1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
---|---|
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | // main.cpp: DLLMain and management of thread-local data. |
16 | |
17 | #include "main.h" |
18 | |
19 | #if !defined(_MSC_VER) |
20 | #define CONSTRUCTOR __attribute__((constructor)) |
21 | #define DESTRUCTOR __attribute__((destructor)) |
22 | #else |
23 | #define CONSTRUCTOR |
24 | #define DESTRUCTOR |
25 | #endif |
26 | |
27 | static void glAttachThread() |
28 | { |
29 | TRACE("()"); |
30 | } |
31 | |
32 | static void glDetachThread() |
33 | { |
34 | TRACE("()"); |
35 | } |
36 | |
37 | CONSTRUCTOR static void glAttachProcess() |
38 | { |
39 | TRACE("()"); |
40 | |
41 | glAttachThread(); |
42 | } |
43 | |
44 | DESTRUCTOR static void glDetachProcess() |
45 | { |
46 | TRACE("()"); |
47 | |
48 | glDetachThread(); |
49 | } |
50 | |
51 | #if defined(_WIN32) |
52 | extern "C"BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) |
53 | { |
54 | switch(reason) |
55 | { |
56 | case DLL_PROCESS_ATTACH: |
57 | glAttachProcess(); |
58 | break; |
59 | case DLL_THREAD_ATTACH: |
60 | glAttachThread(); |
61 | break; |
62 | case DLL_THREAD_DETACH: |
63 | glDetachThread(); |
64 | break; |
65 | case DLL_PROCESS_DETACH: |
66 | glDetachProcess(); |
67 | break; |
68 | default: |
69 | break; |
70 | } |
71 | |
72 | return TRUE; |
73 | } |
74 | #endif |
75 | |
76 | namespace es2 |
77 | { |
78 | Context *getContextLocked() |
79 | { |
80 | egl::Context *context = libEGL->clientGetCurrentContext(); |
81 | |
82 | if(context && (context->getClientVersion() == 2 || |
83 | context->getClientVersion() == 3)) |
84 | { |
85 | return static_cast<es2::Context*>(context); |
86 | } |
87 | |
88 | return nullptr; |
89 | } |
90 | |
91 | ContextPtr getContext() |
92 | { |
93 | return ContextPtr{getContextLocked()}; |
94 | } |
95 | |
96 | Device *getDevice() |
97 | { |
98 | Context *context = getContextLocked(); |
99 | |
100 | return context ? context->getDevice() : nullptr; |
101 | } |
102 | |
103 | // Records an error code |
104 | // Assumed to already hold the context lock for the current context |
105 | void error(GLenum errorCode) |
106 | { |
107 | es2::Context *context = es2::getContextLocked(); |
108 | |
109 | if(context) |
110 | { |
111 | switch(errorCode) |
112 | { |
113 | case GL_INVALID_ENUM: |
114 | context->recordInvalidEnum(); |
115 | TRACE("\t! Error generated: invalid enum\n"); |
116 | break; |
117 | case GL_INVALID_VALUE: |
118 | context->recordInvalidValue(); |
119 | TRACE("\t! Error generated: invalid value\n"); |
120 | break; |
121 | case GL_INVALID_OPERATION: |
122 | context->recordInvalidOperation(); |
123 | TRACE("\t! Error generated: invalid operation\n"); |
124 | break; |
125 | case GL_OUT_OF_MEMORY: |
126 | context->recordOutOfMemory(); |
127 | TRACE("\t! Error generated: out of memory\n"); |
128 | break; |
129 | case GL_INVALID_FRAMEBUFFER_OPERATION: |
130 | context->recordInvalidFramebufferOperation(); |
131 | TRACE("\t! Error generated: invalid framebuffer operation\n"); |
132 | break; |
133 | default: UNREACHABLE(errorCode); |
134 | } |
135 | } |
136 | } |
137 | } |
138 | |
139 | namespace egl |
140 | { |
141 | GLint getClientVersion() |
142 | { |
143 | Context *context = libEGL->clientGetCurrentContext(); |
144 | |
145 | return context ? context->getClientVersion() : 0; |
146 | } |
147 | } |
148 |