1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_SetupRoutine_hpp
16#define sw_SetupRoutine_hpp
17
18#include "Device/SetupProcessor.hpp"
19#include "Reactor/Reactor.hpp"
20
21namespace sw
22{
23 class Context;
24
25 class SetupRoutine
26 {
27 public:
28 SetupRoutine(const SetupProcessor::State &state);
29
30 virtual ~SetupRoutine();
31
32 void generate();
33 SetupFunction::RoutineType getRoutine();
34
35 private:
36 void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool perspective, int component);
37 void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q);
38 void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
39 void conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
40
41 const SetupProcessor::State &state;
42
43 SetupFunction::RoutineType routine;
44 };
45}
46
47#endif // sw_SetupRoutine_hpp
48