1 | /**************************************************************************/ |
2 | /* static_raycaster.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef STATIC_RAYCASTER_H |
32 | #define STATIC_RAYCASTER_H |
33 | |
34 | #include "core/object/ref_counted.h" |
35 | |
36 | #if !defined(__aligned) |
37 | |
38 | #if defined(_WIN32) && defined(_MSC_VER) |
39 | #define __aligned(...) __declspec(align(__VA_ARGS__)) |
40 | #else |
41 | #define __aligned(...) __attribute__((aligned(__VA_ARGS__))) |
42 | #endif |
43 | |
44 | #endif |
45 | |
46 | class StaticRaycaster : public RefCounted { |
47 | GDCLASS(StaticRaycaster, RefCounted) |
48 | protected: |
49 | static StaticRaycaster *(*create_function)(); |
50 | |
51 | public: |
52 | // compatible with embree3 rays |
53 | struct __aligned(16) Ray { |
54 | const static unsigned int INVALID_GEOMETRY_ID = ((unsigned int)-1); // from rtcore_common.h |
55 | |
56 | /*! Default construction does nothing. */ |
57 | _FORCE_INLINE_ Ray() : |
58 | geomID(INVALID_GEOMETRY_ID) {} |
59 | |
60 | /*! Constructs a ray from origin, direction, and ray segment. Near |
61 | * has to be smaller than far. */ |
62 | _FORCE_INLINE_ Ray(const Vector3 &p_org, |
63 | const Vector3 &p_dir, |
64 | float p_tnear = 0.0f, |
65 | float p_tfar = INFINITY) : |
66 | org(p_org), |
67 | tnear(p_tnear), |
68 | dir(p_dir), |
69 | time(0.0f), |
70 | tfar(p_tfar), |
71 | mask(-1), |
72 | u(0.0), |
73 | v(0.0), |
74 | primID(INVALID_GEOMETRY_ID), |
75 | geomID(INVALID_GEOMETRY_ID), |
76 | instID(INVALID_GEOMETRY_ID) {} |
77 | |
78 | /*! Tests if we hit something. */ |
79 | _FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; } |
80 | |
81 | public: |
82 | Vector3 org; //!< Ray origin + tnear |
83 | float tnear; //!< Start of ray segment |
84 | Vector3 dir; //!< Ray direction + tfar |
85 | float time; //!< Time of this ray for motion blur. |
86 | float tfar; //!< End of ray segment |
87 | unsigned int mask; //!< used to mask out objects during traversal |
88 | unsigned int id; //!< ray ID |
89 | unsigned int flags; //!< ray flags |
90 | |
91 | Vector3 normal; //!< Not normalized geometry normal |
92 | float u; //!< Barycentric u coordinate of hit |
93 | float v; //!< Barycentric v coordinate of hit |
94 | unsigned int primID; //!< primitive ID |
95 | unsigned int geomID; //!< geometry ID |
96 | unsigned int instID; //!< instance ID |
97 | }; |
98 | |
99 | virtual bool intersect(Ray &p_ray) = 0; |
100 | virtual void intersect(Vector<Ray> &r_rays) = 0; |
101 | |
102 | virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) = 0; |
103 | virtual void commit() = 0; |
104 | |
105 | virtual void set_mesh_filter(const HashSet<int> &p_mesh_ids) = 0; |
106 | virtual void clear_mesh_filter() = 0; |
107 | |
108 | static Ref<StaticRaycaster> create(); |
109 | }; |
110 | |
111 | #endif // STATIC_RAYCASTER_H |
112 | |