1 | /**************************************************************************/ |
2 | /* menu_button.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MENU_BUTTON_H |
32 | #define |
33 | |
34 | #include "scene/gui/button.h" |
35 | #include "scene/gui/popup_menu.h" |
36 | |
37 | class : public Button { |
38 | GDCLASS(MenuButton, Button); |
39 | |
40 | bool = false; |
41 | bool = false; |
42 | bool = false; |
43 | PopupMenu * = nullptr; |
44 | |
45 | Vector2i ; |
46 | |
47 | void (bool p_visible); |
48 | |
49 | protected: |
50 | void (int p_what); |
51 | bool (const StringName &p_name, const Variant &p_value); |
52 | bool (const StringName &p_name, Variant &r_ret) const; |
53 | void (List<PropertyInfo> *p_list) const; |
54 | static void (); |
55 | virtual void (const Ref<InputEvent> &p_event) override; |
56 | |
57 | public: |
58 | virtual void () override; |
59 | |
60 | PopupMenu *() const; |
61 | void (); |
62 | |
63 | void (bool p_enabled); |
64 | bool (); |
65 | void (bool p_disabled); |
66 | |
67 | void (int p_count); |
68 | int () const; |
69 | |
70 | (const String &p_text = String()); |
71 | (); |
72 | }; |
73 | |
74 | #endif // MENU_BUTTON_H |
75 | |