1 | /**************************************************************************/ |
2 | /* editor_native_shader_source_visualizer.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "editor_native_shader_source_visualizer.h" |
32 | |
33 | #include "scene/gui/text_edit.h" |
34 | |
35 | void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) { |
36 | if (versions) { |
37 | memdelete(versions); |
38 | versions = nullptr; |
39 | } |
40 | |
41 | RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader); |
42 | |
43 | versions = memnew(TabContainer); |
44 | versions->set_tab_alignment(TabBar::ALIGNMENT_CENTER); |
45 | versions->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
46 | versions->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
47 | for (int i = 0; i < nsc.versions.size(); i++) { |
48 | TabContainer *vtab = memnew(TabContainer); |
49 | vtab->set_name("Version " + itos(i)); |
50 | vtab->set_tab_alignment(TabBar::ALIGNMENT_CENTER); |
51 | vtab->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
52 | vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
53 | versions->add_child(vtab); |
54 | for (int j = 0; j < nsc.versions[i].stages.size(); j++) { |
55 | TextEdit *vtext = memnew(TextEdit); |
56 | vtext->set_editable(false); |
57 | vtext->set_name(nsc.versions[i].stages[j].name); |
58 | vtext->set_text(nsc.versions[i].stages[j].code); |
59 | vtext->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
60 | vtext->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
61 | vtab->add_child(vtext); |
62 | } |
63 | } |
64 | add_child(versions); |
65 | popup_centered_ratio(); |
66 | } |
67 | |
68 | void EditorNativeShaderSourceVisualizer::_bind_methods() { |
69 | ClassDB::bind_method("_inspect_shader" , &EditorNativeShaderSourceVisualizer::_inspect_shader); |
70 | } |
71 | EditorNativeShaderSourceVisualizer::EditorNativeShaderSourceVisualizer() { |
72 | add_to_group("_native_shader_source_visualizer" ); |
73 | set_title(TTR("Native Shader Source Inspector" )); |
74 | } |
75 | |