| 1 | /**************************************************************************/ |
| 2 | /* resource_importer_scene.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "resource_importer_scene.h" |
| 32 | |
| 33 | #include "core/error/error_macros.h" |
| 34 | #include "core/io/resource_saver.h" |
| 35 | #include "core/object/script_language.h" |
| 36 | #include "editor/editor_node.h" |
| 37 | #include "editor/editor_settings.h" |
| 38 | #include "editor/import/scene_import_settings.h" |
| 39 | #include "scene/3d/area_3d.h" |
| 40 | #include "scene/3d/collision_shape_3d.h" |
| 41 | #include "scene/3d/importer_mesh_instance_3d.h" |
| 42 | #include "scene/3d/mesh_instance_3d.h" |
| 43 | #include "scene/3d/navigation_region_3d.h" |
| 44 | #include "scene/3d/occluder_instance_3d.h" |
| 45 | #include "scene/3d/physics_body_3d.h" |
| 46 | #include "scene/3d/vehicle_body_3d.h" |
| 47 | #include "scene/animation/animation_player.h" |
| 48 | #include "scene/resources/animation.h" |
| 49 | #include "scene/resources/box_shape_3d.h" |
| 50 | #include "scene/resources/importer_mesh.h" |
| 51 | #include "scene/resources/packed_scene.h" |
| 52 | #include "scene/resources/resource_format_text.h" |
| 53 | #include "scene/resources/separation_ray_shape_3d.h" |
| 54 | #include "scene/resources/sphere_shape_3d.h" |
| 55 | #include "scene/resources/surface_tool.h" |
| 56 | #include "scene/resources/world_boundary_shape_3d.h" |
| 57 | |
| 58 | uint32_t EditorSceneFormatImporter::get_import_flags() const { |
| 59 | uint32_t ret; |
| 60 | if (GDVIRTUAL_CALL(_get_import_flags, ret)) { |
| 61 | return ret; |
| 62 | } |
| 63 | |
| 64 | ERR_FAIL_V(0); |
| 65 | } |
| 66 | |
| 67 | void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const { |
| 68 | Vector<String> arr; |
| 69 | if (GDVIRTUAL_CALL(_get_extensions, arr)) { |
| 70 | for (int i = 0; i < arr.size(); i++) { |
| 71 | r_extensions->push_back(arr[i]); |
| 72 | } |
| 73 | return; |
| 74 | } |
| 75 | |
| 76 | ERR_FAIL(); |
| 77 | } |
| 78 | |
| 79 | Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) { |
| 80 | Dictionary options_dict; |
| 81 | for (const KeyValue<StringName, Variant> &elem : p_options) { |
| 82 | options_dict[elem.key] = elem.value; |
| 83 | } |
| 84 | Object *ret = nullptr; |
| 85 | if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, options_dict, ret)) { |
| 86 | return Object::cast_to<Node>(ret); |
| 87 | } |
| 88 | |
| 89 | ERR_FAIL_V(nullptr); |
| 90 | } |
| 91 | |
| 92 | void EditorSceneFormatImporter::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) { |
| 93 | GDVIRTUAL_CALL(_get_import_options, p_path); |
| 94 | } |
| 95 | |
| 96 | Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) { |
| 97 | Variant ret; |
| 98 | GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret); |
| 99 | return ret; |
| 100 | } |
| 101 | |
| 102 | void EditorSceneFormatImporter::_bind_methods() { |
| 103 | GDVIRTUAL_BIND(_get_import_flags); |
| 104 | GDVIRTUAL_BIND(_get_extensions); |
| 105 | GDVIRTUAL_BIND(_import_scene, "path" , "flags" , "options" ); |
| 106 | GDVIRTUAL_BIND(_get_import_options, "path" ); |
| 107 | GDVIRTUAL_BIND(_get_option_visibility, "path" , "for_animation" , "option" ); |
| 108 | |
| 109 | BIND_CONSTANT(IMPORT_SCENE); |
| 110 | BIND_CONSTANT(IMPORT_ANIMATION); |
| 111 | BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES); |
| 112 | BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS); |
| 113 | BIND_CONSTANT(IMPORT_USE_NAMED_SKIN_BINDS); |
| 114 | BIND_CONSTANT(IMPORT_DISCARD_MESHES_AND_MATERIALS); |
| 115 | } |
| 116 | |
| 117 | ///////////////////////////////// |
| 118 | void EditorScenePostImport::_bind_methods() { |
| 119 | GDVIRTUAL_BIND(_post_import, "scene" ) |
| 120 | ClassDB::bind_method(D_METHOD("get_source_file" ), &EditorScenePostImport::get_source_file); |
| 121 | } |
| 122 | |
| 123 | Node *EditorScenePostImport::post_import(Node *p_scene) { |
| 124 | Object *ret; |
| 125 | if (GDVIRTUAL_CALL(_post_import, p_scene, ret)) { |
| 126 | return Object::cast_to<Node>(ret); |
| 127 | } |
| 128 | |
| 129 | return p_scene; |
| 130 | } |
| 131 | |
| 132 | String EditorScenePostImport::get_source_file() const { |
| 133 | return source_file; |
| 134 | } |
| 135 | |
| 136 | void EditorScenePostImport::init(const String &p_source_file) { |
| 137 | source_file = p_source_file; |
| 138 | } |
| 139 | |
| 140 | EditorScenePostImport::EditorScenePostImport() { |
| 141 | } |
| 142 | |
| 143 | /////////////////////////////////////////////////////// |
| 144 | |
| 145 | Variant EditorScenePostImportPlugin::get_option_value(const StringName &p_name) const { |
| 146 | ERR_FAIL_COND_V_MSG(current_options == nullptr && current_options_dict == nullptr, Variant(), "get_option_value called from a function where option values are not available." ); |
| 147 | ERR_FAIL_COND_V_MSG(current_options && !current_options->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name)); |
| 148 | ERR_FAIL_COND_V_MSG(current_options_dict && !current_options_dict->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name)); |
| 149 | if (current_options && current_options->has(p_name)) { |
| 150 | return (*current_options)[p_name]; |
| 151 | } |
| 152 | if (current_options_dict && current_options_dict->has(p_name)) { |
| 153 | return (*current_options_dict)[p_name]; |
| 154 | } |
| 155 | return Variant(); |
| 156 | } |
| 157 | void EditorScenePostImportPlugin::add_import_option(const String &p_name, Variant p_default_value) { |
| 158 | ERR_FAIL_NULL_MSG(current_option_list, "add_import_option() can only be called from get_import_options()." ); |
| 159 | add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value); |
| 160 | } |
| 161 | void EditorScenePostImportPlugin::add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) { |
| 162 | ERR_FAIL_NULL_MSG(current_option_list, "add_import_option_advanced() can only be called from get_import_options()." ); |
| 163 | current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value)); |
| 164 | } |
| 165 | |
| 166 | void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) { |
| 167 | current_option_list = r_options; |
| 168 | GDVIRTUAL_CALL(_get_internal_import_options, p_category); |
| 169 | current_option_list = nullptr; |
| 170 | } |
| 171 | Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
| 172 | current_options = &p_options; |
| 173 | Variant ret; |
| 174 | GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_for_animation, p_option, ret); |
| 175 | current_options = nullptr; |
| 176 | return ret; |
| 177 | } |
| 178 | Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
| 179 | current_options = &p_options; |
| 180 | Variant ret; |
| 181 | GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret); |
| 182 | current_options = nullptr; |
| 183 | return ret; |
| 184 | } |
| 185 | |
| 186 | void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) { |
| 187 | current_options_dict = &p_options; |
| 188 | GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource); |
| 189 | current_options_dict = nullptr; |
| 190 | } |
| 191 | |
| 192 | void EditorScenePostImportPlugin::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) { |
| 193 | current_option_list = r_options; |
| 194 | GDVIRTUAL_CALL(_get_import_options, p_path); |
| 195 | current_option_list = nullptr; |
| 196 | } |
| 197 | Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
| 198 | current_options = &p_options; |
| 199 | Variant ret; |
| 200 | GDVIRTUAL_CALL(_get_option_visibility, p_path, p_for_animation, p_option, ret); |
| 201 | current_options = nullptr; |
| 202 | return ret; |
| 203 | } |
| 204 | |
| 205 | void EditorScenePostImportPlugin::pre_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) { |
| 206 | current_options = &p_options; |
| 207 | GDVIRTUAL_CALL(_pre_process, p_scene); |
| 208 | current_options = nullptr; |
| 209 | } |
| 210 | void EditorScenePostImportPlugin::post_process(Node *p_scene, const HashMap<StringName, Variant> &p_options) { |
| 211 | current_options = &p_options; |
| 212 | GDVIRTUAL_CALL(_post_process, p_scene); |
| 213 | current_options = nullptr; |
| 214 | } |
| 215 | |
| 216 | void EditorScenePostImportPlugin::_bind_methods() { |
| 217 | ClassDB::bind_method(D_METHOD("get_option_value" , "name" ), &EditorScenePostImportPlugin::get_option_value); |
| 218 | |
| 219 | ClassDB::bind_method(D_METHOD("add_import_option" , "name" , "value" ), &EditorScenePostImportPlugin::add_import_option); |
| 220 | ClassDB::bind_method(D_METHOD("add_import_option_advanced" , "type" , "name" , "default_value" , "hint" , "hint_string" , "usage_flags" ), &EditorScenePostImportPlugin::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL("" ), DEFVAL(PROPERTY_USAGE_DEFAULT)); |
| 221 | |
| 222 | GDVIRTUAL_BIND(_get_internal_import_options, "category" ); |
| 223 | GDVIRTUAL_BIND(_get_internal_option_visibility, "category" , "for_animation" , "option" ); |
| 224 | GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category" , "option" ); |
| 225 | GDVIRTUAL_BIND(_internal_process, "category" , "base_node" , "node" , "resource" ); |
| 226 | GDVIRTUAL_BIND(_get_import_options, "path" ); |
| 227 | GDVIRTUAL_BIND(_get_option_visibility, "path" , "for_animation" , "option" ); |
| 228 | GDVIRTUAL_BIND(_pre_process, "scene" ); |
| 229 | GDVIRTUAL_BIND(_post_process, "scene" ); |
| 230 | |
| 231 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_NODE); |
| 232 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE); |
| 233 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH); |
| 234 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL); |
| 235 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION); |
| 236 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE); |
| 237 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE); |
| 238 | BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX); |
| 239 | } |
| 240 | |
| 241 | ///////////////////////////////////////////////////////// |
| 242 | |
| 243 | String ResourceImporterScene::get_importer_name() const { |
| 244 | return animation_importer ? "animation_library" : "scene" ; |
| 245 | } |
| 246 | |
| 247 | String ResourceImporterScene::get_visible_name() const { |
| 248 | return animation_importer ? "Animation Library" : "Scene" ; |
| 249 | } |
| 250 | |
| 251 | void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const { |
| 252 | for (Ref<EditorSceneFormatImporter> importer_elem : importers) { |
| 253 | importer_elem->get_extensions(p_extensions); |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | String ResourceImporterScene::get_save_extension() const { |
| 258 | return animation_importer ? "res" : "scn" ; |
| 259 | } |
| 260 | |
| 261 | String ResourceImporterScene::get_resource_type() const { |
| 262 | return animation_importer ? "AnimationLibrary" : "PackedScene" ; |
| 263 | } |
| 264 | |
| 265 | int ResourceImporterScene::get_format_version() const { |
| 266 | return 1; |
| 267 | } |
| 268 | |
| 269 | bool ResourceImporterScene::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
| 270 | if (animation_importer) { |
| 271 | if (p_option == "animation/import" ) { // Option ignored, animation always imported. |
| 272 | return false; |
| 273 | } |
| 274 | } else if (p_option.begins_with("animation/" )) { |
| 275 | if (p_option != "animation/import" && !bool(p_options["animation/import" ])) { |
| 276 | return false; |
| 277 | } |
| 278 | } |
| 279 | |
| 280 | if (animation_importer && (p_option.begins_with("nodes/" ) || p_option.begins_with("meshes/" ) || p_option.begins_with("skins/" ))) { |
| 281 | return false; // Nothing to do here for animations. |
| 282 | } |
| 283 | |
| 284 | if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking" ]) != 2) { |
| 285 | // Only display the lightmap texel size import option when using the Static Lightmaps light baking mode. |
| 286 | return false; |
| 287 | } |
| 288 | |
| 289 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 290 | Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_path, animation_importer, p_option, p_options); |
| 291 | if (ret.get_type() == Variant::BOOL) { |
| 292 | return ret; |
| 293 | } |
| 294 | } |
| 295 | |
| 296 | for (Ref<EditorSceneFormatImporter> importer : importers) { |
| 297 | Variant ret = importer->get_option_visibility(p_path, animation_importer, p_option, p_options); |
| 298 | if (ret.get_type() == Variant::BOOL) { |
| 299 | return ret; |
| 300 | } |
| 301 | } |
| 302 | |
| 303 | return true; |
| 304 | } |
| 305 | |
| 306 | int ResourceImporterScene::get_preset_count() const { |
| 307 | return 0; |
| 308 | } |
| 309 | |
| 310 | String ResourceImporterScene::get_preset_name(int p_idx) const { |
| 311 | return String(); |
| 312 | } |
| 313 | |
| 314 | static bool _teststr(const String &p_what, const String &p_str) { |
| 315 | String what = p_what; |
| 316 | |
| 317 | // Remove trailing spaces and numbers, some apps like blender add ".number" to duplicates |
| 318 | // (dot is replaced with _ as invalid character) so also compensate for this. |
| 319 | while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '_')) { |
| 320 | what = what.substr(0, what.length() - 1); |
| 321 | } |
| 322 | |
| 323 | if (what.findn("$" + p_str) != -1) { //blender and other stuff |
| 324 | return true; |
| 325 | } |
| 326 | if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters |
| 327 | return true; |
| 328 | } |
| 329 | if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters |
| 330 | return true; |
| 331 | } |
| 332 | return false; |
| 333 | } |
| 334 | |
| 335 | static String _fixstr(const String &p_what, const String &p_str) { |
| 336 | String what = p_what; |
| 337 | |
| 338 | // Remove trailing spaces and numbers, some apps like blender add ".number" to duplicates |
| 339 | // (dot is replaced with _ as invalid character) so also compensate for this. |
| 340 | while (what.length() && (is_digit(what[what.length() - 1]) || what[what.length() - 1] <= 32 || what[what.length() - 1] == '_')) { |
| 341 | what = what.substr(0, what.length() - 1); |
| 342 | } |
| 343 | |
| 344 | String end = p_what.substr(what.length(), p_what.length() - what.length()); |
| 345 | |
| 346 | if (what.findn("$" + p_str) != -1) { //blender and other stuff |
| 347 | return what.replace("$" + p_str, "" ) + end; |
| 348 | } |
| 349 | if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters |
| 350 | return what.substr(0, what.length() - (p_str.length() + 1)) + end; |
| 351 | } |
| 352 | if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters |
| 353 | return what.substr(0, what.length() - (p_str.length() + 1)) + end; |
| 354 | } |
| 355 | return what; |
| 356 | } |
| 357 | |
| 358 | static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) { |
| 359 | ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value." ); |
| 360 | if (!p_convex) { |
| 361 | Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); |
| 362 | r_shape_list.push_back(shape); |
| 363 | } else { |
| 364 | Vector<Ref<Shape3D>> cd; |
| 365 | cd.push_back(mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false)); |
| 366 | if (cd.size()) { |
| 367 | for (int i = 0; i < cd.size(); i++) { |
| 368 | r_shape_list.push_back(cd[i]); |
| 369 | } |
| 370 | } |
| 371 | } |
| 372 | } |
| 373 | |
| 374 | struct ScalableNodeCollection { |
| 375 | HashSet<Node3D *> node_3ds; |
| 376 | HashSet<Ref<ImporterMesh>> importer_meshes; |
| 377 | HashSet<Ref<Skin>> skins; |
| 378 | HashSet<Ref<Animation>> animations; |
| 379 | }; |
| 380 | |
| 381 | void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_shadow = false) { |
| 382 | // MESH and SKIN data divide, to compensate for object position multiplying. |
| 383 | |
| 384 | const int surf_count = p_mesh->get_surface_count(); |
| 385 | const int blendshape_count = p_mesh->get_blend_shape_count(); |
| 386 | struct LocalSurfData { |
| 387 | Mesh::PrimitiveType prim = {}; |
| 388 | Array arr; |
| 389 | Array bsarr; |
| 390 | Dictionary lods; |
| 391 | String name; |
| 392 | Ref<Material> mat; |
| 393 | int fmt_compress_flags = 0; |
| 394 | }; |
| 395 | |
| 396 | Vector<LocalSurfData> surf_data_by_mesh; |
| 397 | |
| 398 | Vector<String> blendshape_names; |
| 399 | for (int bsidx = 0; bsidx < blendshape_count; bsidx++) { |
| 400 | blendshape_names.append(p_mesh->get_blend_shape_name(bsidx)); |
| 401 | } |
| 402 | |
| 403 | for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) { |
| 404 | Mesh::PrimitiveType prim = p_mesh->get_surface_primitive_type(surf_idx); |
| 405 | const int fmt_compress_flags = p_mesh->get_surface_format(surf_idx); |
| 406 | Array arr = p_mesh->get_surface_arrays(surf_idx); |
| 407 | String name = p_mesh->get_surface_name(surf_idx); |
| 408 | Dictionary lods; |
| 409 | Ref<Material> mat = p_mesh->get_surface_material(surf_idx); |
| 410 | { |
| 411 | Vector<Vector3> vertex_array = arr[ArrayMesh::ARRAY_VERTEX]; |
| 412 | for (int vert_arr_i = 0; vert_arr_i < vertex_array.size(); vert_arr_i++) { |
| 413 | vertex_array.write[vert_arr_i] = vertex_array[vert_arr_i] * p_scale; |
| 414 | } |
| 415 | arr[ArrayMesh::ARRAY_VERTEX] = vertex_array; |
| 416 | } |
| 417 | Array blendshapes; |
| 418 | for (int bsidx = 0; bsidx < blendshape_count; bsidx++) { |
| 419 | Array current_bsarr = p_mesh->get_surface_blend_shape_arrays(surf_idx, bsidx); |
| 420 | Vector<Vector3> current_bs_vertex_array = current_bsarr[ArrayMesh::ARRAY_VERTEX]; |
| 421 | int current_bs_vert_arr_len = current_bs_vertex_array.size(); |
| 422 | for (int32_t bs_vert_arr_i = 0; bs_vert_arr_i < current_bs_vert_arr_len; bs_vert_arr_i++) { |
| 423 | current_bs_vertex_array.write[bs_vert_arr_i] = current_bs_vertex_array[bs_vert_arr_i] * p_scale; |
| 424 | } |
| 425 | current_bsarr[ArrayMesh::ARRAY_VERTEX] = current_bs_vertex_array; |
| 426 | blendshapes.push_back(current_bsarr); |
| 427 | } |
| 428 | |
| 429 | LocalSurfData surf_data_dictionary = LocalSurfData(); |
| 430 | surf_data_dictionary.prim = prim; |
| 431 | surf_data_dictionary.arr = arr; |
| 432 | surf_data_dictionary.bsarr = blendshapes; |
| 433 | surf_data_dictionary.lods = lods; |
| 434 | surf_data_dictionary.fmt_compress_flags = fmt_compress_flags; |
| 435 | surf_data_dictionary.name = name; |
| 436 | surf_data_dictionary.mat = mat; |
| 437 | |
| 438 | surf_data_by_mesh.push_back(surf_data_dictionary); |
| 439 | } |
| 440 | |
| 441 | p_mesh->clear(); |
| 442 | |
| 443 | for (int bsidx = 0; bsidx < blendshape_count; bsidx++) { |
| 444 | p_mesh->add_blend_shape(blendshape_names[bsidx]); |
| 445 | } |
| 446 | |
| 447 | for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) { |
| 448 | const Mesh::PrimitiveType prim = surf_data_by_mesh[surf_idx].prim; |
| 449 | const Array arr = surf_data_by_mesh[surf_idx].arr; |
| 450 | const Array bsarr = surf_data_by_mesh[surf_idx].bsarr; |
| 451 | const Dictionary lods = surf_data_by_mesh[surf_idx].lods; |
| 452 | const int fmt_compress_flags = surf_data_by_mesh[surf_idx].fmt_compress_flags; |
| 453 | const String name = surf_data_by_mesh[surf_idx].name; |
| 454 | const Ref<Material> mat = surf_data_by_mesh[surf_idx].mat; |
| 455 | |
| 456 | p_mesh->add_surface(prim, arr, bsarr, lods, mat, name, fmt_compress_flags); |
| 457 | } |
| 458 | |
| 459 | if (!is_shadow && p_mesh->get_shadow_mesh() != p_mesh && p_mesh->get_shadow_mesh().is_valid()) { |
| 460 | _rescale_importer_mesh(p_scale, p_mesh->get_shadow_mesh(), true); |
| 461 | } |
| 462 | } |
| 463 | |
| 464 | void _rescale_skin(Vector3 p_scale, Ref<Skin> p_skin) { |
| 465 | // MESH and SKIN data divide, to compensate for object position multiplying. |
| 466 | for (int i = 0; i < p_skin->get_bind_count(); i++) { |
| 467 | Transform3D transform = p_skin->get_bind_pose(i); |
| 468 | p_skin->set_bind_pose(i, Transform3D(transform.basis, p_scale * transform.origin)); |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | void _rescale_animation(Vector3 p_scale, Ref<Animation> p_animation) { |
| 473 | for (int track_idx = 0; track_idx < p_animation->get_track_count(); track_idx++) { |
| 474 | if (p_animation->track_get_type(track_idx) == Animation::TYPE_POSITION_3D) { |
| 475 | for (int key_idx = 0; key_idx < p_animation->track_get_key_count(track_idx); key_idx++) { |
| 476 | Vector3 value = p_animation->track_get_key_value(track_idx, key_idx); |
| 477 | value = p_scale * value; |
| 478 | p_animation->track_set_key_value(track_idx, key_idx, value); |
| 479 | } |
| 480 | } |
| 481 | } |
| 482 | } |
| 483 | |
| 484 | void _apply_scale_to_scalable_node_collection(ScalableNodeCollection &p_collection, Vector3 p_scale) { |
| 485 | for (Node3D *node_3d : p_collection.node_3ds) { |
| 486 | node_3d->set_position(p_scale * node_3d->get_position()); |
| 487 | Skeleton3D *skeleton_3d = Object::cast_to<Skeleton3D>(node_3d); |
| 488 | if (skeleton_3d) { |
| 489 | for (int i = 0; i < skeleton_3d->get_bone_count(); i++) { |
| 490 | Transform3D rest = skeleton_3d->get_bone_rest(i); |
| 491 | skeleton_3d->set_bone_rest(i, Transform3D(rest.basis, p_scale * rest.origin)); |
| 492 | skeleton_3d->set_bone_pose_position(i, p_scale * rest.origin); |
| 493 | } |
| 494 | } |
| 495 | } |
| 496 | for (Ref<ImporterMesh> mesh : p_collection.importer_meshes) { |
| 497 | _rescale_importer_mesh(p_scale, mesh, false); |
| 498 | } |
| 499 | for (Ref<Skin> skin : p_collection.skins) { |
| 500 | _rescale_skin(p_scale, skin); |
| 501 | } |
| 502 | for (Ref<Animation> animation : p_collection.animations) { |
| 503 | _rescale_animation(p_scale, animation); |
| 504 | } |
| 505 | } |
| 506 | |
| 507 | void _populate_scalable_nodes_collection(Node *p_node, ScalableNodeCollection &p_collection) { |
| 508 | if (!p_node) { |
| 509 | return; |
| 510 | } |
| 511 | Node3D *node_3d = Object::cast_to<Node3D>(p_node); |
| 512 | if (node_3d) { |
| 513 | p_collection.node_3ds.insert(node_3d); |
| 514 | ImporterMeshInstance3D *mesh_instance_3d = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 515 | if (mesh_instance_3d) { |
| 516 | Ref<ImporterMesh> mesh = mesh_instance_3d->get_mesh(); |
| 517 | if (mesh.is_valid()) { |
| 518 | p_collection.importer_meshes.insert(mesh); |
| 519 | } |
| 520 | Ref<Skin> skin = mesh_instance_3d->get_skin(); |
| 521 | if (skin.is_valid()) { |
| 522 | p_collection.skins.insert(skin); |
| 523 | } |
| 524 | } |
| 525 | } |
| 526 | AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_node); |
| 527 | if (animation_player) { |
| 528 | List<StringName> animation_list; |
| 529 | animation_player->get_animation_list(&animation_list); |
| 530 | |
| 531 | for (const StringName &E : animation_list) { |
| 532 | Ref<Animation> animation = animation_player->get_animation(E); |
| 533 | p_collection.animations.insert(animation); |
| 534 | } |
| 535 | } |
| 536 | |
| 537 | for (int i = 0; i < p_node->get_child_count(); i++) { |
| 538 | Node *child = p_node->get_child(i); |
| 539 | _populate_scalable_nodes_collection(child, p_collection); |
| 540 | } |
| 541 | } |
| 542 | |
| 543 | void _apply_permanent_scale_to_descendants(Node *p_root_node, Vector3 p_scale) { |
| 544 | ScalableNodeCollection scalable_node_collection; |
| 545 | _populate_scalable_nodes_collection(p_root_node, scalable_node_collection); |
| 546 | _apply_scale_to_scalable_node_collection(scalable_node_collection, p_scale); |
| 547 | } |
| 548 | |
| 549 | Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) { |
| 550 | // Children first. |
| 551 | for (int i = 0; i < p_node->get_child_count(); i++) { |
| 552 | Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames); |
| 553 | if (!r) { |
| 554 | i--; // Was erased. |
| 555 | } |
| 556 | } |
| 557 | |
| 558 | String name = p_node->get_name(); |
| 559 | NodePath original_path = p_root->get_path_to(p_node); // Used to detect renames due to import hints. |
| 560 | |
| 561 | bool isroot = p_node == p_root; |
| 562 | |
| 563 | if (!isroot && _teststr(name, "noimp" )) { |
| 564 | p_node->set_owner(nullptr); |
| 565 | memdelete(p_node); |
| 566 | return nullptr; |
| 567 | } |
| 568 | |
| 569 | if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
| 570 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 571 | |
| 572 | Ref<ImporterMesh> m = mi->get_mesh(); |
| 573 | |
| 574 | if (m.is_valid()) { |
| 575 | for (int i = 0; i < m->get_surface_count(); i++) { |
| 576 | Ref<BaseMaterial3D> mat = m->get_surface_material(i); |
| 577 | if (!mat.is_valid()) { |
| 578 | continue; |
| 579 | } |
| 580 | |
| 581 | if (_teststr(mat->get_name(), "alpha" )) { |
| 582 | mat->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); |
| 583 | mat->set_name(_fixstr(mat->get_name(), "alpha" )); |
| 584 | } |
| 585 | if (_teststr(mat->get_name(), "vcol" )) { |
| 586 | mat->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); |
| 587 | mat->set_flag(BaseMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); |
| 588 | mat->set_name(_fixstr(mat->get_name(), "vcol" )); |
| 589 | } |
| 590 | } |
| 591 | } |
| 592 | } |
| 593 | |
| 594 | if (Object::cast_to<AnimationPlayer>(p_node)) { |
| 595 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); |
| 596 | |
| 597 | // Node paths in animation tracks are relative to the following path (this is used to fix node paths below). |
| 598 | Node *ap_root = ap->get_node(ap->get_root()); |
| 599 | NodePath path_prefix = p_root->get_path_to(ap_root); |
| 600 | |
| 601 | bool nodes_were_renamed = r_node_renames.size() != 0; |
| 602 | |
| 603 | List<StringName> anims; |
| 604 | ap->get_animation_list(&anims); |
| 605 | for (const StringName &E : anims) { |
| 606 | Ref<Animation> anim = ap->get_animation(E); |
| 607 | ERR_CONTINUE(anim.is_null()); |
| 608 | |
| 609 | // Remove animation tracks referencing non-importable nodes. |
| 610 | for (int i = 0; i < anim->get_track_count(); i++) { |
| 611 | NodePath path = anim->track_get_path(i); |
| 612 | |
| 613 | for (int j = 0; j < path.get_name_count(); j++) { |
| 614 | String node = path.get_name(j); |
| 615 | if (_teststr(node, "noimp" )) { |
| 616 | anim->remove_track(i); |
| 617 | i--; |
| 618 | break; |
| 619 | } |
| 620 | } |
| 621 | } |
| 622 | |
| 623 | // Fix node paths in animations, in case nodes were renamed earlier due to import hints. |
| 624 | if (nodes_were_renamed) { |
| 625 | for (int i = 0; i < anim->get_track_count(); i++) { |
| 626 | NodePath path = anim->track_get_path(i); |
| 627 | // Convert track path to absolute node path without subnames (some manual work because we are not in the scene tree). |
| 628 | Vector<StringName> absolute_path_names = path_prefix.get_names(); |
| 629 | absolute_path_names.append_array(path.get_names()); |
| 630 | NodePath absolute_path(absolute_path_names, false); |
| 631 | absolute_path.simplify(); |
| 632 | // Fix paths to renamed nodes. |
| 633 | for (const Pair<NodePath, Node *> &F : r_node_renames) { |
| 634 | if (F.first == absolute_path) { |
| 635 | NodePath new_path(ap_root->get_path_to(F.second).get_names(), path.get_subnames(), false); |
| 636 | print_verbose(vformat("Fix: Correcting node path in animation track: %s should be %s" , path, new_path)); |
| 637 | anim->track_set_path(i, new_path); |
| 638 | break; // Only one match is possible. |
| 639 | } |
| 640 | } |
| 641 | } |
| 642 | } |
| 643 | |
| 644 | String animname = E; |
| 645 | const int loop_string_count = 3; |
| 646 | static const char *loop_strings[loop_string_count] = { "loop_mode" , "loop" , "cycle" }; |
| 647 | for (int i = 0; i < loop_string_count; i++) { |
| 648 | if (_teststr(animname, loop_strings[i])) { |
| 649 | anim->set_loop_mode(Animation::LOOP_LINEAR); |
| 650 | animname = _fixstr(animname, loop_strings[i]); |
| 651 | |
| 652 | Ref<AnimationLibrary> library = ap->get_animation_library(ap->find_animation_library(anim)); |
| 653 | library->rename_animation(E, animname); |
| 654 | } |
| 655 | } |
| 656 | } |
| 657 | } |
| 658 | |
| 659 | if (_teststr(name, "colonly" ) || _teststr(name, "convcolonly" )) { |
| 660 | if (isroot) { |
| 661 | return p_node; |
| 662 | } |
| 663 | |
| 664 | String fixed_name; |
| 665 | if (_teststr(name, "colonly" )) { |
| 666 | fixed_name = _fixstr(name, "colonly" ); |
| 667 | } else if (_teststr(name, "convcolonly" )) { |
| 668 | fixed_name = _fixstr(name, "convcolonly" ); |
| 669 | } |
| 670 | |
| 671 | ERR_FAIL_COND_V(fixed_name.is_empty(), nullptr); |
| 672 | |
| 673 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 674 | if (mi) { |
| 675 | Ref<ImporterMesh> mesh = mi->get_mesh(); |
| 676 | |
| 677 | if (mesh.is_valid()) { |
| 678 | Vector<Ref<Shape3D>> shapes; |
| 679 | if (r_collision_map.has(mesh)) { |
| 680 | shapes = r_collision_map[mesh]; |
| 681 | } else if (_teststr(name, "colonly" )) { |
| 682 | _pre_gen_shape_list(mesh, shapes, false); |
| 683 | r_collision_map[mesh] = shapes; |
| 684 | } else if (_teststr(name, "convcolonly" )) { |
| 685 | _pre_gen_shape_list(mesh, shapes, true); |
| 686 | r_collision_map[mesh] = shapes; |
| 687 | } |
| 688 | |
| 689 | if (shapes.size()) { |
| 690 | StaticBody3D *col = memnew(StaticBody3D); |
| 691 | col->set_transform(mi->get_transform()); |
| 692 | col->set_name(fixed_name); |
| 693 | p_node->replace_by(col); |
| 694 | p_node->set_owner(nullptr); |
| 695 | memdelete(p_node); |
| 696 | p_node = col; |
| 697 | |
| 698 | _add_shapes(col, shapes); |
| 699 | } |
| 700 | } |
| 701 | |
| 702 | } else if (p_node->has_meta("empty_draw_type" )) { |
| 703 | String empty_draw_type = String(p_node->get_meta("empty_draw_type" )); |
| 704 | StaticBody3D *sb = memnew(StaticBody3D); |
| 705 | sb->set_name(fixed_name); |
| 706 | Object::cast_to<Node3D>(sb)->set_transform(Object::cast_to<Node3D>(p_node)->get_transform()); |
| 707 | p_node->replace_by(sb); |
| 708 | p_node->set_owner(nullptr); |
| 709 | memdelete(p_node); |
| 710 | p_node = sb; |
| 711 | CollisionShape3D *colshape = memnew(CollisionShape3D); |
| 712 | if (empty_draw_type == "CUBE" ) { |
| 713 | BoxShape3D *boxShape = memnew(BoxShape3D); |
| 714 | boxShape->set_size(Vector3(2, 2, 2)); |
| 715 | colshape->set_shape(boxShape); |
| 716 | } else if (empty_draw_type == "SINGLE_ARROW" ) { |
| 717 | SeparationRayShape3D *rayShape = memnew(SeparationRayShape3D); |
| 718 | rayShape->set_length(1); |
| 719 | colshape->set_shape(rayShape); |
| 720 | Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2); |
| 721 | } else if (empty_draw_type == "IMAGE" ) { |
| 722 | WorldBoundaryShape3D *world_boundary_shape = memnew(WorldBoundaryShape3D); |
| 723 | colshape->set_shape(world_boundary_shape); |
| 724 | } else { |
| 725 | SphereShape3D *sphereShape = memnew(SphereShape3D); |
| 726 | sphereShape->set_radius(1); |
| 727 | colshape->set_shape(sphereShape); |
| 728 | } |
| 729 | sb->add_child(colshape, true); |
| 730 | colshape->set_owner(sb->get_owner()); |
| 731 | } |
| 732 | |
| 733 | } else if (_teststr(name, "rigid" ) && Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
| 734 | if (isroot) { |
| 735 | return p_node; |
| 736 | } |
| 737 | |
| 738 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 739 | Ref<ImporterMesh> mesh = mi->get_mesh(); |
| 740 | |
| 741 | if (mesh.is_valid()) { |
| 742 | Vector<Ref<Shape3D>> shapes; |
| 743 | if (r_collision_map.has(mesh)) { |
| 744 | shapes = r_collision_map[mesh]; |
| 745 | } else { |
| 746 | _pre_gen_shape_list(mesh, shapes, true); |
| 747 | } |
| 748 | |
| 749 | RigidBody3D *rigid_body = memnew(RigidBody3D); |
| 750 | rigid_body->set_name(_fixstr(name, "rigid_body" )); |
| 751 | p_node->replace_by(rigid_body); |
| 752 | rigid_body->set_transform(mi->get_transform()); |
| 753 | p_node = rigid_body; |
| 754 | mi->set_transform(Transform3D()); |
| 755 | rigid_body->add_child(mi, true); |
| 756 | mi->set_owner(rigid_body->get_owner()); |
| 757 | |
| 758 | _add_shapes(rigid_body, shapes); |
| 759 | } |
| 760 | |
| 761 | } else if ((_teststr(name, "col" ) || (_teststr(name, "convcol" ))) && Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
| 762 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 763 | |
| 764 | Ref<ImporterMesh> mesh = mi->get_mesh(); |
| 765 | |
| 766 | if (mesh.is_valid()) { |
| 767 | Vector<Ref<Shape3D>> shapes; |
| 768 | String fixed_name; |
| 769 | if (r_collision_map.has(mesh)) { |
| 770 | shapes = r_collision_map[mesh]; |
| 771 | } else if (_teststr(name, "col" )) { |
| 772 | _pre_gen_shape_list(mesh, shapes, false); |
| 773 | r_collision_map[mesh] = shapes; |
| 774 | } else if (_teststr(name, "convcol" )) { |
| 775 | _pre_gen_shape_list(mesh, shapes, true); |
| 776 | r_collision_map[mesh] = shapes; |
| 777 | } |
| 778 | |
| 779 | if (_teststr(name, "col" )) { |
| 780 | fixed_name = _fixstr(name, "col" ); |
| 781 | } else if (_teststr(name, "convcol" )) { |
| 782 | fixed_name = _fixstr(name, "convcol" ); |
| 783 | } |
| 784 | |
| 785 | if (!fixed_name.is_empty()) { |
| 786 | if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) { |
| 787 | mi->set_name(fixed_name); |
| 788 | } |
| 789 | } |
| 790 | |
| 791 | if (shapes.size()) { |
| 792 | StaticBody3D *col = memnew(StaticBody3D); |
| 793 | mi->add_child(col, true); |
| 794 | col->set_owner(mi->get_owner()); |
| 795 | |
| 796 | _add_shapes(col, shapes); |
| 797 | } |
| 798 | } |
| 799 | |
| 800 | } else if (_teststr(name, "navmesh" ) && Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
| 801 | if (isroot) { |
| 802 | return p_node; |
| 803 | } |
| 804 | |
| 805 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 806 | |
| 807 | Ref<ImporterMesh> mesh = mi->get_mesh(); |
| 808 | ERR_FAIL_COND_V(mesh.is_null(), nullptr); |
| 809 | NavigationRegion3D *nmi = memnew(NavigationRegion3D); |
| 810 | |
| 811 | nmi->set_name(_fixstr(name, "navmesh" )); |
| 812 | Ref<NavigationMesh> nmesh = mesh->create_navigation_mesh(); |
| 813 | nmi->set_navigation_mesh(nmesh); |
| 814 | Object::cast_to<Node3D>(nmi)->set_transform(mi->get_transform()); |
| 815 | p_node->replace_by(nmi); |
| 816 | p_node->set_owner(nullptr); |
| 817 | memdelete(p_node); |
| 818 | p_node = nmi; |
| 819 | } else if (_teststr(name, "occ" ) || _teststr(name, "occonly" )) { |
| 820 | if (isroot) { |
| 821 | return p_node; |
| 822 | } |
| 823 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 824 | if (mi) { |
| 825 | Ref<ImporterMesh> mesh = mi->get_mesh(); |
| 826 | |
| 827 | if (mesh.is_valid()) { |
| 828 | if (r_occluder_arrays) { |
| 829 | OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second); |
| 830 | } |
| 831 | if (_teststr(name, "occ" )) { |
| 832 | String fixed_name = _fixstr(name, "occ" ); |
| 833 | if (!fixed_name.is_empty()) { |
| 834 | if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) { |
| 835 | mi->set_name(fixed_name); |
| 836 | } |
| 837 | } |
| 838 | } else { |
| 839 | p_node->set_owner(nullptr); |
| 840 | memdelete(p_node); |
| 841 | p_node = nullptr; |
| 842 | } |
| 843 | } |
| 844 | } |
| 845 | } else if (_teststr(name, "vehicle" )) { |
| 846 | if (isroot) { |
| 847 | return p_node; |
| 848 | } |
| 849 | |
| 850 | Node *owner = p_node->get_owner(); |
| 851 | Node3D *s = Object::cast_to<Node3D>(p_node); |
| 852 | VehicleBody3D *bv = memnew(VehicleBody3D); |
| 853 | String n = _fixstr(p_node->get_name(), "vehicle" ); |
| 854 | bv->set_name(n); |
| 855 | p_node->replace_by(bv); |
| 856 | p_node->set_name(n); |
| 857 | bv->add_child(p_node); |
| 858 | bv->set_owner(owner); |
| 859 | p_node->set_owner(owner); |
| 860 | bv->set_transform(s->get_transform()); |
| 861 | s->set_transform(Transform3D()); |
| 862 | |
| 863 | p_node = bv; |
| 864 | } else if (_teststr(name, "wheel" )) { |
| 865 | if (isroot) { |
| 866 | return p_node; |
| 867 | } |
| 868 | |
| 869 | Node *owner = p_node->get_owner(); |
| 870 | Node3D *s = Object::cast_to<Node3D>(p_node); |
| 871 | VehicleWheel3D *bv = memnew(VehicleWheel3D); |
| 872 | String n = _fixstr(p_node->get_name(), "wheel" ); |
| 873 | bv->set_name(n); |
| 874 | p_node->replace_by(bv); |
| 875 | p_node->set_name(n); |
| 876 | bv->add_child(p_node); |
| 877 | bv->set_owner(owner); |
| 878 | p_node->set_owner(owner); |
| 879 | bv->set_transform(s->get_transform()); |
| 880 | s->set_transform(Transform3D()); |
| 881 | |
| 882 | p_node = bv; |
| 883 | } else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
| 884 | //last attempt, maybe collision inside the mesh data |
| 885 | |
| 886 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 887 | |
| 888 | Ref<ImporterMesh> mesh = mi->get_mesh(); |
| 889 | if (!mesh.is_null()) { |
| 890 | Vector<Ref<Shape3D>> shapes; |
| 891 | if (r_collision_map.has(mesh)) { |
| 892 | shapes = r_collision_map[mesh]; |
| 893 | } else if (_teststr(mesh->get_name(), "col" )) { |
| 894 | _pre_gen_shape_list(mesh, shapes, false); |
| 895 | r_collision_map[mesh] = shapes; |
| 896 | mesh->set_name(_fixstr(mesh->get_name(), "col" )); |
| 897 | } else if (_teststr(mesh->get_name(), "convcol" )) { |
| 898 | _pre_gen_shape_list(mesh, shapes, true); |
| 899 | r_collision_map[mesh] = shapes; |
| 900 | mesh->set_name(_fixstr(mesh->get_name(), "convcol" )); |
| 901 | } else if (_teststr(mesh->get_name(), "occ" )) { |
| 902 | if (r_occluder_arrays) { |
| 903 | OccluderInstance3D::bake_single_node(mi, 0.0f, r_occluder_arrays->first, r_occluder_arrays->second); |
| 904 | } |
| 905 | mesh->set_name(_fixstr(mesh->get_name(), "occ" )); |
| 906 | } |
| 907 | |
| 908 | if (shapes.size()) { |
| 909 | StaticBody3D *col = memnew(StaticBody3D); |
| 910 | p_node->add_child(col, true); |
| 911 | col->set_owner(p_node->get_owner()); |
| 912 | |
| 913 | _add_shapes(col, shapes); |
| 914 | } |
| 915 | } |
| 916 | } |
| 917 | |
| 918 | if (p_node) { |
| 919 | NodePath new_path = p_root->get_path_to(p_node); |
| 920 | if (new_path != original_path) { |
| 921 | print_verbose(vformat("Fix: Renamed %s to %s" , original_path, new_path)); |
| 922 | r_node_renames.push_back({ original_path, p_node }); |
| 923 | } |
| 924 | } |
| 925 | |
| 926 | return p_node; |
| 927 | } |
| 928 | |
| 929 | Node *ResourceImporterScene::_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) { |
| 930 | // children first |
| 931 | for (int i = 0; i < p_node->get_child_count(); i++) { |
| 932 | Node *r = _pre_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps); |
| 933 | if (!r) { |
| 934 | i--; //was erased |
| 935 | } |
| 936 | } |
| 937 | |
| 938 | String import_id = p_node->get_meta("import_id" , "PATH:" + p_root->get_path_to(p_node)); |
| 939 | |
| 940 | Dictionary node_settings; |
| 941 | if (p_node_data.has(import_id)) { |
| 942 | node_settings = p_node_data[import_id]; |
| 943 | } |
| 944 | |
| 945 | { |
| 946 | //make sure this is unique |
| 947 | node_settings = node_settings.duplicate(true); |
| 948 | //fill node settings for this node with default values |
| 949 | List<ImportOption> iopts; |
| 950 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts); |
| 951 | for (const ImportOption &E : iopts) { |
| 952 | if (!node_settings.has(E.option.name)) { |
| 953 | node_settings[E.option.name] = E.default_value; |
| 954 | } |
| 955 | } |
| 956 | } |
| 957 | |
| 958 | if (Object::cast_to<AnimationPlayer>(p_node)) { |
| 959 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); |
| 960 | List<StringName> anims; |
| 961 | ap->get_animation_list(&anims); |
| 962 | |
| 963 | for (const StringName &name : anims) { |
| 964 | Ref<Animation> anim = ap->get_animation(name); |
| 965 | Array animation_slices; |
| 966 | |
| 967 | if (p_animation_data.has(name)) { |
| 968 | Dictionary anim_settings = p_animation_data[name]; |
| 969 | int slices_count = anim_settings["slices/amount" ]; |
| 970 | |
| 971 | for (int i = 0; i < slices_count; i++) { |
| 972 | String slice_name = anim_settings["slice_" + itos(i + 1) + "/name" ]; |
| 973 | int from_frame = anim_settings["slice_" + itos(i + 1) + "/start_frame" ]; |
| 974 | int end_frame = anim_settings["slice_" + itos(i + 1) + "/end_frame" ]; |
| 975 | Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)anim_settings["slice_" + itos(i + 1) + "/loop_mode" ]); |
| 976 | bool save_to_file = anim_settings["slice_" + itos(i + 1) + "/save_to_file/enabled" ]; |
| 977 | bool save_to_path = anim_settings["slice_" + itos(i + 1) + "/save_to_file/path" ]; |
| 978 | bool save_to_file_keep_custom = anim_settings["slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks" ]; |
| 979 | |
| 980 | animation_slices.push_back(slice_name); |
| 981 | animation_slices.push_back(from_frame / p_animation_fps); |
| 982 | animation_slices.push_back(end_frame / p_animation_fps); |
| 983 | animation_slices.push_back(loop_mode); |
| 984 | animation_slices.push_back(save_to_file); |
| 985 | animation_slices.push_back(save_to_path); |
| 986 | animation_slices.push_back(save_to_file_keep_custom); |
| 987 | } |
| 988 | } |
| 989 | |
| 990 | if (animation_slices.size() > 0) { |
| 991 | _create_slices(ap, anim, animation_slices, true); |
| 992 | } |
| 993 | } |
| 994 | |
| 995 | AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = { |
| 996 | AnimationImportTracks(int(node_settings["import_tracks/position" ])), |
| 997 | AnimationImportTracks(int(node_settings["import_tracks/rotation" ])), |
| 998 | AnimationImportTracks(int(node_settings["import_tracks/scale" ])) |
| 999 | }; |
| 1000 | |
| 1001 | if (!anims.is_empty() && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) { |
| 1002 | _optimize_track_usage(ap, import_tracks_mode); |
| 1003 | } |
| 1004 | } |
| 1005 | |
| 1006 | return p_node; |
| 1007 | } |
| 1008 | |
| 1009 | Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) { |
| 1010 | // children first |
| 1011 | for (int i = 0; i < p_node->get_child_count(); i++) { |
| 1012 | Node *r = _post_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps); |
| 1013 | if (!r) { |
| 1014 | i--; //was erased |
| 1015 | } |
| 1016 | } |
| 1017 | |
| 1018 | String import_id = p_node->get_meta("import_id" , "PATH:" + p_root->get_path_to(p_node)); |
| 1019 | |
| 1020 | Dictionary node_settings; |
| 1021 | if (p_node_data.has(import_id)) { |
| 1022 | node_settings = p_node_data[import_id]; |
| 1023 | } |
| 1024 | |
| 1025 | { |
| 1026 | //make sure this is unique |
| 1027 | node_settings = node_settings.duplicate(true); |
| 1028 | //fill node settings for this node with default values |
| 1029 | List<ImportOption> iopts; |
| 1030 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts); |
| 1031 | for (const ImportOption &E : iopts) { |
| 1032 | if (!node_settings.has(E.option.name)) { |
| 1033 | node_settings[E.option.name] = E.default_value; |
| 1034 | } |
| 1035 | } |
| 1036 | } |
| 1037 | |
| 1038 | if (Object::cast_to<AnimationPlayer>(p_node)) { |
| 1039 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); |
| 1040 | |
| 1041 | bool use_optimizer = node_settings["optimizer/enabled" ]; |
| 1042 | float anim_optimizer_linerr = node_settings["optimizer/max_velocity_error" ]; |
| 1043 | float anim_optimizer_angerr = node_settings["optimizer/max_angular_error" ]; |
| 1044 | int anim_optimizer_preerr = node_settings["optimizer/max_precision_error" ]; |
| 1045 | |
| 1046 | if (use_optimizer) { |
| 1047 | _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_preerr); |
| 1048 | } |
| 1049 | |
| 1050 | bool use_compression = node_settings["compression/enabled" ]; |
| 1051 | int anim_compression_page_size = node_settings["compression/page_size" ]; |
| 1052 | |
| 1053 | if (use_compression) { |
| 1054 | _compress_animations(ap, anim_compression_page_size); |
| 1055 | } |
| 1056 | |
| 1057 | List<StringName> anims; |
| 1058 | ap->get_animation_list(&anims); |
| 1059 | for (const StringName &name : anims) { |
| 1060 | Ref<Animation> anim = ap->get_animation(name); |
| 1061 | if (p_animation_data.has(name)) { |
| 1062 | Dictionary anim_settings = p_animation_data[name]; |
| 1063 | { |
| 1064 | //fill with default values |
| 1065 | List<ImportOption> iopts; |
| 1066 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts); |
| 1067 | for (const ImportOption &F : iopts) { |
| 1068 | if (!anim_settings.has(F.option.name)) { |
| 1069 | anim_settings[F.option.name] = F.default_value; |
| 1070 | } |
| 1071 | } |
| 1072 | } |
| 1073 | |
| 1074 | anim->set_loop_mode(static_cast<Animation::LoopMode>((int)anim_settings["settings/loop_mode" ])); |
| 1075 | bool save = anim_settings["save_to_file/enabled" ]; |
| 1076 | String path = anim_settings["save_to_file/path" ]; |
| 1077 | bool keep_custom = anim_settings["save_to_file/keep_custom_tracks" ]; |
| 1078 | |
| 1079 | Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom); |
| 1080 | |
| 1081 | if (saved_anim != anim) { |
| 1082 | Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim)); |
| 1083 | al->add_animation(name, saved_anim); //replace |
| 1084 | } |
| 1085 | } |
| 1086 | } |
| 1087 | } |
| 1088 | |
| 1089 | return p_node; |
| 1090 | } |
| 1091 | |
| 1092 | Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale) { |
| 1093 | // children first |
| 1094 | for (int i = 0; i < p_node->get_child_count(); i++) { |
| 1095 | Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps, p_applied_root_scale); |
| 1096 | if (!r) { |
| 1097 | i--; //was erased |
| 1098 | } |
| 1099 | } |
| 1100 | |
| 1101 | bool isroot = p_node == p_root; |
| 1102 | |
| 1103 | String import_id = p_node->get_meta("import_id" , "PATH:" + p_root->get_path_to(p_node)); |
| 1104 | |
| 1105 | Dictionary node_settings; |
| 1106 | if (p_node_data.has(import_id)) { |
| 1107 | node_settings = p_node_data[import_id]; |
| 1108 | } |
| 1109 | |
| 1110 | if (!isroot && (node_settings.has("import/skip_import" ) && bool(node_settings["import/skip_import" ]))) { |
| 1111 | p_node->set_owner(nullptr); |
| 1112 | memdelete(p_node); |
| 1113 | return nullptr; |
| 1114 | } |
| 1115 | |
| 1116 | { |
| 1117 | //make sure this is unique |
| 1118 | node_settings = node_settings.duplicate(true); |
| 1119 | //fill node settings for this node with default values |
| 1120 | List<ImportOption> iopts; |
| 1121 | if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
| 1122 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, &iopts); |
| 1123 | } else if (Object::cast_to<AnimationPlayer>(p_node)) { |
| 1124 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts); |
| 1125 | } else if (Object::cast_to<Skeleton3D>(p_node)) { |
| 1126 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, &iopts); |
| 1127 | } else { |
| 1128 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_NODE, &iopts); |
| 1129 | } |
| 1130 | for (const ImportOption &E : iopts) { |
| 1131 | if (!node_settings.has(E.option.name)) { |
| 1132 | node_settings[E.option.name] = E.default_value; |
| 1133 | } |
| 1134 | } |
| 1135 | } |
| 1136 | |
| 1137 | { |
| 1138 | ObjectID node_id = p_node->get_instance_id(); |
| 1139 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 1140 | post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, Ref<Resource>(), node_settings); |
| 1141 | if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue |
| 1142 | break; |
| 1143 | } |
| 1144 | } |
| 1145 | } |
| 1146 | |
| 1147 | if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
| 1148 | ObjectID node_id = p_node->get_instance_id(); |
| 1149 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 1150 | post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings); |
| 1151 | if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue |
| 1152 | break; |
| 1153 | } |
| 1154 | } |
| 1155 | } |
| 1156 | |
| 1157 | if (Object::cast_to<Skeleton3D>(p_node)) { |
| 1158 | ObjectID node_id = p_node->get_instance_id(); |
| 1159 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 1160 | post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE, p_root, p_node, Ref<Resource>(), node_settings); |
| 1161 | if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue |
| 1162 | break; |
| 1163 | } |
| 1164 | } |
| 1165 | } |
| 1166 | |
| 1167 | if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
| 1168 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 1169 | |
| 1170 | Ref<ImporterMesh> m = mi->get_mesh(); |
| 1171 | |
| 1172 | if (m.is_valid()) { |
| 1173 | if (!r_scanned_meshes.has(m)) { |
| 1174 | for (int i = 0; i < m->get_surface_count(); i++) { |
| 1175 | Ref<Material> mat = m->get_surface_material(i); |
| 1176 | if (mat.is_valid()) { |
| 1177 | String mat_id = mat->get_meta("import_id" , mat->get_name()); |
| 1178 | |
| 1179 | if (!mat_id.is_empty() && p_material_data.has(mat_id)) { |
| 1180 | Dictionary matdata = p_material_data[mat_id]; |
| 1181 | { |
| 1182 | //fill node settings for this node with default values |
| 1183 | List<ImportOption> iopts; |
| 1184 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MATERIAL, &iopts); |
| 1185 | for (const ImportOption &E : iopts) { |
| 1186 | if (!matdata.has(E.option.name)) { |
| 1187 | matdata[E.option.name] = E.default_value; |
| 1188 | } |
| 1189 | } |
| 1190 | } |
| 1191 | |
| 1192 | for (int j = 0; j < post_importer_plugins.size(); j++) { |
| 1193 | post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata); |
| 1194 | } |
| 1195 | |
| 1196 | if (matdata.has("use_external/enabled" ) && bool(matdata["use_external/enabled" ]) && matdata.has("use_external/path" )) { |
| 1197 | String path = matdata["use_external/path" ]; |
| 1198 | Ref<Material> external_mat = ResourceLoader::load(path); |
| 1199 | if (external_mat.is_valid()) { |
| 1200 | m->set_surface_material(i, external_mat); |
| 1201 | } |
| 1202 | } |
| 1203 | } |
| 1204 | } |
| 1205 | } |
| 1206 | |
| 1207 | r_scanned_meshes.insert(m); |
| 1208 | } |
| 1209 | |
| 1210 | if (node_settings.has("generate/physics" )) { |
| 1211 | int mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_DISABLED; |
| 1212 | |
| 1213 | const bool generate_collider = node_settings["generate/physics" ]; |
| 1214 | if (generate_collider) { |
| 1215 | mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER; |
| 1216 | if (node_settings.has("physics/body_type" )) { |
| 1217 | const BodyType body_type = (BodyType)node_settings["physics/body_type" ].operator int(); |
| 1218 | switch (body_type) { |
| 1219 | case BODY_TYPE_STATIC: |
| 1220 | mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER; |
| 1221 | break; |
| 1222 | case BODY_TYPE_DYNAMIC: |
| 1223 | mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH; |
| 1224 | break; |
| 1225 | case BODY_TYPE_AREA: |
| 1226 | mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY; |
| 1227 | break; |
| 1228 | } |
| 1229 | } |
| 1230 | } |
| 1231 | |
| 1232 | if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) { |
| 1233 | Vector<Ref<Shape3D>> shapes; |
| 1234 | if (collision_map.has(m)) { |
| 1235 | shapes = collision_map[m]; |
| 1236 | } else { |
| 1237 | shapes = get_collision_shapes( |
| 1238 | m, |
| 1239 | node_settings, |
| 1240 | p_applied_root_scale); |
| 1241 | } |
| 1242 | |
| 1243 | if (shapes.size()) { |
| 1244 | CollisionObject3D *base = nullptr; |
| 1245 | switch (mesh_physics_mode) { |
| 1246 | case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: { |
| 1247 | StaticBody3D *col = memnew(StaticBody3D); |
| 1248 | p_node->add_child(col, true); |
| 1249 | col->set_owner(p_node->get_owner()); |
| 1250 | col->set_transform(get_collision_shapes_transform(node_settings)); |
| 1251 | col->set_position(p_applied_root_scale * col->get_position()); |
| 1252 | const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override" ]; |
| 1253 | if (!pmo.is_null()) { |
| 1254 | col->set_physics_material_override(pmo); |
| 1255 | } |
| 1256 | base = col; |
| 1257 | } break; |
| 1258 | case MESH_PHYSICS_RIGID_BODY_AND_MESH: { |
| 1259 | RigidBody3D *rigid_body = memnew(RigidBody3D); |
| 1260 | rigid_body->set_name(p_node->get_name()); |
| 1261 | p_node->replace_by(rigid_body); |
| 1262 | rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings)); |
| 1263 | rigid_body->set_position(p_applied_root_scale * rigid_body->get_position()); |
| 1264 | p_node = rigid_body; |
| 1265 | mi->set_transform(Transform3D()); |
| 1266 | rigid_body->add_child(mi, true); |
| 1267 | mi->set_owner(rigid_body->get_owner()); |
| 1268 | const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override" ]; |
| 1269 | if (!pmo.is_null()) { |
| 1270 | rigid_body->set_physics_material_override(pmo); |
| 1271 | } |
| 1272 | base = rigid_body; |
| 1273 | } break; |
| 1274 | case MESH_PHYSICS_STATIC_COLLIDER_ONLY: { |
| 1275 | StaticBody3D *col = memnew(StaticBody3D); |
| 1276 | col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings)); |
| 1277 | col->set_position(p_applied_root_scale * col->get_position()); |
| 1278 | col->set_name(p_node->get_name()); |
| 1279 | p_node->replace_by(col); |
| 1280 | p_node->set_owner(nullptr); |
| 1281 | memdelete(p_node); |
| 1282 | p_node = col; |
| 1283 | const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override" ]; |
| 1284 | if (!pmo.is_null()) { |
| 1285 | col->set_physics_material_override(pmo); |
| 1286 | } |
| 1287 | base = col; |
| 1288 | } break; |
| 1289 | case MESH_PHYSICS_AREA_ONLY: { |
| 1290 | Area3D *area = memnew(Area3D); |
| 1291 | area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings)); |
| 1292 | area->set_position(p_applied_root_scale * area->get_position()); |
| 1293 | area->set_name(p_node->get_name()); |
| 1294 | p_node->replace_by(area); |
| 1295 | p_node->set_owner(nullptr); |
| 1296 | memdelete(p_node); |
| 1297 | p_node = area; |
| 1298 | base = area; |
| 1299 | |
| 1300 | } break; |
| 1301 | } |
| 1302 | |
| 1303 | base->set_collision_layer(node_settings["physics/layer" ]); |
| 1304 | base->set_collision_mask(node_settings["physics/mask" ]); |
| 1305 | |
| 1306 | for (const Ref<Shape3D> &E : shapes) { |
| 1307 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
| 1308 | cshape->set_shape(E); |
| 1309 | base->add_child(cshape, true); |
| 1310 | |
| 1311 | cshape->set_owner(base->get_owner()); |
| 1312 | } |
| 1313 | } |
| 1314 | } |
| 1315 | } |
| 1316 | } |
| 1317 | } |
| 1318 | |
| 1319 | //navmesh (node may have changed type above) |
| 1320 | if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
| 1321 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 1322 | |
| 1323 | Ref<ImporterMesh> m = mi->get_mesh(); |
| 1324 | |
| 1325 | if (m.is_valid()) { |
| 1326 | if (node_settings.has("generate/navmesh" )) { |
| 1327 | int navmesh_mode = node_settings["generate/navmesh" ]; |
| 1328 | |
| 1329 | if (navmesh_mode != NAVMESH_DISABLED) { |
| 1330 | NavigationRegion3D *nmi = memnew(NavigationRegion3D); |
| 1331 | |
| 1332 | Ref<NavigationMesh> nmesh = m->create_navigation_mesh(); |
| 1333 | nmi->set_navigation_mesh(nmesh); |
| 1334 | |
| 1335 | if (navmesh_mode == NAVMESH_NAVMESH_ONLY) { |
| 1336 | nmi->set_transform(mi->get_transform()); |
| 1337 | p_node->replace_by(nmi); |
| 1338 | p_node->set_owner(nullptr); |
| 1339 | memdelete(p_node); |
| 1340 | p_node = nmi; |
| 1341 | } else { |
| 1342 | mi->add_child(nmi, true); |
| 1343 | nmi->set_owner(mi->get_owner()); |
| 1344 | } |
| 1345 | } |
| 1346 | } |
| 1347 | } |
| 1348 | } |
| 1349 | |
| 1350 | if (Object::cast_to<ImporterMeshInstance3D>(p_node)) { |
| 1351 | ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 1352 | |
| 1353 | Ref<ImporterMesh> m = mi->get_mesh(); |
| 1354 | |
| 1355 | if (m.is_valid()) { |
| 1356 | if (node_settings.has("generate/occluder" )) { |
| 1357 | int occluder_mode = node_settings["generate/occluder" ]; |
| 1358 | |
| 1359 | if (occluder_mode != OCCLUDER_DISABLED) { |
| 1360 | float simplification_dist = 0.0f; |
| 1361 | if (node_settings.has("occluder/simplification_distance" )) { |
| 1362 | simplification_dist = node_settings["occluder/simplification_distance" ]; |
| 1363 | } |
| 1364 | |
| 1365 | OccluderInstance3D::bake_single_node(mi, simplification_dist, r_occluder_arrays.first, r_occluder_arrays.second); |
| 1366 | |
| 1367 | if (occluder_mode == OCCLUDER_OCCLUDER_ONLY) { |
| 1368 | p_node->set_owner(nullptr); |
| 1369 | memdelete(p_node); |
| 1370 | p_node = nullptr; |
| 1371 | } |
| 1372 | } |
| 1373 | } |
| 1374 | } |
| 1375 | } |
| 1376 | |
| 1377 | if (Object::cast_to<AnimationPlayer>(p_node)) { |
| 1378 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); |
| 1379 | |
| 1380 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 1381 | post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, Ref<Resource>(), node_settings); |
| 1382 | } |
| 1383 | |
| 1384 | if (post_importer_plugins.size()) { |
| 1385 | List<StringName> anims; |
| 1386 | ap->get_animation_list(&anims); |
| 1387 | for (const StringName &name : anims) { |
| 1388 | if (p_animation_data.has(name)) { |
| 1389 | Ref<Animation> anim = ap->get_animation(name); |
| 1390 | Dictionary anim_settings = p_animation_data[name]; |
| 1391 | { |
| 1392 | //fill with default values |
| 1393 | List<ImportOption> iopts; |
| 1394 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts); |
| 1395 | for (const ImportOption &F : iopts) { |
| 1396 | if (!anim_settings.has(F.option.name)) { |
| 1397 | anim_settings[F.option.name] = F.default_value; |
| 1398 | } |
| 1399 | } |
| 1400 | } |
| 1401 | |
| 1402 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 1403 | post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, anim_settings); |
| 1404 | } |
| 1405 | } |
| 1406 | } |
| 1407 | } |
| 1408 | } |
| 1409 | |
| 1410 | return p_node; |
| 1411 | } |
| 1412 | |
| 1413 | Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks) { |
| 1414 | if (!p_save_to_file || !p_save_to_path.is_resource_file()) { |
| 1415 | return anim; |
| 1416 | } |
| 1417 | |
| 1418 | if (FileAccess::exists(p_save_to_path) && p_keep_custom_tracks) { |
| 1419 | // Copy custom animation tracks from previously imported files. |
| 1420 | Ref<Animation> old_anim = ResourceLoader::load(p_save_to_path, "Animation" , ResourceFormatLoader::CACHE_MODE_IGNORE); |
| 1421 | if (old_anim.is_valid()) { |
| 1422 | for (int i = 0; i < old_anim->get_track_count(); i++) { |
| 1423 | if (!old_anim->track_is_imported(i)) { |
| 1424 | old_anim->copy_track(i, anim); |
| 1425 | } |
| 1426 | } |
| 1427 | anim->set_loop_mode(old_anim->get_loop_mode()); |
| 1428 | } |
| 1429 | } |
| 1430 | |
| 1431 | if (ResourceCache::has(p_save_to_path)) { |
| 1432 | Ref<Animation> old_anim = ResourceCache::get_ref(p_save_to_path); |
| 1433 | if (old_anim.is_valid()) { |
| 1434 | old_anim->copy_from(anim); |
| 1435 | anim = old_anim; |
| 1436 | } |
| 1437 | } |
| 1438 | anim->set_path(p_save_to_path, true); // Set path to save externally. |
| 1439 | Error err = ResourceSaver::save(anim, p_save_to_path, ResourceSaver::FLAG_CHANGE_PATH); |
| 1440 | ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + p_save_to_path); |
| 1441 | return anim; |
| 1442 | } |
| 1443 | |
| 1444 | void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_slices, bool p_bake_all) { |
| 1445 | Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim)); |
| 1446 | |
| 1447 | for (int i = 0; i < p_slices.size(); i += 7) { |
| 1448 | String name = p_slices[i]; |
| 1449 | float from = p_slices[i + 1]; |
| 1450 | float to = p_slices[i + 2]; |
| 1451 | Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)p_slices[i + 3]); |
| 1452 | bool save_to_file = p_slices[i + 4]; |
| 1453 | String save_to_path = p_slices[i + 5]; |
| 1454 | bool keep_current = p_slices[i + 6]; |
| 1455 | if (from >= to) { |
| 1456 | continue; |
| 1457 | } |
| 1458 | |
| 1459 | Ref<Animation> new_anim = memnew(Animation); |
| 1460 | |
| 1461 | for (int j = 0; j < anim->get_track_count(); j++) { |
| 1462 | List<float> keys; |
| 1463 | int kc = anim->track_get_key_count(j); |
| 1464 | int dtrack = -1; |
| 1465 | for (int k = 0; k < kc; k++) { |
| 1466 | float kt = anim->track_get_key_time(j, k); |
| 1467 | if (kt >= from && kt < to) { |
| 1468 | //found a key within range, so create track |
| 1469 | if (dtrack == -1) { |
| 1470 | new_anim->add_track(anim->track_get_type(j)); |
| 1471 | dtrack = new_anim->get_track_count() - 1; |
| 1472 | new_anim->track_set_path(dtrack, anim->track_get_path(j)); |
| 1473 | |
| 1474 | if (kt > (from + 0.01) && k > 0) { |
| 1475 | if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { |
| 1476 | Vector3 p; |
| 1477 | anim->try_position_track_interpolate(j, from, &p); |
| 1478 | new_anim->position_track_insert_key(dtrack, 0, p); |
| 1479 | } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { |
| 1480 | Quaternion r; |
| 1481 | anim->try_rotation_track_interpolate(j, from, &r); |
| 1482 | new_anim->rotation_track_insert_key(dtrack, 0, r); |
| 1483 | } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { |
| 1484 | Vector3 s; |
| 1485 | anim->try_scale_track_interpolate(j, from, &s); |
| 1486 | new_anim->scale_track_insert_key(dtrack, 0, s); |
| 1487 | } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) { |
| 1488 | Variant var = anim->value_track_interpolate(j, from); |
| 1489 | new_anim->track_insert_key(dtrack, 0, var); |
| 1490 | } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) { |
| 1491 | float interp; |
| 1492 | anim->try_blend_shape_track_interpolate(j, from, &interp); |
| 1493 | new_anim->blend_shape_track_insert_key(dtrack, 0, interp); |
| 1494 | } |
| 1495 | } |
| 1496 | } |
| 1497 | |
| 1498 | if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { |
| 1499 | Vector3 p; |
| 1500 | anim->position_track_get_key(j, k, &p); |
| 1501 | new_anim->position_track_insert_key(dtrack, kt - from, p); |
| 1502 | } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { |
| 1503 | Quaternion r; |
| 1504 | anim->rotation_track_get_key(j, k, &r); |
| 1505 | new_anim->rotation_track_insert_key(dtrack, kt - from, r); |
| 1506 | } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { |
| 1507 | Vector3 s; |
| 1508 | anim->scale_track_get_key(j, k, &s); |
| 1509 | new_anim->scale_track_insert_key(dtrack, kt - from, s); |
| 1510 | } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) { |
| 1511 | Variant var = anim->track_get_key_value(j, k); |
| 1512 | new_anim->track_insert_key(dtrack, kt - from, var); |
| 1513 | } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) { |
| 1514 | float interp; |
| 1515 | anim->blend_shape_track_get_key(j, k, &interp); |
| 1516 | new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp); |
| 1517 | } |
| 1518 | } |
| 1519 | |
| 1520 | if (dtrack != -1 && kt >= to) { |
| 1521 | if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { |
| 1522 | Vector3 p; |
| 1523 | anim->try_position_track_interpolate(j, to, &p); |
| 1524 | new_anim->position_track_insert_key(dtrack, to - from, p); |
| 1525 | } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { |
| 1526 | Quaternion r; |
| 1527 | anim->try_rotation_track_interpolate(j, to, &r); |
| 1528 | new_anim->rotation_track_insert_key(dtrack, to - from, r); |
| 1529 | } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { |
| 1530 | Vector3 s; |
| 1531 | anim->try_scale_track_interpolate(j, to, &s); |
| 1532 | new_anim->scale_track_insert_key(dtrack, to - from, s); |
| 1533 | } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) { |
| 1534 | Variant var = anim->value_track_interpolate(j, to); |
| 1535 | new_anim->track_insert_key(dtrack, to - from, var); |
| 1536 | } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) { |
| 1537 | float interp; |
| 1538 | anim->try_blend_shape_track_interpolate(j, to, &interp); |
| 1539 | new_anim->blend_shape_track_insert_key(dtrack, to - from, interp); |
| 1540 | } |
| 1541 | } |
| 1542 | } |
| 1543 | |
| 1544 | if (dtrack == -1 && p_bake_all) { |
| 1545 | new_anim->add_track(anim->track_get_type(j)); |
| 1546 | dtrack = new_anim->get_track_count() - 1; |
| 1547 | new_anim->track_set_path(dtrack, anim->track_get_path(j)); |
| 1548 | if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { |
| 1549 | Vector3 p; |
| 1550 | anim->try_position_track_interpolate(j, from, &p); |
| 1551 | new_anim->position_track_insert_key(dtrack, 0, p); |
| 1552 | anim->try_position_track_interpolate(j, to, &p); |
| 1553 | new_anim->position_track_insert_key(dtrack, to - from, p); |
| 1554 | } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { |
| 1555 | Quaternion r; |
| 1556 | anim->try_rotation_track_interpolate(j, from, &r); |
| 1557 | new_anim->rotation_track_insert_key(dtrack, 0, r); |
| 1558 | anim->try_rotation_track_interpolate(j, to, &r); |
| 1559 | new_anim->rotation_track_insert_key(dtrack, to - from, r); |
| 1560 | } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { |
| 1561 | Vector3 s; |
| 1562 | anim->try_scale_track_interpolate(j, from, &s); |
| 1563 | new_anim->scale_track_insert_key(dtrack, 0, s); |
| 1564 | anim->try_scale_track_interpolate(j, to, &s); |
| 1565 | new_anim->scale_track_insert_key(dtrack, to - from, s); |
| 1566 | } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) { |
| 1567 | Variant var = anim->value_track_interpolate(j, from); |
| 1568 | new_anim->track_insert_key(dtrack, 0, var); |
| 1569 | Variant to_var = anim->value_track_interpolate(j, to); |
| 1570 | new_anim->track_insert_key(dtrack, to - from, to_var); |
| 1571 | } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) { |
| 1572 | float interp; |
| 1573 | anim->try_blend_shape_track_interpolate(j, from, &interp); |
| 1574 | new_anim->blend_shape_track_insert_key(dtrack, 0, interp); |
| 1575 | anim->try_blend_shape_track_interpolate(j, to, &interp); |
| 1576 | new_anim->blend_shape_track_insert_key(dtrack, to - from, interp); |
| 1577 | } |
| 1578 | } |
| 1579 | } |
| 1580 | |
| 1581 | new_anim->set_loop_mode(loop_mode); |
| 1582 | new_anim->set_length(to - from); |
| 1583 | |
| 1584 | al->add_animation(name, new_anim); |
| 1585 | |
| 1586 | Ref<Animation> saved_anim = _save_animation_to_file(new_anim, save_to_file, save_to_path, keep_current); |
| 1587 | if (saved_anim != new_anim) { |
| 1588 | al->add_animation(name, saved_anim); |
| 1589 | } |
| 1590 | } |
| 1591 | |
| 1592 | al->remove_animation(ap->find_animation(anim)); // Remove original animation (no longer needed). |
| 1593 | } |
| 1594 | |
| 1595 | void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error) { |
| 1596 | List<StringName> anim_names; |
| 1597 | anim->get_animation_list(&anim_names); |
| 1598 | for (const StringName &E : anim_names) { |
| 1599 | Ref<Animation> a = anim->get_animation(E); |
| 1600 | a->optimize(p_max_vel_error, p_max_ang_error, p_prc_error); |
| 1601 | } |
| 1602 | } |
| 1603 | |
| 1604 | void ResourceImporterScene::_compress_animations(AnimationPlayer *anim, int p_page_size_kb) { |
| 1605 | List<StringName> anim_names; |
| 1606 | anim->get_animation_list(&anim_names); |
| 1607 | for (const StringName &E : anim_names) { |
| 1608 | Ref<Animation> a = anim->get_animation(E); |
| 1609 | a->compress(p_page_size_kb * 1024); |
| 1610 | } |
| 1611 | } |
| 1612 | |
| 1613 | void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const { |
| 1614 | switch (p_category) { |
| 1615 | case INTERNAL_IMPORT_CATEGORY_NODE: { |
| 1616 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
| 1617 | } break; |
| 1618 | case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { |
| 1619 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
| 1620 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
| 1621 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh" , PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only" ), 0)); |
| 1622 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type" , PROPERTY_HINT_ENUM, "Static,Dynamic,Area" ), 0)); |
| 1623 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type" , PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); |
| 1624 | r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "physics/physics_material_override" , PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial" ), Variant())); |
| 1625 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/layer" , PROPERTY_HINT_LAYERS_3D_PHYSICS), 1)); |
| 1626 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/mask" , PROPERTY_HINT_LAYERS_3D_PHYSICS), 1)); |
| 1627 | |
| 1628 | // Decomposition |
| 1629 | Ref<MeshConvexDecompositionSettings> decomposition_default = Ref<MeshConvexDecompositionSettings>(); |
| 1630 | decomposition_default.instantiate(); |
| 1631 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/advanced" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
| 1632 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/precision" , PROPERTY_HINT_RANGE, "1,10,1" ), 5)); |
| 1633 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/max_concavity" , PROPERTY_HINT_RANGE, "0.0,1.0,0.001" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_concavity())); |
| 1634 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/symmetry_planes_clipping_bias" , PROPERTY_HINT_RANGE, "0.0,1.0,0.001" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_symmetry_planes_clipping_bias())); |
| 1635 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/revolution_axes_clipping_bias" , PROPERTY_HINT_RANGE, "0.0,1.0,0.001" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_revolution_axes_clipping_bias())); |
| 1636 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/min_volume_per_convex_hull" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_min_volume_per_convex_hull())); |
| 1637 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/resolution" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_resolution())); |
| 1638 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_num_vertices_per_convex_hull" , PROPERTY_HINT_RANGE, "5,512,1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_num_vertices_per_convex_hull())); |
| 1639 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/plane_downsampling" , PROPERTY_HINT_RANGE, "1,16,1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_plane_downsampling())); |
| 1640 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/convexhull_downsampling" , PROPERTY_HINT_RANGE, "1,16,1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_convex_hull_downsampling())); |
| 1641 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_normalize_mesh())); |
| 1642 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode" , PROPERTY_HINT_ENUM, "Voxel,Tetrahedron" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), static_cast<int>(decomposition_default->get_mode()))); |
| 1643 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_convex_hull_approximation())); |
| 1644 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls" , PROPERTY_HINT_RANGE, "1,100,1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_max_convex_hulls())); |
| 1645 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default->get_project_hull_vertices())); |
| 1646 | |
| 1647 | // Primitives: Box, Sphere, Cylinder, Capsule. |
| 1648 | r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/size" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3(2.0, 2.0, 2.0))); |
| 1649 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/height" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0)); |
| 1650 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0)); |
| 1651 | r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3())); |
| 1652 | r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3())); |
| 1653 | |
| 1654 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/occluder" , PROPERTY_HINT_ENUM, "Disabled,Mesh + Occluder,Occluder Only" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); |
| 1655 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "occluder/simplification_distance" , PROPERTY_HINT_RANGE, "0.0,2.0,0.01" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0.1f)); |
| 1656 | } break; |
| 1657 | case INTERNAL_IMPORT_CATEGORY_MESH: { |
| 1658 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
| 1659 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path" , PROPERTY_HINT_SAVE_FILE, "*.res,*.tres" ), "" )); |
| 1660 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/make_streamable" ), "" )); |
| 1661 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes" , PROPERTY_HINT_ENUM, "Default,Enable,Disable" ), 0)); |
| 1662 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv" , PROPERTY_HINT_ENUM, "Default,Enable,Disable" ), 0)); |
| 1663 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods" , PROPERTY_HINT_ENUM, "Default,Enable,Disable" ), 0)); |
| 1664 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_split_angle" , PROPERTY_HINT_RANGE, "0,180,0.1,degrees" ), 25.0f)); |
| 1665 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_merge_angle" , PROPERTY_HINT_RANGE, "0,180,0.1,degrees" ), 60.0f)); |
| 1666 | } break; |
| 1667 | case INTERNAL_IMPORT_CATEGORY_MATERIAL: { |
| 1668 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
| 1669 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path" , PROPERTY_HINT_FILE, "*.material,*.res,*.tres" ), "" )); |
| 1670 | } break; |
| 1671 | case INTERNAL_IMPORT_CATEGORY_ANIMATION: { |
| 1672 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "settings/loop_mode" , PROPERTY_HINT_ENUM, "None,Linear,Pingpong" ), 0)); |
| 1673 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
| 1674 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path" , PROPERTY_HINT_SAVE_FILE, "*.res,*.tres" ), "" )); |
| 1675 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks" ), "" )); |
| 1676 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount" , PROPERTY_HINT_RANGE, "0,256,1" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); |
| 1677 | |
| 1678 | for (int i = 0; i < 256; i++) { |
| 1679 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name" ), "" )); |
| 1680 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame" ), 0)); |
| 1681 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame" ), 0)); |
| 1682 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/loop_mode" , PROPERTY_HINT_ENUM, "None,Linear,Pingpong" ), 0)); |
| 1683 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
| 1684 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path" , PROPERTY_HINT_SAVE_FILE, ".res,*.tres" ), "" )); |
| 1685 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks" ), false)); |
| 1686 | } |
| 1687 | } break; |
| 1688 | case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: { |
| 1689 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
| 1690 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimizer/enabled" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); |
| 1691 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_velocity_error" , PROPERTY_HINT_RANGE, "0,1,0.01" ), 0.01)); |
| 1692 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error" , PROPERTY_HINT_RANGE, "0,1,0.01" ), 0.01)); |
| 1693 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "optimizer/max_precision_error" , PROPERTY_HINT_NONE, "1,6,1" ), 3)); |
| 1694 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compression/enabled" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
| 1695 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compression/page_size" , PROPERTY_HINT_RANGE, "4,512,1,suffix:kb" ), 8)); |
| 1696 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position" , PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never" ), 1)); |
| 1697 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation" , PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never" ), 1)); |
| 1698 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale" , PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never" ), 1)); |
| 1699 | } break; |
| 1700 | case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: { |
| 1701 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); |
| 1702 | r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "retarget/bone_map" , PROPERTY_HINT_RESOURCE_TYPE, "BoneMap" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Variant())); |
| 1703 | } break; |
| 1704 | default: { |
| 1705 | } |
| 1706 | } |
| 1707 | |
| 1708 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 1709 | post_importer_plugins.write[i]->get_internal_import_options(EditorScenePostImportPlugin::InternalImportCategory(p_category), r_options); |
| 1710 | } |
| 1711 | } |
| 1712 | |
| 1713 | bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
| 1714 | if (p_options.has("import/skip_import" ) && p_option != "import/skip_import" && bool(p_options["import/skip_import" ])) { |
| 1715 | return false; //if skip import |
| 1716 | } |
| 1717 | switch (p_category) { |
| 1718 | case INTERNAL_IMPORT_CATEGORY_NODE: { |
| 1719 | } break; |
| 1720 | case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { |
| 1721 | const bool generate_physics = |
| 1722 | p_options.has("generate/physics" ) && |
| 1723 | p_options["generate/physics" ].operator bool(); |
| 1724 | |
| 1725 | if (p_option.find("physics/" ) >= 0) { |
| 1726 | // Show if need to generate collisions. |
| 1727 | return generate_physics; |
| 1728 | } |
| 1729 | |
| 1730 | if (p_option.find("decomposition/" ) >= 0) { |
| 1731 | // Show if need to generate collisions. |
| 1732 | if (generate_physics && |
| 1733 | // Show if convex is enabled. |
| 1734 | p_options["physics/shape_type" ] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) { |
| 1735 | if (p_option == "decomposition/advanced" ) { |
| 1736 | return true; |
| 1737 | } |
| 1738 | |
| 1739 | const bool decomposition_advanced = |
| 1740 | p_options.has("decomposition/advanced" ) && |
| 1741 | p_options["decomposition/advanced" ].operator bool(); |
| 1742 | |
| 1743 | if (p_option == "decomposition/precision" ) { |
| 1744 | return !decomposition_advanced; |
| 1745 | } else { |
| 1746 | return decomposition_advanced; |
| 1747 | } |
| 1748 | } |
| 1749 | |
| 1750 | return false; |
| 1751 | } |
| 1752 | |
| 1753 | if (p_option == "primitive/position" || p_option == "primitive/rotation" ) { |
| 1754 | const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type" ].operator int(); |
| 1755 | return generate_physics && |
| 1756 | physics_shape >= SHAPE_TYPE_BOX; |
| 1757 | } |
| 1758 | |
| 1759 | if (p_option == "primitive/size" ) { |
| 1760 | const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type" ].operator int(); |
| 1761 | return generate_physics && |
| 1762 | physics_shape == SHAPE_TYPE_BOX; |
| 1763 | } |
| 1764 | |
| 1765 | if (p_option == "primitive/radius" ) { |
| 1766 | const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type" ].operator int(); |
| 1767 | return generate_physics && |
| 1768 | (physics_shape == SHAPE_TYPE_SPHERE || |
| 1769 | physics_shape == SHAPE_TYPE_CYLINDER || |
| 1770 | physics_shape == SHAPE_TYPE_CAPSULE); |
| 1771 | } |
| 1772 | |
| 1773 | if (p_option == "primitive/height" ) { |
| 1774 | const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type" ].operator int(); |
| 1775 | return generate_physics && |
| 1776 | (physics_shape == SHAPE_TYPE_CYLINDER || |
| 1777 | physics_shape == SHAPE_TYPE_CAPSULE); |
| 1778 | } |
| 1779 | |
| 1780 | if (p_option == "occluder/simplification_distance" ) { |
| 1781 | // Show only if occluder generation is enabled |
| 1782 | return p_options.has("generate/occluder" ) && p_options["generate/occluder" ].operator signed int() != OCCLUDER_DISABLED; |
| 1783 | } |
| 1784 | } break; |
| 1785 | case INTERNAL_IMPORT_CATEGORY_MESH: { |
| 1786 | if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable" ) { |
| 1787 | return p_options["save_to_file/enabled" ]; |
| 1788 | } |
| 1789 | } break; |
| 1790 | case INTERNAL_IMPORT_CATEGORY_MATERIAL: { |
| 1791 | if (p_option == "use_external/path" ) { |
| 1792 | return p_options["use_external/enabled" ]; |
| 1793 | } |
| 1794 | } break; |
| 1795 | case INTERNAL_IMPORT_CATEGORY_ANIMATION: { |
| 1796 | if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks" ) { |
| 1797 | return p_options["save_to_file/enabled" ]; |
| 1798 | } |
| 1799 | if (p_option.begins_with("slice_" )) { |
| 1800 | int max_slice = p_options["slices/amount" ]; |
| 1801 | int slice = p_option.get_slice("_" , 1).to_int() - 1; |
| 1802 | if (slice >= max_slice) { |
| 1803 | return false; |
| 1804 | } |
| 1805 | } |
| 1806 | } break; |
| 1807 | case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: { |
| 1808 | if (p_option.begins_with("optimizer/" ) && p_option != "optimizer/enabled" && !bool(p_options["optimizer/enabled" ])) { |
| 1809 | return false; |
| 1810 | } |
| 1811 | if (p_option.begins_with("compression/" ) && p_option != "compression/enabled" && !bool(p_options["compression/enabled" ])) { |
| 1812 | return false; |
| 1813 | } |
| 1814 | } break; |
| 1815 | case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: { |
| 1816 | const bool use_retarget = p_options["retarget/bone_map" ].get_validated_object() != nullptr; |
| 1817 | if (p_option != "retarget/bone_map" && p_option.begins_with("retarget/" )) { |
| 1818 | return use_retarget; |
| 1819 | } |
| 1820 | } break; |
| 1821 | default: { |
| 1822 | } |
| 1823 | } |
| 1824 | |
| 1825 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 1826 | Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), animation_importer, p_option, p_options); |
| 1827 | if (ret.get_type() == Variant::BOOL) { |
| 1828 | return ret; |
| 1829 | } |
| 1830 | } |
| 1831 | |
| 1832 | return true; |
| 1833 | } |
| 1834 | |
| 1835 | bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
| 1836 | switch (p_category) { |
| 1837 | case INTERNAL_IMPORT_CATEGORY_NODE: { |
| 1838 | } break; |
| 1839 | case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { |
| 1840 | if ( |
| 1841 | p_option == "generate/physics" || |
| 1842 | p_option == "physics/shape_type" || |
| 1843 | p_option.find("decomposition/" ) >= 0 || |
| 1844 | p_option.find("primitive/" ) >= 0) { |
| 1845 | return true; |
| 1846 | } |
| 1847 | } break; |
| 1848 | case INTERNAL_IMPORT_CATEGORY_MESH: { |
| 1849 | } break; |
| 1850 | case INTERNAL_IMPORT_CATEGORY_MATERIAL: { |
| 1851 | } break; |
| 1852 | case INTERNAL_IMPORT_CATEGORY_ANIMATION: { |
| 1853 | } break; |
| 1854 | case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: { |
| 1855 | } break; |
| 1856 | case INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE: { |
| 1857 | } break; |
| 1858 | default: { |
| 1859 | } |
| 1860 | } |
| 1861 | |
| 1862 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 1863 | Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options); |
| 1864 | if (ret.get_type() == Variant::BOOL) { |
| 1865 | return ret; |
| 1866 | } |
| 1867 | } |
| 1868 | |
| 1869 | return false; |
| 1870 | } |
| 1871 | |
| 1872 | void ResourceImporterScene::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const { |
| 1873 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type" , PROPERTY_HINT_TYPE_STRING, "Node" ), "" )); |
| 1874 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name" ), "" )); |
| 1875 | |
| 1876 | List<String> script_extentions; |
| 1877 | ResourceLoader::get_recognized_extensions_for_type("Script" , &script_extentions); |
| 1878 | |
| 1879 | String script_ext_hint; |
| 1880 | |
| 1881 | for (const String &E : script_extentions) { |
| 1882 | if (!script_ext_hint.is_empty()) { |
| 1883 | script_ext_hint += "," ; |
| 1884 | } |
| 1885 | script_ext_hint += "*." + E; |
| 1886 | } |
| 1887 | |
| 1888 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/apply_root_scale" ), true)); |
| 1889 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale" , PROPERTY_HINT_RANGE, "0.001,1000,0.001" ), 1.0)); |
| 1890 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents" ), true)); |
| 1891 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods" ), true)); |
| 1892 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes" ), true)); |
| 1893 | r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking" , PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1)); |
| 1894 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size" , PROPERTY_HINT_RANGE, "0.001,100,0.001" ), 0.2)); |
| 1895 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins" ), true)); |
| 1896 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import" ), true)); |
| 1897 | r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps" , PROPERTY_HINT_RANGE, "1,120,1" ), 30)); |
| 1898 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/trimming" ), false)); |
| 1899 | r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/remove_immutable_tracks" ), true)); |
| 1900 | r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path" , PROPERTY_HINT_FILE, script_ext_hint), "" )); |
| 1901 | |
| 1902 | r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), Dictionary())); |
| 1903 | |
| 1904 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 1905 | post_importer_plugins.write[i]->get_import_options(p_path, r_options); |
| 1906 | } |
| 1907 | |
| 1908 | for (Ref<EditorSceneFormatImporter> importer_elem : importers) { |
| 1909 | importer_elem->get_import_options(p_path, r_options); |
| 1910 | } |
| 1911 | } |
| 1912 | |
| 1913 | void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) { |
| 1914 | if (p_node != p_new_owner && p_node->get_owner() == p_scene) { |
| 1915 | p_node->set_owner(p_new_owner); |
| 1916 | } |
| 1917 | |
| 1918 | for (int i = 0; i < p_node->get_child_count(); i++) { |
| 1919 | Node *n = p_node->get_child(i); |
| 1920 | _replace_owner(n, p_scene, p_new_owner); |
| 1921 | } |
| 1922 | } |
| 1923 | |
| 1924 | Array ResourceImporterScene::_get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node) { |
| 1925 | Array skin_pose_transform_array; |
| 1926 | |
| 1927 | const Ref<Skin> skin = p_src_mesh_node->get_skin(); |
| 1928 | if (skin.is_valid()) { |
| 1929 | NodePath skeleton_path = p_src_mesh_node->get_skeleton_path(); |
| 1930 | const Node *node = p_src_mesh_node->get_node_or_null(skeleton_path); |
| 1931 | const Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node); |
| 1932 | if (skeleton) { |
| 1933 | int bind_count = skin->get_bind_count(); |
| 1934 | |
| 1935 | for (int i = 0; i < bind_count; i++) { |
| 1936 | Transform3D bind_pose = skin->get_bind_pose(i); |
| 1937 | String bind_name = skin->get_bind_name(i); |
| 1938 | |
| 1939 | int bone_idx = bind_name.is_empty() ? skin->get_bind_bone(i) : skeleton->find_bone(bind_name); |
| 1940 | ERR_FAIL_COND_V(bone_idx >= skeleton->get_bone_count(), Array()); |
| 1941 | |
| 1942 | Transform3D bp_global_rest; |
| 1943 | if (bone_idx >= 0) { |
| 1944 | bp_global_rest = skeleton->get_bone_global_pose(bone_idx); |
| 1945 | } else { |
| 1946 | bp_global_rest = skeleton->get_bone_global_pose(i); |
| 1947 | } |
| 1948 | |
| 1949 | skin_pose_transform_array.push_back(bp_global_rest * bind_pose); |
| 1950 | } |
| 1951 | } |
| 1952 | } |
| 1953 | |
| 1954 | return skin_pose_transform_array; |
| 1955 | } |
| 1956 | |
| 1957 | void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) { |
| 1958 | ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 1959 | if (src_mesh_node) { |
| 1960 | //is mesh |
| 1961 | MeshInstance3D *mesh_node = memnew(MeshInstance3D); |
| 1962 | mesh_node->set_name(src_mesh_node->get_name()); |
| 1963 | mesh_node->set_transform(src_mesh_node->get_transform()); |
| 1964 | mesh_node->set_skin(src_mesh_node->get_skin()); |
| 1965 | mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path()); |
| 1966 | if (src_mesh_node->get_mesh().is_valid()) { |
| 1967 | Ref<ArrayMesh> mesh; |
| 1968 | if (!src_mesh_node->get_mesh()->has_mesh()) { |
| 1969 | //do mesh processing |
| 1970 | |
| 1971 | bool generate_lods = p_generate_lods; |
| 1972 | float split_angle = 25.0f; |
| 1973 | float merge_angle = 60.0f; |
| 1974 | bool create_shadow_meshes = p_create_shadow_meshes; |
| 1975 | bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS; |
| 1976 | String save_to_file; |
| 1977 | |
| 1978 | String mesh_id = src_mesh_node->get_mesh()->get_meta("import_id" , src_mesh_node->get_mesh()->get_name()); |
| 1979 | |
| 1980 | if (!mesh_id.is_empty() && p_mesh_data.has(mesh_id)) { |
| 1981 | Dictionary mesh_settings = p_mesh_data[mesh_id]; |
| 1982 | { |
| 1983 | //fill node settings for this node with default values |
| 1984 | List<ImportOption> iopts; |
| 1985 | get_internal_import_options(INTERNAL_IMPORT_CATEGORY_MESH, &iopts); |
| 1986 | for (const ImportOption &E : iopts) { |
| 1987 | if (!mesh_settings.has(E.option.name)) { |
| 1988 | mesh_settings[E.option.name] = E.default_value; |
| 1989 | } |
| 1990 | } |
| 1991 | } |
| 1992 | |
| 1993 | if (mesh_settings.has("generate/shadow_meshes" )) { |
| 1994 | int shadow_meshes = mesh_settings["generate/shadow_meshes" ]; |
| 1995 | if (shadow_meshes == MESH_OVERRIDE_ENABLE) { |
| 1996 | create_shadow_meshes = true; |
| 1997 | } else if (shadow_meshes == MESH_OVERRIDE_DISABLE) { |
| 1998 | create_shadow_meshes = false; |
| 1999 | } |
| 2000 | } |
| 2001 | |
| 2002 | if (mesh_settings.has("generate/lightmap_uv" )) { |
| 2003 | int lightmap_uv = mesh_settings["generate/lightmap_uv" ]; |
| 2004 | if (lightmap_uv == MESH_OVERRIDE_ENABLE) { |
| 2005 | bake_lightmaps = true; |
| 2006 | } else if (lightmap_uv == MESH_OVERRIDE_DISABLE) { |
| 2007 | bake_lightmaps = false; |
| 2008 | } |
| 2009 | } |
| 2010 | |
| 2011 | if (mesh_settings.has("generate/lods" )) { |
| 2012 | int lods = mesh_settings["generate/lods" ]; |
| 2013 | if (lods == MESH_OVERRIDE_ENABLE) { |
| 2014 | generate_lods = true; |
| 2015 | } else if (lods == MESH_OVERRIDE_DISABLE) { |
| 2016 | generate_lods = false; |
| 2017 | } |
| 2018 | } |
| 2019 | |
| 2020 | if (mesh_settings.has("lods/normal_split_angle" )) { |
| 2021 | split_angle = mesh_settings["lods/normal_split_angle" ]; |
| 2022 | } |
| 2023 | |
| 2024 | if (mesh_settings.has("lods/normal_merge_angle" )) { |
| 2025 | merge_angle = mesh_settings["lods/normal_merge_angle" ]; |
| 2026 | } |
| 2027 | |
| 2028 | if (mesh_settings.has("save_to_file/enabled" ) && bool(mesh_settings["save_to_file/enabled" ]) && mesh_settings.has("save_to_file/path" )) { |
| 2029 | save_to_file = mesh_settings["save_to_file/path" ]; |
| 2030 | if (!save_to_file.is_resource_file()) { |
| 2031 | save_to_file = "" ; |
| 2032 | } |
| 2033 | } |
| 2034 | |
| 2035 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 2036 | post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings); |
| 2037 | } |
| 2038 | } |
| 2039 | |
| 2040 | if (bake_lightmaps) { |
| 2041 | Transform3D xf; |
| 2042 | Node3D *n = src_mesh_node; |
| 2043 | while (n) { |
| 2044 | xf = n->get_transform() * xf; |
| 2045 | n = n->get_parent_node_3d(); |
| 2046 | } |
| 2047 | |
| 2048 | Vector<uint8_t> lightmap_cache; |
| 2049 | src_mesh_node->get_mesh()->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache); |
| 2050 | |
| 2051 | if (!lightmap_cache.is_empty()) { |
| 2052 | if (r_lightmap_caches.is_empty()) { |
| 2053 | r_lightmap_caches.push_back(lightmap_cache); |
| 2054 | } else { |
| 2055 | String new_md5 = String::md5(lightmap_cache.ptr()); // MD5 is stored at the beginning of the cache data |
| 2056 | |
| 2057 | for (int i = 0; i < r_lightmap_caches.size(); i++) { |
| 2058 | String md5 = String::md5(r_lightmap_caches[i].ptr()); |
| 2059 | if (new_md5 < md5) { |
| 2060 | r_lightmap_caches.insert(i, lightmap_cache); |
| 2061 | break; |
| 2062 | } |
| 2063 | |
| 2064 | if (new_md5 == md5) { |
| 2065 | break; |
| 2066 | } |
| 2067 | } |
| 2068 | } |
| 2069 | } |
| 2070 | } |
| 2071 | |
| 2072 | if (generate_lods) { |
| 2073 | Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node); |
| 2074 | src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle, skin_pose_transform_array); |
| 2075 | } |
| 2076 | |
| 2077 | if (create_shadow_meshes) { |
| 2078 | src_mesh_node->get_mesh()->create_shadow_mesh(); |
| 2079 | } |
| 2080 | |
| 2081 | if (!save_to_file.is_empty()) { |
| 2082 | Ref<Mesh> existing = ResourceCache::get_ref(save_to_file); |
| 2083 | if (existing.is_valid()) { |
| 2084 | //if somehow an existing one is useful, create |
| 2085 | existing->reset_state(); |
| 2086 | } |
| 2087 | mesh = src_mesh_node->get_mesh()->get_mesh(existing); |
| 2088 | |
| 2089 | ResourceSaver::save(mesh, save_to_file); //override |
| 2090 | |
| 2091 | mesh->set_path(save_to_file, true); //takeover existing, if needed |
| 2092 | |
| 2093 | } else { |
| 2094 | mesh = src_mesh_node->get_mesh()->get_mesh(); |
| 2095 | } |
| 2096 | } else { |
| 2097 | mesh = src_mesh_node->get_mesh()->get_mesh(); |
| 2098 | } |
| 2099 | |
| 2100 | if (mesh.is_valid()) { |
| 2101 | mesh_node->set_mesh(mesh); |
| 2102 | for (int i = 0; i < mesh->get_surface_count(); i++) { |
| 2103 | mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i)); |
| 2104 | } |
| 2105 | } |
| 2106 | } |
| 2107 | |
| 2108 | switch (p_light_bake_mode) { |
| 2109 | case LIGHT_BAKE_DISABLED: { |
| 2110 | mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DISABLED); |
| 2111 | } break; |
| 2112 | case LIGHT_BAKE_DYNAMIC: { |
| 2113 | mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DYNAMIC); |
| 2114 | } break; |
| 2115 | case LIGHT_BAKE_STATIC: |
| 2116 | case LIGHT_BAKE_STATIC_LIGHTMAPS: { |
| 2117 | mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_STATIC); |
| 2118 | } break; |
| 2119 | } |
| 2120 | |
| 2121 | p_node->replace_by(mesh_node); |
| 2122 | p_node->set_owner(nullptr); |
| 2123 | memdelete(p_node); |
| 2124 | p_node = mesh_node; |
| 2125 | } |
| 2126 | |
| 2127 | for (int i = 0; i < p_node->get_child_count(); i++) { |
| 2128 | _generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_lightmap_caches); |
| 2129 | } |
| 2130 | } |
| 2131 | |
| 2132 | void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes) { |
| 2133 | for (const Ref<Shape3D> &E : p_shapes) { |
| 2134 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
| 2135 | cshape->set_shape(E); |
| 2136 | p_node->add_child(cshape, true); |
| 2137 | |
| 2138 | cshape->set_owner(p_node->get_owner()); |
| 2139 | } |
| 2140 | } |
| 2141 | |
| 2142 | void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions) { |
| 2143 | List<StringName> anims; |
| 2144 | p_player->get_animation_list(&anims); |
| 2145 | Node *parent = p_player->get_parent(); |
| 2146 | ERR_FAIL_NULL(parent); |
| 2147 | HashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX]; |
| 2148 | bool tracks_to_add = false; |
| 2149 | static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE }; |
| 2150 | for (const StringName &I : anims) { |
| 2151 | Ref<Animation> anim = p_player->get_animation(I); |
| 2152 | for (int i = 0; i < anim->get_track_count(); i++) { |
| 2153 | for (int j = 0; j < TRACK_CHANNEL_MAX; j++) { |
| 2154 | if (anim->track_get_type(i) != track_types[j]) { |
| 2155 | continue; |
| 2156 | } |
| 2157 | switch (p_track_actions[j]) { |
| 2158 | case ANIMATION_IMPORT_TRACKS_IF_PRESENT: { |
| 2159 | // Do Nothing. |
| 2160 | } break; |
| 2161 | case ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL: { |
| 2162 | used_tracks[j].insert(anim->track_get_path(i), 0); |
| 2163 | tracks_to_add = true; |
| 2164 | } break; |
| 2165 | case ANIMATION_IMPORT_TRACKS_NEVER: { |
| 2166 | anim->remove_track(i); |
| 2167 | i--; |
| 2168 | } break; |
| 2169 | } |
| 2170 | } |
| 2171 | } |
| 2172 | } |
| 2173 | |
| 2174 | if (!tracks_to_add) { |
| 2175 | return; |
| 2176 | } |
| 2177 | |
| 2178 | uint32_t pass = 0; |
| 2179 | for (const StringName &I : anims) { |
| 2180 | Ref<Animation> anim = p_player->get_animation(I); |
| 2181 | for (int j = 0; j < TRACK_CHANNEL_MAX; j++) { |
| 2182 | if (p_track_actions[j] != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) { |
| 2183 | continue; |
| 2184 | } |
| 2185 | |
| 2186 | pass++; |
| 2187 | |
| 2188 | for (int i = 0; i < anim->get_track_count(); i++) { |
| 2189 | if (anim->track_get_type(i) != track_types[j]) { |
| 2190 | continue; |
| 2191 | } |
| 2192 | |
| 2193 | NodePath path = anim->track_get_path(i); |
| 2194 | |
| 2195 | ERR_CONTINUE(!used_tracks[j].has(path)); // Should never happen. |
| 2196 | |
| 2197 | used_tracks[j][path] = pass; |
| 2198 | } |
| 2199 | |
| 2200 | for (const KeyValue<NodePath, uint32_t> &J : used_tracks[j]) { |
| 2201 | if (J.value == pass) { |
| 2202 | continue; |
| 2203 | } |
| 2204 | |
| 2205 | NodePath path = J.key; |
| 2206 | Node *n = parent->get_node(path); |
| 2207 | |
| 2208 | if (j == TRACK_CHANNEL_BLEND_SHAPE) { |
| 2209 | MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n); |
| 2210 | if (mi && path.get_subname_count() > 0) { |
| 2211 | StringName bs = path.get_subname(0); |
| 2212 | bool valid; |
| 2213 | float value = mi->get(bs, &valid); |
| 2214 | if (valid) { |
| 2215 | int track_idx = anim->add_track(track_types[j]); |
| 2216 | anim->track_set_path(track_idx, path); |
| 2217 | anim->track_set_imported(track_idx, true); |
| 2218 | anim->blend_shape_track_insert_key(track_idx, 0, value); |
| 2219 | } |
| 2220 | } |
| 2221 | |
| 2222 | } else { |
| 2223 | Skeleton3D *skel = Object::cast_to<Skeleton3D>(n); |
| 2224 | Node3D *n3d = Object::cast_to<Node3D>(n); |
| 2225 | Vector3 loc; |
| 2226 | Quaternion rot; |
| 2227 | Vector3 scale; |
| 2228 | if (skel && path.get_subname_count() > 0) { |
| 2229 | StringName bone = path.get_subname(0); |
| 2230 | int bone_idx = skel->find_bone(bone); |
| 2231 | if (bone_idx == -1) { |
| 2232 | continue; |
| 2233 | } |
| 2234 | // Note that this is using get_bone_pose to update the bone pose cache. |
| 2235 | _ALLOW_DISCARD_ skel->get_bone_pose(bone_idx); |
| 2236 | loc = skel->get_bone_pose_position(bone_idx); |
| 2237 | rot = skel->get_bone_pose_rotation(bone_idx); |
| 2238 | scale = skel->get_bone_pose_scale(bone_idx); |
| 2239 | } else if (n3d) { |
| 2240 | loc = n3d->get_position(); |
| 2241 | rot = n3d->get_transform().basis.get_rotation_quaternion(); |
| 2242 | scale = n3d->get_scale(); |
| 2243 | } else { |
| 2244 | continue; |
| 2245 | } |
| 2246 | |
| 2247 | // Ensure insertion keeps tracks together and ordered by type (loc/rot/scale) |
| 2248 | int insert_at_pos = -1; |
| 2249 | for (int k = 0; k < anim->get_track_count(); k++) { |
| 2250 | NodePath tpath = anim->track_get_path(k); |
| 2251 | |
| 2252 | if (path == tpath) { |
| 2253 | Animation::TrackType ttype = anim->track_get_type(k); |
| 2254 | if (insert_at_pos == -1) { |
| 2255 | // First insert, determine whether replacing or kicking back |
| 2256 | if (track_types[j] < ttype) { |
| 2257 | insert_at_pos = k; |
| 2258 | break; // No point in continuing. |
| 2259 | } else { |
| 2260 | insert_at_pos = k + 1; |
| 2261 | } |
| 2262 | } else if (ttype < track_types[j]) { |
| 2263 | // Kick back. |
| 2264 | insert_at_pos = k + 1; |
| 2265 | } |
| 2266 | } else if (insert_at_pos >= 0) { |
| 2267 | break; |
| 2268 | } |
| 2269 | } |
| 2270 | int track_idx = anim->add_track(track_types[j], insert_at_pos); |
| 2271 | |
| 2272 | anim->track_set_path(track_idx, path); |
| 2273 | anim->track_set_imported(track_idx, true); |
| 2274 | switch (j) { |
| 2275 | case TRACK_CHANNEL_POSITION: { |
| 2276 | anim->position_track_insert_key(track_idx, 0, loc); |
| 2277 | } break; |
| 2278 | case TRACK_CHANNEL_ROTATION: { |
| 2279 | anim->rotation_track_insert_key(track_idx, 0, rot); |
| 2280 | } break; |
| 2281 | case TRACK_CHANNEL_SCALE: { |
| 2282 | anim->scale_track_insert_key(track_idx, 0, scale); |
| 2283 | } break; |
| 2284 | default: { |
| 2285 | } |
| 2286 | } |
| 2287 | } |
| 2288 | } |
| 2289 | } |
| 2290 | } |
| 2291 | } |
| 2292 | |
| 2293 | Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options) { |
| 2294 | Ref<EditorSceneFormatImporter> importer; |
| 2295 | String ext = p_source_file.get_extension().to_lower(); |
| 2296 | |
| 2297 | // TRANSLATORS: This is an editor progress label. |
| 2298 | EditorProgress progress("pre-import" , TTR("Pre-Import Scene" ), 0); |
| 2299 | progress.step(TTR("Importing Scene..." ), 0); |
| 2300 | |
| 2301 | for (Ref<EditorSceneFormatImporter> importer_elem : importers) { |
| 2302 | List<String> extensions; |
| 2303 | importer_elem->get_extensions(&extensions); |
| 2304 | |
| 2305 | for (const String &F : extensions) { |
| 2306 | if (F.to_lower() == ext) { |
| 2307 | importer = importer_elem; |
| 2308 | break; |
| 2309 | } |
| 2310 | } |
| 2311 | |
| 2312 | if (importer.is_valid()) { |
| 2313 | break; |
| 2314 | } |
| 2315 | } |
| 2316 | |
| 2317 | ERR_FAIL_COND_V(!importer.is_valid(), nullptr); |
| 2318 | |
| 2319 | Error err = OK; |
| 2320 | HashMap<StringName, Variant> options_dupe = p_options; |
| 2321 | |
| 2322 | Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, options_dupe, nullptr, &err); |
| 2323 | if (!scene || err != OK) { |
| 2324 | return nullptr; |
| 2325 | } |
| 2326 | |
| 2327 | HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map; |
| 2328 | List<Pair<NodePath, Node *>> node_renames; |
| 2329 | _pre_fix_node(scene, scene, collision_map, nullptr, node_renames); |
| 2330 | |
| 2331 | return scene; |
| 2332 | } |
| 2333 | |
| 2334 | Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { |
| 2335 | const String &src_path = p_source_file; |
| 2336 | |
| 2337 | Ref<EditorSceneFormatImporter> importer; |
| 2338 | String ext = src_path.get_extension().to_lower(); |
| 2339 | |
| 2340 | EditorProgress progress("import" , TTR("Import Scene" ), 104); |
| 2341 | progress.step(TTR("Importing Scene..." ), 0); |
| 2342 | |
| 2343 | for (Ref<EditorSceneFormatImporter> importer_elem : importers) { |
| 2344 | List<String> extensions; |
| 2345 | importer_elem->get_extensions(&extensions); |
| 2346 | |
| 2347 | for (const String &F : extensions) { |
| 2348 | if (F.to_lower() == ext) { |
| 2349 | importer = importer_elem; |
| 2350 | break; |
| 2351 | } |
| 2352 | } |
| 2353 | |
| 2354 | if (importer.is_valid()) { |
| 2355 | break; |
| 2356 | } |
| 2357 | } |
| 2358 | |
| 2359 | ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED); |
| 2360 | |
| 2361 | int import_flags = 0; |
| 2362 | |
| 2363 | if (animation_importer) { |
| 2364 | import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION; |
| 2365 | import_flags |= EditorSceneFormatImporter::IMPORT_DISCARD_MESHES_AND_MATERIALS; |
| 2366 | } else { |
| 2367 | if (bool(p_options["animation/import" ])) { |
| 2368 | import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION; |
| 2369 | } |
| 2370 | } |
| 2371 | |
| 2372 | if (bool(p_options["skins/use_named_skins" ])) { |
| 2373 | import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; |
| 2374 | } |
| 2375 | |
| 2376 | bool ensure_tangents = p_options["meshes/ensure_tangents" ]; |
| 2377 | if (ensure_tangents) { |
| 2378 | import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS; |
| 2379 | } |
| 2380 | |
| 2381 | Error err = OK; |
| 2382 | List<String> missing_deps; // for now, not much will be done with this |
| 2383 | Node *scene = importer->import_scene(src_path, import_flags, p_options, &missing_deps, &err); |
| 2384 | if (!scene || err != OK) { |
| 2385 | return err; |
| 2386 | } |
| 2387 | |
| 2388 | bool apply_root = true; |
| 2389 | if (p_options.has("nodes/apply_root_scale" )) { |
| 2390 | apply_root = p_options["nodes/apply_root_scale" ]; |
| 2391 | } |
| 2392 | real_t root_scale = 1; |
| 2393 | if (p_options.has("nodes/root_scale" )) { |
| 2394 | root_scale = p_options["nodes/root_scale" ]; |
| 2395 | } |
| 2396 | if (Object::cast_to<Node3D>(scene)) { |
| 2397 | Node3D *scene_3d = Object::cast_to<Node3D>(scene); |
| 2398 | Vector3 scale = Vector3(root_scale, root_scale, root_scale); |
| 2399 | if (apply_root) { |
| 2400 | _apply_permanent_scale_to_descendants(scene, scale); |
| 2401 | } else { |
| 2402 | scene_3d->scale(scale); |
| 2403 | } |
| 2404 | } |
| 2405 | Dictionary subresources = p_options["_subresources" ]; |
| 2406 | |
| 2407 | Dictionary node_data; |
| 2408 | if (subresources.has("nodes" )) { |
| 2409 | node_data = subresources["nodes" ]; |
| 2410 | } |
| 2411 | |
| 2412 | Dictionary material_data; |
| 2413 | if (subresources.has("materials" )) { |
| 2414 | material_data = subresources["materials" ]; |
| 2415 | } |
| 2416 | |
| 2417 | Dictionary animation_data; |
| 2418 | if (subresources.has("animations" )) { |
| 2419 | animation_data = subresources["animations" ]; |
| 2420 | } |
| 2421 | |
| 2422 | HashSet<Ref<ImporterMesh>> scanned_meshes; |
| 2423 | HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map; |
| 2424 | Pair<PackedVector3Array, PackedInt32Array> occluder_arrays; |
| 2425 | List<Pair<NodePath, Node *>> node_renames; |
| 2426 | |
| 2427 | _pre_fix_node(scene, scene, collision_map, &occluder_arrays, node_renames); |
| 2428 | |
| 2429 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 2430 | post_importer_plugins.write[i]->pre_process(scene, p_options); |
| 2431 | } |
| 2432 | |
| 2433 | float fps = 30; |
| 2434 | if (p_options.has(SNAME("animation/fps" ))) { |
| 2435 | fps = (float)p_options[SNAME("animation/fps" )]; |
| 2436 | } |
| 2437 | _pre_fix_animations(scene, scene, node_data, animation_data, fps); |
| 2438 | _post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps, apply_root ? root_scale : 1.0); |
| 2439 | _post_fix_animations(scene, scene, node_data, animation_data, fps); |
| 2440 | |
| 2441 | String root_type = p_options["nodes/root_type" ]; |
| 2442 | if (!root_type.is_empty()) { |
| 2443 | root_type = root_type.split(" " )[0]; // Full root_type is "ClassName (filename.gd)" for a script global class. |
| 2444 | Ref<Script> root_script = nullptr; |
| 2445 | if (ScriptServer::is_global_class(root_type)) { |
| 2446 | root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type)); |
| 2447 | root_type = ScriptServer::get_global_class_base(root_type); |
| 2448 | } |
| 2449 | if (scene->get_class_name() != root_type) { |
| 2450 | // If the user specified a Godot node type that does not match |
| 2451 | // what the scene import gave us, replace the root node. |
| 2452 | Node *base_node = Object::cast_to<Node>(ClassDB::instantiate(root_type)); |
| 2453 | if (base_node) { |
| 2454 | scene->replace_by(base_node); |
| 2455 | scene->set_owner(nullptr); |
| 2456 | memdelete(scene); |
| 2457 | scene = base_node; |
| 2458 | } |
| 2459 | } |
| 2460 | if (root_script.is_valid()) { |
| 2461 | scene->set_script(Variant(root_script)); |
| 2462 | } |
| 2463 | } |
| 2464 | |
| 2465 | String root_name = p_options["nodes/root_name" ]; |
| 2466 | if (!root_name.is_empty() && root_name != "Scene Root" ) { |
| 2467 | // TODO: Remove `&& root_name != "Scene Root"` for Godot 5.0. |
| 2468 | // For backwards compatibility with existing .import files, |
| 2469 | // treat "Scene Root" as having no root name override. |
| 2470 | scene->set_name(root_name); |
| 2471 | } else if (String(scene->get_name()).is_empty()) { |
| 2472 | scene->set_name(p_save_path.get_file().get_basename()); |
| 2473 | } |
| 2474 | |
| 2475 | if (!occluder_arrays.first.is_empty() && !occluder_arrays.second.is_empty()) { |
| 2476 | Ref<ArrayOccluder3D> occ = memnew(ArrayOccluder3D); |
| 2477 | occ->set_arrays(occluder_arrays.first, occluder_arrays.second); |
| 2478 | OccluderInstance3D *occluder_instance = memnew(OccluderInstance3D); |
| 2479 | occluder_instance->set_occluder(occ); |
| 2480 | scene->add_child(occluder_instance, true); |
| 2481 | occluder_instance->set_owner(scene); |
| 2482 | } |
| 2483 | |
| 2484 | bool gen_lods = bool(p_options["meshes/generate_lods" ]); |
| 2485 | bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes" ]); |
| 2486 | int light_bake_mode = p_options["meshes/light_baking" ]; |
| 2487 | float texel_size = p_options["meshes/lightmap_texel_size" ]; |
| 2488 | float lightmap_texel_size = MAX(0.001, texel_size); |
| 2489 | |
| 2490 | Vector<uint8_t> src_lightmap_cache; |
| 2491 | Vector<Vector<uint8_t>> mesh_lightmap_caches; |
| 2492 | |
| 2493 | { |
| 2494 | src_lightmap_cache = FileAccess::get_file_as_bytes(p_source_file + ".unwrap_cache" , &err); |
| 2495 | if (err != OK) { |
| 2496 | src_lightmap_cache.clear(); |
| 2497 | } |
| 2498 | } |
| 2499 | |
| 2500 | Dictionary mesh_data; |
| 2501 | if (subresources.has("meshes" )) { |
| 2502 | mesh_data = subresources["meshes" ]; |
| 2503 | } |
| 2504 | _generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, mesh_lightmap_caches); |
| 2505 | |
| 2506 | if (mesh_lightmap_caches.size()) { |
| 2507 | Ref<FileAccess> f = FileAccess::open(p_source_file + ".unwrap_cache" , FileAccess::WRITE); |
| 2508 | if (f.is_valid()) { |
| 2509 | f->store_32(mesh_lightmap_caches.size()); |
| 2510 | for (int i = 0; i < mesh_lightmap_caches.size(); i++) { |
| 2511 | String md5 = String::md5(mesh_lightmap_caches[i].ptr()); |
| 2512 | f->store_buffer(mesh_lightmap_caches[i].ptr(), mesh_lightmap_caches[i].size()); |
| 2513 | } |
| 2514 | } |
| 2515 | } |
| 2516 | err = OK; |
| 2517 | |
| 2518 | progress.step(TTR("Running Custom Script..." ), 2); |
| 2519 | |
| 2520 | String post_import_script_path = p_options["import_script/path" ]; |
| 2521 | Ref<EditorScenePostImport> post_import_script; |
| 2522 | |
| 2523 | if (!post_import_script_path.is_empty()) { |
| 2524 | Ref<Script> scr = ResourceLoader::load(post_import_script_path); |
| 2525 | if (!scr.is_valid()) { |
| 2526 | EditorNode::add_io_error(TTR("Couldn't load post-import script:" ) + " " + post_import_script_path); |
| 2527 | } else { |
| 2528 | post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport)); |
| 2529 | post_import_script->set_script(scr); |
| 2530 | if (!post_import_script->get_script_instance()) { |
| 2531 | EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):" ) + " " + post_import_script_path); |
| 2532 | post_import_script.unref(); |
| 2533 | return ERR_CANT_CREATE; |
| 2534 | } |
| 2535 | } |
| 2536 | } |
| 2537 | |
| 2538 | if (post_import_script.is_valid()) { |
| 2539 | post_import_script->init(p_source_file); |
| 2540 | scene = post_import_script->post_import(scene); |
| 2541 | if (!scene) { |
| 2542 | EditorNode::add_io_error( |
| 2543 | TTR("Error running post-import script:" ) + " " + post_import_script_path + "\n" + |
| 2544 | TTR("Did you return a Node-derived object in the `_post_import()` method?" )); |
| 2545 | return err; |
| 2546 | } |
| 2547 | } |
| 2548 | |
| 2549 | for (int i = 0; i < post_importer_plugins.size(); i++) { |
| 2550 | post_importer_plugins.write[i]->post_process(scene, p_options); |
| 2551 | } |
| 2552 | |
| 2553 | progress.step(TTR("Saving..." ), 104); |
| 2554 | |
| 2555 | int flags = 0; |
| 2556 | if (EDITOR_GET("filesystem/on_save/compress_binary_resources" )) { |
| 2557 | flags |= ResourceSaver::FLAG_COMPRESS; |
| 2558 | } |
| 2559 | |
| 2560 | if (animation_importer) { |
| 2561 | Ref<AnimationLibrary> library; |
| 2562 | for (int i = 0; i < scene->get_child_count(); i++) { |
| 2563 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(scene->get_child(i)); |
| 2564 | if (ap) { |
| 2565 | List<StringName> libs; |
| 2566 | ap->get_animation_library_list(&libs); |
| 2567 | if (libs.size()) { |
| 2568 | library = ap->get_animation_library(libs.front()->get()); |
| 2569 | break; |
| 2570 | } |
| 2571 | } |
| 2572 | } |
| 2573 | |
| 2574 | if (!library.is_valid()) { |
| 2575 | library.instantiate(); // Will be empty |
| 2576 | } |
| 2577 | |
| 2578 | print_verbose("Saving animation to: " + p_save_path + ".res" ); |
| 2579 | err = ResourceSaver::save(library, p_save_path + ".res" , flags); //do not take over, let the changed files reload themselves |
| 2580 | ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save animation to file '" + p_save_path + ".res'." ); |
| 2581 | |
| 2582 | } else { |
| 2583 | Ref<PackedScene> packer = memnew(PackedScene); |
| 2584 | packer->pack(scene); |
| 2585 | print_verbose("Saving scene to: " + p_save_path + ".scn" ); |
| 2586 | err = ResourceSaver::save(packer, p_save_path + ".scn" , flags); //do not take over, let the changed files reload themselves |
| 2587 | ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'." ); |
| 2588 | } |
| 2589 | |
| 2590 | memdelete(scene); |
| 2591 | |
| 2592 | //this is not the time to reimport, wait until import process is done, import file is saved, etc. |
| 2593 | //EditorNode::get_singleton()->reload_scene(p_source_file); |
| 2594 | |
| 2595 | return OK; |
| 2596 | } |
| 2597 | |
| 2598 | ResourceImporterScene *ResourceImporterScene::scene_singleton = nullptr; |
| 2599 | ResourceImporterScene *ResourceImporterScene::animation_singleton = nullptr; |
| 2600 | |
| 2601 | Vector<Ref<EditorSceneFormatImporter>> ResourceImporterScene::importers; |
| 2602 | Vector<Ref<EditorScenePostImportPlugin>> ResourceImporterScene::post_importer_plugins; |
| 2603 | |
| 2604 | bool ResourceImporterScene::ResourceImporterScene::has_advanced_options() const { |
| 2605 | return true; |
| 2606 | } |
| 2607 | void ResourceImporterScene::ResourceImporterScene::show_advanced_options(const String &p_path) { |
| 2608 | SceneImportSettings::get_singleton()->open_settings(p_path, animation_importer); |
| 2609 | } |
| 2610 | |
| 2611 | ResourceImporterScene::ResourceImporterScene(bool p_animation_import, bool p_singleton) { |
| 2612 | // This should only be set through the EditorNode. |
| 2613 | if (p_singleton) { |
| 2614 | if (p_animation_import) { |
| 2615 | animation_singleton = this; |
| 2616 | } else { |
| 2617 | scene_singleton = this; |
| 2618 | } |
| 2619 | } |
| 2620 | |
| 2621 | animation_importer = p_animation_import; |
| 2622 | } |
| 2623 | |
| 2624 | ResourceImporterScene::~ResourceImporterScene() { |
| 2625 | if (animation_singleton == this) { |
| 2626 | animation_singleton = nullptr; |
| 2627 | } |
| 2628 | if (scene_singleton == this) { |
| 2629 | scene_singleton = nullptr; |
| 2630 | } |
| 2631 | } |
| 2632 | |
| 2633 | void ResourceImporterScene::add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority) { |
| 2634 | ERR_FAIL_COND(p_importer.is_null()); |
| 2635 | if (p_first_priority) { |
| 2636 | importers.insert(0, p_importer); |
| 2637 | } else { |
| 2638 | importers.push_back(p_importer); |
| 2639 | } |
| 2640 | } |
| 2641 | |
| 2642 | void ResourceImporterScene::remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { |
| 2643 | post_importer_plugins.erase(p_plugin); |
| 2644 | } |
| 2645 | |
| 2646 | void ResourceImporterScene::add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) { |
| 2647 | ERR_FAIL_COND(p_plugin.is_null()); |
| 2648 | if (p_first_priority) { |
| 2649 | post_importer_plugins.insert(0, p_plugin); |
| 2650 | } else { |
| 2651 | post_importer_plugins.push_back(p_plugin); |
| 2652 | } |
| 2653 | } |
| 2654 | |
| 2655 | void ResourceImporterScene::remove_importer(Ref<EditorSceneFormatImporter> p_importer) { |
| 2656 | importers.erase(p_importer); |
| 2657 | } |
| 2658 | |
| 2659 | void ResourceImporterScene::clean_up_importer_plugins() { |
| 2660 | importers.clear(); |
| 2661 | post_importer_plugins.clear(); |
| 2662 | } |
| 2663 | |
| 2664 | /////////////////////////////////////// |
| 2665 | |
| 2666 | uint32_t EditorSceneFormatImporterESCN::get_import_flags() const { |
| 2667 | return IMPORT_SCENE; |
| 2668 | } |
| 2669 | |
| 2670 | void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const { |
| 2671 | r_extensions->push_back("escn" ); |
| 2672 | } |
| 2673 | |
| 2674 | Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) { |
| 2675 | Error error; |
| 2676 | Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error); |
| 2677 | ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'." ); |
| 2678 | Node *scene = ps->instantiate(); |
| 2679 | TypedArray<Node> nodes = scene->find_children("*" , "MeshInstance3D" ); |
| 2680 | for (int32_t node_i = 0; node_i < nodes.size(); node_i++) { |
| 2681 | MeshInstance3D *mesh_3d = cast_to<MeshInstance3D>(nodes[node_i]); |
| 2682 | Ref<ImporterMesh> mesh; |
| 2683 | mesh.instantiate(); |
| 2684 | // Ignore the aabb, it will be recomputed. |
| 2685 | ImporterMeshInstance3D *importer_mesh_3d = memnew(ImporterMeshInstance3D); |
| 2686 | importer_mesh_3d->set_name(mesh_3d->get_name()); |
| 2687 | importer_mesh_3d->set_transform(mesh_3d->get_relative_transform(mesh_3d->get_parent())); |
| 2688 | importer_mesh_3d->set_skin(mesh_3d->get_skin()); |
| 2689 | importer_mesh_3d->set_skeleton_path(mesh_3d->get_skeleton_path()); |
| 2690 | Ref<ArrayMesh> array_mesh_3d_mesh = mesh_3d->get_mesh(); |
| 2691 | if (array_mesh_3d_mesh.is_valid()) { |
| 2692 | // For the MeshInstance3D nodes, we need to convert the ArrayMesh to an ImporterMesh specially. |
| 2693 | mesh->set_name(array_mesh_3d_mesh->get_name()); |
| 2694 | for (int32_t blend_i = 0; blend_i < array_mesh_3d_mesh->get_blend_shape_count(); blend_i++) { |
| 2695 | mesh->add_blend_shape(array_mesh_3d_mesh->get_blend_shape_name(blend_i)); |
| 2696 | } |
| 2697 | for (int32_t surface_i = 0; surface_i < array_mesh_3d_mesh->get_surface_count(); surface_i++) { |
| 2698 | mesh->add_surface(array_mesh_3d_mesh->surface_get_primitive_type(surface_i), |
| 2699 | array_mesh_3d_mesh->surface_get_arrays(surface_i), |
| 2700 | array_mesh_3d_mesh->surface_get_blend_shape_arrays(surface_i), |
| 2701 | array_mesh_3d_mesh->surface_get_lods(surface_i), |
| 2702 | array_mesh_3d_mesh->surface_get_material(surface_i), |
| 2703 | array_mesh_3d_mesh->surface_get_name(surface_i), |
| 2704 | array_mesh_3d_mesh->surface_get_format(surface_i)); |
| 2705 | } |
| 2706 | mesh->set_blend_shape_mode(array_mesh_3d_mesh->get_blend_shape_mode()); |
| 2707 | importer_mesh_3d->set_mesh(mesh); |
| 2708 | mesh_3d->replace_by(importer_mesh_3d); |
| 2709 | continue; |
| 2710 | } |
| 2711 | Ref<Mesh> mesh_3d_mesh = mesh_3d->get_mesh(); |
| 2712 | if (mesh_3d_mesh.is_valid()) { |
| 2713 | // For the MeshInstance3D nodes, we need to convert the Mesh to an ImporterMesh specially. |
| 2714 | mesh->set_name(mesh_3d_mesh->get_name()); |
| 2715 | for (int32_t surface_i = 0; surface_i < mesh_3d_mesh->get_surface_count(); surface_i++) { |
| 2716 | mesh->add_surface(mesh_3d_mesh->surface_get_primitive_type(surface_i), |
| 2717 | mesh_3d_mesh->surface_get_arrays(surface_i), |
| 2718 | Array(), |
| 2719 | mesh_3d_mesh->surface_get_lods(surface_i), |
| 2720 | mesh_3d_mesh->surface_get_material(surface_i), |
| 2721 | mesh_3d_mesh->surface_get_material(surface_i).is_valid() ? mesh_3d_mesh->surface_get_material(surface_i)->get_name() : String(), |
| 2722 | mesh_3d_mesh->surface_get_format(surface_i)); |
| 2723 | } |
| 2724 | importer_mesh_3d->set_mesh(mesh); |
| 2725 | mesh_3d->replace_by(importer_mesh_3d); |
| 2726 | continue; |
| 2727 | } |
| 2728 | } |
| 2729 | |
| 2730 | ERR_FAIL_NULL_V(scene, nullptr); |
| 2731 | |
| 2732 | return scene; |
| 2733 | } |
| 2734 | |