| 1 | /**************************************************************************/ |
| 2 | /* resource_saver_png.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "resource_saver_png.h" |
| 32 | |
| 33 | #include "core/io/file_access.h" |
| 34 | #include "core/io/image.h" |
| 35 | #include "drivers/png/png_driver_common.h" |
| 36 | #include "scene/resources/image_texture.h" |
| 37 | |
| 38 | Error ResourceSaverPNG::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) { |
| 39 | Ref<ImageTexture> texture = p_resource; |
| 40 | |
| 41 | ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as PNG." ); |
| 42 | ERR_FAIL_COND_V_MSG(!texture->get_width(), ERR_INVALID_PARAMETER, "Can't save empty texture as PNG." ); |
| 43 | |
| 44 | Ref<Image> img = texture->get_image(); |
| 45 | |
| 46 | Error err = save_image(p_path, img); |
| 47 | |
| 48 | return err; |
| 49 | } |
| 50 | |
| 51 | Error ResourceSaverPNG::save_image(const String &p_path, const Ref<Image> &p_img) { |
| 52 | Vector<uint8_t> buffer; |
| 53 | Error err = PNGDriverCommon::image_to_png(p_img, buffer); |
| 54 | ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG." ); |
| 55 | Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err); |
| 56 | ERR_FAIL_COND_V_MSG(err, err, vformat("Can't save PNG at path: '%s'." , p_path)); |
| 57 | |
| 58 | const uint8_t *reader = buffer.ptr(); |
| 59 | |
| 60 | file->store_buffer(reader, buffer.size()); |
| 61 | if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { |
| 62 | return ERR_CANT_CREATE; |
| 63 | } |
| 64 | |
| 65 | return OK; |
| 66 | } |
| 67 | |
| 68 | Vector<uint8_t> ResourceSaverPNG::save_image_to_buffer(const Ref<Image> &p_img) { |
| 69 | Vector<uint8_t> buffer; |
| 70 | Error err = PNGDriverCommon::image_to_png(p_img, buffer); |
| 71 | ERR_FAIL_COND_V_MSG(err, Vector<uint8_t>(), "Can't convert image to PNG." ); |
| 72 | return buffer; |
| 73 | } |
| 74 | |
| 75 | bool ResourceSaverPNG::recognize(const Ref<Resource> &p_resource) const { |
| 76 | return (p_resource.is_valid() && p_resource->is_class("ImageTexture" )); |
| 77 | } |
| 78 | |
| 79 | void ResourceSaverPNG::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const { |
| 80 | if (Object::cast_to<ImageTexture>(*p_resource)) { |
| 81 | p_extensions->push_back("png" ); |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | ResourceSaverPNG::ResourceSaverPNG() { |
| 86 | Image::save_png_func = &save_image; |
| 87 | Image::save_png_buffer_func = &save_image_to_buffer; |
| 88 | } |
| 89 | |