| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "SetupProcessor.hpp" |
| 16 | |
| 17 | #include "Primitive.hpp" |
| 18 | #include "Polygon.hpp" |
| 19 | #include "Context.hpp" |
| 20 | #include "Renderer.hpp" |
| 21 | #include "Pipeline/SetupRoutine.hpp" |
| 22 | #include "Pipeline/Constants.hpp" |
| 23 | #include "Vulkan/VkDebug.hpp" |
| 24 | #include "Pipeline/SpirvShader.hpp" |
| 25 | |
| 26 | #include <cstring> |
| 27 | |
| 28 | namespace sw |
| 29 | { |
| 30 | uint32_t SetupProcessor::States::computeHash() |
| 31 | { |
| 32 | uint32_t *state = reinterpret_cast<uint32_t*>(this); |
| 33 | uint32_t hash = 0; |
| 34 | |
| 35 | for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) |
| 36 | { |
| 37 | hash ^= state[i]; |
| 38 | } |
| 39 | |
| 40 | return hash; |
| 41 | } |
| 42 | |
| 43 | bool SetupProcessor::State::operator==(const State &state) const |
| 44 | { |
| 45 | if(hash != state.hash) |
| 46 | { |
| 47 | return false; |
| 48 | } |
| 49 | |
| 50 | static_assert(is_memcmparable<State>::value, "Cannot memcmp States" ); |
| 51 | return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; |
| 52 | } |
| 53 | |
| 54 | SetupProcessor::SetupProcessor() |
| 55 | { |
| 56 | routineCache = nullptr; |
| 57 | setRoutineCacheSize(1024); |
| 58 | } |
| 59 | |
| 60 | SetupProcessor::~SetupProcessor() |
| 61 | { |
| 62 | delete routineCache; |
| 63 | routineCache = nullptr; |
| 64 | } |
| 65 | |
| 66 | SetupProcessor::State SetupProcessor::update(const sw::Context* context) const |
| 67 | { |
| 68 | State state; |
| 69 | |
| 70 | bool vPosZW = (context->pixelShader && context->pixelShader->hasBuiltinInput(spv::BuiltInFragCoord)); |
| 71 | |
| 72 | state.isDrawPoint = context->isDrawPoint(true); |
| 73 | state.isDrawLine = context->isDrawLine(true); |
| 74 | state.isDrawTriangle = context->isDrawTriangle(true); |
| 75 | state.applySlopeDepthBias = context->isDrawTriangle(false) && (context->slopeDepthBias != 0.0f); |
| 76 | state.interpolateZ = context->depthBufferActive() || vPosZW; |
| 77 | state.interpolateW = context->pixelShader != nullptr; |
| 78 | state.frontFace = context->frontFace; |
| 79 | state.cullMode = context->cullMode; |
| 80 | |
| 81 | state.multiSample = context->sampleCount; |
| 82 | state.rasterizerDiscard = context->rasterizerDiscard; |
| 83 | |
| 84 | if (context->pixelShader) |
| 85 | { |
| 86 | for (int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++) |
| 87 | { |
| 88 | state.gradient[interpolant] = context->pixelShader->inputs[interpolant]; |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | state.hash = state.computeHash(); |
| 93 | |
| 94 | return state; |
| 95 | } |
| 96 | |
| 97 | SetupProcessor::RoutineType SetupProcessor::routine(const State &state) |
| 98 | { |
| 99 | auto routine = routineCache->query(state); |
| 100 | |
| 101 | if(!routine) |
| 102 | { |
| 103 | SetupRoutine *generator = new SetupRoutine(state); |
| 104 | generator->generate(); |
| 105 | routine = generator->getRoutine(); |
| 106 | delete generator; |
| 107 | |
| 108 | routineCache->add(state, routine); |
| 109 | } |
| 110 | |
| 111 | return routine; |
| 112 | } |
| 113 | |
| 114 | void SetupProcessor::setRoutineCacheSize(int cacheSize) |
| 115 | { |
| 116 | delete routineCache; |
| 117 | routineCache = new RoutineCacheType(clamp(cacheSize, 1, 65536)); |
| 118 | } |
| 119 | } |
| 120 | |