1/**************************************************************************/
2/* missing_resource.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "missing_resource.h"
32
33bool MissingResource::_set(const StringName &p_name, const Variant &p_value) {
34 if (is_recording_properties()) {
35 properties.insert(p_name, p_value);
36 return true; //always valid to set (add)
37 } else {
38 if (!properties.has(p_name)) {
39 return false;
40 }
41
42 properties[p_name] = p_value;
43 return true;
44 }
45}
46
47bool MissingResource::_get(const StringName &p_name, Variant &r_ret) const {
48 if (!properties.has(p_name)) {
49 return false;
50 }
51 r_ret = properties[p_name];
52 return true;
53}
54
55void MissingResource::_get_property_list(List<PropertyInfo> *p_list) const {
56 for (const KeyValue<StringName, Variant> &E : properties) {
57 p_list->push_back(PropertyInfo(E.value.get_type(), E.key));
58 }
59}
60
61void MissingResource::set_original_class(const String &p_class) {
62 original_class = p_class;
63}
64
65String MissingResource::get_original_class() const {
66 return original_class;
67}
68
69void MissingResource::set_recording_properties(bool p_enable) {
70 recording_properties = p_enable;
71}
72
73bool MissingResource::is_recording_properties() const {
74 return recording_properties;
75}
76
77void MissingResource::_bind_methods() {
78 ClassDB::bind_method(D_METHOD("set_original_class", "name"), &MissingResource::set_original_class);
79 ClassDB::bind_method(D_METHOD("get_original_class"), &MissingResource::get_original_class);
80
81 ClassDB::bind_method(D_METHOD("set_recording_properties", "enable"), &MissingResource::set_recording_properties);
82 ClassDB::bind_method(D_METHOD("is_recording_properties"), &MissingResource::is_recording_properties);
83
84 // Expose, but not save.
85 ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_class", "get_original_class");
86 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_properties", "is_recording_properties");
87}
88
89MissingResource::MissingResource() {
90}
91