| 1 | /**************************************************************************/ |
| 2 | /* semaphore.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SEMAPHORE_H |
| 32 | #define SEMAPHORE_H |
| 33 | |
| 34 | #include "core/error/error_list.h" |
| 35 | #include "core/typedefs.h" |
| 36 | #ifdef DEBUG_ENABLED |
| 37 | #include "core/error/error_macros.h" |
| 38 | #endif |
| 39 | |
| 40 | #include <condition_variable> |
| 41 | #include <mutex> |
| 42 | |
| 43 | class Semaphore { |
| 44 | private: |
| 45 | mutable std::mutex mutex; |
| 46 | mutable std::condition_variable condition; |
| 47 | mutable uint32_t count = 0; // Initialized as locked. |
| 48 | #ifdef DEBUG_ENABLED |
| 49 | mutable uint32_t awaiters = 0; |
| 50 | #endif |
| 51 | |
| 52 | public: |
| 53 | _ALWAYS_INLINE_ void post() const { |
| 54 | std::lock_guard lock(mutex); |
| 55 | count++; |
| 56 | condition.notify_one(); |
| 57 | } |
| 58 | |
| 59 | _ALWAYS_INLINE_ void wait() const { |
| 60 | std::unique_lock lock(mutex); |
| 61 | #ifdef DEBUG_ENABLED |
| 62 | ++awaiters; |
| 63 | #endif |
| 64 | while (!count) { // Handle spurious wake-ups. |
| 65 | condition.wait(lock); |
| 66 | } |
| 67 | --count; |
| 68 | #ifdef DEBUG_ENABLED |
| 69 | --awaiters; |
| 70 | #endif |
| 71 | } |
| 72 | |
| 73 | _ALWAYS_INLINE_ bool try_wait() const { |
| 74 | std::lock_guard lock(mutex); |
| 75 | if (count) { |
| 76 | count--; |
| 77 | return true; |
| 78 | } else { |
| 79 | return false; |
| 80 | } |
| 81 | } |
| 82 | |
| 83 | #ifdef DEBUG_ENABLED |
| 84 | ~Semaphore() { |
| 85 | // Destroying an std::condition_variable when not all threads waiting on it have been notified |
| 86 | // invokes undefined behavior (e.g., it may be nicely destroyed or it may be awaited forever.) |
| 87 | // That means other threads could still be running the body of std::condition_variable::wait() |
| 88 | // but already past the safety checkpoint. That's the case for instance if that function is already |
| 89 | // waiting to lock again. |
| 90 | // |
| 91 | // We will make the rule a bit more restrictive and simpler to understand at the same time: there |
| 92 | // should not be any threads at any stage of the waiting by the time the semaphore is destroyed. |
| 93 | // |
| 94 | // We do so because of the following reasons: |
| 95 | // - We have the guideline that threads must be awaited (i.e., completed), so the waiting thread |
| 96 | // must be completely done by the time the thread controlling it finally destroys the semaphore. |
| 97 | // Therefore, only a coding mistake could make the program run into such a attempt at premature |
| 98 | // destruction of the semaphore. |
| 99 | // - In scripting, given that Semaphores are wrapped by RefCounted classes, in general it can't |
| 100 | // happen that a thread is trying to destroy a Semaphore while another is still doing whatever with |
| 101 | // it, so the simplification is mostly transparent to script writers. |
| 102 | // - The redefined rule can be checked for failure to meet it, which is what this implementation does. |
| 103 | // This is useful to detect a few cases of potential misuse; namely: |
| 104 | // a) In scripting: |
| 105 | // * The coder is naughtily dealing with the reference count causing a semaphore to die prematurely. |
| 106 | // * The coder is letting the project reach its termination without having cleanly finished threads |
| 107 | // that await on semaphores (or at least, let the usual semaphore-controlled loop exit). |
| 108 | // b) In the native side, where Semaphore is not a ref-counted beast and certain coding mistakes can |
| 109 | // lead to its premature destruction as well. |
| 110 | // |
| 111 | // Let's let users know they are doing it wrong, but apply a, somewhat hacky, countermeasure against UB |
| 112 | // in debug builds. |
| 113 | std::lock_guard lock(mutex); |
| 114 | if (awaiters) { |
| 115 | WARN_PRINT( |
| 116 | "A Semaphore object is being destroyed while one or more threads are still waiting on it.\n" |
| 117 | "Please call post() on it as necessary to prevent such a situation and so ensure correct cleanup." ); |
| 118 | // And now, the hacky countermeasure (i.e., leak the condition variable). |
| 119 | new (&condition) std::condition_variable(); |
| 120 | } |
| 121 | } |
| 122 | #endif |
| 123 | }; |
| 124 | |
| 125 | #endif // SEMAPHORE_H |
| 126 | |