1 | /**************************************************************************/ |
2 | /* node_path.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NODE_PATH_H |
32 | #define NODE_PATH_H |
33 | |
34 | #include "core/string/string_name.h" |
35 | #include "core/string/ustring.h" |
36 | |
37 | class NodePath { |
38 | struct Data { |
39 | SafeRefCount refcount; |
40 | Vector<StringName> path; |
41 | Vector<StringName> subpath; |
42 | StringName concatenated_path; |
43 | StringName concatenated_subpath; |
44 | bool absolute; |
45 | mutable bool hash_cache_valid; |
46 | mutable uint32_t hash_cache; |
47 | }; |
48 | |
49 | mutable Data *data = nullptr; |
50 | void unref(); |
51 | |
52 | void _update_hash_cache() const; |
53 | |
54 | public: |
55 | bool is_absolute() const; |
56 | int get_name_count() const; |
57 | StringName get_name(int p_idx) const; |
58 | int get_subname_count() const; |
59 | StringName get_subname(int p_idx) const; |
60 | Vector<StringName> get_names() const; |
61 | Vector<StringName> get_subnames() const; |
62 | StringName get_concatenated_names() const; |
63 | StringName get_concatenated_subnames() const; |
64 | |
65 | NodePath rel_path_to(const NodePath &p_np) const; |
66 | NodePath get_as_property_path() const; |
67 | |
68 | void prepend_period(); |
69 | |
70 | _FORCE_INLINE_ uint32_t hash() const { |
71 | if (!data) { |
72 | return 0; |
73 | } |
74 | if (!data->hash_cache_valid) { |
75 | _update_hash_cache(); |
76 | } |
77 | return data->hash_cache; |
78 | } |
79 | |
80 | operator String() const; |
81 | bool is_empty() const; |
82 | |
83 | bool operator==(const NodePath &p_path) const; |
84 | bool operator!=(const NodePath &p_path) const; |
85 | void operator=(const NodePath &p_path); |
86 | |
87 | void simplify(); |
88 | NodePath simplified() const; |
89 | |
90 | NodePath(const Vector<StringName> &p_path, bool p_absolute); |
91 | NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute); |
92 | NodePath(const NodePath &p_path); |
93 | NodePath(const String &p_path); |
94 | NodePath() {} |
95 | ~NodePath(); |
96 | }; |
97 | |
98 | #endif // NODE_PATH_H |
99 | |