1 | /**************************************************************************/ |
2 | /* semaphore.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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30 | |
31 | #ifndef SEMAPHORE_H |
32 | #define SEMAPHORE_H |
33 | |
34 | #include "core/error/error_list.h" |
35 | #include "core/typedefs.h" |
36 | #ifdef DEBUG_ENABLED |
37 | #include "core/error/error_macros.h" |
38 | #endif |
39 | |
40 | #include <condition_variable> |
41 | #include <mutex> |
42 | |
43 | class Semaphore { |
44 | private: |
45 | mutable std::mutex mutex; |
46 | mutable std::condition_variable condition; |
47 | mutable uint32_t count = 0; // Initialized as locked. |
48 | #ifdef DEBUG_ENABLED |
49 | mutable uint32_t awaiters = 0; |
50 | #endif |
51 | |
52 | public: |
53 | _ALWAYS_INLINE_ void post() const { |
54 | std::lock_guard lock(mutex); |
55 | count++; |
56 | condition.notify_one(); |
57 | } |
58 | |
59 | _ALWAYS_INLINE_ void wait() const { |
60 | std::unique_lock lock(mutex); |
61 | #ifdef DEBUG_ENABLED |
62 | ++awaiters; |
63 | #endif |
64 | while (!count) { // Handle spurious wake-ups. |
65 | condition.wait(lock); |
66 | } |
67 | --count; |
68 | #ifdef DEBUG_ENABLED |
69 | --awaiters; |
70 | #endif |
71 | } |
72 | |
73 | _ALWAYS_INLINE_ bool try_wait() const { |
74 | std::lock_guard lock(mutex); |
75 | if (count) { |
76 | count--; |
77 | return true; |
78 | } else { |
79 | return false; |
80 | } |
81 | } |
82 | |
83 | #ifdef DEBUG_ENABLED |
84 | ~Semaphore() { |
85 | // Destroying an std::condition_variable when not all threads waiting on it have been notified |
86 | // invokes undefined behavior (e.g., it may be nicely destroyed or it may be awaited forever.) |
87 | // That means other threads could still be running the body of std::condition_variable::wait() |
88 | // but already past the safety checkpoint. That's the case for instance if that function is already |
89 | // waiting to lock again. |
90 | // |
91 | // We will make the rule a bit more restrictive and simpler to understand at the same time: there |
92 | // should not be any threads at any stage of the waiting by the time the semaphore is destroyed. |
93 | // |
94 | // We do so because of the following reasons: |
95 | // - We have the guideline that threads must be awaited (i.e., completed), so the waiting thread |
96 | // must be completely done by the time the thread controlling it finally destroys the semaphore. |
97 | // Therefore, only a coding mistake could make the program run into such a attempt at premature |
98 | // destruction of the semaphore. |
99 | // - In scripting, given that Semaphores are wrapped by RefCounted classes, in general it can't |
100 | // happen that a thread is trying to destroy a Semaphore while another is still doing whatever with |
101 | // it, so the simplification is mostly transparent to script writers. |
102 | // - The redefined rule can be checked for failure to meet it, which is what this implementation does. |
103 | // This is useful to detect a few cases of potential misuse; namely: |
104 | // a) In scripting: |
105 | // * The coder is naughtily dealing with the reference count causing a semaphore to die prematurely. |
106 | // * The coder is letting the project reach its termination without having cleanly finished threads |
107 | // that await on semaphores (or at least, let the usual semaphore-controlled loop exit). |
108 | // b) In the native side, where Semaphore is not a ref-counted beast and certain coding mistakes can |
109 | // lead to its premature destruction as well. |
110 | // |
111 | // Let's let users know they are doing it wrong, but apply a, somewhat hacky, countermeasure against UB |
112 | // in debug builds. |
113 | std::lock_guard lock(mutex); |
114 | if (awaiters) { |
115 | WARN_PRINT( |
116 | "A Semaphore object is being destroyed while one or more threads are still waiting on it.\n" |
117 | "Please call post() on it as necessary to prevent such a situation and so ensure correct cleanup." ); |
118 | // And now, the hacky countermeasure (i.e., leak the condition variable). |
119 | new (&condition) std::condition_variable(); |
120 | } |
121 | } |
122 | #endif |
123 | }; |
124 | |
125 | #endif // SEMAPHORE_H |
126 | |