| 1 | /**************************************************************************/ |
| 2 | /* static_raycaster.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef STATIC_RAYCASTER_H |
| 32 | #define STATIC_RAYCASTER_H |
| 33 | |
| 34 | #include "core/object/ref_counted.h" |
| 35 | |
| 36 | #if !defined(__aligned) |
| 37 | |
| 38 | #if defined(_WIN32) && defined(_MSC_VER) |
| 39 | #define __aligned(...) __declspec(align(__VA_ARGS__)) |
| 40 | #else |
| 41 | #define __aligned(...) __attribute__((aligned(__VA_ARGS__))) |
| 42 | #endif |
| 43 | |
| 44 | #endif |
| 45 | |
| 46 | class StaticRaycaster : public RefCounted { |
| 47 | GDCLASS(StaticRaycaster, RefCounted) |
| 48 | protected: |
| 49 | static StaticRaycaster *(*create_function)(); |
| 50 | |
| 51 | public: |
| 52 | // compatible with embree3 rays |
| 53 | struct __aligned(16) Ray { |
| 54 | const static unsigned int INVALID_GEOMETRY_ID = ((unsigned int)-1); // from rtcore_common.h |
| 55 | |
| 56 | /*! Default construction does nothing. */ |
| 57 | _FORCE_INLINE_ Ray() : |
| 58 | geomID(INVALID_GEOMETRY_ID) {} |
| 59 | |
| 60 | /*! Constructs a ray from origin, direction, and ray segment. Near |
| 61 | * has to be smaller than far. */ |
| 62 | _FORCE_INLINE_ Ray(const Vector3 &p_org, |
| 63 | const Vector3 &p_dir, |
| 64 | float p_tnear = 0.0f, |
| 65 | float p_tfar = INFINITY) : |
| 66 | org(p_org), |
| 67 | tnear(p_tnear), |
| 68 | dir(p_dir), |
| 69 | time(0.0f), |
| 70 | tfar(p_tfar), |
| 71 | mask(-1), |
| 72 | u(0.0), |
| 73 | v(0.0), |
| 74 | primID(INVALID_GEOMETRY_ID), |
| 75 | geomID(INVALID_GEOMETRY_ID), |
| 76 | instID(INVALID_GEOMETRY_ID) {} |
| 77 | |
| 78 | /*! Tests if we hit something. */ |
| 79 | _FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; } |
| 80 | |
| 81 | public: |
| 82 | Vector3 org; //!< Ray origin + tnear |
| 83 | float tnear; //!< Start of ray segment |
| 84 | Vector3 dir; //!< Ray direction + tfar |
| 85 | float time; //!< Time of this ray for motion blur. |
| 86 | float tfar; //!< End of ray segment |
| 87 | unsigned int mask; //!< used to mask out objects during traversal |
| 88 | unsigned int id; //!< ray ID |
| 89 | unsigned int flags; //!< ray flags |
| 90 | |
| 91 | Vector3 normal; //!< Not normalized geometry normal |
| 92 | float u; //!< Barycentric u coordinate of hit |
| 93 | float v; //!< Barycentric v coordinate of hit |
| 94 | unsigned int primID; //!< primitive ID |
| 95 | unsigned int geomID; //!< geometry ID |
| 96 | unsigned int instID; //!< instance ID |
| 97 | }; |
| 98 | |
| 99 | virtual bool intersect(Ray &p_ray) = 0; |
| 100 | virtual void intersect(Vector<Ray> &r_rays) = 0; |
| 101 | |
| 102 | virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) = 0; |
| 103 | virtual void commit() = 0; |
| 104 | |
| 105 | virtual void set_mesh_filter(const HashSet<int> &p_mesh_ids) = 0; |
| 106 | virtual void clear_mesh_filter() = 0; |
| 107 | |
| 108 | static Ref<StaticRaycaster> create(); |
| 109 | }; |
| 110 | |
| 111 | #endif // STATIC_RAYCASTER_H |
| 112 | |