1 | /**************************************************************************/ |
2 | /* audio_frame.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef AUDIO_FRAME_H |
32 | #define AUDIO_FRAME_H |
33 | |
34 | #include "core/math/vector2.h" |
35 | #include "core/typedefs.h" |
36 | |
37 | static inline float undenormalize(volatile float f) { |
38 | union { |
39 | uint32_t i; |
40 | float f; |
41 | } v; |
42 | |
43 | v.f = f; |
44 | |
45 | // original: return (v.i & 0x7f800000) == 0 ? 0.0f : f; |
46 | // version from Tim Blechmann: |
47 | return (v.i & 0x7f800000) < 0x08000000 ? 0.0f : f; |
48 | } |
49 | |
50 | static const float AUDIO_PEAK_OFFSET = 0.0000000001f; |
51 | static const float AUDIO_MIN_PEAK_DB = -200.0f; // linear_to_db(AUDIO_PEAK_OFFSET) |
52 | |
53 | struct AudioFrame { |
54 | //left and right samples |
55 | float l = 0.f, r = 0.f; |
56 | |
57 | _ALWAYS_INLINE_ const float &operator[](int idx) const { return idx == 0 ? l : r; } |
58 | _ALWAYS_INLINE_ float &operator[](int idx) { return idx == 0 ? l : r; } |
59 | |
60 | _ALWAYS_INLINE_ AudioFrame operator+(const AudioFrame &p_frame) const { return AudioFrame(l + p_frame.l, r + p_frame.r); } |
61 | _ALWAYS_INLINE_ AudioFrame operator-(const AudioFrame &p_frame) const { return AudioFrame(l - p_frame.l, r - p_frame.r); } |
62 | _ALWAYS_INLINE_ AudioFrame operator*(const AudioFrame &p_frame) const { return AudioFrame(l * p_frame.l, r * p_frame.r); } |
63 | _ALWAYS_INLINE_ AudioFrame operator/(const AudioFrame &p_frame) const { return AudioFrame(l / p_frame.l, r / p_frame.r); } |
64 | |
65 | _ALWAYS_INLINE_ AudioFrame operator+(float p_sample) const { return AudioFrame(l + p_sample, r + p_sample); } |
66 | _ALWAYS_INLINE_ AudioFrame operator-(float p_sample) const { return AudioFrame(l - p_sample, r - p_sample); } |
67 | _ALWAYS_INLINE_ AudioFrame operator*(float p_sample) const { return AudioFrame(l * p_sample, r * p_sample); } |
68 | _ALWAYS_INLINE_ AudioFrame operator/(float p_sample) const { return AudioFrame(l / p_sample, r / p_sample); } |
69 | |
70 | _ALWAYS_INLINE_ void operator+=(const AudioFrame &p_frame) { |
71 | l += p_frame.l; |
72 | r += p_frame.r; |
73 | } |
74 | _ALWAYS_INLINE_ void operator-=(const AudioFrame &p_frame) { |
75 | l -= p_frame.l; |
76 | r -= p_frame.r; |
77 | } |
78 | _ALWAYS_INLINE_ void operator*=(const AudioFrame &p_frame) { |
79 | l *= p_frame.l; |
80 | r *= p_frame.r; |
81 | } |
82 | _ALWAYS_INLINE_ void operator/=(const AudioFrame &p_frame) { |
83 | l /= p_frame.l; |
84 | r /= p_frame.r; |
85 | } |
86 | |
87 | _ALWAYS_INLINE_ void operator+=(float p_sample) { |
88 | l += p_sample; |
89 | r += p_sample; |
90 | } |
91 | _ALWAYS_INLINE_ void operator-=(float p_sample) { |
92 | l -= p_sample; |
93 | r -= p_sample; |
94 | } |
95 | _ALWAYS_INLINE_ void operator*=(float p_sample) { |
96 | l *= p_sample; |
97 | r *= p_sample; |
98 | } |
99 | _ALWAYS_INLINE_ void operator/=(float p_sample) { |
100 | l /= p_sample; |
101 | r /= p_sample; |
102 | } |
103 | |
104 | _ALWAYS_INLINE_ void undenormalize() { |
105 | l = ::undenormalize(l); |
106 | r = ::undenormalize(r); |
107 | } |
108 | |
109 | _FORCE_INLINE_ AudioFrame lerp(const AudioFrame &p_b, float p_t) const { |
110 | AudioFrame res = *this; |
111 | |
112 | res.l += (p_t * (p_b.l - l)); |
113 | res.r += (p_t * (p_b.r - r)); |
114 | |
115 | return res; |
116 | } |
117 | |
118 | _ALWAYS_INLINE_ AudioFrame(float p_l, float p_r) { |
119 | l = p_l; |
120 | r = p_r; |
121 | } |
122 | _ALWAYS_INLINE_ AudioFrame(const AudioFrame &p_frame) { |
123 | l = p_frame.l; |
124 | r = p_frame.r; |
125 | } |
126 | |
127 | _ALWAYS_INLINE_ void operator=(const AudioFrame &p_frame) { |
128 | l = p_frame.l; |
129 | r = p_frame.r; |
130 | } |
131 | |
132 | _ALWAYS_INLINE_ operator Vector2() const { |
133 | return Vector2(l, r); |
134 | } |
135 | |
136 | _ALWAYS_INLINE_ AudioFrame(const Vector2 &p_v2) { |
137 | l = p_v2.x; |
138 | r = p_v2.y; |
139 | } |
140 | _ALWAYS_INLINE_ AudioFrame() {} |
141 | }; |
142 | |
143 | _ALWAYS_INLINE_ AudioFrame operator*(float p_scalar, const AudioFrame &p_frame) { |
144 | return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar); |
145 | } |
146 | |
147 | _ALWAYS_INLINE_ AudioFrame operator*(int32_t p_scalar, const AudioFrame &p_frame) { |
148 | return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar); |
149 | } |
150 | |
151 | _ALWAYS_INLINE_ AudioFrame operator*(int64_t p_scalar, const AudioFrame &p_frame) { |
152 | return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar); |
153 | } |
154 | |
155 | #endif // AUDIO_FRAME_H |
156 | |