1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #include "SetupProcessor.hpp" |
16 | |
17 | #include "Primitive.hpp" |
18 | #include "Polygon.hpp" |
19 | #include "Context.hpp" |
20 | #include "Renderer.hpp" |
21 | #include "Pipeline/SetupRoutine.hpp" |
22 | #include "Pipeline/Constants.hpp" |
23 | #include "Vulkan/VkDebug.hpp" |
24 | #include "Pipeline/SpirvShader.hpp" |
25 | |
26 | #include <cstring> |
27 | |
28 | namespace sw |
29 | { |
30 | uint32_t SetupProcessor::States::computeHash() |
31 | { |
32 | uint32_t *state = reinterpret_cast<uint32_t*>(this); |
33 | uint32_t hash = 0; |
34 | |
35 | for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) |
36 | { |
37 | hash ^= state[i]; |
38 | } |
39 | |
40 | return hash; |
41 | } |
42 | |
43 | bool SetupProcessor::State::operator==(const State &state) const |
44 | { |
45 | if(hash != state.hash) |
46 | { |
47 | return false; |
48 | } |
49 | |
50 | static_assert(is_memcmparable<State>::value, "Cannot memcmp States" ); |
51 | return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; |
52 | } |
53 | |
54 | SetupProcessor::SetupProcessor() |
55 | { |
56 | routineCache = nullptr; |
57 | setRoutineCacheSize(1024); |
58 | } |
59 | |
60 | SetupProcessor::~SetupProcessor() |
61 | { |
62 | delete routineCache; |
63 | routineCache = nullptr; |
64 | } |
65 | |
66 | SetupProcessor::State SetupProcessor::update(const sw::Context* context) const |
67 | { |
68 | State state; |
69 | |
70 | bool vPosZW = (context->pixelShader && context->pixelShader->hasBuiltinInput(spv::BuiltInFragCoord)); |
71 | |
72 | state.isDrawPoint = context->isDrawPoint(true); |
73 | state.isDrawLine = context->isDrawLine(true); |
74 | state.isDrawTriangle = context->isDrawTriangle(true); |
75 | state.applySlopeDepthBias = context->isDrawTriangle(false) && (context->slopeDepthBias != 0.0f); |
76 | state.interpolateZ = context->depthBufferActive() || vPosZW; |
77 | state.interpolateW = context->pixelShader != nullptr; |
78 | state.frontFace = context->frontFace; |
79 | state.cullMode = context->cullMode; |
80 | |
81 | state.multiSample = context->sampleCount; |
82 | state.rasterizerDiscard = context->rasterizerDiscard; |
83 | |
84 | if (context->pixelShader) |
85 | { |
86 | for (int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++) |
87 | { |
88 | state.gradient[interpolant] = context->pixelShader->inputs[interpolant]; |
89 | } |
90 | } |
91 | |
92 | state.hash = state.computeHash(); |
93 | |
94 | return state; |
95 | } |
96 | |
97 | SetupProcessor::RoutineType SetupProcessor::routine(const State &state) |
98 | { |
99 | auto routine = routineCache->query(state); |
100 | |
101 | if(!routine) |
102 | { |
103 | SetupRoutine *generator = new SetupRoutine(state); |
104 | generator->generate(); |
105 | routine = generator->getRoutine(); |
106 | delete generator; |
107 | |
108 | routineCache->add(state, routine); |
109 | } |
110 | |
111 | return routine; |
112 | } |
113 | |
114 | void SetupProcessor::setRoutineCacheSize(int cacheSize) |
115 | { |
116 | delete routineCache; |
117 | routineCache = new RoutineCacheType(clamp(cacheSize, 1, 65536)); |
118 | } |
119 | } |
120 | |