1 | /**************************************************************************/ |
2 | /* debugger_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef DEBUGGER_EDITOR_PLUGIN_H |
32 | #define DEBUGGER_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_plugin.h" |
35 | |
36 | class EditorFileServer; |
37 | class ; |
38 | class ; |
39 | |
40 | class DebuggerEditorPlugin : public EditorPlugin { |
41 | GDCLASS(DebuggerEditorPlugin, EditorPlugin); |
42 | |
43 | private: |
44 | PopupMenu * = nullptr; |
45 | EditorFileServer *file_server = nullptr; |
46 | PopupMenu * = nullptr; |
47 | |
48 | enum { |
49 | RUN_FILE_SERVER, |
50 | RUN_LIVE_DEBUG, |
51 | RUN_DEBUG_COLLISIONS, |
52 | RUN_DEBUG_PATHS, |
53 | RUN_DEBUG_NAVIGATION, |
54 | RUN_DEBUG_AVOIDANCE, |
55 | RUN_DEPLOY_REMOTE_DEBUG, |
56 | RUN_RELOAD_SCRIPTS, |
57 | SERVER_KEEP_OPEN, |
58 | }; |
59 | |
60 | void _update_debug_options(); |
61 | void _notification(int p_what); |
62 | void _select_run_count(int p_index); |
63 | void (int p_option); |
64 | |
65 | public: |
66 | virtual String get_name() const override { return "Debugger" ; } |
67 | bool has_main_screen() const override { return false; } |
68 | |
69 | (PopupMenu *); |
70 | ~DebuggerEditorPlugin(); |
71 | }; |
72 | |
73 | #endif // DEBUGGER_EDITOR_PLUGIN_H |
74 | |