1 | /**************************************************************************/ |
2 | /* resource_importer_shader_file.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RESOURCE_IMPORTER_SHADER_FILE_H |
32 | #define RESOURCE_IMPORTER_SHADER_FILE_H |
33 | |
34 | #include "core/io/resource_importer.h" |
35 | |
36 | class ResourceImporterShaderFile : public ResourceImporter { |
37 | GDCLASS(ResourceImporterShaderFile, ResourceImporter); |
38 | |
39 | public: |
40 | virtual String get_importer_name() const override; |
41 | virtual String get_visible_name() const override; |
42 | virtual void get_recognized_extensions(List<String> *p_extensions) const override; |
43 | virtual String get_save_extension() const override; |
44 | virtual String get_resource_type() const override; |
45 | |
46 | virtual int get_preset_count() const override; |
47 | virtual String get_preset_name(int p_idx) const override; |
48 | |
49 | virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override; |
50 | virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override; |
51 | |
52 | virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; |
53 | |
54 | ResourceImporterShaderFile(); |
55 | }; |
56 | |
57 | #endif // RESOURCE_IMPORTER_SHADER_FILE_H |
58 | |