1/**************************************************************************/
2/* editor_native_shader_source_visualizer.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "editor_native_shader_source_visualizer.h"
32
33#include "scene/gui/text_edit.h"
34
35void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
36 if (versions) {
37 memdelete(versions);
38 versions = nullptr;
39 }
40
41 RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader);
42
43 versions = memnew(TabContainer);
44 versions->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
45 versions->set_v_size_flags(Control::SIZE_EXPAND_FILL);
46 versions->set_h_size_flags(Control::SIZE_EXPAND_FILL);
47 for (int i = 0; i < nsc.versions.size(); i++) {
48 TabContainer *vtab = memnew(TabContainer);
49 vtab->set_name("Version " + itos(i));
50 vtab->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
51 vtab->set_v_size_flags(Control::SIZE_EXPAND_FILL);
52 vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL);
53 versions->add_child(vtab);
54 for (int j = 0; j < nsc.versions[i].stages.size(); j++) {
55 TextEdit *vtext = memnew(TextEdit);
56 vtext->set_editable(false);
57 vtext->set_name(nsc.versions[i].stages[j].name);
58 vtext->set_text(nsc.versions[i].stages[j].code);
59 vtext->set_v_size_flags(Control::SIZE_EXPAND_FILL);
60 vtext->set_h_size_flags(Control::SIZE_EXPAND_FILL);
61 vtab->add_child(vtext);
62 }
63 }
64 add_child(versions);
65 popup_centered_ratio();
66}
67
68void EditorNativeShaderSourceVisualizer::_bind_methods() {
69 ClassDB::bind_method("_inspect_shader", &EditorNativeShaderSourceVisualizer::_inspect_shader);
70}
71EditorNativeShaderSourceVisualizer::EditorNativeShaderSourceVisualizer() {
72 add_to_group("_native_shader_source_visualizer");
73 set_title(TTR("Native Shader Source Inspector"));
74}
75