1 | /**************************************************************************/ |
2 | /* vset.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef VSET_H |
32 | #define VSET_H |
33 | |
34 | #include "core/templates/vector.h" |
35 | #include "core/typedefs.h" |
36 | |
37 | template <class T> |
38 | class VSet { |
39 | Vector<T> _data; |
40 | |
41 | _FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const { |
42 | r_exact = false; |
43 | if (_data.is_empty()) { |
44 | return 0; |
45 | } |
46 | |
47 | int low = 0; |
48 | int high = _data.size() - 1; |
49 | const T *a = &_data[0]; |
50 | int middle = 0; |
51 | |
52 | #ifdef DEBUG_ENABLED |
53 | if (low > high) { |
54 | ERR_PRINT("low > high, this may be a bug" ); |
55 | } |
56 | #endif |
57 | |
58 | while (low <= high) { |
59 | middle = (low + high) / 2; |
60 | |
61 | if (p_val < a[middle]) { |
62 | high = middle - 1; //search low end of array |
63 | } else if (a[middle] < p_val) { |
64 | low = middle + 1; //search high end of array |
65 | } else { |
66 | r_exact = true; |
67 | return middle; |
68 | } |
69 | } |
70 | |
71 | //return the position where this would be inserted |
72 | if (a[middle] < p_val) { |
73 | middle++; |
74 | } |
75 | return middle; |
76 | } |
77 | |
78 | _FORCE_INLINE_ int _find_exact(const T &p_val) const { |
79 | if (_data.is_empty()) { |
80 | return -1; |
81 | } |
82 | |
83 | int low = 0; |
84 | int high = _data.size() - 1; |
85 | int middle; |
86 | const T *a = &_data[0]; |
87 | |
88 | while (low <= high) { |
89 | middle = (low + high) / 2; |
90 | |
91 | if (p_val < a[middle]) { |
92 | high = middle - 1; //search low end of array |
93 | } else if (a[middle] < p_val) { |
94 | low = middle + 1; //search high end of array |
95 | } else { |
96 | return middle; |
97 | } |
98 | } |
99 | |
100 | return -1; |
101 | } |
102 | |
103 | public: |
104 | void insert(const T &p_val) { |
105 | bool exact; |
106 | int pos = _find(p_val, exact); |
107 | if (exact) { |
108 | return; |
109 | } |
110 | _data.insert(pos, p_val); |
111 | } |
112 | |
113 | bool has(const T &p_val) const { |
114 | return _find_exact(p_val) != -1; |
115 | } |
116 | |
117 | void erase(const T &p_val) { |
118 | int pos = _find_exact(p_val); |
119 | if (pos < 0) { |
120 | return; |
121 | } |
122 | _data.remove_at(pos); |
123 | } |
124 | |
125 | int find(const T &p_val) const { |
126 | return _find_exact(p_val); |
127 | } |
128 | |
129 | _FORCE_INLINE_ bool is_empty() const { return _data.is_empty(); } |
130 | |
131 | _FORCE_INLINE_ int size() const { return _data.size(); } |
132 | |
133 | inline T &operator[](int p_index) { |
134 | return _data.write[p_index]; |
135 | } |
136 | |
137 | inline const T &operator[](int p_index) const { |
138 | return _data[p_index]; |
139 | } |
140 | }; |
141 | |
142 | #endif // VSET_H |
143 | |