| 1 | /**************************************************************************/ |
| 2 | /* node_path.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef NODE_PATH_H |
| 32 | #define NODE_PATH_H |
| 33 | |
| 34 | #include "core/string/string_name.h" |
| 35 | #include "core/string/ustring.h" |
| 36 | |
| 37 | class NodePath { |
| 38 | struct Data { |
| 39 | SafeRefCount refcount; |
| 40 | Vector<StringName> path; |
| 41 | Vector<StringName> subpath; |
| 42 | StringName concatenated_path; |
| 43 | StringName concatenated_subpath; |
| 44 | bool absolute; |
| 45 | mutable bool hash_cache_valid; |
| 46 | mutable uint32_t hash_cache; |
| 47 | }; |
| 48 | |
| 49 | mutable Data *data = nullptr; |
| 50 | void unref(); |
| 51 | |
| 52 | void _update_hash_cache() const; |
| 53 | |
| 54 | public: |
| 55 | bool is_absolute() const; |
| 56 | int get_name_count() const; |
| 57 | StringName get_name(int p_idx) const; |
| 58 | int get_subname_count() const; |
| 59 | StringName get_subname(int p_idx) const; |
| 60 | Vector<StringName> get_names() const; |
| 61 | Vector<StringName> get_subnames() const; |
| 62 | StringName get_concatenated_names() const; |
| 63 | StringName get_concatenated_subnames() const; |
| 64 | |
| 65 | NodePath rel_path_to(const NodePath &p_np) const; |
| 66 | NodePath get_as_property_path() const; |
| 67 | |
| 68 | void prepend_period(); |
| 69 | |
| 70 | _FORCE_INLINE_ uint32_t hash() const { |
| 71 | if (!data) { |
| 72 | return 0; |
| 73 | } |
| 74 | if (!data->hash_cache_valid) { |
| 75 | _update_hash_cache(); |
| 76 | } |
| 77 | return data->hash_cache; |
| 78 | } |
| 79 | |
| 80 | operator String() const; |
| 81 | bool is_empty() const; |
| 82 | |
| 83 | bool operator==(const NodePath &p_path) const; |
| 84 | bool operator!=(const NodePath &p_path) const; |
| 85 | void operator=(const NodePath &p_path); |
| 86 | |
| 87 | void simplify(); |
| 88 | NodePath simplified() const; |
| 89 | |
| 90 | NodePath(const Vector<StringName> &p_path, bool p_absolute); |
| 91 | NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute); |
| 92 | NodePath(const NodePath &p_path); |
| 93 | NodePath(const String &p_path); |
| 94 | NodePath() {} |
| 95 | ~NodePath(); |
| 96 | }; |
| 97 | |
| 98 | #endif // NODE_PATH_H |
| 99 | |