1 | /**************************************************************************/ |
2 | /* editor_sectioned_inspector.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_SECTIONED_INSPECTOR_H |
32 | #define EDITOR_SECTIONED_INSPECTOR_H |
33 | |
34 | #include "editor/editor_inspector.h" |
35 | #include "scene/gui/split_container.h" |
36 | #include "scene/gui/tree.h" |
37 | |
38 | class SectionedInspectorFilter; |
39 | |
40 | class SectionedInspector : public HSplitContainer { |
41 | GDCLASS(SectionedInspector, HSplitContainer); |
42 | |
43 | ObjectID obj; |
44 | |
45 | Tree *sections = nullptr; |
46 | SectionedInspectorFilter *filter = nullptr; |
47 | |
48 | HashMap<String, TreeItem *> section_map; |
49 | EditorInspector *inspector = nullptr; |
50 | LineEdit *search_box = nullptr; |
51 | |
52 | String selected_category; |
53 | |
54 | bool restrict_to_basic = false; |
55 | |
56 | static void _bind_methods(); |
57 | void _section_selected(); |
58 | |
59 | void _search_changed(const String &p_what); |
60 | |
61 | public: |
62 | void register_search_box(LineEdit *p_box); |
63 | EditorInspector *get_inspector(); |
64 | void edit(Object *p_object); |
65 | String get_full_item_path(const String &p_item); |
66 | |
67 | void set_current_section(const String &p_section); |
68 | String get_current_section() const; |
69 | |
70 | void set_restrict_to_basic_settings(bool p_restrict); |
71 | void update_category_list(); |
72 | |
73 | SectionedInspector(); |
74 | ~SectionedInspector(); |
75 | }; |
76 | |
77 | #endif // EDITOR_SECTIONED_INSPECTOR_H |
78 | |