1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15// main.h: Management of thread-local data.
16
17#ifndef LIBGLESV2_MAIN_H_
18#define LIBGLESV2_MAIN_H_
19
20#include "Context.h"
21#include "Device.hpp"
22#include "common/debug.h"
23#include "libEGL/libEGL.hpp"
24#include "libEGL/Display.h"
25#include "libGLES_CM/libGLES_CM.hpp"
26
27#include <GLES2/gl2.h>
28#include <GLES2/gl2ext.h>
29#include <GLES3/gl3.h>
30
31namespace es2
32{
33 Context *getContextLocked();
34 ContextPtr getContext();
35 Device *getDevice();
36
37 void error(GLenum errorCode);
38
39 template<class T>
40 const T &error(GLenum errorCode, const T &returnValue)
41 {
42 error(errorCode);
43
44 return returnValue;
45 }
46}
47
48namespace egl
49{
50 GLint getClientVersion();
51}
52
53extern LibEGL libEGL;
54extern LibGLES_CM libGLES_CM;
55
56#endif // LIBGLESV2_MAIN_H_
57