1 | /**************************************************************************/ |
2 | /* image_texture.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef IMAGE_TEXTURE_H |
32 | #define IMAGE_TEXTURE_H |
33 | |
34 | #include "scene/resources/texture.h" |
35 | |
36 | class BitMap; |
37 | |
38 | class ImageTexture : public Texture2D { |
39 | GDCLASS(ImageTexture, Texture2D); |
40 | RES_BASE_EXTENSION("tex" ); |
41 | |
42 | mutable RID texture; |
43 | Image::Format format = Image::FORMAT_L8; |
44 | bool mipmaps = false; |
45 | int w = 0; |
46 | int h = 0; |
47 | Size2 size_override; |
48 | mutable Ref<BitMap> alpha_cache; |
49 | bool image_stored = false; |
50 | |
51 | protected: |
52 | virtual void reload_from_file() override; |
53 | |
54 | bool _set(const StringName &p_name, const Variant &p_value); |
55 | bool _get(const StringName &p_name, Variant &r_ret) const; |
56 | void _get_property_list(List<PropertyInfo> *p_list) const; |
57 | |
58 | static void _bind_methods(); |
59 | |
60 | public: |
61 | void set_image(const Ref<Image> &p_image); |
62 | static Ref<ImageTexture> create_from_image(const Ref<Image> &p_image); |
63 | |
64 | Image::Format get_format() const; |
65 | |
66 | void update(const Ref<Image> &p_image); |
67 | Ref<Image> get_image() const override; |
68 | |
69 | int get_width() const override; |
70 | int get_height() const override; |
71 | |
72 | virtual RID get_rid() const override; |
73 | |
74 | bool has_alpha() const override; |
75 | virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; |
76 | virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; |
77 | virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; |
78 | |
79 | bool is_pixel_opaque(int p_x, int p_y) const override; |
80 | |
81 | void set_size_override(const Size2i &p_size); |
82 | |
83 | virtual void set_path(const String &p_path, bool p_take_over = false) override; |
84 | |
85 | ImageTexture(); |
86 | ~ImageTexture(); |
87 | }; |
88 | |
89 | class ImageTextureLayered : public TextureLayered { |
90 | GDCLASS(ImageTextureLayered, TextureLayered); |
91 | |
92 | LayeredType layered_type; |
93 | |
94 | mutable RID texture; |
95 | Image::Format format = Image::FORMAT_L8; |
96 | |
97 | int width = 0; |
98 | int height = 0; |
99 | int layers = 0; |
100 | bool mipmaps = false; |
101 | |
102 | Error _create_from_images(const TypedArray<Image> &p_images); |
103 | |
104 | TypedArray<Image> _get_images() const; |
105 | void _set_images(const TypedArray<Image> &p_images); |
106 | |
107 | protected: |
108 | static void _bind_methods(); |
109 | |
110 | public: |
111 | virtual Image::Format get_format() const override; |
112 | virtual int get_width() const override; |
113 | virtual int get_height() const override; |
114 | virtual int get_layers() const override; |
115 | virtual bool has_mipmaps() const override; |
116 | virtual LayeredType get_layered_type() const override; |
117 | |
118 | Error create_from_images(Vector<Ref<Image>> p_images); |
119 | void update_layer(const Ref<Image> &p_image, int p_layer); |
120 | virtual Ref<Image> get_layer_data(int p_layer) const override; |
121 | |
122 | virtual RID get_rid() const override; |
123 | virtual void set_path(const String &p_path, bool p_take_over = false) override; |
124 | |
125 | ImageTextureLayered(LayeredType p_layered_type); |
126 | ~ImageTextureLayered(); |
127 | }; |
128 | |
129 | class ImageTexture3D : public Texture3D { |
130 | GDCLASS(ImageTexture3D, Texture3D); |
131 | |
132 | mutable RID texture; |
133 | |
134 | Image::Format format = Image::FORMAT_L8; |
135 | int width = 1; |
136 | int height = 1; |
137 | int depth = 1; |
138 | bool mipmaps = false; |
139 | |
140 | protected: |
141 | static void _bind_methods(); |
142 | |
143 | Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data); |
144 | void _update(const TypedArray<Image> &p_data); |
145 | |
146 | public: |
147 | virtual Image::Format get_format() const override; |
148 | virtual int get_width() const override; |
149 | virtual int get_height() const override; |
150 | virtual int get_depth() const override; |
151 | virtual bool has_mipmaps() const override; |
152 | |
153 | Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); |
154 | void update(const Vector<Ref<Image>> &p_data); |
155 | virtual Vector<Ref<Image>> get_data() const override; |
156 | |
157 | virtual RID get_rid() const override; |
158 | virtual void set_path(const String &p_path, bool p_take_over = false) override; |
159 | |
160 | ImageTexture3D(); |
161 | ~ImageTexture3D(); |
162 | }; |
163 | |
164 | class Texture2DArray : public ImageTextureLayered { |
165 | GDCLASS(Texture2DArray, ImageTextureLayered) |
166 | |
167 | protected: |
168 | static void _bind_methods(); |
169 | |
170 | public: |
171 | Texture2DArray() : |
172 | ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {} |
173 | |
174 | virtual Ref<Resource> create_placeholder() const; |
175 | }; |
176 | |
177 | class Cubemap : public ImageTextureLayered { |
178 | GDCLASS(Cubemap, ImageTextureLayered); |
179 | |
180 | protected: |
181 | static void _bind_methods(); |
182 | |
183 | public: |
184 | Cubemap() : |
185 | ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {} |
186 | |
187 | virtual Ref<Resource> create_placeholder() const; |
188 | }; |
189 | |
190 | class CubemapArray : public ImageTextureLayered { |
191 | GDCLASS(CubemapArray, ImageTextureLayered); |
192 | |
193 | protected: |
194 | static void _bind_methods(); |
195 | |
196 | public: |
197 | CubemapArray() : |
198 | ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {} |
199 | |
200 | virtual Ref<Resource> create_placeholder() const; |
201 | }; |
202 | |
203 | #endif // IMAGE_TEXTURE_H |
204 | |