1 | /**************************************************************************/ |
2 | /* vector3i.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef VECTOR3I_H |
32 | #define VECTOR3I_H |
33 | |
34 | #include "core/error/error_macros.h" |
35 | #include "core/math/math_funcs.h" |
36 | |
37 | class String; |
38 | struct Vector3; |
39 | |
40 | struct _NO_DISCARD_ Vector3i { |
41 | static const int AXIS_COUNT = 3; |
42 | |
43 | enum Axis { |
44 | AXIS_X, |
45 | AXIS_Y, |
46 | AXIS_Z, |
47 | }; |
48 | |
49 | union { |
50 | struct { |
51 | int32_t x; |
52 | int32_t y; |
53 | int32_t z; |
54 | }; |
55 | |
56 | int32_t coord[3] = { 0 }; |
57 | }; |
58 | |
59 | _FORCE_INLINE_ const int32_t &operator[](const int p_axis) const { |
60 | DEV_ASSERT((unsigned int)p_axis < 3); |
61 | return coord[p_axis]; |
62 | } |
63 | |
64 | _FORCE_INLINE_ int32_t &operator[](const int p_axis) { |
65 | DEV_ASSERT((unsigned int)p_axis < 3); |
66 | return coord[p_axis]; |
67 | } |
68 | |
69 | Vector3i::Axis min_axis_index() const; |
70 | Vector3i::Axis max_axis_index() const; |
71 | |
72 | Vector3i min(const Vector3i &p_vector3i) const { |
73 | return Vector3i(MIN(x, p_vector3i.x), MIN(y, p_vector3i.y), MIN(z, p_vector3i.z)); |
74 | } |
75 | |
76 | Vector3i max(const Vector3i &p_vector3i) const { |
77 | return Vector3i(MAX(x, p_vector3i.x), MAX(y, p_vector3i.y), MAX(z, p_vector3i.z)); |
78 | } |
79 | |
80 | _FORCE_INLINE_ int64_t length_squared() const; |
81 | _FORCE_INLINE_ double length() const; |
82 | |
83 | _FORCE_INLINE_ void zero(); |
84 | |
85 | _FORCE_INLINE_ Vector3i abs() const; |
86 | _FORCE_INLINE_ Vector3i sign() const; |
87 | Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const; |
88 | Vector3i snapped(const Vector3i &p_step) const; |
89 | |
90 | /* Operators */ |
91 | |
92 | _FORCE_INLINE_ Vector3i &operator+=(const Vector3i &p_v); |
93 | _FORCE_INLINE_ Vector3i operator+(const Vector3i &p_v) const; |
94 | _FORCE_INLINE_ Vector3i &operator-=(const Vector3i &p_v); |
95 | _FORCE_INLINE_ Vector3i operator-(const Vector3i &p_v) const; |
96 | _FORCE_INLINE_ Vector3i &operator*=(const Vector3i &p_v); |
97 | _FORCE_INLINE_ Vector3i operator*(const Vector3i &p_v) const; |
98 | _FORCE_INLINE_ Vector3i &operator/=(const Vector3i &p_v); |
99 | _FORCE_INLINE_ Vector3i operator/(const Vector3i &p_v) const; |
100 | _FORCE_INLINE_ Vector3i &operator%=(const Vector3i &p_v); |
101 | _FORCE_INLINE_ Vector3i operator%(const Vector3i &p_v) const; |
102 | |
103 | _FORCE_INLINE_ Vector3i &operator*=(const int32_t p_scalar); |
104 | _FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar) const; |
105 | _FORCE_INLINE_ Vector3i &operator/=(const int32_t p_scalar); |
106 | _FORCE_INLINE_ Vector3i operator/(const int32_t p_scalar) const; |
107 | _FORCE_INLINE_ Vector3i &operator%=(const int32_t p_scalar); |
108 | _FORCE_INLINE_ Vector3i operator%(const int32_t p_scalar) const; |
109 | |
110 | _FORCE_INLINE_ Vector3i operator-() const; |
111 | |
112 | _FORCE_INLINE_ bool operator==(const Vector3i &p_v) const; |
113 | _FORCE_INLINE_ bool operator!=(const Vector3i &p_v) const; |
114 | _FORCE_INLINE_ bool operator<(const Vector3i &p_v) const; |
115 | _FORCE_INLINE_ bool operator<=(const Vector3i &p_v) const; |
116 | _FORCE_INLINE_ bool operator>(const Vector3i &p_v) const; |
117 | _FORCE_INLINE_ bool operator>=(const Vector3i &p_v) const; |
118 | |
119 | operator String() const; |
120 | operator Vector3() const; |
121 | |
122 | _FORCE_INLINE_ Vector3i() {} |
123 | _FORCE_INLINE_ Vector3i(const int32_t p_x, const int32_t p_y, const int32_t p_z) { |
124 | x = p_x; |
125 | y = p_y; |
126 | z = p_z; |
127 | } |
128 | }; |
129 | |
130 | int64_t Vector3i::length_squared() const { |
131 | return x * (int64_t)x + y * (int64_t)y + z * (int64_t)z; |
132 | } |
133 | |
134 | double Vector3i::length() const { |
135 | return Math::sqrt((double)length_squared()); |
136 | } |
137 | |
138 | Vector3i Vector3i::abs() const { |
139 | return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z)); |
140 | } |
141 | |
142 | Vector3i Vector3i::sign() const { |
143 | return Vector3i(SIGN(x), SIGN(y), SIGN(z)); |
144 | } |
145 | |
146 | /* Operators */ |
147 | |
148 | Vector3i &Vector3i::operator+=(const Vector3i &p_v) { |
149 | x += p_v.x; |
150 | y += p_v.y; |
151 | z += p_v.z; |
152 | return *this; |
153 | } |
154 | |
155 | Vector3i Vector3i::operator+(const Vector3i &p_v) const { |
156 | return Vector3i(x + p_v.x, y + p_v.y, z + p_v.z); |
157 | } |
158 | |
159 | Vector3i &Vector3i::operator-=(const Vector3i &p_v) { |
160 | x -= p_v.x; |
161 | y -= p_v.y; |
162 | z -= p_v.z; |
163 | return *this; |
164 | } |
165 | |
166 | Vector3i Vector3i::operator-(const Vector3i &p_v) const { |
167 | return Vector3i(x - p_v.x, y - p_v.y, z - p_v.z); |
168 | } |
169 | |
170 | Vector3i &Vector3i::operator*=(const Vector3i &p_v) { |
171 | x *= p_v.x; |
172 | y *= p_v.y; |
173 | z *= p_v.z; |
174 | return *this; |
175 | } |
176 | |
177 | Vector3i Vector3i::operator*(const Vector3i &p_v) const { |
178 | return Vector3i(x * p_v.x, y * p_v.y, z * p_v.z); |
179 | } |
180 | |
181 | Vector3i &Vector3i::operator/=(const Vector3i &p_v) { |
182 | x /= p_v.x; |
183 | y /= p_v.y; |
184 | z /= p_v.z; |
185 | return *this; |
186 | } |
187 | |
188 | Vector3i Vector3i::operator/(const Vector3i &p_v) const { |
189 | return Vector3i(x / p_v.x, y / p_v.y, z / p_v.z); |
190 | } |
191 | |
192 | Vector3i &Vector3i::operator%=(const Vector3i &p_v) { |
193 | x %= p_v.x; |
194 | y %= p_v.y; |
195 | z %= p_v.z; |
196 | return *this; |
197 | } |
198 | |
199 | Vector3i Vector3i::operator%(const Vector3i &p_v) const { |
200 | return Vector3i(x % p_v.x, y % p_v.y, z % p_v.z); |
201 | } |
202 | |
203 | Vector3i &Vector3i::operator*=(const int32_t p_scalar) { |
204 | x *= p_scalar; |
205 | y *= p_scalar; |
206 | z *= p_scalar; |
207 | return *this; |
208 | } |
209 | |
210 | Vector3i Vector3i::operator*(const int32_t p_scalar) const { |
211 | return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar); |
212 | } |
213 | |
214 | // Multiplication operators required to workaround issues with LLVM using implicit conversion. |
215 | |
216 | _FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar, const Vector3i &p_vector) { |
217 | return p_vector * p_scalar; |
218 | } |
219 | |
220 | _FORCE_INLINE_ Vector3i operator*(const int64_t p_scalar, const Vector3i &p_vector) { |
221 | return p_vector * p_scalar; |
222 | } |
223 | |
224 | _FORCE_INLINE_ Vector3i operator*(const float p_scalar, const Vector3i &p_vector) { |
225 | return p_vector * p_scalar; |
226 | } |
227 | |
228 | _FORCE_INLINE_ Vector3i operator*(const double p_scalar, const Vector3i &p_vector) { |
229 | return p_vector * p_scalar; |
230 | } |
231 | |
232 | Vector3i &Vector3i::operator/=(const int32_t p_scalar) { |
233 | x /= p_scalar; |
234 | y /= p_scalar; |
235 | z /= p_scalar; |
236 | return *this; |
237 | } |
238 | |
239 | Vector3i Vector3i::operator/(const int32_t p_scalar) const { |
240 | return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar); |
241 | } |
242 | |
243 | Vector3i &Vector3i::operator%=(const int32_t p_scalar) { |
244 | x %= p_scalar; |
245 | y %= p_scalar; |
246 | z %= p_scalar; |
247 | return *this; |
248 | } |
249 | |
250 | Vector3i Vector3i::operator%(const int32_t p_scalar) const { |
251 | return Vector3i(x % p_scalar, y % p_scalar, z % p_scalar); |
252 | } |
253 | |
254 | Vector3i Vector3i::operator-() const { |
255 | return Vector3i(-x, -y, -z); |
256 | } |
257 | |
258 | bool Vector3i::operator==(const Vector3i &p_v) const { |
259 | return (x == p_v.x && y == p_v.y && z == p_v.z); |
260 | } |
261 | |
262 | bool Vector3i::operator!=(const Vector3i &p_v) const { |
263 | return (x != p_v.x || y != p_v.y || z != p_v.z); |
264 | } |
265 | |
266 | bool Vector3i::operator<(const Vector3i &p_v) const { |
267 | if (x == p_v.x) { |
268 | if (y == p_v.y) { |
269 | return z < p_v.z; |
270 | } else { |
271 | return y < p_v.y; |
272 | } |
273 | } else { |
274 | return x < p_v.x; |
275 | } |
276 | } |
277 | |
278 | bool Vector3i::operator>(const Vector3i &p_v) const { |
279 | if (x == p_v.x) { |
280 | if (y == p_v.y) { |
281 | return z > p_v.z; |
282 | } else { |
283 | return y > p_v.y; |
284 | } |
285 | } else { |
286 | return x > p_v.x; |
287 | } |
288 | } |
289 | |
290 | bool Vector3i::operator<=(const Vector3i &p_v) const { |
291 | if (x == p_v.x) { |
292 | if (y == p_v.y) { |
293 | return z <= p_v.z; |
294 | } else { |
295 | return y < p_v.y; |
296 | } |
297 | } else { |
298 | return x < p_v.x; |
299 | } |
300 | } |
301 | |
302 | bool Vector3i::operator>=(const Vector3i &p_v) const { |
303 | if (x == p_v.x) { |
304 | if (y == p_v.y) { |
305 | return z >= p_v.z; |
306 | } else { |
307 | return y > p_v.y; |
308 | } |
309 | } else { |
310 | return x > p_v.x; |
311 | } |
312 | } |
313 | |
314 | void Vector3i::zero() { |
315 | x = y = z = 0; |
316 | } |
317 | |
318 | #endif // VECTOR3I_H |
319 | |