| 1 | /* |
| 2 | * Copyright 2017-present Facebook, Inc. |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #pragma once |
| 18 | |
| 19 | #include <atomic> |
| 20 | |
| 21 | #include <folly/executors/IOExecutor.h> |
| 22 | #include <folly/executors/ThreadPoolExecutor.h> |
| 23 | #include <folly/io/async/EventBaseManager.h> |
| 24 | |
| 25 | namespace folly { |
| 26 | |
| 27 | /** |
| 28 | * A Thread Pool for IO bound tasks |
| 29 | * |
| 30 | * @note Uses event_fd for notification, and waking an epoll loop. |
| 31 | * There is one queue (NotificationQueue specifically) per thread/epoll. |
| 32 | * If the thread is already running and not waiting on epoll, |
| 33 | * we don't make any additional syscalls to wake up the loop, |
| 34 | * just put the new task in the queue. |
| 35 | * If any thread has been waiting for more than a few seconds, |
| 36 | * its stack is madvised away. Currently however tasks are scheduled round |
| 37 | * robin on the queues, so unless there is no work going on, |
| 38 | * this isn't very effective. |
| 39 | * Since there is one queue per thread, there is hardly any contention |
| 40 | * on the queues - so a simple spinlock around an std::deque is used for |
| 41 | * the tasks. There is no max queue size. |
| 42 | * By default, there is one thread per core - it usually doesn't make sense to |
| 43 | * have more IO threads than this, assuming they don't block. |
| 44 | * |
| 45 | * @note ::getEventBase() will return an EventBase you can schedule IO work on |
| 46 | * directly, chosen round-robin. |
| 47 | * |
| 48 | * @note N.B. For this thread pool, stop() behaves like join() because |
| 49 | * outstanding tasks belong to the event base and will be executed upon its |
| 50 | * destruction. |
| 51 | */ |
| 52 | class IOThreadPoolExecutor : public ThreadPoolExecutor, public IOExecutor { |
| 53 | public: |
| 54 | explicit IOThreadPoolExecutor( |
| 55 | size_t numThreads, |
| 56 | std::shared_ptr<ThreadFactory> threadFactory = |
| 57 | std::make_shared<NamedThreadFactory>("IOThreadPool" ), |
| 58 | folly::EventBaseManager* ebm = folly::EventBaseManager::get(), |
| 59 | bool waitForAll = false); |
| 60 | |
| 61 | ~IOThreadPoolExecutor() override; |
| 62 | |
| 63 | void add(Func func) override; |
| 64 | void add( |
| 65 | Func func, |
| 66 | std::chrono::milliseconds expiration, |
| 67 | Func expireCallback = nullptr) override; |
| 68 | |
| 69 | folly::EventBase* getEventBase() override; |
| 70 | |
| 71 | static folly::EventBase* getEventBase(ThreadPoolExecutor::ThreadHandle*); |
| 72 | |
| 73 | folly::EventBaseManager* getEventBaseManager(); |
| 74 | |
| 75 | private: |
| 76 | struct alignas(hardware_destructive_interference_size) IOThread |
| 77 | : public Thread { |
| 78 | IOThread(IOThreadPoolExecutor* pool) |
| 79 | : Thread(pool), shouldRun(true), pendingTasks(0) {} |
| 80 | std::atomic<bool> shouldRun; |
| 81 | std::atomic<size_t> pendingTasks; |
| 82 | folly::EventBase* eventBase; |
| 83 | std::mutex eventBaseShutdownMutex_; |
| 84 | }; |
| 85 | |
| 86 | ThreadPtr makeThread() override; |
| 87 | std::shared_ptr<IOThread> pickThread(); |
| 88 | void threadRun(ThreadPtr thread) override; |
| 89 | void stopThreads(size_t n) override; |
| 90 | size_t getPendingTaskCountImpl() override; |
| 91 | |
| 92 | std::atomic<size_t> nextThread_; |
| 93 | folly::ThreadLocal<std::shared_ptr<IOThread>> thisThread_; |
| 94 | folly::EventBaseManager* eventBaseManager_; |
| 95 | }; |
| 96 | |
| 97 | } // namespace folly |
| 98 | |