1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | // main.h: Management of thread-local data. |
16 | |
17 | #ifndef LIBGLESV2_MAIN_H_ |
18 | #define LIBGLESV2_MAIN_H_ |
19 | |
20 | #include "Context.h" |
21 | #include "Device.hpp" |
22 | #include "common/debug.h" |
23 | #include "libEGL/libEGL.hpp" |
24 | #include "libEGL/Display.h" |
25 | #include "libGLES_CM/libGLES_CM.hpp" |
26 | |
27 | #include <GLES2/gl2.h> |
28 | #include <GLES2/gl2ext.h> |
29 | #include <GLES3/gl3.h> |
30 | |
31 | namespace es2 |
32 | { |
33 | Context *getContextLocked(); |
34 | ContextPtr getContext(); |
35 | Device *getDevice(); |
36 | |
37 | void error(GLenum errorCode); |
38 | |
39 | template<class T> |
40 | const T &error(GLenum errorCode, const T &returnValue) |
41 | { |
42 | error(errorCode); |
43 | |
44 | return returnValue; |
45 | } |
46 | } |
47 | |
48 | namespace egl |
49 | { |
50 | GLint getClientVersion(); |
51 | } |
52 | |
53 | extern LibEGL libEGL; |
54 | extern LibGLES_CM libGLES_CM; |
55 | |
56 | #endif // LIBGLESV2_MAIN_H_ |
57 | |