1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef gl_Device_hpp |
16 | #define gl_Device_hpp |
17 | |
18 | #include "Renderer/Renderer.hpp" |
19 | |
20 | namespace egl |
21 | { |
22 | class Image; |
23 | } |
24 | |
25 | namespace es2 |
26 | { |
27 | class Texture; |
28 | |
29 | struct Viewport |
30 | { |
31 | int x0; |
32 | int y0; |
33 | unsigned int width; |
34 | unsigned int height; |
35 | float minZ; |
36 | float maxZ; |
37 | }; |
38 | |
39 | class Device : public sw::Renderer |
40 | { |
41 | public: |
42 | enum : unsigned char |
43 | { |
44 | USE_FILTER = 0x01, |
45 | COLOR_BUFFER = 0x02, |
46 | DEPTH_BUFFER = 0x04, |
47 | STENCIL_BUFFER = 0x08, |
48 | ALL_BUFFERS = COLOR_BUFFER | DEPTH_BUFFER | STENCIL_BUFFER, |
49 | }; |
50 | |
51 | explicit Device(sw::Context *context); |
52 | |
53 | virtual ~Device(); |
54 | |
55 | void *operator new(size_t size); |
56 | void operator delete(void * mem); |
57 | |
58 | void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask); |
59 | void clearDepth(float z); |
60 | void clearStencil(unsigned int stencil, unsigned int mask); |
61 | void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount); |
62 | void drawPrimitive(sw::DrawType type, unsigned int primiveCount); |
63 | void setPixelShader(const sw::PixelShader *shader); |
64 | void setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); |
65 | void setScissorEnable(bool enable); |
66 | void setRenderTarget(int index, egl::Image *renderTarget, unsigned int layer); |
67 | void setDepthBuffer(egl::Image *depthBuffer, unsigned int layer); |
68 | void setStencilBuffer(egl::Image *stencilBuffer, unsigned int layer); |
69 | void setScissorRect(const sw::Rect &rect); |
70 | void setVertexShader(const sw::VertexShader *shader); |
71 | void setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); |
72 | void setViewport(const Viewport &viewport); |
73 | |
74 | bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRectF *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, unsigned char flags); |
75 | bool stretchCube(sw::Surface *sourceSurface, sw::Surface *destSurface); |
76 | void finish(); |
77 | |
78 | static bool ClipDstRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX = false, bool flipY = false); |
79 | static bool ClipSrcRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX = false, bool flipY = false); |
80 | |
81 | private: |
82 | sw::Context *const context; |
83 | |
84 | bool bindResources(); |
85 | void bindShaderConstants(); |
86 | bool bindViewport(); // Also adjusts for scissoring |
87 | |
88 | bool validRectangle(const sw::Rect *rect, sw::Surface *surface); |
89 | bool validRectangle(const sw::RectF *rect, sw::Surface *surface); |
90 | |
91 | void copyBuffer(sw::byte *sourceBuffer, sw::byte *destBuffer, unsigned int width, unsigned int height, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY); |
92 | |
93 | Viewport viewport; |
94 | sw::Rect scissorRect; |
95 | bool scissorEnable; |
96 | |
97 | const sw::PixelShader *pixelShader; |
98 | const sw::VertexShader *vertexShader; |
99 | |
100 | bool pixelShaderDirty; |
101 | unsigned int pixelShaderConstantsFDirty; |
102 | bool vertexShaderDirty; |
103 | unsigned int vertexShaderConstantsFDirty; |
104 | |
105 | float pixelShaderConstantF[sw::FRAGMENT_UNIFORM_VECTORS][4]; |
106 | float vertexShaderConstantF[sw::VERTEX_UNIFORM_VECTORS][4]; |
107 | |
108 | egl::Image *renderTarget[sw::RENDERTARGETS]; |
109 | egl::Image *depthBuffer; |
110 | egl::Image *stencilBuffer; |
111 | }; |
112 | } |
113 | |
114 | #endif // gl_Device_hpp |
115 | |