | |
41 | class VertexBuffer |
42 | { |
43 | public: |
44 | VertexBuffer(unsigned int size); |
45 | virtual ~VertexBuffer(); |
46 | |
47 | void unmap(); |
48 | |
49 | sw::Resource *getResource() const; |
50 | |
51 | protected: |
52 | sw::Resource *mVertexBuffer; |
53 | }; |
54 | |
55 | class ConstantVertexBuffer : public VertexBuffer |
56 | { |
57 | public: |
58 | ConstantVertexBuffer(float x, float y, float z, float w); |
59 | ~ConstantVertexBuffer(); |
60 | }; |
61 | |
62 | class StreamingVertexBuffer : public VertexBuffer |
63 | { |
64 | public: |
65 | StreamingVertexBuffer(unsigned int size); |
66 | ~StreamingVertexBuffer(); |
67 | |
68 | void *map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *streamOffset); |
69 | void reserveRequiredSpace(); |
70 | void addRequiredSpace(unsigned int requiredSpace); |
71 | |
72 | protected: |
73 | unsigned int mBufferSize; |
74 | unsigned int mWritePosition; |
75 | unsigned int mRequiredSpace; |
76 | }; |
77 | |
78 | class VertexDataManager |
79 | { |
80 | public: |
81 | VertexDataManager(Context *context); |
82 | virtual ~VertexDataManager(); |
83 | |
84 | void dirtyCurrentValue(int index) { mDirtyCurrentValue[index] = true; } |
85 | |
86 | GLenum prepareVertexData(GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instanceId); |
87 | |
88 | private: |
89 | unsigned int writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute); |
90 | |
91 | Context *const mContext; |
92 | |
93 | StreamingVertexBuffer *mStreamingBuffer; |
94 | |
95 | bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS]; |
96 | ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS]; |
97 | }; |
98 | |
99 | } |
100 | |
101 | #endif // LIBGLESV2_VERTEXDATAMANAGER_H_ |
102 | |