1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_Polygon_hpp |
16 | #define sw_Polygon_hpp |
17 | |
18 | #include "Vertex.hpp" |
19 | |
20 | namespace sw |
21 | { |
22 | struct Polygon |
23 | { |
24 | Polygon(const float4 *P0, const float4 *P1, const float4 *P2) |
25 | { |
26 | P[0][0] = P0; |
27 | P[0][1] = P1; |
28 | P[0][2] = P2; |
29 | |
30 | n = 3; |
31 | i = 0; |
32 | b = 0; |
33 | } |
34 | |
35 | Polygon(const float4 *P, int n) |
36 | { |
37 | for(int i = 0; i < n; i++) |
38 | { |
39 | this->P[0][i] = &P[i]; |
40 | } |
41 | |
42 | this->n = n; |
43 | this->i = 0; |
44 | this->b = 0; |
45 | } |
46 | |
47 | float4 B[16]; // Buffer for clipped vertices |
48 | const float4 *P[16][16]; // Pointers to clipped polygon's vertices |
49 | |
50 | int n; // Number of vertices |
51 | int i; // Level of P to use |
52 | int b; // Next available new vertex |
53 | }; |
54 | } |
55 | |
56 | #endif // sw_Polygon_hpp |
57 | |