| 1 | // Copyright 2019 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "ComputeProgram.hpp" |
| 16 | #include "Constants.hpp" |
| 17 | |
| 18 | #include "Vulkan/VkDebug.hpp" |
| 19 | #include "Vulkan/VkPipelineLayout.hpp" |
| 20 | |
| 21 | #include "marl/defer.h" |
| 22 | #include "marl/trace.h" |
| 23 | #include "marl/waitgroup.h" |
| 24 | |
| 25 | #include <queue> |
| 26 | |
| 27 | namespace |
| 28 | { |
| 29 | enum { X, Y, Z }; |
| 30 | } // anonymous namespace |
| 31 | |
| 32 | namespace sw |
| 33 | { |
| 34 | ComputeProgram::ComputeProgram(SpirvShader const *shader, vk::PipelineLayout const *pipelineLayout, const vk::DescriptorSet::Bindings &descriptorSets) |
| 35 | : shader(shader), |
| 36 | pipelineLayout(pipelineLayout), |
| 37 | descriptorSets(descriptorSets) |
| 38 | { |
| 39 | } |
| 40 | |
| 41 | ComputeProgram::~ComputeProgram() |
| 42 | { |
| 43 | } |
| 44 | |
| 45 | void ComputeProgram::generate() |
| 46 | { |
| 47 | MARL_SCOPED_EVENT("ComputeProgram::generate" ); |
| 48 | |
| 49 | SpirvRoutine routine(pipelineLayout); |
| 50 | shader->emitProlog(&routine); |
| 51 | emit(&routine); |
| 52 | shader->emitEpilog(&routine); |
| 53 | } |
| 54 | |
| 55 | void ComputeProgram::setWorkgroupBuiltins(Pointer<Byte> data, SpirvRoutine* routine, Int workgroupID[3]) |
| 56 | { |
| 57 | routine->setInputBuiltin(shader, spv::BuiltInNumWorkgroups, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value) |
| 58 | { |
| 59 | auto numWorkgroups = *Pointer<Int4>(data + OFFSET(Data, numWorkgroups)); |
| 60 | for (uint32_t component = 0; component < builtin.SizeInComponents; component++) |
| 61 | { |
| 62 | value[builtin.FirstComponent + component] = |
| 63 | As<SIMD::Float>(SIMD::Int(Extract(numWorkgroups, component))); |
| 64 | } |
| 65 | }); |
| 66 | |
| 67 | routine->setInputBuiltin(shader, spv::BuiltInWorkgroupId, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value) |
| 68 | { |
| 69 | for (uint32_t component = 0; component < builtin.SizeInComponents; component++) |
| 70 | { |
| 71 | value[builtin.FirstComponent + component] = |
| 72 | As<SIMD::Float>(SIMD::Int(workgroupID[component])); |
| 73 | } |
| 74 | }); |
| 75 | |
| 76 | routine->setInputBuiltin(shader, spv::BuiltInWorkgroupSize, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value) |
| 77 | { |
| 78 | auto workgroupSize = *Pointer<Int4>(data + OFFSET(Data, workgroupSize)); |
| 79 | for (uint32_t component = 0; component < builtin.SizeInComponents; component++) |
| 80 | { |
| 81 | value[builtin.FirstComponent + component] = |
| 82 | As<SIMD::Float>(SIMD::Int(Extract(workgroupSize, component))); |
| 83 | } |
| 84 | }); |
| 85 | |
| 86 | routine->setInputBuiltin(shader, spv::BuiltInNumSubgroups, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value) |
| 87 | { |
| 88 | ASSERT(builtin.SizeInComponents == 1); |
| 89 | auto subgroupsPerWorkgroup = *Pointer<Int>(data + OFFSET(Data, subgroupsPerWorkgroup)); |
| 90 | value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(subgroupsPerWorkgroup)); |
| 91 | }); |
| 92 | |
| 93 | routine->setInputBuiltin(shader, spv::BuiltInSubgroupSize, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value) |
| 94 | { |
| 95 | ASSERT(builtin.SizeInComponents == 1); |
| 96 | auto invocationsPerSubgroup = *Pointer<Int>(data + OFFSET(Data, invocationsPerSubgroup)); |
| 97 | value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(invocationsPerSubgroup)); |
| 98 | }); |
| 99 | |
| 100 | routine->setImmutableInputBuiltins(shader); |
| 101 | } |
| 102 | |
| 103 | void ComputeProgram::setSubgroupBuiltins(Pointer<Byte> data, SpirvRoutine* routine, Int workgroupID[3], SIMD::Int localInvocationIndex, Int subgroupIndex) |
| 104 | { |
| 105 | Int4 numWorkgroups = *Pointer<Int4>(data + OFFSET(Data, numWorkgroups)); |
| 106 | Int4 workgroupSize = *Pointer<Int4>(data + OFFSET(Data, workgroupSize)); |
| 107 | |
| 108 | // TODO: Fix Int4 swizzles so we can just use workgroupSize.x, workgroupSize.y. |
| 109 | Int workgroupSizeX = Extract(workgroupSize, X); |
| 110 | Int workgroupSizeY = Extract(workgroupSize, Y); |
| 111 | |
| 112 | SIMD::Int localInvocationID[3]; |
| 113 | { |
| 114 | SIMD::Int idx = localInvocationIndex; |
| 115 | localInvocationID[Z] = idx / SIMD::Int(workgroupSizeX * workgroupSizeY); |
| 116 | idx -= localInvocationID[Z] * SIMD::Int(workgroupSizeX * workgroupSizeY); // modulo |
| 117 | localInvocationID[Y] = idx / SIMD::Int(workgroupSizeX); |
| 118 | idx -= localInvocationID[Y] * SIMD::Int(workgroupSizeX); // modulo |
| 119 | localInvocationID[X] = idx; |
| 120 | } |
| 121 | |
| 122 | routine->setInputBuiltin(shader, spv::BuiltInLocalInvocationIndex, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value) |
| 123 | { |
| 124 | ASSERT(builtin.SizeInComponents == 1); |
| 125 | value[builtin.FirstComponent] = As<SIMD::Float>(localInvocationIndex); |
| 126 | }); |
| 127 | |
| 128 | routine->setInputBuiltin(shader, spv::BuiltInSubgroupId, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value) |
| 129 | { |
| 130 | ASSERT(builtin.SizeInComponents == 1); |
| 131 | value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(subgroupIndex)); |
| 132 | }); |
| 133 | |
| 134 | routine->setInputBuiltin(shader, spv::BuiltInLocalInvocationId, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value) |
| 135 | { |
| 136 | for (uint32_t component = 0; component < builtin.SizeInComponents; component++) |
| 137 | { |
| 138 | value[builtin.FirstComponent + component] = |
| 139 | As<SIMD::Float>(localInvocationID[component]); |
| 140 | } |
| 141 | }); |
| 142 | |
| 143 | routine->setInputBuiltin(shader, spv::BuiltInGlobalInvocationId, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value) |
| 144 | { |
| 145 | SIMD::Int wgID = 0; |
| 146 | wgID = Insert(wgID, workgroupID[X], X); |
| 147 | wgID = Insert(wgID, workgroupID[Y], Y); |
| 148 | wgID = Insert(wgID, workgroupID[Z], Z); |
| 149 | auto localBase = workgroupSize * wgID; |
| 150 | for (uint32_t component = 0; component < builtin.SizeInComponents; component++) |
| 151 | { |
| 152 | auto globalInvocationID = SIMD::Int(Extract(localBase, component)) + localInvocationID[component]; |
| 153 | value[builtin.FirstComponent + component] = As<SIMD::Float>(globalInvocationID); |
| 154 | } |
| 155 | }); |
| 156 | } |
| 157 | |
| 158 | void ComputeProgram::emit(SpirvRoutine* routine) |
| 159 | { |
| 160 | Pointer<Byte> data = Arg<0>(); |
| 161 | Int workgroupX = Arg<1>(); |
| 162 | Int workgroupY = Arg<2>(); |
| 163 | Int workgroupZ = Arg<3>(); |
| 164 | Pointer<Byte> workgroupMemory = Arg<4>(); |
| 165 | Int firstSubgroup = Arg<5>(); |
| 166 | Int subgroupCount = Arg<6>(); |
| 167 | |
| 168 | routine->descriptorSets = data + OFFSET(Data, descriptorSets); |
| 169 | routine->descriptorDynamicOffsets = data + OFFSET(Data, descriptorDynamicOffsets); |
| 170 | routine->pushConstants = data + OFFSET(Data, pushConstants); |
| 171 | routine->constants = *Pointer<Pointer<Byte>>(data + OFFSET(Data, constants)); |
| 172 | routine->workgroupMemory = workgroupMemory; |
| 173 | |
| 174 | Int invocationsPerWorkgroup = *Pointer<Int>(data + OFFSET(Data, invocationsPerWorkgroup)); |
| 175 | |
| 176 | Int workgroupID[3] = {workgroupX, workgroupY, workgroupZ}; |
| 177 | setWorkgroupBuiltins(data, routine, workgroupID); |
| 178 | |
| 179 | For(Int i = 0, i < subgroupCount, i++) |
| 180 | { |
| 181 | auto subgroupIndex = firstSubgroup + i; |
| 182 | |
| 183 | // TODO: Replace SIMD::Int(0, 1, 2, 3) with SIMD-width equivalent |
| 184 | auto localInvocationIndex = SIMD::Int(subgroupIndex * SIMD::Width) + SIMD::Int(0, 1, 2, 3); |
| 185 | |
| 186 | // Disable lanes where (invocationIDs >= invocationsPerWorkgroup) |
| 187 | auto activeLaneMask = CmpLT(localInvocationIndex, SIMD::Int(invocationsPerWorkgroup)); |
| 188 | |
| 189 | setSubgroupBuiltins(data, routine, workgroupID, localInvocationIndex, subgroupIndex); |
| 190 | |
| 191 | shader->emit(routine, activeLaneMask, activeLaneMask, descriptorSets); |
| 192 | } |
| 193 | } |
| 194 | |
| 195 | void ComputeProgram::run( |
| 196 | vk::DescriptorSet::Bindings const &descriptorSets, |
| 197 | vk::DescriptorSet::DynamicOffsets const &descriptorDynamicOffsets, |
| 198 | PushConstantStorage const &pushConstants, |
| 199 | uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, |
| 200 | uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) |
| 201 | { |
| 202 | auto &modes = shader->getModes(); |
| 203 | |
| 204 | auto invocationsPerSubgroup = SIMD::Width; |
| 205 | auto invocationsPerWorkgroup = modes.WorkgroupSizeX * modes.WorkgroupSizeY * modes.WorkgroupSizeZ; |
| 206 | auto subgroupsPerWorkgroup = (invocationsPerWorkgroup + invocationsPerSubgroup - 1) / invocationsPerSubgroup; |
| 207 | |
| 208 | Data data; |
| 209 | data.descriptorSets = descriptorSets; |
| 210 | data.descriptorDynamicOffsets = descriptorDynamicOffsets; |
| 211 | data.numWorkgroups[X] = groupCountX; |
| 212 | data.numWorkgroups[Y] = groupCountY; |
| 213 | data.numWorkgroups[Z] = groupCountZ; |
| 214 | data.numWorkgroups[3] = 0; |
| 215 | data.workgroupSize[X] = modes.WorkgroupSizeX; |
| 216 | data.workgroupSize[Y] = modes.WorkgroupSizeY; |
| 217 | data.workgroupSize[Z] = modes.WorkgroupSizeZ; |
| 218 | data.workgroupSize[3] = 0; |
| 219 | data.invocationsPerSubgroup = invocationsPerSubgroup; |
| 220 | data.invocationsPerWorkgroup = invocationsPerWorkgroup; |
| 221 | data.subgroupsPerWorkgroup = subgroupsPerWorkgroup; |
| 222 | data.pushConstants = pushConstants; |
| 223 | data.constants = &sw::constants; |
| 224 | |
| 225 | marl::WaitGroup wg; |
| 226 | const uint32_t batchCount = 16; |
| 227 | |
| 228 | auto groupCount = groupCountX * groupCountY * groupCountZ; |
| 229 | |
| 230 | for (uint32_t batchID = 0; batchID < batchCount && batchID < groupCount; batchID++) |
| 231 | { |
| 232 | wg.add(1); |
| 233 | marl::schedule([=, &data] |
| 234 | { |
| 235 | defer(wg.done()); |
| 236 | std::vector<uint8_t> workgroupMemory(shader->workgroupMemory.size()); |
| 237 | |
| 238 | for (uint32_t groupIndex = batchID; groupIndex < groupCount; groupIndex += batchCount) |
| 239 | { |
| 240 | auto modulo = groupIndex; |
| 241 | auto groupOffsetZ = modulo / (groupCountX * groupCountY); |
| 242 | modulo -= groupOffsetZ * (groupCountX * groupCountY); |
| 243 | auto groupOffsetY = modulo / groupCountX; |
| 244 | modulo -= groupOffsetY * groupCountX; |
| 245 | auto groupOffsetX = modulo; |
| 246 | |
| 247 | auto groupZ = baseGroupZ + groupOffsetZ; |
| 248 | auto groupY = baseGroupY + groupOffsetY; |
| 249 | auto groupX = baseGroupX + groupOffsetX; |
| 250 | MARL_SCOPED_EVENT("groupX: %d, groupY: %d, groupZ: %d" , groupX, groupY, groupZ); |
| 251 | |
| 252 | using Coroutine = std::unique_ptr<rr::Stream<SpirvShader::YieldResult>>; |
| 253 | std::queue<Coroutine> coroutines; |
| 254 | |
| 255 | if (modes.ContainsControlBarriers) |
| 256 | { |
| 257 | // Make a function call per subgroup so each subgroup |
| 258 | // can yield, bringing all subgroups to the barrier |
| 259 | // together. |
| 260 | for(int subgroupIndex = 0; subgroupIndex < subgroupsPerWorkgroup; subgroupIndex++) |
| 261 | { |
| 262 | auto coroutine = (*this)(&data, groupX, groupY, groupZ, workgroupMemory.data(), subgroupIndex, 1); |
| 263 | coroutines.push(std::move(coroutine)); |
| 264 | } |
| 265 | } |
| 266 | else |
| 267 | { |
| 268 | auto coroutine = (*this)(&data, groupX, groupY, groupZ, workgroupMemory.data(), 0, subgroupsPerWorkgroup); |
| 269 | coroutines.push(std::move(coroutine)); |
| 270 | } |
| 271 | |
| 272 | while (coroutines.size() > 0) |
| 273 | { |
| 274 | auto coroutine = std::move(coroutines.front()); |
| 275 | coroutines.pop(); |
| 276 | |
| 277 | SpirvShader::YieldResult result; |
| 278 | if (coroutine->await(result)) |
| 279 | { |
| 280 | // TODO: Consider result (when the enum is more than 1 entry). |
| 281 | coroutines.push(std::move(coroutine)); |
| 282 | } |
| 283 | } |
| 284 | } |
| 285 | }); |
| 286 | } |
| 287 | |
| 288 | wg.wait(); |
| 289 | } |
| 290 | |
| 291 | } // namespace sw |
| 292 | |