1/**************************************************************************/
2/* shortcut.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef SHORTCUT_H
32#define SHORTCUT_H
33
34#include "core/input/input_event.h"
35#include "core/io/resource.h"
36
37class Shortcut : public Resource {
38 GDCLASS(Shortcut, Resource);
39
40 Array events;
41
42protected:
43 static void _bind_methods();
44
45public:
46 void set_events(const Array &p_events);
47 Array get_events() const;
48
49 void set_events_list(const List<Ref<InputEvent>> *p_events);
50
51 bool matches_event(const Ref<InputEvent> &p_event) const;
52 bool has_valid_event() const;
53
54 String get_as_text() const;
55
56 static bool is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2);
57};
58
59#endif // SHORTCUT_H
60