1 | /**************************************************************************/ |
2 | /* resource_saver_png.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "resource_saver_png.h" |
32 | |
33 | #include "core/io/file_access.h" |
34 | #include "core/io/image.h" |
35 | #include "drivers/png/png_driver_common.h" |
36 | #include "scene/resources/image_texture.h" |
37 | |
38 | Error ResourceSaverPNG::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) { |
39 | Ref<ImageTexture> texture = p_resource; |
40 | |
41 | ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as PNG." ); |
42 | ERR_FAIL_COND_V_MSG(!texture->get_width(), ERR_INVALID_PARAMETER, "Can't save empty texture as PNG." ); |
43 | |
44 | Ref<Image> img = texture->get_image(); |
45 | |
46 | Error err = save_image(p_path, img); |
47 | |
48 | return err; |
49 | } |
50 | |
51 | Error ResourceSaverPNG::save_image(const String &p_path, const Ref<Image> &p_img) { |
52 | Vector<uint8_t> buffer; |
53 | Error err = PNGDriverCommon::image_to_png(p_img, buffer); |
54 | ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG." ); |
55 | Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err); |
56 | ERR_FAIL_COND_V_MSG(err, err, vformat("Can't save PNG at path: '%s'." , p_path)); |
57 | |
58 | const uint8_t *reader = buffer.ptr(); |
59 | |
60 | file->store_buffer(reader, buffer.size()); |
61 | if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { |
62 | return ERR_CANT_CREATE; |
63 | } |
64 | |
65 | return OK; |
66 | } |
67 | |
68 | Vector<uint8_t> ResourceSaverPNG::save_image_to_buffer(const Ref<Image> &p_img) { |
69 | Vector<uint8_t> buffer; |
70 | Error err = PNGDriverCommon::image_to_png(p_img, buffer); |
71 | ERR_FAIL_COND_V_MSG(err, Vector<uint8_t>(), "Can't convert image to PNG." ); |
72 | return buffer; |
73 | } |
74 | |
75 | bool ResourceSaverPNG::recognize(const Ref<Resource> &p_resource) const { |
76 | return (p_resource.is_valid() && p_resource->is_class("ImageTexture" )); |
77 | } |
78 | |
79 | void ResourceSaverPNG::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const { |
80 | if (Object::cast_to<ImageTexture>(*p_resource)) { |
81 | p_extensions->push_back("png" ); |
82 | } |
83 | } |
84 | |
85 | ResourceSaverPNG::ResourceSaverPNG() { |
86 | Image::save_png_func = &save_image; |
87 | Image::save_png_buffer_func = &save_image_to_buffer; |
88 | } |
89 | |