1/**************************************************************************/
2/* multi_node_edit.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef MULTI_NODE_EDIT_H
32#define MULTI_NODE_EDIT_H
33
34#include "scene/main/node.h"
35
36class MultiNodeEdit : public RefCounted {
37 GDCLASS(MultiNodeEdit, RefCounted);
38
39 List<NodePath> nodes;
40 struct PLData {
41 int uses = 0;
42 PropertyInfo info;
43 };
44
45 bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field);
46
47protected:
48 static void _bind_methods();
49
50 bool _set(const StringName &p_name, const Variant &p_value);
51 bool _get(const StringName &p_name, Variant &r_ret) const;
52 void _get_property_list(List<PropertyInfo> *p_list) const;
53
54public:
55 bool _hide_script_from_inspector() { return true; }
56 bool _hide_metadata_from_inspector() { return true; }
57
58 bool _property_can_revert(const StringName &p_name) const;
59 bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
60 String _get_editor_name() const;
61
62 void add_node(const NodePath &p_node);
63
64 int get_node_count() const;
65 NodePath get_node(int p_index) const;
66 StringName get_edited_class_name() const;
67
68 void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field);
69
70 MultiNodeEdit();
71};
72
73#endif // MULTI_NODE_EDIT_H
74