1 | /**************************************************************************/ |
2 | /* missing_resource.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "missing_resource.h" |
32 | |
33 | bool MissingResource::_set(const StringName &p_name, const Variant &p_value) { |
34 | if (is_recording_properties()) { |
35 | properties.insert(p_name, p_value); |
36 | return true; //always valid to set (add) |
37 | } else { |
38 | if (!properties.has(p_name)) { |
39 | return false; |
40 | } |
41 | |
42 | properties[p_name] = p_value; |
43 | return true; |
44 | } |
45 | } |
46 | |
47 | bool MissingResource::_get(const StringName &p_name, Variant &r_ret) const { |
48 | if (!properties.has(p_name)) { |
49 | return false; |
50 | } |
51 | r_ret = properties[p_name]; |
52 | return true; |
53 | } |
54 | |
55 | void MissingResource::_get_property_list(List<PropertyInfo> *p_list) const { |
56 | for (const KeyValue<StringName, Variant> &E : properties) { |
57 | p_list->push_back(PropertyInfo(E.value.get_type(), E.key)); |
58 | } |
59 | } |
60 | |
61 | void MissingResource::set_original_class(const String &p_class) { |
62 | original_class = p_class; |
63 | } |
64 | |
65 | String MissingResource::get_original_class() const { |
66 | return original_class; |
67 | } |
68 | |
69 | void MissingResource::set_recording_properties(bool p_enable) { |
70 | recording_properties = p_enable; |
71 | } |
72 | |
73 | bool MissingResource::is_recording_properties() const { |
74 | return recording_properties; |
75 | } |
76 | |
77 | void MissingResource::_bind_methods() { |
78 | ClassDB::bind_method(D_METHOD("set_original_class" , "name" ), &MissingResource::set_original_class); |
79 | ClassDB::bind_method(D_METHOD("get_original_class" ), &MissingResource::get_original_class); |
80 | |
81 | ClassDB::bind_method(D_METHOD("set_recording_properties" , "enable" ), &MissingResource::set_recording_properties); |
82 | ClassDB::bind_method(D_METHOD("is_recording_properties" ), &MissingResource::is_recording_properties); |
83 | |
84 | // Expose, but not save. |
85 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_original_class" , "get_original_class" ); |
86 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_recording_properties" , "is_recording_properties" ); |
87 | } |
88 | |
89 | MissingResource::MissingResource() { |
90 | } |
91 | |