1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_PixelProgram_hpp |
16 | #define sw_PixelProgram_hpp |
17 | |
18 | #include "PixelRoutine.hpp" |
19 | #include "SamplerCore.hpp" |
20 | |
21 | #include <unordered_map> |
22 | |
23 | namespace sw |
24 | { |
25 | class PixelProgram : public PixelRoutine |
26 | { |
27 | public: |
28 | PixelProgram(const PixelProcessor::State &state, const PixelShader *shader); |
29 | virtual ~PixelProgram() {} |
30 | |
31 | protected: |
32 | virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w); |
33 | virtual void applyShader(Int cMask[4]); |
34 | virtual Bool alphaTest(Int cMask[4]); |
35 | virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]); |
36 | |
37 | private: |
38 | // Temporary registers |
39 | RegisterArray<NUM_TEMPORARY_REGISTERS> r; |
40 | |
41 | // Color outputs |
42 | Vector4f c[RENDERTARGETS]; |
43 | RegisterArray<RENDERTARGETS, true> oC; |
44 | |
45 | // Shader variables |
46 | Vector4f vPos; |
47 | Vector4f vFace; |
48 | |
49 | // DX9 specific variables |
50 | Vector4f p0; |
51 | Array<Int> aL; // loop counter register |
52 | Array<Int> increment; // increment value per loop |
53 | Array<Int> iteration; // iteration count |
54 | |
55 | Int loopDepth; // FIXME: Add support for switch |
56 | Int stackIndex; // FIXME: Inc/decrement callStack |
57 | Array<UInt> callStack; |
58 | |
59 | // Per pixel based on conditions reached |
60 | Int enableIndex; |
61 | Array<Int4, MAX_SHADER_ENABLE_STACK_SIZE> enableStack; |
62 | Int4 enableBreak; |
63 | Int4 enableContinue; |
64 | Int4 enableLeave; |
65 | |
66 | Vector4f sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); |
67 | Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); |
68 | |
69 | // Raster operations |
70 | void clampColor(Vector4f oC[RENDERTARGETS]); |
71 | |
72 | Int4 enableMask(const Shader::Instruction *instruction); |
73 | |
74 | Vector4f fetchRegister(const Src &src, unsigned int offset = 0); |
75 | Vector4f readConstant(const Src &src, unsigned int offset = 0); |
76 | RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); |
77 | RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset); |
78 | Int relativeAddress(const Shader::Relative &rel, int bufferIndex = -1); |
79 | Int4 dynamicAddress(const Shader::Relative &rel); |
80 | |
81 | Float4 linearToSRGB(const Float4 &x); |
82 | |
83 | // Instructions |
84 | typedef Shader::Control Control; |
85 | |
86 | void M3X2(Vector4f &dst, Vector4f &src0, const Src &src1); |
87 | void M3X3(Vector4f &dst, Vector4f &src0, const Src &src1); |
88 | void M3X4(Vector4f &dst, Vector4f &src0, const Src &src1); |
89 | void M4X3(Vector4f &dst, Vector4f &src0, const Src &src1); |
90 | void M4X4(Vector4f &dst, Vector4f &src0, const Src &src1); |
91 | void TEX(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias); |
92 | void TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod); |
93 | void TEXBIAS(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &bias); |
94 | void TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1); |
95 | void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask); |
96 | void TEXOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset); |
97 | void TEXOFFSETBIAS(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &bias); |
98 | void TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &lod); |
99 | void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src &, Float4 &lod); |
100 | void TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &offset, Float4 &lod); |
101 | void TEXGRAD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &dsx, Vector4f &dsy); |
102 | void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &dsx, Vector4f &dsy, Vector4f &offset); |
103 | void DISCARD(Int cMask[4], const Shader::Instruction *instruction); |
104 | void DFDX(Vector4f &dst, Vector4f &src); |
105 | void DFDY(Vector4f &dst, Vector4f &src); |
106 | void FWIDTH(Vector4f &dst, Vector4f &src); |
107 | void BREAK(); |
108 | void BREAKC(Vector4f &src0, Vector4f &src1, Control); |
109 | void BREAKP(const Src &predicateRegister); |
110 | void BREAK(Int4 &condition); |
111 | void CONTINUE(); |
112 | void TEST(); |
113 | void SCALAR(); |
114 | void CALL(int labelIndex, int callSiteIndex); |
115 | void CALLNZ(int labelIndex, int callSiteIndex, const Src &src); |
116 | void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister); |
117 | void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister); |
118 | void ELSE(); |
119 | void ENDIF(); |
120 | void ENDLOOP(); |
121 | void ENDREP(); |
122 | void ENDWHILE(); |
123 | void ENDSWITCH(); |
124 | void IF(const Src &src); |
125 | void IFb(const Src &boolRegister); |
126 | void IFp(const Src &predicateRegister); |
127 | void IFC(Vector4f &src0, Vector4f &src1, Control); |
128 | void IF(Int4 &condition); |
129 | void LABEL(int labelIndex); |
130 | void LOOP(const Src &integerRegister); |
131 | void REP(const Src &integerRegister); |
132 | void WHILE(const Src &temporaryRegister); |
133 | void SWITCH(); |
134 | void RET(); |
135 | void LEAVE(); |
136 | |
137 | int ifDepth = 0; |
138 | int loopRepDepth = 0; |
139 | int currentLabel = -1; |
140 | bool scalar = false; |
141 | |
142 | std::vector<BasicBlock*> ifFalseBlock; |
143 | std::vector<BasicBlock*> loopRepTestBlock; |
144 | std::vector<BasicBlock*> loopRepEndBlock; |
145 | std::vector<BasicBlock*> labelBlock; |
146 | std::unordered_map<unsigned int, std::vector<BasicBlock*>> callRetBlock; // label -> list of call sites |
147 | BasicBlock *returnBlock; |
148 | std::vector<bool> isConditionalIf; |
149 | std::vector<Int4> restoreContinue; |
150 | }; |
151 | } |
152 | |
153 | #endif |
154 | |