1 | /**************************************************************************/ |
2 | /* editor_folding.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_FOLDING_H |
32 | #define EDITOR_FOLDING_H |
33 | |
34 | #include "scene/main/node.h" |
35 | |
36 | class EditorFolding { |
37 | Vector<String> _get_unfolds(const Object *p_object); |
38 | void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds); |
39 | |
40 | void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, HashSet<Ref<Resource>> &resources); |
41 | |
42 | void _do_object_unfolds(Object *p_object, HashSet<Ref<Resource>> &resources); |
43 | void _do_node_unfolds(Node *p_root, Node *p_node, HashSet<Ref<Resource>> &resources); |
44 | |
45 | public: |
46 | void save_resource_folding(const Ref<Resource> &p_resource, const String &p_path); |
47 | void load_resource_folding(Ref<Resource> p_resource, const String &p_path); |
48 | |
49 | void save_scene_folding(const Node *p_scene, const String &p_path); |
50 | void load_scene_folding(Node *p_scene, const String &p_path); |
51 | |
52 | void unfold_scene(Node *p_scene); |
53 | |
54 | bool has_folding_data(const String &p_path); |
55 | |
56 | EditorFolding(); |
57 | }; |
58 | |
59 | #endif // EDITOR_FOLDING_H |
60 | |