1/**************************************************************************/
2/* editor_folding.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_FOLDING_H
32#define EDITOR_FOLDING_H
33
34#include "scene/main/node.h"
35
36class EditorFolding {
37 Vector<String> _get_unfolds(const Object *p_object);
38 void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds);
39
40 void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, HashSet<Ref<Resource>> &resources);
41
42 void _do_object_unfolds(Object *p_object, HashSet<Ref<Resource>> &resources);
43 void _do_node_unfolds(Node *p_root, Node *p_node, HashSet<Ref<Resource>> &resources);
44
45public:
46 void save_resource_folding(const Ref<Resource> &p_resource, const String &p_path);
47 void load_resource_folding(Ref<Resource> p_resource, const String &p_path);
48
49 void save_scene_folding(const Node *p_scene, const String &p_path);
50 void load_scene_folding(Node *p_scene, const String &p_path);
51
52 void unfold_scene(Node *p_scene);
53
54 bool has_folding_data(const String &p_path);
55
56 EditorFolding();
57};
58
59#endif // EDITOR_FOLDING_H
60