1 | /**************************************************************************/ |
2 | /* multi_node_edit.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MULTI_NODE_EDIT_H |
32 | #define MULTI_NODE_EDIT_H |
33 | |
34 | #include "scene/main/node.h" |
35 | |
36 | class MultiNodeEdit : public RefCounted { |
37 | GDCLASS(MultiNodeEdit, RefCounted); |
38 | |
39 | List<NodePath> nodes; |
40 | struct PLData { |
41 | int uses = 0; |
42 | PropertyInfo info; |
43 | }; |
44 | |
45 | bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field); |
46 | |
47 | protected: |
48 | static void _bind_methods(); |
49 | |
50 | bool _set(const StringName &p_name, const Variant &p_value); |
51 | bool _get(const StringName &p_name, Variant &r_ret) const; |
52 | void _get_property_list(List<PropertyInfo> *p_list) const; |
53 | |
54 | public: |
55 | bool _hide_script_from_inspector() { return true; } |
56 | bool _hide_metadata_from_inspector() { return true; } |
57 | |
58 | bool _property_can_revert(const StringName &p_name) const; |
59 | bool _property_get_revert(const StringName &p_name, Variant &r_property) const; |
60 | String _get_editor_name() const; |
61 | |
62 | void add_node(const NodePath &p_node); |
63 | |
64 | int get_node_count() const; |
65 | NodePath get_node(int p_index) const; |
66 | StringName get_edited_class_name() const; |
67 | |
68 | void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field); |
69 | |
70 | MultiNodeEdit(); |
71 | }; |
72 | |
73 | #endif // MULTI_NODE_EDIT_H |
74 | |