| 1 | /**************************************************************************/ |
| 2 | /* audio_frame.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef AUDIO_FRAME_H |
| 32 | #define AUDIO_FRAME_H |
| 33 | |
| 34 | #include "core/math/vector2.h" |
| 35 | #include "core/typedefs.h" |
| 36 | |
| 37 | static inline float undenormalize(volatile float f) { |
| 38 | union { |
| 39 | uint32_t i; |
| 40 | float f; |
| 41 | } v; |
| 42 | |
| 43 | v.f = f; |
| 44 | |
| 45 | // original: return (v.i & 0x7f800000) == 0 ? 0.0f : f; |
| 46 | // version from Tim Blechmann: |
| 47 | return (v.i & 0x7f800000) < 0x08000000 ? 0.0f : f; |
| 48 | } |
| 49 | |
| 50 | static const float AUDIO_PEAK_OFFSET = 0.0000000001f; |
| 51 | static const float AUDIO_MIN_PEAK_DB = -200.0f; // linear_to_db(AUDIO_PEAK_OFFSET) |
| 52 | |
| 53 | struct AudioFrame { |
| 54 | //left and right samples |
| 55 | float l = 0.f, r = 0.f; |
| 56 | |
| 57 | _ALWAYS_INLINE_ const float &operator[](int idx) const { return idx == 0 ? l : r; } |
| 58 | _ALWAYS_INLINE_ float &operator[](int idx) { return idx == 0 ? l : r; } |
| 59 | |
| 60 | _ALWAYS_INLINE_ AudioFrame operator+(const AudioFrame &p_frame) const { return AudioFrame(l + p_frame.l, r + p_frame.r); } |
| 61 | _ALWAYS_INLINE_ AudioFrame operator-(const AudioFrame &p_frame) const { return AudioFrame(l - p_frame.l, r - p_frame.r); } |
| 62 | _ALWAYS_INLINE_ AudioFrame operator*(const AudioFrame &p_frame) const { return AudioFrame(l * p_frame.l, r * p_frame.r); } |
| 63 | _ALWAYS_INLINE_ AudioFrame operator/(const AudioFrame &p_frame) const { return AudioFrame(l / p_frame.l, r / p_frame.r); } |
| 64 | |
| 65 | _ALWAYS_INLINE_ AudioFrame operator+(float p_sample) const { return AudioFrame(l + p_sample, r + p_sample); } |
| 66 | _ALWAYS_INLINE_ AudioFrame operator-(float p_sample) const { return AudioFrame(l - p_sample, r - p_sample); } |
| 67 | _ALWAYS_INLINE_ AudioFrame operator*(float p_sample) const { return AudioFrame(l * p_sample, r * p_sample); } |
| 68 | _ALWAYS_INLINE_ AudioFrame operator/(float p_sample) const { return AudioFrame(l / p_sample, r / p_sample); } |
| 69 | |
| 70 | _ALWAYS_INLINE_ void operator+=(const AudioFrame &p_frame) { |
| 71 | l += p_frame.l; |
| 72 | r += p_frame.r; |
| 73 | } |
| 74 | _ALWAYS_INLINE_ void operator-=(const AudioFrame &p_frame) { |
| 75 | l -= p_frame.l; |
| 76 | r -= p_frame.r; |
| 77 | } |
| 78 | _ALWAYS_INLINE_ void operator*=(const AudioFrame &p_frame) { |
| 79 | l *= p_frame.l; |
| 80 | r *= p_frame.r; |
| 81 | } |
| 82 | _ALWAYS_INLINE_ void operator/=(const AudioFrame &p_frame) { |
| 83 | l /= p_frame.l; |
| 84 | r /= p_frame.r; |
| 85 | } |
| 86 | |
| 87 | _ALWAYS_INLINE_ void operator+=(float p_sample) { |
| 88 | l += p_sample; |
| 89 | r += p_sample; |
| 90 | } |
| 91 | _ALWAYS_INLINE_ void operator-=(float p_sample) { |
| 92 | l -= p_sample; |
| 93 | r -= p_sample; |
| 94 | } |
| 95 | _ALWAYS_INLINE_ void operator*=(float p_sample) { |
| 96 | l *= p_sample; |
| 97 | r *= p_sample; |
| 98 | } |
| 99 | _ALWAYS_INLINE_ void operator/=(float p_sample) { |
| 100 | l /= p_sample; |
| 101 | r /= p_sample; |
| 102 | } |
| 103 | |
| 104 | _ALWAYS_INLINE_ void undenormalize() { |
| 105 | l = ::undenormalize(l); |
| 106 | r = ::undenormalize(r); |
| 107 | } |
| 108 | |
| 109 | _FORCE_INLINE_ AudioFrame lerp(const AudioFrame &p_b, float p_t) const { |
| 110 | AudioFrame res = *this; |
| 111 | |
| 112 | res.l += (p_t * (p_b.l - l)); |
| 113 | res.r += (p_t * (p_b.r - r)); |
| 114 | |
| 115 | return res; |
| 116 | } |
| 117 | |
| 118 | _ALWAYS_INLINE_ AudioFrame(float p_l, float p_r) { |
| 119 | l = p_l; |
| 120 | r = p_r; |
| 121 | } |
| 122 | _ALWAYS_INLINE_ AudioFrame(const AudioFrame &p_frame) { |
| 123 | l = p_frame.l; |
| 124 | r = p_frame.r; |
| 125 | } |
| 126 | |
| 127 | _ALWAYS_INLINE_ void operator=(const AudioFrame &p_frame) { |
| 128 | l = p_frame.l; |
| 129 | r = p_frame.r; |
| 130 | } |
| 131 | |
| 132 | _ALWAYS_INLINE_ operator Vector2() const { |
| 133 | return Vector2(l, r); |
| 134 | } |
| 135 | |
| 136 | _ALWAYS_INLINE_ AudioFrame(const Vector2 &p_v2) { |
| 137 | l = p_v2.x; |
| 138 | r = p_v2.y; |
| 139 | } |
| 140 | _ALWAYS_INLINE_ AudioFrame() {} |
| 141 | }; |
| 142 | |
| 143 | _ALWAYS_INLINE_ AudioFrame operator*(float p_scalar, const AudioFrame &p_frame) { |
| 144 | return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar); |
| 145 | } |
| 146 | |
| 147 | _ALWAYS_INLINE_ AudioFrame operator*(int32_t p_scalar, const AudioFrame &p_frame) { |
| 148 | return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar); |
| 149 | } |
| 150 | |
| 151 | _ALWAYS_INLINE_ AudioFrame operator*(int64_t p_scalar, const AudioFrame &p_frame) { |
| 152 | return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar); |
| 153 | } |
| 154 | |
| 155 | #endif // AUDIO_FRAME_H |
| 156 | |