1 | /**************************************************************************/ |
2 | /* resource_importer_layered_texture.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RESOURCE_IMPORTER_LAYERED_TEXTURE_H |
32 | #define RESOURCE_IMPORTER_LAYERED_TEXTURE_H |
33 | |
34 | #include "core/io/image.h" |
35 | #include "core/io/resource_importer.h" |
36 | #include "core/object/ref_counted.h" |
37 | |
38 | class CompressedTexture2D; |
39 | |
40 | class LayeredTextureImport : public RefCounted { |
41 | GDCLASS(LayeredTextureImport, RefCounted); |
42 | |
43 | public: |
44 | Image::CompressSource *csource = nullptr; |
45 | String save_path; |
46 | HashMap<StringName, Variant> options; |
47 | List<String> *platform_variants = nullptr; |
48 | Ref<Image> image = nullptr; |
49 | Array formats_imported; |
50 | Vector<Ref<Image>> *slices = nullptr; |
51 | int compress_mode = 0; |
52 | float lossy = 1.0; |
53 | int hdr_compression = 0; |
54 | bool mipmaps = true; |
55 | bool high_quality = false; |
56 | Image::UsedChannels used_channels = Image::USED_CHANNELS_RGBA; |
57 | virtual ~LayeredTextureImport() {} |
58 | }; |
59 | |
60 | class ResourceImporterLayeredTexture : public ResourceImporter { |
61 | GDCLASS(ResourceImporterLayeredTexture, ResourceImporter); |
62 | |
63 | public: |
64 | enum Mode { |
65 | MODE_2D_ARRAY, |
66 | MODE_CUBEMAP, |
67 | MODE_CUBEMAP_ARRAY, |
68 | MODE_3D, |
69 | }; |
70 | |
71 | enum CubemapFormat { |
72 | CUBEMAP_FORMAT_1X6, |
73 | CUBEMAP_FORMAT_2X3, |
74 | CUBEMAP_FORMAT_3X2, |
75 | CUBEMAP_FORMAT_6X1, |
76 | }; |
77 | |
78 | enum TextureFlags { |
79 | TEXTURE_FLAGS_MIPMAPS = 1 |
80 | }; |
81 | |
82 | private: |
83 | Mode mode; |
84 | static const char *compression_formats[]; |
85 | |
86 | protected: |
87 | static ResourceImporterLayeredTexture *singleton; |
88 | |
89 | public: |
90 | void _check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import); |
91 | |
92 | static ResourceImporterLayeredTexture *get_singleton() { return singleton; } |
93 | virtual String get_importer_name() const override; |
94 | virtual String get_visible_name() const override; |
95 | virtual void get_recognized_extensions(List<String> *p_extensions) const override; |
96 | virtual String get_save_extension() const override; |
97 | virtual String get_resource_type() const override; |
98 | |
99 | enum CompressMode { |
100 | COMPRESS_LOSSLESS, |
101 | COMPRESS_LOSSY, |
102 | COMPRESS_VRAM_COMPRESSED, |
103 | COMPRESS_VRAM_UNCOMPRESSED, |
104 | COMPRESS_BASIS_UNIVERSAL |
105 | }; |
106 | |
107 | virtual int get_preset_count() const override; |
108 | virtual String get_preset_name(int p_idx) const override; |
109 | |
110 | virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override; |
111 | virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override; |
112 | |
113 | void _save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2); |
114 | |
115 | virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; |
116 | |
117 | virtual bool are_import_settings_valid(const String &p_path) const override; |
118 | virtual String get_import_settings_string() const override; |
119 | |
120 | void set_mode(Mode p_mode) { mode = p_mode; } |
121 | |
122 | ResourceImporterLayeredTexture(bool p_singleton = false); |
123 | ~ResourceImporterLayeredTexture(); |
124 | }; |
125 | |
126 | #endif // RESOURCE_IMPORTER_LAYERED_TEXTURE_H |
127 | |