1/**************************************************************************/
2/* menu_button.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef MENU_BUTTON_H
32#define MENU_BUTTON_H
33
34#include "scene/gui/button.h"
35#include "scene/gui/popup_menu.h"
36
37class MenuButton : public Button {
38 GDCLASS(MenuButton, Button);
39
40 bool clicked = false;
41 bool switch_on_hover = false;
42 bool disable_shortcuts = false;
43 PopupMenu *popup = nullptr;
44
45 Vector2i mouse_pos_adjusted;
46
47 void _popup_visibility_changed(bool p_visible);
48
49protected:
50 void _notification(int p_what);
51 bool _set(const StringName &p_name, const Variant &p_value);
52 bool _get(const StringName &p_name, Variant &r_ret) const;
53 void _get_property_list(List<PropertyInfo> *p_list) const;
54 static void _bind_methods();
55 virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
56
57public:
58 virtual void pressed() override;
59
60 PopupMenu *get_popup() const;
61 void show_popup();
62
63 void set_switch_on_hover(bool p_enabled);
64 bool is_switch_on_hover();
65 void set_disable_shortcuts(bool p_disabled);
66
67 void set_item_count(int p_count);
68 int get_item_count() const;
69
70 MenuButton(const String &p_text = String());
71 ~MenuButton();
72};
73
74#endif // MENU_BUTTON_H
75