1 | /**************************************************************************/ |
2 | /* resource_importer_scene.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "resource_importer_scene.h" |
32 | |
33 | #include "core/error/error_macros.h" |
34 | #include "core/io/resource_saver.h" |
35 | #include "core/object/script_language.h" |
36 | #include "editor/editor_node.h" |
37 | #include "editor/editor_settings.h" |
38 | #include "editor/import/scene_import_settings.h" |
39 | #include "scene/3d/area_3d.h" |
40 | #include "scene/3d/collision_shape_3d.h" |
41 | #include "scene/3d/importer_mesh_instance_3d.h" |
42 | #include "scene/3d/mesh_instance_3d.h" |
43 | #include "scene/3d/navigation_region_3d.h" |
44 | #include "scene/3d/occluder_instance_3d.h" |
45 | #include "scene/3d/physics_body_3d.h" |
46 | #include "scene/3d/vehicle_body_3d.h" |
47 | #include "scene/animation/animation_player.h" |
48 | #include "scene/resources/animation.h" |
49 | #include "scene/resources/box_shape_3d.h" |
50 | #include "scene/resources/importer_mesh.h" |
51 | #include "scene/resources/packed_scene.h" |
52 | #include "scene/resources/resource_format_text.h" |
53 | #include "scene/resources/separation_ray_shape_3d.h" |
54 | #include "scene/resources/sphere_shape_3d.h" |
55 | #include "scene/resources/surface_tool.h" |
56 | #include "scene/resources/world_boundary_shape_3d.h" |
57 | |
58 | uint32_t EditorSceneFormatImporter::get_import_flags() const { |
59 | uint32_t ret; |
60 | if (GDVIRTUAL_CALL(_get_import_flags, ret)) { |
61 | return ret; |
62 | } |
63 | |
64 | ERR_FAIL_V(0); |
65 | } |
66 | |
67 | void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const { |
68 | Vector<String> arr; |
69 | if (GDVIRTUAL_CALL(_get_extensions, arr)) { |
70 | for (int i = 0; i < arr.size(); i++) { |
71 | r_extensions->push_back(arr[i]); |
72 | } |
73 | return; |
74 | } |
75 | |
76 | ERR_FAIL(); |
77 | } |
78 | |
79 | Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) { |
80 | Dictionary options_dict; |
81 | for (const KeyValue<StringName, Variant> &elem : p_options) { |
82 | options_dict[elem.key] = elem.value; |
83 | } |
84 | Object *ret = nullptr; |
85 | if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, ret)) { |
86 | return Object::cast_to<Node>(ret); |
87 | } |
88 | |
89 | ERR_FAIL_V(nullptr); |
90 | } |
91 | |
92 | void EditorSceneFormatImporter::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) { |
93 | GDVIRTUAL_CALL(_get_import_options, p_path); |
94 | } |
95 | |
96 | Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) { |
97 | Variant ret; |
98 | GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret); |
99 | return ret; |
100 | } |
101 | |
102 | void EditorSceneFormatImporter::_bind_methods() { |
103 | GDVIRTUAL_BIND(_get_import_flags); |
104 | GDVIRTUAL_BIND(_get_extensions); |
105 | GDVIRTUAL_BIND(_import_scene, "path" , "flags" , "options" ); |
106 | GDVIRTUAL_BIND(_get_import_options, "path" ); |
107 | GDVIRTUAL_BIND(_get_option_visibility, "path" , "for_animation" , "option" ); |
108 | |
109 | BIND_CONSTANT(IMPORT_SCENE); |
110 | BIND_CONSTANT(IMPORT_ANIMATION); |
111 | BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES); |
112 | BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS); |
113 | BIND_CONSTANT(IMPORT_USE_NAMED_SKIN_BINDS); |
114 | BIND_CONSTANT(IMPORT_DISCARD_MESHES_AND_MATERIALS); |
115 | } |
116 | |
117 | ///////////////////////////////// |
118 | void EditorScenePostImport::_bind_methods() { |
119 | GDVIRTUAL_BIND(_post_import, "scene" ) |
120 | ClassDB::bind_method(D_METHOD("get_source_file" ), &EditorScenePostImport::get_source_file); |
121 | } |
122 | |
123 | Node *EditorScenePostImport::post_import(Node *p_scene) { |
124 | Object *ret; |
125 | if (GDVIRTUAL_CALL(_post_import, p_scene, ret)) { |
126 | return Object::cast_to<Node>(ret); |
127 | } |
128 | |
129 | return p_scene; |
130 | } |
131 | |
132 | String EditorScenePostImport::get_source_file() const { |
133 | return source_file; |
134 | } |
135 | |
136 | void EditorScenePostImport::init(const String &p_source_file) { |
137 | source_file = p_source_file; |
138 | } |
139 | |
140 | EditorScenePostImport::EditorScenePostImport() { |
141 | } |
142 | |
143 | /////////////////////////////////////////////////////// |
144 | |
145 | Variant EditorScenePostImportPlugin::get_option_value(const StringName &p_name) const { |
146 | ERR_FAIL_COND_V_MSG(current_options == nullptr && current_options_dict == nullptr, Variant(), "get_option_value called from a function where option values are not available." ); |
147 | ERR_FAIL_COND_V_MSG(current_options && !current_options->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name)); |
148 | ERR_FAIL_COND_V_MSG(current_options_dict && !current_options_dict->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name)); |
149 | if (current_options && current_options->has(p_name)) { |
150 | return (*current_options)[p_name]; |
151 | } |
152 | if (current_options_dict && current_options_dict->has(p_name)) { |
153 | return (*current_options_dict)[p_name]; |
154 | } |
155 | return Variant(); |
156 | } |
157 | void EditorScenePostImportPlugin::add_import_option(const String &p_name, Variant p_default_value) { |
158 | ERR_FAIL_NULL_MSG(current_option_list, "add_import_option() can only be called from get_import_options()." ); |
159 | add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value); |
160 | } |
161 | void EditorScenePostImportPlugin::add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) { |
162 | ERR_FAIL_NULL_MSG(current_option_list, "add_import_option_advanced() can only be called from get_import_options()." ); |
163 | current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value)); |
164 | } |
165 | |
166 | void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) { |
167 | current_option_list = r_options; |
168 | GDVIRTUAL_CALL(_get_internal_import_options, p_category); |
169 | current_option_list = nullptr; |
170 | } |
171 | Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
172 | current_options = &p_options; |
173 | Variant ret; |
174 | GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_for_animation, p_option, ret); |
175 | current_options = nullptr; |
176 | return ret; |
177 | } |
178 | Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
179 | current_options = &p_options; |
180 | Variant ret; |
181 | GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret); |
182 | current_options = nullptr; |
183 | return ret; |
184 | } |
185 | |
186 | void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) { |
187 | current_options_dict = &p_options; |
188 | GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource); |
189 | current_options_dict = nullptr; |
190 | } |
191 | |
192 | void EditorScenePostImportPlugin::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) { |
193 | current_option_list = r_options; |
194 | GDVIRTUAL_CALL(_get_import_options, p_path); |
195 | current_option_list = nullptr; |
196 | } |
197 | Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
198 | current_options = &p_options; |
199 | Variant ret; |
200 | GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret); |
201 | current_options = nullptr; |
202 | return ret; |
203 | } |
204 | |
205 | void EditorScenePostImportPlugin::pre_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) { |
206 | current_options = &p_options; |
207 | GDVIRTUAL_CALL(_pre_process, p_scene); |
208 | current_options = nullptr; |
209 | } |
210 | void EditorScenePostImportPlugin::post_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) { |
211 | current_options = &p_options; |
212 | GDVIRTUAL_CALL(_post_process, p_scene); |
213 | current_options = nullptr; |
214 | } |
215 | |
216 | void EditorScenePostImportPlugin::_bind_methods() { |
217 | ClassDB::bind_method(D_METHOD("get_option_value" , "name" ), &EditorScenePostImportPlugin::get_option_value); |
218 | |
219 | ClassDB::bind_method(D_METHOD("add_import_option" , "name" , "value" ), &EditorScenePostImportPlugin::add_import_option); |
220 | ClassDB::bind_method(D_METHOD("add_import_option_advanced" , "type" , "name" , "default_value" , "hint" , "hint_string" , "usage_flags" ), &EditorScenePostImportPlugin::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL("" ), DEFVAL(PROPERTY_USAGE_DEFAULT)); |
221 | |
222 | GDVIRTUAL_BIND(_get_internal_import_options, "category" ); |
223 | GDVIRTUAL_BIND(_get_internal_option_visibility, "category" , "for_animation" , "option" ); |
224 | GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category" , "option" ); |
225 | GDVIRTUAL_BIND(_internal_process, "category" , "base_node" , "node" , "resource" ); |
226 | GDVIRTUAL_BIND(_get_import_options, "path" ); |
227 | GDVIRTUAL_BIND(_get_option_visibility, "path" , "for_animation" , "option" ); |
228 | GDVIRTUAL_BIND(_pre_process, "scene" ); |
229 | GDVIRTUAL_BIND(_post_process, "scene" ); |
230 | |
231 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_NODE); |
232 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE); |
233 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH); |
234 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL); |
235 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION); |
236 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE); |
237 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE); |
238 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX); |
239 | } |
240 | |
241 | ///////////////////////////////////////////////////////// |
242 | |
243 | String ResourceImporterScene::get_importer_name() const { |
244 | return animation_importer ? "animation_library" : "scene" ; |
245 | } |
246 | |
247 | String ResourceImporterScene::get_visible_name() const { |
248 | return animation_importer ? "Animation Library" : "Scene" ; |
249 | } |
250 | |
251 | void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const { |
252 | for (Ref<EditorSceneFormatImporter> importer_elem : importers) { |
253 | importer_elem->get_extensions(p_extensions); |
254 | } |
255 | } |
256 | |
257 | String ResourceImporterScene::get_save_extension() const { |
258 | return animation_importer ? "res" : "scn" ; |
259 | } |
260 | |
261 | String ResourceImporterScene::get_resource_type() const { |
262 | return animation_importer ? "AnimationLibrary" : "PackedScene" ; |
263 | } |
264 | |
265 | int ResourceImporterScene::get_format_version() const { |
266 | return 1; |
267 | } |
268 | |
269 | bool ResourceImporterScene::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
270 | if (animation_importer) { |
271 | if (p_option == "animation/import" ) { // Option ignored, animation always imported. |
272 | return false; |
273 | } |
274 | } else if (p_option.begins_with("animation/" )) { |
275 | if (p_option != "animation/import" && !bool(p_options["animation/import" ])) { |
276 | return false; |
277 | } |
278 | } |
279 | |
280 | if (animation_importer && (p_option.begins_with("nodes/" ) || p_option.begins_with("meshes/" ) || p_option.begins_with("skins/" ))) { |
281 | return false; // Nothing to do here for animations. |
282 | } |
283 | |
284 | if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking" ]) != 2) { |
285 | // Only display the lightmap texel size import option when using the Static Lightmaps light baking mode. |
286 | return false; |
287 | } |
288 | |
289 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
290 | Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_path, animation_importer, p_option, p_options); |
291 | if (ret.get_type() == Variant::BOOL) { |
292 | return ret; |
293 | } |
294 | } |
295 | |
296 | for (Ref<EditorSceneFormatImporter> importer : importers) { |
297 | Variant ret = importer->get_option_visibility(p_path, animation_importer, p_option, p_options); |
298 | if (ret.get_type() == Variant::BOOL) { |
299 | return ret; |
300 | } |
301 | } |
302 | |
303 | return true; |
304 | } |
305 | |
306 | int ResourceImporterScene::get_preset_count() const { |
307 | return 0; |
308 | } |
309 | |
310 | String ResourceImporterScene::get_preset_name(int p_idx) const { |
311 | return String(); |
312 | } |
313 | |
314 | static bool _teststr(const String &p_what, const String &p_str) { |
315 | String what = p_what; |
316 | |
317 | // Remove trailing spaces and numbers, some apps like blender add ".number" to duplicates |
318 | // (dot is replaced with _ as invalid character) so also compensate for this. |
319 | while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '_')) { |
320 | what = what.substr(0, what.length() - 1); |
321 | } |
322 | |
323 | if (what.findn("$" + p_str) != -1) { //blender and other stuff |
324 | return true; |
325 | } |
326 | if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters |
327 | return true; |
328 | } |
329 | if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters |
330 | return true; |
331 | } |
332 | return false; |
333 | } |
334 | |
335 | static String _fixstr(const String &p_what, const String &p_str) { |
336 | String what = p_what; |
337 | |
338 | // Remove trailing spaces and numbers, some apps like blender add ".number" to duplicates |
339 | // (dot is replaced with _ as invalid character) so also compensate for this. |
340 | while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '_')) { |
341 | what = what.substr(0, what.length() - 1); |
342 | } |
343 | |
344 | String end = p_what.substr(what.length(), p_what.length() - what.length()); |
345 | |
346 | if (what.findn("$" + p_str) != -1) { //blender and other stuff |
347 | return what.replace("$" + p_str, "" ) + end; |
348 | } |
349 | if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters |
350 | return what.substr(0, what.length() - (p_str.length() + 1)) + end; |
351 | } |
352 | if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters |
353 | return what.substr(0, what.length() - (p_str.length() + 1)) + end; |
354 | } |
355 | return what; |
356 | } |
357 | |
358 | static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) { |
359 | ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value." ); |
360 | if (!p_convex) { |
361 | Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); |
362 | r_shape_list.push_back(shape); |
363 | } else { |
364 | Vector<Ref<Shape3D>> cd; |
365 | cd.push_back(mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false)); |
366 | if (cd.size()) { |
367 | for (int i = 0; i < cd.size(); i++) { |
368 | r_shape_list.push_back(cd[i]); |
369 | } |
370 | } |
371 | } |
372 | } |
373 | |
374 | struct ScalableNodeCollection { |
375 | HashSet<Node3D *> node_3ds; |
376 | HashSet<Ref<ImporterMesh>> importer_meshes; |
377 | HashSet<Ref<Skin>> skins; |
378 | HashSet<Ref<Animation>> animations; |
379 | }; |
380 | |
381 | void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_shadow = false) { |
382 | // MESH and SKIN data divide, to compensate for object position multiplying. |
383 | |
384 | const int surf_count = p_mesh->get_surface_count(); |
385 | const int blendshape_count = p_mesh->get_blend_shape_count(); |
386 | struct LocalSurfData { |
387 | Mesh::PrimitiveType prim = {}; |
388 | Array arr; |
389 | Array bsarr; |
390 | Dictionary lods; |
391 | String name; |
392 | Ref<Material> mat; |
393 | int fmt_compress_flags = 0; |
394 | }; |
395 | |
396 | Vector<LocalSurfData> surf_data_by_mesh; |
397 | |
398 | Vector<String> blendshape_names; |
399 | for (int bsidx = 0; bsidx < blendshape_count; bsidx++) { |
400 | blendshape_names.append(p_mesh->get_blend_shape_name(bsidx)); |
401 | } |
402 | |
403 | for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) { |
404 | Mesh::PrimitiveType prim = p_mesh->get_surface_primitive_type(surf_idx); |
405 | const int fmt_compress_flags = p_mesh->get_surface_format(surf_idx); |
406 | Array arr = p_mesh->get_surface_arrays(surf_idx); |
407 | String name = p_mesh->get_surface_name(surf_idx); |
408 | Dictionary lods; |
409 | Ref<Material> mat = p_mesh->get_surface_material(surf_idx); |
410 | { |
411 | Vector<Vector3> vertex_array = arr[ArrayMesh::ARRAY_VERTEX]; |
412 | for (int vert_arr_i = 0; vert_arr_i < vertex_array.size(); vert_arr_i++) { |
413 | vertex_array.write[vert_arr_i] = vertex_array[vert_arr_i] * p_scale; |
414 | } |
415 | arr[ArrayMesh::ARRAY_VERTEX] = vertex_array; |
416 | } |
417 | Array blendshapes; |
418 | for (int bsidx = 0; bsidx < blendshape_count; bsidx++) { |
419 | Array current_bsarr = p_mesh->get_surface_blend_shape_arrays(surf_idx, bsidx); |
420 | Vector<Vector3> current_bs_vertex_array = current_bsarr[ArrayMesh::ARRAY_VERTEX]; |
421 | int current_bs_vert_arr_len = current_bs_vertex_array.size(); |
422 | for (int32_t bs_vert_arr_i = 0; bs_vert_arr_i < current_bs_vert_arr_len; bs_vert_arr_i++) { |
423 | current_bs_vertex_array.write[bs_vert_arr_i] = current_bs_vertex_array[bs_vert_arr_i] * p_scale; |
424 | } |
425 | current_bsarr[ArrayMesh::ARRAY_VERTEX] = current_bs_vertex_array; |
426 | blendshapes.push_back(current_bsarr); |
427 | } |
428 | |
429 | LocalSurfData surf_data_dictionary = LocalSurfData(); |
430 | surf_data_dictionary.prim = prim; |
431 | surf_data_dictionary.arr = arr; |
432 | surf_data_dictionary.bsarr = blendshapes; |
433 | surf_data_dictionary.lods = lods; |
434 | surf_data_dictionary.fmt_compress_flags = fmt_compress_flags; |
435 | surf_data_dictionary.name = name; |
436 | surf_data_dictionary.mat = mat; |
437 | |
438 | surf_data_by_mesh.push_back(surf_data_dictionary); |
439 | } |
440 | |
441 | p_mesh->clear(); |
442 | |
443 | for (int bsidx = 0; bsidx < blendshape_count; bsidx++) { |
444 | p_mesh->add_blend_shape(blendshape_names[bsidx]); |
445 | } |
446 | |
447 | for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) { |
448 | const Mesh::PrimitiveType prim = surf_data_by_mesh[surf_idx].prim; |
449 | const Array arr = surf_data_by_mesh[surf_idx].arr; |
450 | const Array bsarr = surf_data_by_mesh[surf_idx].bsarr; |
451 | const Dictionary lods = surf_data_by_mesh[surf_idx].lods; |
452 | const int fmt_compress_flags = surf_data_by_mesh[surf_idx].fmt_compress_flags; |
453 | const String name = surf_data_by_mesh[surf_idx].name; |
454 | const Ref<Material> mat = surf_data_by_mesh[surf_idx].mat; |
455 | |
456 | p_mesh->add_surface(prim, arr, bsarr, lods, mat, name, fmt_compress_flags); |
457 | } |
458 | |
459 | if (!is_shadow && p_mesh->get_shadow_mesh() != p_mesh && p_mesh->get_shadow_mesh().is_valid()) { |
460 | _rescale_importer_mesh(p_scale, p_mesh->get_shadow_mesh(), true); |
461 | } |
462 | } |
463 | |
464 | void _rescale_skin(Vector3 p_scale, Ref<Skin> p_skin) { |
465 | // MESH and SKIN data divide, to compensate for object position multiplying. |
466 | for (int i = 0; i < p_skin->get_bind_count(); i++) { |
467 | Transform3D transform = p_skin->get_bind_pose(i); |
468 | p_skin->set_bind_pose(i, Transform3D(transform.basis, p_scale * transform.origin)); |
469 | } |
470 | } |
471 | |
472 | void _rescale_animation(Vector3 p_scale, Ref<Animation> p_animation) { |
473 | for (int track_idx = 0; track_idx < p_animation->get_track_count(); track_idx++) { |
474 | if (p_animation->track_get_type(track_idx) == Animation::TYPE_POSITION_3D) { |
475 | for (int key_idx = 0; key_idx < p_animation->track_get_key_count(track_idx); key_idx++) { |
476 | Vector3 value = p_animation->track_get_key_value(track_idx, key_idx); |
477 | value = p_scale * value; |
478 | p_animation->track_set_key_value(track_idx, key_idx, value); |
479 | } |
480 | } |
481 | } |
482 | } |
483 | |
484 | void _apply_scale_to_scalable_node_collection(ScalableNodeCollection &p_collection, Vector3 p_scale) { |
485 | for (Node3D *node_3d : p_collection.node_3ds) { |
486 | node_3d->set_position(p_scale * node_3d->get_position()); |
487 | Skeleton3D *skeleton_3d = Object::cast_to<Skeleton3D>(node_3d); |
488 | if (skeleton_3d) { |
489 | for (int i = 0; i < skeleton_3d->get_bone_count(); i++) { |
490 | Transform3D rest = skeleton_3d->get_bone_rest(i); |
491 | skeleton_3d->set_bone_rest(i, Transform3D(rest.basis, p_scale * rest.origin)); |
492 | skeleton_3d->set_bone_pose_position(i, p_scale * rest.origin); |
493 | } |
494 | } |
495 | } |
496 | for (Ref<ImporterMesh> mesh : p_collection.importer_meshes) { |
497 | _rescale_importer_mesh(p_scale, mesh, false); |
498 | } |
499 | for (Ref<Skin> skin : p_collection.skins) { |
500 | _rescale_skin(p_scale, skin); |
501 | } |
502 | for (Ref<Animation> animation : p_collection.animations) { |
503 | _rescale_animation(p_scale, animation); |
504 | } |
505 | } |
506 | |
507 | void _populate_scalable_nodes_collection(Node *p_node, ScalableNodeCollection &p_collection) { |
508 | if (!p_node) { |
509 | return; |
510 | } |
511 | Node3D *node_3d = Object::cast_to<Node3D>(p_node); |
512 | if (node_3d) { |
513 | p_collection.node_3ds.insert(node_3d); |
514 | ImporterMeshInstance3D *mesh_instance_3d = Object::cast_to<ImporterMeshInstance3D>(p_node); |
515 | if (mesh_instance_3d) { |
516 | Ref<ImporterMesh> mesh = mesh_instance_3d->get_mesh(); |
517 | if (mesh.is_valid()) { |
518 | p_collection.importer_meshes.insert(mesh); |
519 | } |
520 | Ref<Skin> skin = mesh_instance_3d->get_skin(); |
521 | if (skin.is_valid()) { |
522 | p_collection.skins.insert(skin); |
523 | } |
524 | } |
525 | } |
526 | AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_node); |
527 | if (animation_player) { |
528 | List<StringName> animation_list; |
529 | animation_player->get_animation_list(&animation_list); |
530 | |
531 | for (const StringName &E : animation_list) { |
532 | Ref<Animation> animation = animation_player->get_animation(E); |
533 | p_collection.animations.insert(animation); |
534 | } |
535 | } |
536 | |
537 | for (int i = 0; i < p_node->get_child_count(); i++) { |
538 | Node *child = p_node->get_child(i); |
539 | _populate_scalable_nodes_collection(child, p_collection); |
540 | } |
541 | } |
542 | |
543 | void _apply_permanent_scale_to_descendants(Node *p_root_node, Vector3 p_scale) { |
544 | ScalableNodeCollection scalable_node_collection; |
545 | _populate_scalable_nodes_collection(p_root_node, scalable_node_collection); |
546 | _apply_scale_to_scalable_node_collection(scalable_node_collection, p_scale); |
547 | } |
548 | |
549 | Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) { |
550 | // Children first. |
551 | for (int i = 0; i < p_node->get_child_count(); i++) { |
552 | Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames); |
553 | if (!r) { |
554 | i--; // Was erased. |
555 | } |
556 | } |
557 | |
558 | String name = p_node->get_name(); |
559 | NodePath original_path = p_root->get_path_to(p_node); // Used to detect renames due to import hints. |
560 | |
561 | bool isroot = p_node == p_root; |
562 | |
563 | if (!isroot && _teststr(name, "noimp" )) { |
564 | p_node->set_owner(nullptr); |
565 | memdelete(p_node); |
566 | return nullptr; |
567 | } |
568 | |
569 | if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
570 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
571 | |
572 | Ref<ImporterMesh> m = mi->get_mesh(); |
573 | |
574 | if (m.is_valid()) { |
575 | for (int i = 0; i < m->get_surface_count(); i++) { |
576 | Ref<BaseMaterial3D> mat = m->get_surface_material(i); |
577 | if (!mat.is_valid()) { |
578 | continue; |
579 | } |
580 | |
581 | if (_teststr(mat->get_name(), "alpha" )) { |
582 | mat->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); |
583 | mat->set_name(_fixstr(mat->get_name(), "alpha" )); |
584 | } |
585 | if (_teststr(mat->get_name(), "vcol" )) { |
586 | mat->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); |
587 | mat->set_flag(BaseMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); |
588 | mat->set_name(_fixstr(mat->get_name(), "vcol" )); |
589 | } |
590 | } |
591 | } |
592 | } |
593 | |
594 | if (Object::cast_to<AnimationPlayer>(p_node)) { |
595 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); |
596 | |
597 | // Node paths in animation tracks are relative to the following path (this is used to fix node paths below). |
598 | Node *ap_root = ap->get_node(ap->get_root()); |
599 | NodePath path_prefix = p_root->get_path_to(ap_root); |
600 | |
601 | bool nodes_were_renamed = r_node_renames.size() != 0; |
602 | |
603 | List<StringName> anims; |
604 | ap->get_animation_list(&anims); |
605 | for (const StringName &E : anims) { |
606 | Ref<Animation> anim = ap->get_animation(E); |
607 | ERR_CONTINUE(anim.is_null()); |
608 | |
609 | // Remove animation tracks referencing non-importable nodes. |
610 | for (int i = 0; i < anim->get_track_count(); i++) { |
611 | NodePath path = anim->track_get_path(i); |
612 | |
613 | for (int j = 0; j < path.get_name_count(); j++) { |
614 | String node = path.get_name(j); |
615 | if (_teststr(node, "noimp" )) { |
616 | anim->remove_track(i); |
617 | i--; |
618 | break; |
619 | } |
620 | } |
621 | } |
622 | |
623 | // Fix node paths in animations, in case nodes were renamed earlier due to import hints. |
624 | if (nodes_were_renamed) { |
625 | for (int i = 0; i < anim->get_track_count(); i++) { |
626 | NodePath path = anim->track_get_path(i); |
627 | // Convert track path to absolute node path without subnames (some manual work because we are not in the scene tree). |
628 | Vector<StringName> absolute_path_names = path_prefix.get_names(); |
629 | absolute_path_names.append_array(path.get_names()); |
630 | NodePath absolute_path(absolute_path_names, false); |
631 | absolute_path.simplify(); |
632 | // Fix paths to renamed nodes. |
633 | for (const Pair<NodePath, Node *> &F : r_node_renames) { |
634 | if (F.first == absolute_path) { |
635 | NodePath new_path(ap_root->get_path_to(F.second).get_names(), path.get_subnames(), false); |
636 | print_verbose(vformat("Fix: Correcting node path in animation track: %s should be %s" , path, new_path)); |
637 | anim->track_set_path(i, new_path); |
638 | break; // Only one match is possible. |
639 | } |
640 | } |
641 | } |
642 | } |
643 | |
644 | String animname = E; |
645 | const int loop_string_count = 3; |
646 | static const char *loop_strings[loop_string_count] = { "loop_mode" , "loop" , "cycle" }; |
647 | for (int i = 0; i < loop_string_count; i++) { |
648 | if (_teststr(animname, loop_strings[i])) { |
649 | anim->set_loop_mode(Animation::LOOP_LINEAR); |
650 | animname = _fixstr(animname, loop_strings[i]); |
651 | |
652 | Ref<AnimationLibrary> library = ap->get_animation_library(ap->find_animation_library(anim)); |
653 | library->rename_animation(E, animname); |
654 | } |
655 | } |
656 | } |
657 | } |
658 | |
659 | if (_teststr(name, "colonly" ) || _teststr(name, "convcolonly" )) { |
660 | if (isroot) { |
661 | return p_node; |
662 | } |
663 | |
664 | String fixed_name; |
665 | if (_teststr(name, "colonly" )) { |
666 | fixed_name = _fixstr(name, "colonly" ); |
667 | } else if (_teststr(name, "convcolonly" )) { |
668 | fixed_name = _fixstr(name, "convcolonly" ); |
669 | } |
670 | |
671 | ERR_FAIL_COND_V(fixed_name.is_empty(), nullptr); |
672 | |
673 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
674 | if (mi) { |
675 | Ref<ImporterMesh> mesh = mi->get_mesh(); |
676 | |
677 | if (mesh.is_valid()) { |
678 | Vector<Ref<Shape3D>> shapes; |
679 | if (r_collision_map.has(mesh)) { |
680 | shapes = r_collision_map[mesh]; |
681 | } else if (_teststr(name, "colonly" )) { |
682 | _pre_gen_shape_list(mesh, shapes, false); |
683 | r_collision_map[mesh] = shapes; |
684 | } else if (_teststr(name, "convcolonly" )) { |
685 | _pre_gen_shape_list(mesh, shapes, true); |
686 | r_collision_map[mesh] = shapes; |
687 | } |
688 | |
689 | if (shapes.size()) { |
690 | StaticBody3D *col = memnew(StaticBody3D); |
691 | col->set_transform(mi->get_transform()); |
692 | col->set_name(fixed_name); |
693 | p_node->replace_by(col); |
694 | p_node->set_owner(nullptr); |
695 | memdelete(p_node); |
696 | p_node = col; |
697 | |
698 | _add_shapes(col, shapes); |
699 | } |
700 | } |
701 | |
702 | } else if (p_node->has_meta("empty_draw_type" )) { |
703 | String empty_draw_type = String(p_node->get_meta("empty_draw_type" )); |
704 | StaticBody3D *sb = memnew(StaticBody3D); |
705 | sb->set_name(fixed_name); |
706 | Object::cast_to<Node3D>(sb)->set_transform(Object::cast_to<Node3D>(p_node)->get_transform()); |
707 | p_node->replace_by(sb); |
708 | p_node->set_owner(nullptr); |
709 | memdelete(p_node); |
710 | p_node = sb; |
711 | CollisionShape3D *colshape = memnew(CollisionShape3D); |
712 | if (empty_draw_type == "CUBE" ) { |
713 | BoxShape3D *boxShape = memnew(BoxShape3D); |
714 | boxShape->set_size(Vector3(2, 2, 2)); |
715 | colshape->set_shape(boxShape); |
716 | } else if (empty_draw_type == "SINGLE_ARROW" ) { |
717 | SeparationRayShape3D *rayShape = memnew(SeparationRayShape3D); |
718 | rayShape->set_length(1); |
719 | colshape->set_shape(rayShape); |
720 | Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2); |
721 | } else if (empty_draw_type == "IMAGE" ) { |
722 | WorldBoundaryShape3D *world_boundary_shape = memnew(WorldBoundaryShape3D); |
723 | colshape->set_shape(world_boundary_shape); |
724 | } else { |
725 | SphereShape3D *sphereShape = memnew(SphereShape3D); |
726 | sphereShape->set_radius(1); |
727 | colshape->set_shape(sphereShape); |
728 | } |
729 | sb->add_child(colshape, true); |
730 | colshape->set_owner(sb->get_owner()); |
731 | } |
732 | |
733 | } else if (_teststr(name, "rigid" ) && Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
734 | if (isroot) { |
735 | return p_node; |
736 | } |
737 | |
738 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
739 | Ref<ImporterMesh> mesh = mi->get_mesh(); |
740 | |
741 | if (mesh.is_valid()) { |
742 | Vector<Ref<Shape3D>> shapes; |
743 | if (r_collision_map.has(mesh)) { |
744 | shapes = r_collision_map[mesh]; |
745 | } else { |
746 | _pre_gen_shape_list(mesh, shapes, true); |
747 | } |
748 | |
749 | RigidBody3D *rigid_body = memnew(RigidBody3D); |
750 | rigid_body->set_name(_fixstr(name, "rigid_body" )); |
751 | p_node->replace_by(rigid_body); |
752 | rigid_body->set_transform(mi->get_transform()); |
753 | p_node = rigid_body; |
754 | mi->set_transform(Transform3D()); |
755 | rigid_body->add_child(mi, true); |
756 | mi->set_owner(rigid_body->get_owner()); |
757 | |
758 | _add_shapes(rigid_body, shapes); |
759 | } |
760 | |
761 | } else if ((_teststr(name, "col" ) || (_teststr(name, "convcol" ))) && Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
762 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
763 | |
764 | Ref<ImporterMesh> mesh = mi->get_mesh(); |
765 | |
766 | if (mesh.is_valid()) { |
767 | Vector<Ref<Shape3D>> shapes; |
768 | String fixed_name; |
769 | if (r_collision_map.has(mesh)) { |
770 | shapes = r_collision_map[mesh]; |
771 | } else if (_teststr(name, "col" )) { |
772 | _pre_gen_shape_list(mesh, shapes, false); |
773 | r_collision_map[mesh] = shapes; |
774 | } else if (_teststr(name, "convcol" )) { |
775 | _pre_gen_shape_list(mesh, shapes, true); |
776 | r_collision_map[mesh] = shapes; |
777 | } |
778 | |
779 | if (_teststr(name, "col" )) { |
780 | fixed_name = _fixstr(name, "col" ); |
781 | } else if (_teststr(name, "convcol" )) { |
782 | fixed_name = _fixstr(name, "convcol" ); |
783 | } |
784 | |
785 | if (!fixed_name.is_empty()) { |
786 | if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) { |
787 | mi->set_name(fixed_name); |
788 | } |
789 | } |
790 | |
791 | if (shapes.size()) { |
792 | StaticBody3D *col = memnew(StaticBody3D); |
793 | mi->add_child(col, true); |
794 | col->set_owner(mi->get_owner()); |
795 | |
796 | _add_shapes(col, shapes); |
797 | } |
798 | } |
799 | |
800 | } else if (_teststr(name, "navmesh" ) && Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
801 | if (isroot) { |
802 | return p_node; |
803 | } |
804 | |
805 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
806 | |
807 | Ref<ImporterMesh> mesh = mi->get_mesh(); |
808 | ERR_FAIL_COND_V(mesh.is_null(), nullptr); |
809 | NavigationRegion3D *nmi = memnew(NavigationRegion3D); |
810 | |
811 | nmi->set_name(_fixstr(name, "navmesh" )); |
812 | Ref<NavigationMesh> nmesh = mesh->create_navigation_mesh(); |
813 | nmi->set_navigation_mesh(nmesh); |
814 | Object::cast_to<Node3D>(nmi)->set_transform(mi->get_transform()); |
815 | p_node->replace_by(nmi); |
816 | p_node->set_owner(nullptr); |
817 | memdelete(p_node); |
818 | p_node = nmi; |
819 | } else if (_teststr(name, "occ" ) || _teststr(name, "occonly" )) { |
820 | if (isroot) { |
821 | return p_node; |
822 | } |
823 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
824 | if (mi) { |
825 | Ref<ImporterMesh> mesh = mi->get_mesh(); |
826 | |
827 | if (mesh.is_valid()) { |
828 | if (r_occluder_arrays) { |
829 | OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second); |
830 | } |
831 | if (_teststr(name, "occ" )) { |
832 | String fixed_name = _fixstr(name, "occ" ); |
833 | if (!fixed_name.is_empty()) { |
834 | if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) { |
835 | mi->set_name(fixed_name); |
836 | } |
837 | } |
838 | } else { |
839 | p_node->set_owner(nullptr); |
840 | memdelete(p_node); |
841 | p_node = nullptr; |
842 | } |
843 | } |
844 | } |
845 | } else if (_teststr(name, "vehicle" )) { |
846 | if (isroot) { |
847 | return p_node; |
848 | } |
849 | |
850 | Node *owner = p_node->get_owner(); |
851 | Node3D *s = Object::cast_to<Node3D>(p_node); |
852 | VehicleBody3D *bv = memnew(VehicleBody3D); |
853 | String n = _fixstr(p_node->get_name(), "vehicle" ); |
854 | bv->set_name(n); |
855 | p_node->replace_by(bv); |
856 | p_node->set_name(n); |
857 | bv->add_child(p_node); |
858 | bv->set_owner(owner); |
859 | p_node->set_owner(owner); |
860 | bv->set_transform(s->get_transform()); |
861 | s->set_transform(Transform3D()); |
862 | |
863 | p_node = bv; |
864 | } else if (_teststr(name, "wheel" )) { |
865 | if (isroot) { |
866 | return p_node; |
867 | } |
868 | |
869 | Node *owner = p_node->get_owner(); |
870 | Node3D *s = Object::cast_to<Node3D>(p_node); |
871 | VehicleWheel3D *bv = memnew(VehicleWheel3D); |
872 | String n = _fixstr(p_node->get_name(), "wheel" ); |
873 | bv->set_name(n); |
874 | p_node->replace_by(bv); |
875 | p_node->set_name(n); |
876 | bv->add_child(p_node); |
877 | bv->set_owner(owner); |
878 | p_node->set_owner(owner); |
879 | bv->set_transform(s->get_transform()); |
880 | s->set_transform(Transform3D()); |
881 | |
882 | p_node = bv; |
883 | } else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
884 | //last attempt, maybe collision inside the mesh data |
885 | |
886 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
887 | |
888 | Ref<ImporterMesh> mesh = mi->get_mesh(); |
889 | if (!mesh.is_null()) { |
890 | Vector<Ref<Shape3D>> shapes; |
891 | if (r_collision_map.has(mesh)) { |
892 | shapes = r_collision_map[mesh]; |
893 | } else if (_teststr(mesh->get_name(), "col" )) { |
894 | _pre_gen_shape_list(mesh, shapes, false); |
895 | r_collision_map[mesh] = shapes; |
896 | mesh->set_name(_fixstr(mesh->get_name(), "col" )); |
897 | } else if (_teststr(mesh->get_name(), "convcol" )) { |
898 | _pre_gen_shape_list(mesh, shapes, true); |
899 | r_collision_map[mesh] = shapes; |
900 | mesh->set_name(_fixstr(mesh->get_name(), "convcol" )); |
901 | } else if (_teststr(mesh->get_name(), "occ" )) { |
902 | if (r_occluder_arrays) { |
903 | OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second); |
904 | } |
905 | mesh->set_name(_fixstr(mesh->get_name(), "occ" )); |
906 | } |
907 | |
908 | if (shapes.size()) { |
909 | StaticBody3D *col = memnew(StaticBody3D); |
910 | p_node->add_child(col, true); |
911 | col->set_owner(p_node->get_owner()); |
912 | |
913 | _add_shapes(col, shapes); |
914 | } |
915 | } |
916 | } |
917 | |
918 | if (p_node) { |
919 | NodePath new_path = p_root->get_path_to(p_node); |
920 | if (new_path != original_path) { |
921 | print_verbose(vformat("Fix: Renamed %s to %s" , original_path, new_path)); |
922 | r_node_renames.push_back({ original_path, p_node }); |
923 | } |
924 | } |
925 | |
926 | return p_node; |
927 | } |
928 | |
929 | Node *ResourceImporterScene::_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) { |
930 | // children first |
931 | for (int i = 0; i < p_node->get_child_count(); i++) { |
932 | Node *r = _pre_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps); |
933 | if (!r) { |
934 | i--; //was erased |
935 | } |
936 | } |
937 | |
938 | String import_id = p_node->get_meta("import_id" , "PATH:" + p_root->get_path_to(p_node)); |
939 | |
940 | Dictionary node_settings; |
941 | if (p_node_data.has(import_id)) { |
942 | node_settings = p_node_data[import_id]; |
943 | } |
944 | |
945 | { |
946 | //make sure this is unique |
947 | node_settings = node_settings.duplicate(true); |
948 | //fill node settings for this node with default values |
949 | List<ImportOption> iopts; |
950 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts); |
951 | for (const ImportOption &E : iopts) { |
952 | if (!node_settings.has(E.option.name)) { |
953 | node_settings[E.option.name] = E.default_value; |
954 | } |
955 | } |
956 | } |
957 | |
958 | if (Object::cast_to<AnimationPlayer>(p_node)) { |
959 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); |
960 | List<StringName> anims; |
961 | ap->get_animation_list(&anims); |
962 | |
963 | for (const StringName &name : anims) { |
964 | Ref<Animation> anim = ap->get_animation(name); |
965 | Array animation_slices; |
966 | |
967 | if (p_animation_data.has(name)) { |
968 | Dictionary anim_settings = p_animation_data[name]; |
969 | int slices_count = anim_settings["slices/amount" ]; |
970 | |
971 | for (int i = 0; i < slices_count; i++) { |
972 | String slice_name = anim_settings["slice_" + itos(i + 1) + "/name" ]; |
973 | int from_frame = anim_settings["slice_" + itos(i + 1) + "/start_frame" ]; |
974 | int end_frame = anim_settings["slice_" + itos(i + 1) + "/end_frame" ]; |
975 | Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)anim_settings["slice_" + itos(i + 1) + "/loop_mode" ]); |
976 | bool save_to_file = anim_settings["slice_" + itos(i + 1) + "/save_to_file/enabled" ]; |
977 | bool save_to_path = anim_settings["slice_" + itos(i + 1) + "/save_to_file/path" ]; |
978 | bool save_to_file_keep_custom = anim_settings["slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks" ]; |
979 | |
980 | animation_slices.push_back(slice_name); |
981 | animation_slices.push_back(from_frame / p_animation_fps); |
982 | animation_slices.push_back(end_frame / p_animation_fps); |
983 | animation_slices.push_back(loop_mode); |
984 | animation_slices.push_back(save_to_file); |
985 | animation_slices.push_back(save_to_path); |
986 | animation_slices.push_back(save_to_file_keep_custom); |
987 | } |
988 | } |
989 | |
990 | if (animation_slices.size() > 0) { |
991 | _create_slices(ap, anim, animation_slices, true); |
992 | } |
993 | } |
994 | |
995 | AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = { |
996 | AnimationImportTracks(int(node_settings["import_tracks/position" ])), |
997 | AnimationImportTracks(int(node_settings["import_tracks/rotation" ])), |
998 | AnimationImportTracks(int(node_settings["import_tracks/scale" ])) |
999 | }; |
1000 | |
1001 | if (!anims.is_empty() && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) { |
1002 | _optimize_track_usage(ap, import_tracks_mode); |
1003 | } |
1004 | } |
1005 | |
1006 | return p_node; |
1007 | } |
1008 | |
1009 | Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) { |
1010 | // children first |
1011 | for (int i = 0; i < p_node->get_child_count(); i++) { |
1012 | Node *r = _post_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps); |
1013 | if (!r) { |
1014 | i--; //was erased |
1015 | } |
1016 | } |
1017 | |
1018 | String import_id = p_node->get_meta("import_id" , "PATH:" + p_root->get_path_to(p_node)); |
1019 | |
1020 | Dictionary node_settings; |
1021 | if (p_node_data.has(import_id)) { |
1022 | node_settings = p_node_data[import_id]; |
1023 | } |
1024 | |
1025 | { |
1026 | //make sure this is unique |
1027 | node_settings = node_settings.duplicate(true); |
1028 | //fill node settings for this node with default values |
1029 | List<ImportOption> iopts; |
1030 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts); |
1031 | for (const ImportOption &E : iopts) { |
1032 | if (!node_settings.has(E.option.name)) { |
1033 | node_settings[E.option.name] = E.default_value; |
1034 | } |
1035 | } |
1036 | } |
1037 | |
1038 | if (Object::cast_to<AnimationPlayer>(p_node)) { |
1039 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); |
1040 | |
1041 | bool use_optimizer = node_settings["optimizer/enabled" ]; |
1042 | float anim_optimizer_linerr = node_settings["optimizer/max_velocity_error" ]; |
1043 | float anim_optimizer_angerr = node_settings["optimizer/max_angular_error" ]; |
1044 | int anim_optimizer_preerr = node_settings["optimizer/max_precision_error" ]; |
1045 | |
1046 | if (use_optimizer) { |
1047 | _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_preerr); |
1048 | } |
1049 | |
1050 | bool use_compression = node_settings["compression/enabled" ]; |
1051 | int anim_compression_page_size = node_settings["compression/page_size" ]; |
1052 | |
1053 | if (use_compression) { |
1054 | _compress_animations(ap, anim_compression_page_size); |
1055 | } |
1056 | |
1057 | List<StringName> anims; |
1058 | ap->get_animation_list(&anims); |
1059 | for (const StringName &name : anims) { |
1060 | Ref<Animation> anim = ap->get_animation(name); |
1061 | if (p_animation_data.has(name)) { |
1062 | Dictionary anim_settings = p_animation_data[name]; |
1063 | { |
1064 | //fill with default values |
1065 | List<ImportOption> iopts; |
1066 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts); |
1067 | for (const ImportOption &F : iopts) { |
1068 | if (!anim_settings.has(F.option.name)) { |
1069 | anim_settings[F.option.name] = F.default_value; |
1070 | } |
1071 | } |
1072 | } |
1073 | |
1074 | anim->set_loop_mode(static_cast<Animation::LoopMode>((int)anim_settings["settings/loop_mode" ])); |
1075 | bool save = anim_settings["save_to_file/enabled" ]; |
1076 | String path = anim_settings["save_to_file/path" ]; |
1077 | bool keep_custom = anim_settings["save_to_file/keep_custom_tracks" ]; |
1078 | |
1079 | Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom); |
1080 | |
1081 | if (saved_anim != anim) { |
1082 | Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim)); |
1083 | al->add_animation(name, saved_anim); //replace |
1084 | } |
1085 | } |
1086 | } |
1087 | } |
1088 | |
1089 | return p_node; |
1090 | } |
1091 | |
1092 | Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale) { |
1093 | // children first |
1094 | for (int i = 0; i < p_node->get_child_count(); i++) { |
1095 | Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps, p_applied_root_scale); |
1096 | if (!r) { |
1097 | i--; //was erased |
1098 | } |
1099 | } |
1100 | |
1101 | bool isroot = p_node == p_root; |
1102 | |
1103 | String import_id = p_node->get_meta("import_id" , "PATH:" + p_root->get_path_to(p_node)); |
1104 | |
1105 | Dictionary node_settings; |
1106 | if (p_node_data.has(import_id)) { |
1107 | node_settings = p_node_data[import_id]; |
1108 | } |
1109 | |
1110 | if (!isroot && (node_settings.has("import/skip_import" ) && bool(node_settings["import/skip_import" ]))) { |
1111 | p_node->set_owner(nullptr); |
1112 | memdelete(p_node); |
1113 | return nullptr; |
1114 | } |
1115 | |
1116 | { |
1117 | //make sure this is unique |
1118 | node_settings = node_settings.duplicate(true); |
1119 | //fill node settings for this node with default values |
1120 | List<ImportOption> iopts; |
1121 | if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
1122 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, &iopts); |
1123 | } else if (Object::cast_to<AnimationPlayer>(p_node)) { |
1124 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts); |
1125 | } else if (Object::cast_to<Skeleton3D>(p_node)) { |
1126 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, &iopts); |
1127 | } else { |
1128 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_NODE, &iopts); |
1129 | } |
1130 | for (const ImportOption &E : iopts) { |
1131 | if (!node_settings.has(E.option.name)) { |
1132 | node_settings[E.option.name] = E.default_value; |
1133 | } |
1134 | } |
1135 | } |
1136 | |
1137 | { |
1138 | ObjectID node_id = p_node->get_instance_id(); |
1139 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
1140 | post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, Ref<Resource>(), node_settings); |
1141 | if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue |
1142 | break; |
1143 | } |
1144 | } |
1145 | } |
1146 | |
1147 | if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
1148 | ObjectID node_id = p_node->get_instance_id(); |
1149 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
1150 | post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings); |
1151 | if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue |
1152 | break; |
1153 | } |
1154 | } |
1155 | } |
1156 | |
1157 | if (Object::cast_to<Skeleton3D>(p_node)) { |
1158 | ObjectID node_id = p_node->get_instance_id(); |
1159 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
1160 | post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings); |
1161 | if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue |
1162 | break; |
1163 | } |
1164 | } |
1165 | } |
1166 | |
1167 | if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
1168 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
1169 | |
1170 | Ref<ImporterMesh> m = mi->get_mesh(); |
1171 | |
1172 | if (m.is_valid()) { |
1173 | if (!r_scanned_meshes.has(m)) { |
1174 | for (int i = 0; i < m->get_surface_count(); i++) { |
1175 | Ref<Material> mat = m->get_surface_material(i); |
1176 | if (mat.is_valid()) { |
1177 | String mat_id = mat->get_meta("import_id" , mat->get_name()); |
1178 | |
1179 | if (!mat_id.is_empty() && p_material_data.has(mat_id)) { |
1180 | Dictionary matdata = p_material_data[mat_id]; |
1181 | { |
1182 | //fill node settings for this node with default values |
1183 | List<ImportOption> iopts; |
1184 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MATERIAL, &iopts); |
1185 | for (const ImportOption &E : iopts) { |
1186 | if (!matdata.has(E.option.name)) { |
1187 | matdata[E.option.name] = E.default_value; |
1188 | } |
1189 | } |
1190 | } |
1191 | |
1192 | for (int j = 0; j < post_importer_plugins.size(); j++) { |
1193 | post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata); |
1194 | } |
1195 | |
1196 | if (matdata.has("use_external/enabled" ) && bool(matdata["use_external/enabled" ]) && matdata.has("use_external/path" )) { |
1197 | String path = matdata["use_external/path" ]; |
1198 | Ref<Material> external_mat = ResourceLoader::load(path); |
1199 | if (external_mat.is_valid()) { |
1200 | m->set_surface_material(i, external_mat); |
1201 | } |
1202 | } |
1203 | } |
1204 | } |
1205 | } |
1206 | |
1207 | r_scanned_meshes.insert(m); |
1208 | } |
1209 | |
1210 | if (node_settings.has("generate/physics" )) { |
1211 | int mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_DISABLED; |
1212 | |
1213 | const bool generate_collider = node_settings["generate/physics" ]; |
1214 | if (generate_collider) { |
1215 | mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER; |
1216 | if (node_settings.has("physics/body_type" )) { |
1217 | const BodyType body_type = (BodyType)node_settings["physics/body_type" ].operator int(); |
1218 | switch (body_type) { |
1219 | case BODY_TYPE_STATIC: |
1220 | mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER; |
1221 | break; |
1222 | case BODY_TYPE_DYNAMIC: |
1223 | mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH; |
1224 | break; |
1225 | case BODY_TYPE_AREA: |
1226 | mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY; |
1227 | break; |
1228 | } |
1229 | } |
1230 | } |
1231 | |
1232 | if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) { |
1233 | Vector<Ref<Shape3D>> shapes; |
1234 | if (collision_map.has(m)) { |
1235 | shapes = collision_map[m]; |
1236 | } else { |
1237 | shapes = get_collision_shapes( |
1238 | m, |
1239 | node_settings, |
1240 | p_applied_root_scale); |
1241 | } |
1242 | |
1243 | if (shapes.size()) { |
1244 | CollisionObject3D *base = nullptr; |
1245 | switch (mesh_physics_mode) { |
1246 | case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: { |
1247 | StaticBody3D *col = memnew(StaticBody3D); |
1248 | p_node->add_child(col, true); |
1249 | col->set_owner(p_node->get_owner()); |
1250 | col->set_transform(get_collision_shapes_transform(node_settings)); |
1251 | col->set_position(p_applied_root_scale * col->get_position()); |
1252 | const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override" ]; |
1253 | if (!pmo.is_null()) { |
1254 | col->set_physics_material_override(pmo); |
1255 | } |
1256 | base = col; |
1257 | } break; |
1258 | case MESH_PHYSICS_RIGID_BODY_AND_MESH: { |
1259 | RigidBody3D *rigid_body = memnew(RigidBody3D); |
1260 | rigid_body->set_name(p_node->get_name()); |
1261 | p_node->replace_by(rigid_body); |
1262 | rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings)); |
1263 | rigid_body->set_position(p_applied_root_scale * rigid_body->get_position()); |
1264 | p_node = rigid_body; |
1265 | mi->set_transform(Transform3D()); |
1266 | rigid_body->add_child(mi, true); |
1267 | mi->set_owner(rigid_body->get_owner()); |
1268 | const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override" ]; |
1269 | if (!pmo.is_null()) { |
1270 | rigid_body->set_physics_material_override(pmo); |
1271 | } |
1272 | base = rigid_body; |
1273 | } break; |
1274 | case MESH_PHYSICS_STATIC_COLLIDER_ONLY: { |
1275 | StaticBody3D *col = memnew(StaticBody3D); |
1276 | col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings)); |
1277 | col->set_position(p_applied_root_scale * col->get_position()); |
1278 | col->set_name(p_node->get_name()); |
1279 | p_node->replace_by(col); |
1280 | p_node->set_owner(nullptr); |
1281 | memdelete(p_node); |
1282 | p_node = col; |
1283 | const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override" ]; |
1284 | if (!pmo.is_null()) { |
1285 | col->set_physics_material_override(pmo); |
1286 | } |
1287 | base = col; |
1288 | } break; |
1289 | case MESH_PHYSICS_AREA_ONLY: { |
1290 | Area3D *area = memnew(Area3D); |
1291 | area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings)); |
1292 | area->set_position(p_applied_root_scale * area->get_position()); |
1293 | area->set_name(p_node->get_name()); |
1294 | p_node->replace_by(area); |
1295 | p_node->set_owner(nullptr); |
1296 | memdelete(p_node); |
1297 | p_node = area; |
1298 | base = area; |
1299 | |
1300 | } break; |
1301 | } |
1302 | |
1303 | base->set_collision_layer(node_settings["physics/layer" ]); |
1304 | base->set_collision_mask(node_settings["physics/mask" ]); |
1305 | |
1306 | for (const Ref<Shape3D> &E : shapes) { |
1307 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
1308 | cshape->set_shape(E); |
1309 | base->add_child(cshape, true); |
1310 | |
1311 | cshape->set_owner(base->get_owner()); |
1312 | } |
1313 | } |
1314 | } |
1315 | } |
1316 | } |
1317 | } |
1318 | |
1319 | //navmesh (node may have changed type above) |
1320 | if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
1321 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
1322 | |
1323 | Ref<ImporterMesh> m = mi->get_mesh(); |
1324 | |
1325 | if (m.is_valid()) { |
1326 | if (node_settings.has("generate/navmesh" )) { |
1327 | int navmesh_mode = node_settings["generate/navmesh" ]; |
1328 | |
1329 | if (navmesh_mode != NAVMESH_DISABLED) { |
1330 | NavigationRegion3D *nmi = memnew(NavigationRegion3D); |
1331 | |
1332 | Ref<NavigationMesh> nmesh = m->create_navigation_mesh(); |
1333 | nmi->set_navigation_mesh(nmesh); |
1334 | |
1335 | if (navmesh_mode == NAVMESH_NAVMESH_ONLY) { |
1336 | nmi->set_transform(mi->get_transform()); |
1337 | p_node->replace_by(nmi); |
1338 | p_node->set_owner(nullptr); |
1339 | memdelete(p_node); |
1340 | p_node = nmi; |
1341 | } else { |
1342 | mi->add_child(nmi, true); |
1343 | nmi->set_owner(mi->get_owner()); |
1344 | } |
1345 | } |
1346 | } |
1347 | } |
1348 | } |
1349 | |
1350 | if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
1351 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
1352 | |
1353 | Ref<ImporterMesh> m = mi->get_mesh(); |
1354 | |
1355 | if (m.is_valid()) { |
1356 | if (node_settings.has("generate/occluder" )) { |
1357 | int occluder_mode = node_settings["generate/occluder" ]; |
1358 | |
1359 | if (occluder_mode != OCCLUDER_DISABLED) { |
1360 | float simplification_dist = 0.0f; |
1361 | if (node_settings.has("occluder/simplification_distance" )) { |
1362 | simplification_dist = node_settings["occluder/simplification_distance" ]; |
1363 | } |
1364 | |
1365 | OccluderInstance3D::bake_single_node(mi, simplification_dist, r_occluder_arrays.first, r_occluder_arrays.second); |
1366 | |
1367 | if (occluder_mode == OCCLUDER_OCCLUDER_ONLY) { |
1368 | p_node->set_owner(nullptr); |
1369 | memdelete(p_node); |
1370 | p_node = nullptr; |
1371 | } |
1372 | } |
1373 | } |
1374 | } |
1375 | } |
1376 | |
1377 | if (Object::cast_to<AnimationPlayer>(p_node)) { |
1378 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); |
1379 | |
1380 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
1381 | post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, Ref<Resource>(), node_settings); |
1382 | } |
1383 | |
1384 | if (post_importer_plugins.size()) { |
1385 | List<StringName> anims; |
1386 | ap->get_animation_list(&anims); |
1387 | for (const StringName &name : anims) { |
1388 | if (p_animation_data.has(name)) { |
1389 | Ref<Animation> anim = ap->get_animation(name); |
1390 | Dictionary anim_settings = p_animation_data[name]; |
1391 | { |
1392 | //fill with default values |
1393 | List<ImportOption> iopts; |
1394 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts); |
1395 | for (const ImportOption &F : iopts) { |
1396 | if (!anim_settings.has(F.option.name)) { |
1397 | anim_settings[F.option.name] = F.default_value; |
1398 | } |
1399 | } |
1400 | } |
1401 | |
1402 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
1403 | post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, anim_settings); |
1404 | } |
1405 | } |
1406 | } |
1407 | } |
1408 | } |
1409 | |
1410 | return p_node; |
1411 | } |
1412 | |
1413 | Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks) { |
1414 | if (!p_save_to_file || !p_save_to_path.is_resource_file()) { |
1415 | return anim; |
1416 | } |
1417 | |
1418 | if (FileAccess::exists(p_save_to_path) && p_keep_custom_tracks) { |
1419 | // Copy custom animation tracks from previously imported files. |
1420 | Ref<Animation> old_anim = ResourceLoader::load(p_save_to_path, "Animation" , ResourceFormatLoader::CACHE_MODE_IGNORE); |
1421 | if (old_anim.is_valid()) { |
1422 | for (int i = 0; i < old_anim->get_track_count(); i++) { |
1423 | if (!old_anim->track_is_imported(i)) { |
1424 | old_anim->copy_track(i, anim); |
1425 | } |
1426 | } |
1427 | anim->set_loop_mode(old_anim->get_loop_mode()); |
1428 | } |
1429 | } |
1430 | |
1431 | if (ResourceCache::has(p_save_to_path)) { |
1432 | Ref<Animation> old_anim = ResourceCache::get_ref(p_save_to_path); |
1433 | if (old_anim.is_valid()) { |
1434 | old_anim->copy_from(anim); |
1435 | anim = old_anim; |
1436 | } |
1437 | } |
1438 | anim->set_path(p_save_to_path, true); // Set path to save externally. |
1439 | Error err = ResourceSaver::save(anim, p_save_to_path, ResourceSaver::FLAG_CHANGE_PATH); |
1440 | ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + p_save_to_path); |
1441 | return anim; |
1442 | } |
1443 | |
1444 | void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_slices, bool p_bake_all) { |
1445 | Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim)); |
1446 | |
1447 | for (int i = 0; i < p_slices.size(); i += 7) { |
1448 | String name = p_slices[i]; |
1449 | float from = p_slices[i + 1]; |
1450 | float to = p_slices[i + 2]; |
1451 | Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)p_slices[i + 3]); |
1452 | bool save_to_file = p_slices[i + 4]; |
1453 | String save_to_path = p_slices[i + 5]; |
1454 | bool keep_current = p_slices[i + 6]; |
1455 | if (from >= to) { |
1456 | continue; |
1457 | } |
1458 | |
1459 | Ref<Animation> new_anim = memnew(Animation); |
1460 | |
1461 | for (int j = 0; j < anim->get_track_count(); j++) { |
1462 | List<float> keys; |
1463 | int kc = anim->track_get_key_count(j); |
1464 | int dtrack = -1; |
1465 | for (int k = 0; k < kc; k++) { |
1466 | float kt = anim->track_get_key_time(j, k); |
1467 | if (kt >= from && kt < to) { |
1468 | //found a key within range, so create track |
1469 | if (dtrack == -1) { |
1470 | new_anim->add_track(anim->track_get_type(j)); |
1471 | dtrack = new_anim->get_track_count() - 1; |
1472 | new_anim->track_set_path(dtrack, anim->track_get_path(j)); |
1473 | |
1474 | if (kt > (from + 0.01) && k > 0) { |
1475 | if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { |
1476 | Vector3 p; |
1477 | anim->try_position_track_interpolate(j, from, &p); |
1478 | new_anim->position_track_insert_key(dtrack, 0, p); |
1479 | } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { |
1480 | Quaternion r; |
1481 | anim->try_rotation_track_interpolate(j, from, &r); |
1482 | new_anim->rotation_track_insert_key(dtrack, 0, r); |
1483 | } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { |
1484 | Vector3 s; |
1485 | anim->try_scale_track_interpolate(j, from, &s); |
1486 | new_anim->scale_track_insert_key(dtrack, 0, s); |
1487 | } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) { |
1488 | Variant var = anim->value_track_interpolate(j, from); |
1489 | new_anim->track_insert_key(dtrack, 0, var); |
1490 | } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) { |
1491 | float interp; |
1492 | anim->try_blend_shape_track_interpolate(j, from, &interp); |
1493 | new_anim->blend_shape_track_insert_key(dtrack, 0, interp); |
1494 | } |
1495 | } |
1496 | } |
1497 | |
1498 | if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { |
1499 | Vector3 p; |
1500 | anim->position_track_get_key(j, k, &p); |
1501 | new_anim->position_track_insert_key(dtrack, kt - from, p); |
1502 | } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { |
1503 | Quaternion r; |
1504 | anim->rotation_track_get_key(j, k, &r); |
1505 | new_anim->rotation_track_insert_key(dtrack, kt - from, r); |
1506 | } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { |
1507 | Vector3 s; |
1508 | anim->scale_track_get_key(j, k, &s); |
1509 | new_anim->scale_track_insert_key(dtrack, kt - from, s); |
1510 | } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) { |
1511 | Variant var = anim->track_get_key_value(j, k); |
1512 | new_anim->track_insert_key(dtrack, kt - from, var); |
1513 | } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) { |
1514 | float interp; |
1515 | anim->blend_shape_track_get_key(j, k, &interp); |
1516 | new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp); |
1517 | } |
1518 | } |
1519 | |
1520 | if (dtrack != -1 && kt >= to) { |
1521 | if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { |
1522 | Vector3 p; |
1523 | anim->try_position_track_interpolate(j, to, &p); |
1524 | new_anim->position_track_insert_key(dtrack, to - from, p); |
1525 | } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { |
1526 | Quaternion r; |
1527 | anim->try_rotation_track_interpolate(j, to, &r); |
1528 | new_anim->rotation_track_insert_key(dtrack, to - from, r); |
1529 | } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { |
1530 | Vector3 s; |
1531 | anim->try_scale_track_interpolate(j, to, &s); |
1532 | new_anim->scale_track_insert_key(dtrack, to - from, s); |
1533 | } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) { |
1534 | Variant var = anim->value_track_interpolate(j, to); |
1535 | new_anim->track_insert_key(dtrack, to - from, var); |
1536 | } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) { |
1537 | float interp; |
1538 | anim->try_blend_shape_track_interpolate(j, to, &interp); |
1539 | new_anim->blend_shape_track_insert_key(dtrack, to - from, interp); |
1540 | } |
1541 | } |
1542 | } |
1543 | |
1544 | if (dtrack == -1 && p_bake_all) { |
1545 | new_anim->add_track(anim->track_get_type(j)); |
1546 | dtrack = new_anim->get_track_count() - 1; |
1547 | new_anim->track_set_path(dtrack, anim->track_get_path(j)); |
1548 | if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { |
1549 | Vector3 p; |
1550 | anim->try_position_track_interpolate(j, from, &p); |
1551 | new_anim->position_track_insert_key(dtrack, 0, p); |
1552 | anim->try_position_track_interpolate(j, to, &p); |
1553 | new_anim->position_track_insert_key(dtrack, to - from, p); |
1554 | } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { |
1555 | Quaternion r; |
1556 | anim->try_rotation_track_interpolate(j, from, &r); |
1557 | new_anim->rotation_track_insert_key(dtrack, 0, r); |
1558 | anim->try_rotation_track_interpolate(j, to, &r); |
1559 | new_anim->rotation_track_insert_key(dtrack, to - from, r); |
1560 | } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { |
1561 | Vector3 s; |
1562 | anim->try_scale_track_interpolate(j, from, &s); |
1563 | new_anim->scale_track_insert_key(dtrack, 0, s); |
1564 | anim->try_scale_track_interpolate(j, to, &s); |
1565 | new_anim->scale_track_insert_key(dtrack, to - from, s); |
1566 | } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) { |
1567 | Variant var = anim->value_track_interpolate(j, from); |
1568 | new_anim->track_insert_key(dtrack, 0, var); |
1569 | Variant to_var = anim->value_track_interpolate(j, to); |
1570 | new_anim->track_insert_key(dtrack, to - from, to_var); |
1571 | } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) { |
1572 | float interp; |
1573 | anim->try_blend_shape_track_interpolate(j, from, &interp); |
1574 | new_anim->blend_shape_track_insert_key(dtrack, 0, interp); |
1575 | anim->try_blend_shape_track_interpolate(j, to, &interp); |
1576 | new_anim->blend_shape_track_insert_key(dtrack, to - from, interp); |
1577 | } |
1578 | } |
1579 | } |
1580 | |
1581 | new_anim->set_loop_mode(loop_mode); |
1582 | new_anim->set_length(to - from); |
1583 | |
1584 | al->add_animation(name, new_anim); |
1585 | |
1586 | Ref<Animation> saved_anim = _save_animation_to_file(new_anim, save_to_file, save_to_path, keep_current); |
1587 | if (saved_anim != new_anim) { |
1588 | al->add_animation(name, saved_anim); |
1589 | } |
1590 | } |
1591 | |
1592 | al->remove_animation(ap->find_animation(anim)); // Remove original animation (no longer needed). |
1593 | } |
1594 | |
1595 | void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error) { |
1596 | List<StringName> anim_names; |
1597 | anim->get_animation_list(&anim_names); |
1598 | for (const StringName &E : anim_names) { |
1599 | Ref<Animation> a = anim->get_animation(E); |
1600 | a->optimize(p_max_vel_error, p_max_ang_error, p_prc_error); |
1601 | } |
1602 | } |
1603 | |
1604 | void ResourceImporterScene::_compress_animations(AnimationPlayer *anim, int p_page_size_kb) { |
1605 | List<StringName> anim_names; |
1606 | anim->get_animation_list(&anim_names); |
1607 | for (const StringName &E : anim_names) { |
1608 | Ref<Animation> a = anim->get_animation(E); |
1609 | a->compress(p_page_size_kb * 1024); |
1610 | } |
1611 | } |
1612 | |
1613 | void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const { |
1614 | switch (p_category) { |
1615 | case INTERNAL_IMPORT_CATEGORY_NODE: { |
1616 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
1617 | } break; |
1618 | case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { |
1619 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
1620 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
1621 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh" , PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only" ), 0)); |
1622 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type" , PROPERTY_HINT_ENUM, "Static,Dynamic,Area" ), 0)); |
1623 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type" , PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); |
1624 | r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "physics/physics_material_override" , PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial" ), Variant())); |
1625 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/layer" , PROPERTY_HINT_LAYERS_3D_PHYSICS), 1)); |
1626 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/mask" , PROPERTY_HINT_LAYERS_3D_PHYSICS), 1)); |
1627 | |
1628 | // Decomposition |
1629 | Ref<MeshConvexDecompositionSettings> decomposition_default = Ref<MeshConvexDecompositionSettings>(); |
1630 | decomposition_default.instantiate(); |
1631 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/advanced" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
1632 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/precision" , PROPERTY_HINT_RANGE, "1,10,1" ), 5)); |
1633 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/max_concavity" , PROPERTY_HINT_RANGE, "0.0,1.0,0.001" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_concavity())); |
1634 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/symmetry_planes_clipping_bias" , PROPERTY_HINT_RANGE, "0.0,1.0,0.001" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_symmetry_planes_clipping_bias())); |
1635 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/revolution_axes_clipping_bias" , PROPERTY_HINT_RANGE, "0.0,1.0,0.001" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_revolution_axes_clipping_bias())); |
1636 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/min_volume_per_convex_hull" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_min_volume_per_convex_hull())); |
1637 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/resolution" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_resolution())); |
1638 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_num_vertices_per_convex_hull" , PROPERTY_HINT_RANGE, "5,512,1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_num_vertices_per_convex_hull())); |
1639 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/plane_downsampling" , PROPERTY_HINT_RANGE, "1,16,1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_plane_downsampling())); |
1640 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/convexhull_downsampling" , PROPERTY_HINT_RANGE, "1,16,1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_convex_hull_downsampling())); |
1641 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_normalize_mesh())); |
1642 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode" , PROPERTY_HINT_ENUM, "Voxel,Tetrahedron" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), static_cast<int>(decomposition_default->get_mode()))); |
1643 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_convex_hull_approximation())); |
1644 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls" , PROPERTY_HINT_RANGE, "1,100,1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_convex_hulls())); |
1645 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_project_hull_vertices())); |
1646 | |
1647 | // Primitives: Box, Sphere, Cylinder, Capsule. |
1648 | r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/size" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3(2.0, 2.0, 2.0))); |
1649 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/height" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0)); |
1650 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0)); |
1651 | r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3())); |
1652 | r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3())); |
1653 | |
1654 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/occluder" , PROPERTY_HINT_ENUM, "Disabled,Mesh + Occluder,Occluder Only" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); |
1655 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "occluder/simplification_distance" , PROPERTY_HINT_RANGE, "0.0,2.0,0.01" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0.1f)); |
1656 | } break; |
1657 | case INTERNAL_IMPORT_CATEGORY_MESH: { |
1658 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
1659 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path" , PROPERTY_HINT_SAVE_FILE, "*.res,*.tres" ), "" )); |
1660 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/make_streamable" ), "" )); |
1661 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes" , PROPERTY_HINT_ENUM, "Default,Enable,Disable" ), 0)); |
1662 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv" , PROPERTY_HINT_ENUM, "Default,Enable,Disable" ), 0)); |
1663 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods" , PROPERTY_HINT_ENUM, "Default,Enable,Disable" ), 0)); |
1664 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_split_angle" , PROPERTY_HINT_RANGE, "0,180,0.1,degrees" ), 25.0f)); |
1665 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_merge_angle" , PROPERTY_HINT_RANGE, "0,180,0.1,degrees" ), 60.0f)); |
1666 | } break; |
1667 | case INTERNAL_IMPORT_CATEGORY_MATERIAL: { |
1668 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
1669 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path" , PROPERTY_HINT_FILE, "*.material,*.res,*.tres" ), "" )); |
1670 | } break; |
1671 | case INTERNAL_IMPORT_CATEGORY_ANIMATION: { |
1672 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "settings/loop_mode" , PROPERTY_HINT_ENUM, "None,Linear,Pingpong" ), 0)); |
1673 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
1674 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path" , PROPERTY_HINT_SAVE_FILE, "*.res,*.tres" ), "" )); |
1675 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks" ), "" )); |
1676 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount" , PROPERTY_HINT_RANGE, "0,256,1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); |
1677 | |
1678 | for (int i = 0; i < 256; i++) { |
1679 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name" ), "" )); |
1680 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame" ), 0)); |
1681 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame" ), 0)); |
1682 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/loop_mode" , PROPERTY_HINT_ENUM, "None,Linear,Pingpong" ), 0)); |
1683 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
1684 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path" , PROPERTY_HINT_SAVE_FILE, ".res,*.tres" ), "" )); |
1685 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks" ), false)); |
1686 | } |
1687 | } break; |
1688 | case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: { |
1689 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
1690 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimizer/enabled" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); |
1691 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_velocity_error" , PROPERTY_HINT_RANGE, "0,1,0.01" ), 0.01)); |
1692 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error" , PROPERTY_HINT_RANGE, "0,1,0.01" ), 0.01)); |
1693 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "optimizer/max_precision_error" , PROPERTY_HINT_NONE, "1,6,1" ), 3)); |
1694 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compression/enabled" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
1695 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compression/page_size" , PROPERTY_HINT_RANGE, "4,512,1,suffix:kb" ), 8)); |
1696 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position" , PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never" ), 1)); |
1697 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation" , PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never" ), 1)); |
1698 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale" , PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never" ), 1)); |
1699 | } break; |
1700 | case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: { |
1701 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
1702 | r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "retarget/bone_map" , PROPERTY_HINT_RESOURCE_TYPE, "BoneMap" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Variant())); |
1703 | } break; |
1704 | default: { |
1705 | } |
1706 | } |
1707 | |
1708 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
1709 | post_importer_plugins.write[i]->get_internal_import_options(EditorScenePostImportPlugin::InternalImportCategory(p_category), r_options); |
1710 | } |
1711 | } |
1712 | |
1713 | bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
1714 | if (p_options.has("import/skip_import" ) && p_option != "import/skip_import" && bool(p_options["import/skip_import" ])) { |
1715 | return false; //if skip import |
1716 | } |
1717 | switch (p_category) { |
1718 | case INTERNAL_IMPORT_CATEGORY_NODE: { |
1719 | } break; |
1720 | case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { |
1721 | const bool generate_physics = |
1722 | p_options.has("generate/physics" ) && |
1723 | p_options["generate/physics" ].operator bool(); |
1724 | |
1725 | if (p_option.find("physics/" ) >= 0) { |
1726 | // Show if need to generate collisions. |
1727 | return generate_physics; |
1728 | } |
1729 | |
1730 | if (p_option.find("decomposition/" ) >= 0) { |
1731 | // Show if need to generate collisions. |
1732 | if (generate_physics && |
1733 | // Show if convex is enabled. |
1734 | p_options["physics/shape_type" ] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) { |
1735 | if (p_option == "decomposition/advanced" ) { |
1736 | return true; |
1737 | } |
1738 | |
1739 | const bool decomposition_advanced = |
1740 | p_options.has("decomposition/advanced" ) && |
1741 | p_options["decomposition/advanced" ].operator bool(); |
1742 | |
1743 | if (p_option == "decomposition/precision" ) { |
1744 | return !decomposition_advanced; |
1745 | } else { |
1746 | return decomposition_advanced; |
1747 | } |
1748 | } |
1749 | |
1750 | return false; |
1751 | } |
1752 | |
1753 | if (p_option == "primitive/position" || p_option == "primitive/rotation" ) { |
1754 | const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type" ].operator int(); |
1755 | return generate_physics && |
1756 | physics_shape >= SHAPE_TYPE_BOX; |
1757 | } |
1758 | |
1759 | if (p_option == "primitive/size" ) { |
1760 | const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type" ].operator int(); |
1761 | return generate_physics && |
1762 | physics_shape == SHAPE_TYPE_BOX; |
1763 | } |
1764 | |
1765 | if (p_option == "primitive/radius" ) { |
1766 | const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type" ].operator int(); |
1767 | return generate_physics && |
1768 | (physics_shape == SHAPE_TYPE_SPHERE || |
1769 | physics_shape == SHAPE_TYPE_CYLINDER || |
1770 | physics_shape == SHAPE_TYPE_CAPSULE); |
1771 | } |
1772 | |
1773 | if (p_option == "primitive/height" ) { |
1774 | const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type" ].operator int(); |
1775 | return generate_physics && |
1776 | (physics_shape == SHAPE_TYPE_CYLINDER || |
1777 | physics_shape == SHAPE_TYPE_CAPSULE); |
1778 | } |
1779 | |
1780 | if (p_option == "occluder/simplification_distance" ) { |
1781 | // Show only if occluder generation is enabled |
1782 | return p_options.has("generate/occluder" ) && p_options["generate/occluder" ].operator signed int() != OCCLUDER_DISABLED; |
1783 | } |
1784 | } break; |
1785 | case INTERNAL_IMPORT_CATEGORY_MESH: { |
1786 | if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable" ) { |
1787 | return p_options["save_to_file/enabled" ]; |
1788 | } |
1789 | } break; |
1790 | case INTERNAL_IMPORT_CATEGORY_MATERIAL: { |
1791 | if (p_option == "use_external/path" ) { |
1792 | return p_options["use_external/enabled" ]; |
1793 | } |
1794 | } break; |
1795 | case INTERNAL_IMPORT_CATEGORY_ANIMATION: { |
1796 | if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks" ) { |
1797 | return p_options["save_to_file/enabled" ]; |
1798 | } |
1799 | if (p_option.begins_with("slice_" )) { |
1800 | int max_slice = p_options["slices/amount" ]; |
1801 | int slice = p_option.get_slice("_" , 1).to_int() - 1; |
1802 | if (slice >= max_slice) { |
1803 | return false; |
1804 | } |
1805 | } |
1806 | } break; |
1807 | case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: { |
1808 | if (p_option.begins_with("optimizer/" ) && p_option != "optimizer/enabled" && !bool(p_options["optimizer/enabled" ])) { |
1809 | return false; |
1810 | } |
1811 | if (p_option.begins_with("compression/" ) && p_option != "compression/enabled" && !bool(p_options["compression/enabled" ])) { |
1812 | return false; |
1813 | } |
1814 | } break; |
1815 | case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: { |
1816 | const bool use_retarget = p_options["retarget/bone_map" ].get_validated_object() != nullptr; |
1817 | if (p_option != "retarget/bone_map" && p_option.begins_with("retarget/" )) { |
1818 | return use_retarget; |
1819 | } |
1820 | } break; |
1821 | default: { |
1822 | } |
1823 | } |
1824 | |
1825 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
1826 | Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), animation_importer, p_option, p_options); |
1827 | if (ret.get_type() == Variant::BOOL) { |
1828 | return ret; |
1829 | } |
1830 | } |
1831 | |
1832 | return true; |
1833 | } |
1834 | |
1835 | bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
1836 | switch (p_category) { |
1837 | case INTERNAL_IMPORT_CATEGORY_NODE: { |
1838 | } break; |
1839 | case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { |
1840 | if ( |
1841 | p_option == "generate/physics" || |
1842 | p_option == "physics/shape_type" || |
1843 | p_option.find("decomposition/" ) >= 0 || |
1844 | p_option.find("primitive/" ) >= 0) { |
1845 | return true; |
1846 | } |
1847 | } break; |
1848 | case INTERNAL_IMPORT_CATEGORY_MESH: { |
1849 | } break; |
1850 | case INTERNAL_IMPORT_CATEGORY_MATERIAL: { |
1851 | } break; |
1852 | case INTERNAL_IMPORT_CATEGORY_ANIMATION: { |
1853 | } break; |
1854 | case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: { |
1855 | } break; |
1856 | case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: { |
1857 | } break; |
1858 | default: { |
1859 | } |
1860 | } |
1861 | |
1862 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
1863 | Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options); |
1864 | if (ret.get_type() == Variant::BOOL) { |
1865 | return ret; |
1866 | } |
1867 | } |
1868 | |
1869 | return false; |
1870 | } |
1871 | |
1872 | void ResourceImporterScene::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const { |
1873 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type" , PROPERTY_HINT_TYPE_STRING, "Node" ), "" )); |
1874 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name" ), "" )); |
1875 | |
1876 | List<String> script_extentions; |
1877 | ResourceLoader::get_recognized_extensions_for_type("Script" , &script_extentions); |
1878 | |
1879 | String script_ext_hint; |
1880 | |
1881 | for (const String &E : script_extentions) { |
1882 | if (!script_ext_hint.is_empty()) { |
1883 | script_ext_hint += "," ; |
1884 | } |
1885 | script_ext_hint += "*." + E; |
1886 | } |
1887 | |
1888 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/apply_root_scale" ), true)); |
1889 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale" , PROPERTY_HINT_RANGE, "0.001,1000,0.001" ), 1.0)); |
1890 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents" ), true)); |
1891 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods" ), true)); |
1892 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes" ), true)); |
1893 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking" , PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1)); |
1894 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size" , PROPERTY_HINT_RANGE, "0.001,100,0.001" ), 0.2)); |
1895 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins" ), true)); |
1896 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import" ), true)); |
1897 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps" , PROPERTY_HINT_RANGE, "1,120,1" ), 30)); |
1898 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/trimming" ), false)); |
1899 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/remove_immutable_tracks" ), true)); |
1900 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path" , PROPERTY_HINT_FILE, script_ext_hint), "" )); |
1901 | |
1902 | r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), Dictionary())); |
1903 | |
1904 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
1905 | post_importer_plugins.write[i]->get_import_options(p_path, r_options); |
1906 | } |
1907 | |
1908 | for (Ref<EditorSceneFormatImporter> importer_elem : importers) { |
1909 | importer_elem->get_import_options(p_path, r_options); |
1910 | } |
1911 | } |
1912 | |
1913 | void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) { |
1914 | if (p_node != p_new_owner && p_node->get_owner() == p_scene) { |
1915 | p_node->set_owner(p_new_owner); |
1916 | } |
1917 | |
1918 | for (int i = 0; i < p_node->get_child_count(); i++) { |
1919 | Node *n = p_node->get_child(i); |
1920 | _replace_owner(n, p_scene, p_new_owner); |
1921 | } |
1922 | } |
1923 | |
1924 | Array ResourceImporterScene::_get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node) { |
1925 | Array skin_pose_transform_array; |
1926 | |
1927 | const Ref<Skin> skin = p_src_mesh_node->get_skin(); |
1928 | if (skin.is_valid()) { |
1929 | NodePath skeleton_path = p_src_mesh_node->get_skeleton_path(); |
1930 | const Node *node = p_src_mesh_node->get_node_or_null(skeleton_path); |
1931 | const Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node); |
1932 | if (skeleton) { |
1933 | int bind_count = skin->get_bind_count(); |
1934 | |
1935 | for (int i = 0; i < bind_count; i++) { |
1936 | Transform3D bind_pose = skin->get_bind_pose(i); |
1937 | String bind_name = skin->get_bind_name(i); |
1938 | |
1939 | int bone_idx = bind_name.is_empty() ? skin->get_bind_bone(i) : skeleton->find_bone(bind_name); |
1940 | ERR_FAIL_COND_V(bone_idx >= skeleton->get_bone_count(), Array()); |
1941 | |
1942 | Transform3D bp_global_rest; |
1943 | if (bone_idx >= 0) { |
1944 | bp_global_rest = skeleton->get_bone_global_pose(bone_idx); |
1945 | } else { |
1946 | bp_global_rest = skeleton->get_bone_global_pose(i); |
1947 | } |
1948 | |
1949 | skin_pose_transform_array.push_back(bp_global_rest * bind_pose); |
1950 | } |
1951 | } |
1952 | } |
1953 | |
1954 | return skin_pose_transform_array; |
1955 | } |
1956 | |
1957 | void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) { |
1958 | ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node); |
1959 | if (src_mesh_node) { |
1960 | //is mesh |
1961 | MeshInstance3D *mesh_node = memnew(MeshInstance3D); |
1962 | mesh_node->set_name(src_mesh_node->get_name()); |
1963 | mesh_node->set_transform(src_mesh_node->get_transform()); |
1964 | mesh_node->set_skin(src_mesh_node->get_skin()); |
1965 | mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path()); |
1966 | if (src_mesh_node->get_mesh().is_valid()) { |
1967 | Ref<ArrayMesh> mesh; |
1968 | if (!src_mesh_node->get_mesh()->has_mesh()) { |
1969 | //do mesh processing |
1970 | |
1971 | bool generate_lods = p_generate_lods; |
1972 | float split_angle = 25.0f; |
1973 | float merge_angle = 60.0f; |
1974 | bool create_shadow_meshes = p_create_shadow_meshes; |
1975 | bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS; |
1976 | String save_to_file; |
1977 | |
1978 | String mesh_id = src_mesh_node->get_mesh()->get_meta("import_id" , src_mesh_node->get_mesh()->get_name()); |
1979 | |
1980 | if (!mesh_id.is_empty() && p_mesh_data.has(mesh_id)) { |
1981 | Dictionary mesh_settings = p_mesh_data[mesh_id]; |
1982 | { |
1983 | //fill node settings for this node with default values |
1984 | List<ImportOption> iopts; |
1985 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH, &iopts); |
1986 | for (const ImportOption &E : iopts) { |
1987 | if (!mesh_settings.has(E.option.name)) { |
1988 | mesh_settings[E.option.name] = E.default_value; |
1989 | } |
1990 | } |
1991 | } |
1992 | |
1993 | if (mesh_settings.has("generate/shadow_meshes" )) { |
1994 | int shadow_meshes = mesh_settings["generate/shadow_meshes" ]; |
1995 | if (shadow_meshes == MESH_OVERRIDE_ENABLE) { |
1996 | create_shadow_meshes = true; |
1997 | } else if (shadow_meshes == MESH_OVERRIDE_DISABLE) { |
1998 | create_shadow_meshes = false; |
1999 | } |
2000 | } |
2001 | |
2002 | if (mesh_settings.has("generate/lightmap_uv" )) { |
2003 | int lightmap_uv = mesh_settings["generate/lightmap_uv" ]; |
2004 | if (lightmap_uv == MESH_OVERRIDE_ENABLE) { |
2005 | bake_lightmaps = true; |
2006 | } else if (lightmap_uv == MESH_OVERRIDE_DISABLE) { |
2007 | bake_lightmaps = false; |
2008 | } |
2009 | } |
2010 | |
2011 | if (mesh_settings.has("generate/lods" )) { |
2012 | int lods = mesh_settings["generate/lods" ]; |
2013 | if (lods == MESH_OVERRIDE_ENABLE) { |
2014 | generate_lods = true; |
2015 | } else if (lods == MESH_OVERRIDE_DISABLE) { |
2016 | generate_lods = false; |
2017 | } |
2018 | } |
2019 | |
2020 | if (mesh_settings.has("lods/normal_split_angle" )) { |
2021 | split_angle = mesh_settings["lods/normal_split_angle" ]; |
2022 | } |
2023 | |
2024 | if (mesh_settings.has("lods/normal_merge_angle" )) { |
2025 | merge_angle = mesh_settings["lods/normal_merge_angle" ]; |
2026 | } |
2027 | |
2028 | if (mesh_settings.has("save_to_file/enabled" ) && bool(mesh_settings["save_to_file/enabled" ]) && mesh_settings.has("save_to_file/path" )) { |
2029 | save_to_file = mesh_settings["save_to_file/path" ]; |
2030 | if (!save_to_file.is_resource_file()) { |
2031 | save_to_file = "" ; |
2032 | } |
2033 | } |
2034 | |
2035 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
2036 | post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings); |
2037 | } |
2038 | } |
2039 | |
2040 | if (bake_lightmaps) { |
2041 | Transform3D xf; |
2042 | Node3D *n = src_mesh_node; |
2043 | while (n) { |
2044 | xf = n->get_transform() * xf; |
2045 | n = n->get_parent_node_3d(); |
2046 | } |
2047 | |
2048 | Vector<uint8_t> lightmap_cache; |
2049 | src_mesh_node->get_mesh()->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache); |
2050 | |
2051 | if (!lightmap_cache.is_empty()) { |
2052 | if (r_lightmap_caches.is_empty()) { |
2053 | r_lightmap_caches.push_back(lightmap_cache); |
2054 | } else { |
2055 | String new_md5 = String::md5(lightmap_cache.ptr()); // MD5 is stored at the beginning of the cache data |
2056 | |
2057 | for (int i = 0; i < r_lightmap_caches.size(); i++) { |
2058 | String md5 = String::md5(r_lightmap_caches[i].ptr()); |
2059 | if (new_md5 < md5) { |
2060 | r_lightmap_caches.insert(i, lightmap_cache); |
2061 | break; |
2062 | } |
2063 | |
2064 | if (new_md5 == md5) { |
2065 | break; |
2066 | } |
2067 | } |
2068 | } |
2069 | } |
2070 | } |
2071 | |
2072 | if (generate_lods) { |
2073 | Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node); |
2074 | src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle, skin_pose_transform_array); |
2075 | } |
2076 | |
2077 | if (create_shadow_meshes) { |
2078 | src_mesh_node->get_mesh()->create_shadow_mesh(); |
2079 | } |
2080 | |
2081 | if (!save_to_file.is_empty()) { |
2082 | Ref<Mesh> existing = ResourceCache::get_ref(save_to_file); |
2083 | if (existing.is_valid()) { |
2084 | //if somehow an existing one is useful, create |
2085 | existing->reset_state(); |
2086 | } |
2087 | mesh = src_mesh_node->get_mesh()->get_mesh(existing); |
2088 | |
2089 | ResourceSaver::save(mesh, save_to_file); //override |
2090 | |
2091 | mesh->set_path(save_to_file, true); //takeover existing, if needed |
2092 | |
2093 | } else { |
2094 | mesh = src_mesh_node->get_mesh()->get_mesh(); |
2095 | } |
2096 | } else { |
2097 | mesh = src_mesh_node->get_mesh()->get_mesh(); |
2098 | } |
2099 | |
2100 | if (mesh.is_valid()) { |
2101 | mesh_node->set_mesh(mesh); |
2102 | for (int i = 0; i < mesh->get_surface_count(); i++) { |
2103 | mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i)); |
2104 | } |
2105 | } |
2106 | } |
2107 | |
2108 | switch (p_light_bake_mode) { |
2109 | case LIGHT_BAKE_DISABLED: { |
2110 | mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DISABLED); |
2111 | } break; |
2112 | case LIGHT_BAKE_DYNAMIC: { |
2113 | mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DYNAMIC); |
2114 | } break; |
2115 | case LIGHT_BAKE_STATIC: |
2116 | case LIGHT_BAKE_STATIC_LIGHTMAPS: { |
2117 | mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_STATIC); |
2118 | } break; |
2119 | } |
2120 | |
2121 | p_node->replace_by(mesh_node); |
2122 | p_node->set_owner(nullptr); |
2123 | memdelete(p_node); |
2124 | p_node = mesh_node; |
2125 | } |
2126 | |
2127 | for (int i = 0; i < p_node->get_child_count(); i++) { |
2128 | _generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_lightmap_caches); |
2129 | } |
2130 | } |
2131 | |
2132 | void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes) { |
2133 | for (const Ref<Shape3D> &E : p_shapes) { |
2134 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
2135 | cshape->set_shape(E); |
2136 | p_node->add_child(cshape, true); |
2137 | |
2138 | cshape->set_owner(p_node->get_owner()); |
2139 | } |
2140 | } |
2141 | |
2142 | void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions) { |
2143 | List<StringName> anims; |
2144 | p_player->get_animation_list(&anims); |
2145 | Node *parent = p_player->get_parent(); |
2146 | ERR_FAIL_NULL(parent); |
2147 | HashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX]; |
2148 | bool tracks_to_add = false; |
2149 | static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE }; |
2150 | for (const StringName &I : anims) { |
2151 | Ref<Animation> anim = p_player->get_animation(I); |
2152 | for (int i = 0; i < anim->get_track_count(); i++) { |
2153 | for (int j = 0; j < TRACK_CHANNEL_MAX; j++) { |
2154 | if (anim->track_get_type(i) != track_types[j]) { |
2155 | continue; |
2156 | } |
2157 | switch (p_track_actions[j]) { |
2158 | case ANIMATION_IMPORT_TRACKS_IF_PRESENT: { |
2159 | // Do Nothing. |
2160 | } break; |
2161 | case ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL: { |
2162 | used_tracks[j].insert(anim->track_get_path(i), 0); |
2163 | tracks_to_add = true; |
2164 | } break; |
2165 | case ANIMATION_IMPORT_TRACKS_NEVER: { |
2166 | anim->remove_track(i); |
2167 | i--; |
2168 | } break; |
2169 | } |
2170 | } |
2171 | } |
2172 | } |
2173 | |
2174 | if (!tracks_to_add) { |
2175 | return; |
2176 | } |
2177 | |
2178 | uint32_t pass = 0; |
2179 | for (const StringName &I : anims) { |
2180 | Ref<Animation> anim = p_player->get_animation(I); |
2181 | for (int j = 0; j < TRACK_CHANNEL_MAX; j++) { |
2182 | if (p_track_actions[j] != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) { |
2183 | continue; |
2184 | } |
2185 | |
2186 | pass++; |
2187 | |
2188 | for (int i = 0; i < anim->get_track_count(); i++) { |
2189 | if (anim->track_get_type(i) != track_types[j]) { |
2190 | continue; |
2191 | } |
2192 | |
2193 | NodePath path = anim->track_get_path(i); |
2194 | |
2195 | ERR_CONTINUE(!used_tracks[j].has(path)); // Should never happen. |
2196 | |
2197 | used_tracks[j][path] = pass; |
2198 | } |
2199 | |
2200 | for (const KeyValue<NodePath, uint32_t> &J : used_tracks[j]) { |
2201 | if (J.value == pass) { |
2202 | continue; |
2203 | } |
2204 | |
2205 | NodePath path = J.key; |
2206 | Node *n = parent->get_node(path); |
2207 | |
2208 | if (j == TRACK_CHANNEL_BLEND_SHAPE) { |
2209 | MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n); |
2210 | if (mi && path.get_subname_count() > 0) { |
2211 | StringName bs = path.get_subname(0); |
2212 | bool valid; |
2213 | float value = mi->get(bs, &valid); |
2214 | if (valid) { |
2215 | int track_idx = anim->add_track(track_types[j]); |
2216 | anim->track_set_path(track_idx, path); |
2217 | anim->track_set_imported(track_idx, true); |
2218 | anim->blend_shape_track_insert_key(track_idx, 0, value); |
2219 | } |
2220 | } |
2221 | |
2222 | } else { |
2223 | Skeleton3D *skel = Object::cast_to<Skeleton3D>(n); |
2224 | Node3D *n3d = Object::cast_to<Node3D>(n); |
2225 | Vector3 loc; |
2226 | Quaternion rot; |
2227 | Vector3 scale; |
2228 | if (skel && path.get_subname_count() > 0) { |
2229 | StringName bone = path.get_subname(0); |
2230 | int bone_idx = skel->find_bone(bone); |
2231 | if (bone_idx == -1) { |
2232 | continue; |
2233 | } |
2234 | // Note that this is using get_bone_pose to update the bone pose cache. |
2235 | _ALLOW_DISCARD_ skel->get_bone_pose(bone_idx); |
2236 | loc = skel->get_bone_pose_position(bone_idx); |
2237 | rot = skel->get_bone_pose_rotation(bone_idx); |
2238 | scale = skel->get_bone_pose_scale(bone_idx); |
2239 | } else if (n3d) { |
2240 | loc = n3d->get_position(); |
2241 | rot = n3d->get_transform().basis.get_rotation_quaternion(); |
2242 | scale = n3d->get_scale(); |
2243 | } else { |
2244 | continue; |
2245 | } |
2246 | |
2247 | // Ensure insertion keeps tracks together and ordered by type (loc/rot/scale) |
2248 | int insert_at_pos = -1; |
2249 | for (int k = 0; k < anim->get_track_count(); k++) { |
2250 | NodePath tpath = anim->track_get_path(k); |
2251 | |
2252 | if (path == tpath) { |
2253 | Animation::TrackType ttype = anim->track_get_type(k); |
2254 | if (insert_at_pos == -1) { |
2255 | // First insert, determine whether replacing or kicking back |
2256 | if (track_types[j] < ttype) { |
2257 | insert_at_pos = k; |
2258 | break; // No point in continuing. |
2259 | } else { |
2260 | insert_at_pos = k + 1; |
2261 | } |
2262 | } else if (ttype < track_types[j]) { |
2263 | // Kick back. |
2264 | insert_at_pos = k + 1; |
2265 | } |
2266 | } else if (insert_at_pos >= 0) { |
2267 | break; |
2268 | } |
2269 | } |
2270 | int track_idx = anim->add_track(track_types[j], insert_at_pos); |
2271 | |
2272 | anim->track_set_path(track_idx, path); |
2273 | anim->track_set_imported(track_idx, true); |
2274 | switch (j) { |
2275 | case TRACK_CHANNEL_POSITION: { |
2276 | anim->position_track_insert_key(track_idx, 0, loc); |
2277 | } break; |
2278 | case TRACK_CHANNEL_ROTATION: { |
2279 | anim->rotation_track_insert_key(track_idx, 0, rot); |
2280 | } break; |
2281 | case TRACK_CHANNEL_SCALE: { |
2282 | anim->scale_track_insert_key(track_idx, 0, scale); |
2283 | } break; |
2284 | default: { |
2285 | } |
2286 | } |
2287 | } |
2288 | } |
2289 | } |
2290 | } |
2291 | } |
2292 | |
2293 | Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options) { |
2294 | Ref<EditorSceneFormatImporter> importer; |
2295 | String ext = p_source_file.get_extension().to_lower(); |
2296 | |
2297 | // TRANSLATORS: This is an editor progress label. |
2298 | EditorProgress progress("pre-import" , TTR("Pre-Import Scene" ), 0); |
2299 | progress.step(TTR("Importing Scene..." ), 0); |
2300 | |
2301 | for (Ref<EditorSceneFormatImporter> importer_elem : importers) { |
2302 | List<String> extensions; |
2303 | importer_elem->get_extensions(&extensions); |
2304 | |
2305 | for (const String &F : extensions) { |
2306 | if (F.to_lower() == ext) { |
2307 | importer = importer_elem; |
2308 | break; |
2309 | } |
2310 | } |
2311 | |
2312 | if (importer.is_valid()) { |
2313 | break; |
2314 | } |
2315 | } |
2316 | |
2317 | ERR_FAIL_COND_V(!importer.is_valid(), nullptr); |
2318 | |
2319 | Error err = OK; |
2320 | HashMap<StringName, Variant> options_dupe = p_options; |
2321 | |
2322 | Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, options_dupe, nullptr, &err); |
2323 | if (!scene || err != OK) { |
2324 | return nullptr; |
2325 | } |
2326 | |
2327 | HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map; |
2328 | List<Pair<NodePath, Node *>> node_renames; |
2329 | _pre_fix_node(scene, scene, collision_map, nullptr, node_renames); |
2330 | |
2331 | return scene; |
2332 | } |
2333 | |
2334 | Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { |
2335 | const String &src_path = p_source_file; |
2336 | |
2337 | Ref<EditorSceneFormatImporter> importer; |
2338 | String ext = src_path.get_extension().to_lower(); |
2339 | |
2340 | EditorProgress progress("import" , TTR("Import Scene" ), 104); |
2341 | progress.step(TTR("Importing Scene..." ), 0); |
2342 | |
2343 | for (Ref<EditorSceneFormatImporter> importer_elem : importers) { |
2344 | List<String> extensions; |
2345 | importer_elem->get_extensions(&extensions); |
2346 | |
2347 | for (const String &F : extensions) { |
2348 | if (F.to_lower() == ext) { |
2349 | importer = importer_elem; |
2350 | break; |
2351 | } |
2352 | } |
2353 | |
2354 | if (importer.is_valid()) { |
2355 | break; |
2356 | } |
2357 | } |
2358 | |
2359 | ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED); |
2360 | |
2361 | int import_flags = 0; |
2362 | |
2363 | if (animation_importer) { |
2364 | import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION; |
2365 | import_flags |= EditorSceneFormatImporter::IMPORT_DISCARD_MESHES_AND_MATERIALS; |
2366 | } else { |
2367 | if (bool(p_options["animation/import" ])) { |
2368 | import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION; |
2369 | } |
2370 | } |
2371 | |
2372 | if (bool(p_options["skins/use_named_skins" ])) { |
2373 | import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; |
2374 | } |
2375 | |
2376 | bool ensure_tangents = p_options["meshes/ensure_tangents" ]; |
2377 | if (ensure_tangents) { |
2378 | import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS; |
2379 | } |
2380 | |
2381 | Error err = OK; |
2382 | List<String> missing_deps; // for now, not much will be done with this |
2383 | Node *scene = importer->import_scene(src_path, import_flags, p_options, &missing_deps, &err); |
2384 | if (!scene || err != OK) { |
2385 | return err; |
2386 | } |
2387 | |
2388 | bool apply_root = true; |
2389 | if (p_options.has("nodes/apply_root_scale" )) { |
2390 | apply_root = p_options["nodes/apply_root_scale" ]; |
2391 | } |
2392 | real_t root_scale = 1; |
2393 | if (p_options.has("nodes/root_scale" )) { |
2394 | root_scale = p_options["nodes/root_scale" ]; |
2395 | } |
2396 | if (Object::cast_to<Node3D>(scene)) { |
2397 | Node3D *scene_3d = Object::cast_to<Node3D>(scene); |
2398 | Vector3 scale = Vector3(root_scale, root_scale, root_scale); |
2399 | if (apply_root) { |
2400 | _apply_permanent_scale_to_descendants(scene, scale); |
2401 | } else { |
2402 | scene_3d->scale(scale); |
2403 | } |
2404 | } |
2405 | Dictionary subresources = p_options["_subresources" ]; |
2406 | |
2407 | Dictionary node_data; |
2408 | if (subresources.has("nodes" )) { |
2409 | node_data = subresources["nodes" ]; |
2410 | } |
2411 | |
2412 | Dictionary material_data; |
2413 | if (subresources.has("materials" )) { |
2414 | material_data = subresources["materials" ]; |
2415 | } |
2416 | |
2417 | Dictionary animation_data; |
2418 | if (subresources.has("animations" )) { |
2419 | animation_data = subresources["animations" ]; |
2420 | } |
2421 | |
2422 | HashSet<Ref<ImporterMesh>> scanned_meshes; |
2423 | HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map; |
2424 | Pair<PackedVector3Array, PackedInt32Array> occluder_arrays; |
2425 | List<Pair<NodePath, Node *>> node_renames; |
2426 | |
2427 | _pre_fix_node(scene, scene, collision_map, &occluder_arrays, node_renames); |
2428 | |
2429 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
2430 | post_importer_plugins.write[i]->pre_process(scene, p_options); |
2431 | } |
2432 | |
2433 | float fps = 30; |
2434 | if (p_options.has(SNAME("animation/fps" ))) { |
2435 | fps = (float)p_options[SNAME("animation/fps" )]; |
2436 | } |
2437 | _pre_fix_animations(scene, scene, node_data, animation_data, fps); |
2438 | _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps, apply_root ? root_scale : 1.0); |
2439 | _post_fix_animations(scene, scene, node_data, animation_data, fps); |
2440 | |
2441 | String root_type = p_options["nodes/root_type" ]; |
2442 | if (!root_type.is_empty()) { |
2443 | root_type = root_type.split(" " )[0]; // Full root_type is "ClassName (filename.gd)" for a script global class. |
2444 | Ref<Script> root_script = nullptr; |
2445 | if (ScriptServer::is_global_class(root_type)) { |
2446 | root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type)); |
2447 | root_type = ScriptServer::get_global_class_base(root_type); |
2448 | } |
2449 | if (scene->get_class_name() != root_type) { |
2450 | // If the user specified a Godot node type that does not match |
2451 | // what the scene import gave us, replace the root node. |
2452 | Node *base_node = Object::cast_to<Node>(ClassDB::instantiate(root_type)); |
2453 | if (base_node) { |
2454 | scene->replace_by(base_node); |
2455 | scene->set_owner(nullptr); |
2456 | memdelete(scene); |
2457 | scene = base_node; |
2458 | } |
2459 | } |
2460 | if (root_script.is_valid()) { |
2461 | scene->set_script(Variant(root_script)); |
2462 | } |
2463 | } |
2464 | |
2465 | String root_name = p_options["nodes/root_name" ]; |
2466 | if (!root_name.is_empty() && root_name != "Scene Root" ) { |
2467 | // TODO: Remove `&& root_name != "Scene Root"` for Godot 5.0. |
2468 | // For backwards compatibility with existing .import files, |
2469 | // treat "Scene Root" as having no root name override. |
2470 | scene->set_name(root_name); |
2471 | } else if (String(scene->get_name()).is_empty()) { |
2472 | scene->set_name(p_save_path.get_file().get_basename()); |
2473 | } |
2474 | |
2475 | if (!occluder_arrays.first.is_empty() && !occluder_arrays.second.is_empty()) { |
2476 | Ref<ArrayOccluder3D> occ = memnew(ArrayOccluder3D); |
2477 | occ->set_arrays(occluder_arrays.first, occluder_arrays.second); |
2478 | OccluderInstance3D *occluder_instance = memnew(OccluderInstance3D); |
2479 | occluder_instance->set_occluder(occ); |
2480 | scene->add_child(occluder_instance, true); |
2481 | occluder_instance->set_owner(scene); |
2482 | } |
2483 | |
2484 | bool gen_lods = bool(p_options["meshes/generate_lods" ]); |
2485 | bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes" ]); |
2486 | int light_bake_mode = p_options["meshes/light_baking" ]; |
2487 | float texel_size = p_options["meshes/lightmap_texel_size" ]; |
2488 | float lightmap_texel_size = MAX(0.001, texel_size); |
2489 | |
2490 | Vector<uint8_t> src_lightmap_cache; |
2491 | Vector<Vector<uint8_t>> mesh_lightmap_caches; |
2492 | |
2493 | { |
2494 | src_lightmap_cache = FileAccess::get_file_as_bytes(p_source_file + ".unwrap_cache" , &err); |
2495 | if (err != OK) { |
2496 | src_lightmap_cache.clear(); |
2497 | } |
2498 | } |
2499 | |
2500 | Dictionary mesh_data; |
2501 | if (subresources.has("meshes" )) { |
2502 | mesh_data = subresources["meshes" ]; |
2503 | } |
2504 | _generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, mesh_lightmap_caches); |
2505 | |
2506 | if (mesh_lightmap_caches.size()) { |
2507 | Ref<FileAccess> f = FileAccess::open(p_source_file + ".unwrap_cache" , FileAccess::WRITE); |
2508 | if (f.is_valid()) { |
2509 | f->store_32(mesh_lightmap_caches.size()); |
2510 | for (int i = 0; i < mesh_lightmap_caches.size(); i++) { |
2511 | String md5 = String::md5(mesh_lightmap_caches[i].ptr()); |
2512 | f->store_buffer(mesh_lightmap_caches[i].ptr(), mesh_lightmap_caches[i].size()); |
2513 | } |
2514 | } |
2515 | } |
2516 | err = OK; |
2517 | |
2518 | progress.step(TTR("Running Custom Script..." ), 2); |
2519 | |
2520 | String post_import_script_path = p_options["import_script/path" ]; |
2521 | Ref<EditorScenePostImport> post_import_script; |
2522 | |
2523 | if (!post_import_script_path.is_empty()) { |
2524 | Ref<Script> scr = ResourceLoader::load(post_import_script_path); |
2525 | if (!scr.is_valid()) { |
2526 | EditorNode::add_io_error(TTR("Couldn't load post-import script:" ) + " " + post_import_script_path); |
2527 | } else { |
2528 | post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport)); |
2529 | post_import_script->set_script(scr); |
2530 | if (!post_import_script->get_script_instance()) { |
2531 | EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):" ) + " " + post_import_script_path); |
2532 | post_import_script.unref(); |
2533 | return ERR_CANT_CREATE; |
2534 | } |
2535 | } |
2536 | } |
2537 | |
2538 | if (post_import_script.is_valid()) { |
2539 | post_import_script->init(p_source_file); |
2540 | scene = post_import_script->post_import(scene); |
2541 | if (!scene) { |
2542 | EditorNode::add_io_error( |
2543 | TTR("Error running post-import script:" ) + " " + post_import_script_path + "\n" + |
2544 | TTR("Did you return a Node-derived object in the `_post_import()` method?" )); |
2545 | return err; |
2546 | } |
2547 | } |
2548 | |
2549 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
2550 | post_importer_plugins.write[i]->post_process(scene, p_options); |
2551 | } |
2552 | |
2553 | progress.step(TTR("Saving..." ), 104); |
2554 | |
2555 | int flags = 0; |
2556 | if (EDITOR_GET("filesystem/on_save/compress_binary_resources" )) { |
2557 | flags |= ResourceSaver::FLAG_COMPRESS; |
2558 | } |
2559 | |
2560 | if (animation_importer) { |
2561 | Ref<AnimationLibrary> library; |
2562 | for (int i = 0; i < scene->get_child_count(); i++) { |
2563 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(scene->get_child(i)); |
2564 | if (ap) { |
2565 | List<StringName> libs; |
2566 | ap->get_animation_library_list(&libs); |
2567 | if (libs.size()) { |
2568 | library = ap->get_animation_library(libs.front()->get()); |
2569 | break; |
2570 | } |
2571 | } |
2572 | } |
2573 | |
2574 | if (!library.is_valid()) { |
2575 | library.instantiate(); // Will be empty |
2576 | } |
2577 | |
2578 | print_verbose("Saving animation to: " + p_save_path + ".res" ); |
2579 | err = ResourceSaver::save(library, p_save_path + ".res" , flags); //do not take over, let the changed files reload themselves |
2580 | ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save animation to file '" + p_save_path + ".res'." ); |
2581 | |
2582 | } else { |
2583 | Ref<PackedScene> packer = memnew(PackedScene); |
2584 | packer->pack(scene); |
2585 | print_verbose("Saving scene to: " + p_save_path + ".scn" ); |
2586 | err = ResourceSaver::save(packer, p_save_path + ".scn" , flags); //do not take over, let the changed files reload themselves |
2587 | ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'." ); |
2588 | } |
2589 | |
2590 | memdelete(scene); |
2591 | |
2592 | //this is not the time to reimport, wait until import process is done, import file is saved, etc. |
2593 | //EditorNode::get_singleton()->reload_scene(p_source_file); |
2594 | |
2595 | return OK; |
2596 | } |
2597 | |
2598 | ResourceImporterScene *ResourceImporterScene::scene_singleton = nullptr; |
2599 | ResourceImporterScene *ResourceImporterScene::animation_singleton = nullptr; |
2600 | |
2601 | Vector<Ref<EditorSceneFormatImporter>> ResourceImporterScene::importers; |
2602 | Vector<Ref<EditorScenePostImportPlugin>> ResourceImporterScene::post_importer_plugins; |
2603 | |
2604 | bool ResourceImporterScene::ResourceImporterScene::has_advanced_options() const { |
2605 | return true; |
2606 | } |
2607 | void ResourceImporterScene::ResourceImporterScene::show_advanced_options(const String &p_path) { |
2608 | SceneImportSettings::get_singleton()->open_settings(p_path, animation_importer); |
2609 | } |
2610 | |
2611 | ResourceImporterScene::ResourceImporterScene(bool p_animation_import, bool p_singleton) { |
2612 | // This should only be set through the EditorNode. |
2613 | if (p_singleton) { |
2614 | if (p_animation_import) { |
2615 | animation_singleton = this; |
2616 | } else { |
2617 | scene_singleton = this; |
2618 | } |
2619 | } |
2620 | |
2621 | animation_importer = p_animation_import; |
2622 | } |
2623 | |
2624 | ResourceImporterScene::~ResourceImporterScene() { |
2625 | if (animation_singleton == this) { |
2626 | animation_singleton = nullptr; |
2627 | } |
2628 | if (scene_singleton == this) { |
2629 | scene_singleton = nullptr; |
2630 | } |
2631 | } |
2632 | |
2633 | void ResourceImporterScene::add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority) { |
2634 | ERR_FAIL_COND(p_importer.is_null()); |
2635 | if (p_first_priority) { |
2636 | importers.insert(0, p_importer); |
2637 | } else { |
2638 | importers.push_back(p_importer); |
2639 | } |
2640 | } |
2641 | |
2642 | void ResourceImporterScene::remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { |
2643 | post_importer_plugins.erase(p_plugin); |
2644 | } |
2645 | |
2646 | void ResourceImporterScene::add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) { |
2647 | ERR_FAIL_COND(p_plugin.is_null()); |
2648 | if (p_first_priority) { |
2649 | post_importer_plugins.insert(0, p_plugin); |
2650 | } else { |
2651 | post_importer_plugins.push_back(p_plugin); |
2652 | } |
2653 | } |
2654 | |
2655 | void ResourceImporterScene::remove_importer(Ref<EditorSceneFormatImporter> p_importer) { |
2656 | importers.erase(p_importer); |
2657 | } |
2658 | |
2659 | void ResourceImporterScene::clean_up_importer_plugins() { |
2660 | importers.clear(); |
2661 | post_importer_plugins.clear(); |
2662 | } |
2663 | |
2664 | /////////////////////////////////////// |
2665 | |
2666 | uint32_t EditorSceneFormatImporterESCN::get_import_flags() const { |
2667 | return IMPORT_SCENE; |
2668 | } |
2669 | |
2670 | void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const { |
2671 | r_extensions->push_back("escn" ); |
2672 | } |
2673 | |
2674 | Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) { |
2675 | Error error; |
2676 | Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error); |
2677 | ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'." ); |
2678 | Node *scene = ps->instantiate(); |
2679 | TypedArray<Node> nodes = scene->find_children("*" , "MeshInstance3D" ); |
2680 | for (int32_t node_i = 0; node_i < nodes.size(); node_i++) { |
2681 | MeshInstance3D *mesh_3d = cast_to<MeshInstance3D>(nodes[node_i]); |
2682 | Ref<ImporterMesh> mesh; |
2683 | mesh.instantiate(); |
2684 | // Ignore the aabb, it will be recomputed. |
2685 | ImporterMeshInstance3D *importer_mesh_3d = memnew(ImporterMeshInstance3D); |
2686 | importer_mesh_3d->set_name(mesh_3d->get_name()); |
2687 | importer_mesh_3d->set_transform(mesh_3d->get_relative_transform(mesh_3d->get_parent())); |
2688 | importer_mesh_3d->set_skin(mesh_3d->get_skin()); |
2689 | importer_mesh_3d->set_skeleton_path(mesh_3d->get_skeleton_path()); |
2690 | Ref<ArrayMesh> array_mesh_3d_mesh = mesh_3d->get_mesh(); |
2691 | if (array_mesh_3d_mesh.is_valid()) { |
2692 | // For the MeshInstance3D nodes, we need to convert the ArrayMesh to an ImporterMesh specially. |
2693 | mesh->set_name(array_mesh_3d_mesh->get_name()); |
2694 | for (int32_t blend_i = 0; blend_i < array_mesh_3d_mesh->get_blend_shape_count(); blend_i++) { |
2695 | mesh->add_blend_shape(array_mesh_3d_mesh->get_blend_shape_name(blend_i)); |
2696 | } |
2697 | for (int32_t surface_i = 0; surface_i < array_mesh_3d_mesh->get_surface_count(); surface_i++) { |
2698 | mesh->add_surface(array_mesh_3d_mesh->surface_get_primitive_type(surface_i), |
2699 | array_mesh_3d_mesh->surface_get_arrays(surface_i), |
2700 | array_mesh_3d_mesh->surface_get_blend_shape_arrays(surface_i), |
2701 | array_mesh_3d_mesh->surface_get_lods(surface_i), |
2702 | array_mesh_3d_mesh->surface_get_material(surface_i), |
2703 | array_mesh_3d_mesh->surface_get_name(surface_i), |
2704 | array_mesh_3d_mesh->surface_get_format(surface_i)); |
2705 | } |
2706 | mesh->set_blend_shape_mode(array_mesh_3d_mesh->get_blend_shape_mode()); |
2707 | importer_mesh_3d->set_mesh(mesh); |
2708 | mesh_3d->replace_by(importer_mesh_3d); |
2709 | continue; |
2710 | } |
2711 | Ref<Mesh> mesh_3d_mesh = mesh_3d->get_mesh(); |
2712 | if (mesh_3d_mesh.is_valid()) { |
2713 | // For the MeshInstance3D nodes, we need to convert the Mesh to an ImporterMesh specially. |
2714 | mesh->set_name(mesh_3d_mesh->get_name()); |
2715 | for (int32_t surface_i = 0; surface_i < mesh_3d_mesh->get_surface_count(); surface_i++) { |
2716 | mesh->add_surface(mesh_3d_mesh->surface_get_primitive_type(surface_i), |
2717 | mesh_3d_mesh->surface_get_arrays(surface_i), |
2718 | Array(), |
2719 | mesh_3d_mesh->surface_get_lods(surface_i), |
2720 | mesh_3d_mesh->surface_get_material(surface_i), |
2721 | mesh_3d_mesh->surface_get_material(surface_i).is_valid() ? mesh_3d_mesh->surface_get_material(surface_i)->get_name() : String(), |
2722 | mesh_3d_mesh->surface_get_format(surface_i)); |
2723 | } |
2724 | importer_mesh_3d->set_mesh(mesh); |
2725 | mesh_3d->replace_by(importer_mesh_3d); |
2726 | continue; |
2727 | } |
2728 | } |
2729 | |
2730 | ERR_FAIL_NULL_V(scene, nullptr); |
2731 | |
2732 | return scene; |
2733 | } |
2734 | |