| 1 | /**************************************************************************/ | 
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| 2 | /*  semaphore.h                                                           */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef SEMAPHORE_H | 
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| 32 | #define SEMAPHORE_H | 
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| 33 |  | 
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| 34 | #include "core/error/error_list.h" | 
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| 35 | #include "core/typedefs.h" | 
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| 36 | #ifdef DEBUG_ENABLED | 
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| 37 | #include "core/error/error_macros.h" | 
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| 38 | #endif | 
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| 39 |  | 
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| 40 | #include <condition_variable> | 
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| 41 | #include <mutex> | 
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| 42 |  | 
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| 43 | class Semaphore { | 
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| 44 | private: | 
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| 45 | mutable std::mutex mutex; | 
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| 46 | mutable std::condition_variable condition; | 
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| 47 | mutable uint32_t count = 0; // Initialized as locked. | 
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| 48 | #ifdef DEBUG_ENABLED | 
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| 49 | mutable uint32_t awaiters = 0; | 
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| 50 | #endif | 
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| 51 |  | 
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| 52 | public: | 
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| 53 | _ALWAYS_INLINE_ void post() const { | 
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| 54 | std::lock_guard lock(mutex); | 
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| 55 | count++; | 
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| 56 | condition.notify_one(); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | _ALWAYS_INLINE_ void wait() const { | 
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| 60 | std::unique_lock lock(mutex); | 
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| 61 | #ifdef DEBUG_ENABLED | 
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| 62 | ++awaiters; | 
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| 63 | #endif | 
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| 64 | while (!count) { // Handle spurious wake-ups. | 
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| 65 | condition.wait(lock); | 
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| 66 | } | 
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| 67 | --count; | 
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| 68 | #ifdef DEBUG_ENABLED | 
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| 69 | --awaiters; | 
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| 70 | #endif | 
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| 71 | } | 
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| 72 |  | 
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| 73 | _ALWAYS_INLINE_ bool try_wait() const { | 
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| 74 | std::lock_guard lock(mutex); | 
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| 75 | if (count) { | 
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| 76 | count--; | 
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| 77 | return true; | 
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| 78 | } else { | 
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| 79 | return false; | 
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| 80 | } | 
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| 81 | } | 
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| 82 |  | 
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| 83 | #ifdef DEBUG_ENABLED | 
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| 84 | ~Semaphore() { | 
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| 85 | // Destroying an std::condition_variable when not all threads waiting on it have been notified | 
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| 86 | // invokes undefined behavior (e.g., it may be nicely destroyed or it may be awaited forever.) | 
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| 87 | // That means other threads could still be running the body of std::condition_variable::wait() | 
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| 88 | // but already past the safety checkpoint. That's the case for instance if that function is already | 
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| 89 | // waiting to lock again. | 
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| 90 | // | 
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| 91 | // We will make the rule a bit more restrictive and simpler to understand at the same time: there | 
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| 92 | // should not be any threads at any stage of the waiting by the time the semaphore is destroyed. | 
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| 93 | // | 
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| 94 | // We do so because of the following reasons: | 
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| 95 | // - We have the guideline that threads must be awaited (i.e., completed), so the waiting thread | 
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| 96 | //   must be completely done by the time the thread controlling it finally destroys the semaphore. | 
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| 97 | //   Therefore, only a coding mistake could make the program run into such a attempt at premature | 
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| 98 | //   destruction of the semaphore. | 
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| 99 | // - In scripting, given that Semaphores are wrapped by RefCounted classes, in general it can't | 
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| 100 | //   happen that a thread is trying to destroy a Semaphore while another is still doing whatever with | 
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| 101 | //   it, so the simplification is mostly transparent to script writers. | 
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| 102 | // - The redefined rule can be checked for failure to meet it, which is what this implementation does. | 
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| 103 | //   This is useful to detect a few cases of potential misuse; namely: | 
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| 104 | //   a) In scripting: | 
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| 105 | //      * The coder is naughtily dealing with the reference count causing a semaphore to die prematurely. | 
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| 106 | //      * The coder is letting the project reach its termination without having cleanly finished threads | 
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| 107 | //        that await on semaphores (or at least, let the usual semaphore-controlled loop exit). | 
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| 108 | //   b) In the native side, where Semaphore is not a ref-counted beast and certain coding mistakes can | 
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| 109 | //      lead to its premature destruction as well. | 
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| 110 | // | 
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| 111 | // Let's let users know they are doing it wrong, but apply a, somewhat hacky, countermeasure against UB | 
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| 112 | // in debug builds. | 
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| 113 | std::lock_guard lock(mutex); | 
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| 114 | if (awaiters) { | 
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| 115 | WARN_PRINT( | 
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| 116 | "A Semaphore object is being destroyed while one or more threads are still waiting on it.\n" | 
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| 117 | "Please call post() on it as necessary to prevent such a situation and so ensure correct cleanup."); | 
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| 118 | // And now, the hacky countermeasure (i.e., leak the condition variable). | 
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| 119 | new (&condition) std::condition_variable(); | 
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| 120 | } | 
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| 121 | } | 
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| 122 | #endif | 
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| 123 | }; | 
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| 124 |  | 
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| 125 | #endif // SEMAPHORE_H | 
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| 126 |  | 
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