1 | /**************************************************************************/ |
2 | /* optimized_translation.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef OPTIMIZED_TRANSLATION_H |
32 | #define OPTIMIZED_TRANSLATION_H |
33 | |
34 | #include "core/string/translation.h" |
35 | |
36 | class OptimizedTranslation : public Translation { |
37 | GDCLASS(OptimizedTranslation, Translation); |
38 | |
39 | //this translation uses a sort of modified perfect hash algorithm |
40 | //it requires hashing strings twice and then does a binary search, |
41 | //so it's slower, but at the same time it has an extremely high chance |
42 | //of catching untranslated strings |
43 | |
44 | //load/store friendly types |
45 | Vector<int> hash_table; |
46 | Vector<int> bucket_table; |
47 | Vector<uint8_t> strings; |
48 | |
49 | struct Bucket { |
50 | int size; |
51 | uint32_t func; |
52 | |
53 | struct Elem { |
54 | uint32_t key; |
55 | uint32_t str_offset; |
56 | uint32_t comp_size; |
57 | uint32_t uncomp_size; |
58 | }; |
59 | |
60 | Elem elem[1]; |
61 | }; |
62 | |
63 | _FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const { |
64 | if (d == 0) { |
65 | d = 0x1000193; |
66 | } |
67 | while (*p_str) { |
68 | d = (d * 0x1000193) ^ uint32_t(*p_str); |
69 | p_str++; |
70 | } |
71 | |
72 | return d; |
73 | } |
74 | |
75 | protected: |
76 | bool _set(const StringName &p_name, const Variant &p_value); |
77 | bool _get(const StringName &p_name, Variant &r_ret) const; |
78 | void _get_property_list(List<PropertyInfo> *p_list) const; |
79 | static void _bind_methods(); |
80 | |
81 | public: |
82 | virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "" ) const override; //overridable for other implementations |
83 | virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "" ) const override; |
84 | virtual Vector<String> get_translated_message_list() const override; |
85 | void generate(const Ref<Translation> &p_from); |
86 | |
87 | OptimizedTranslation() {} |
88 | }; |
89 | |
90 | #endif // OPTIMIZED_TRANSLATION_H |
91 | |