1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef Vertex_hpp |
16 | #define Vertex_hpp |
17 | |
18 | #include "Color.hpp" |
19 | #include "Common/Types.hpp" |
20 | #include "Main/Config.hpp" |
21 | |
22 | namespace sw |
23 | { |
24 | enum Out |
25 | { |
26 | // Default vertex output semantics |
27 | Pos = 0, |
28 | C0 = 1, // Diffuse |
29 | C1 = 2, // Specular |
30 | T0 = 3, |
31 | T1 = 4, |
32 | T2 = 5, |
33 | T3 = 6, |
34 | T4 = 7, |
35 | T5 = 8, |
36 | T6 = 9, |
37 | T7 = 10, |
38 | Fog = 11, // x component |
39 | Pts = Fog, // y component |
40 | |
41 | // Variable semantics |
42 | V0 = 0, |
43 | Vn_1 = MAX_VERTEX_OUTPUTS - 1, |
44 | |
45 | Unused, |
46 | VERTEX_OUTPUT_LAST = Unused, |
47 | }; |
48 | |
49 | struct UVWQ |
50 | { |
51 | float u; |
52 | float v; |
53 | float w; |
54 | float q; |
55 | |
56 | float &operator[](int i) |
57 | { |
58 | return (&u)[i]; |
59 | } |
60 | }; |
61 | |
62 | ALIGN(16, struct Vertex |
63 | { |
64 | union |
65 | { |
66 | struct // Fixed semantics |
67 | { |
68 | // Position |
69 | float x; |
70 | float y; |
71 | float z; |
72 | float w; |
73 | |
74 | float4 C[2]; // Diffuse and specular color |
75 | |
76 | UVWQ T[8]; // Texture coordinates |
77 | |
78 | float f; // Fog |
79 | float pSize; // Point size |
80 | }; |
81 | |
82 | float4 v[MAX_VERTEX_OUTPUTS]; // Generic components using semantic declaration |
83 | }; |
84 | |
85 | // Projected coordinates |
86 | int X; |
87 | int Y; |
88 | float Z; |
89 | float W; |
90 | |
91 | int clipFlags; |
92 | int padding[3]; |
93 | }); |
94 | |
95 | static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignment requirement)" ); |
96 | } |
97 | |
98 | #endif // Vertex_hpp |
99 | |