1 | /**************************************************************************/ |
2 | /* editor_debugger_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_DEBUGGER_PLUGIN_H |
32 | #define EDITOR_DEBUGGER_PLUGIN_H |
33 | |
34 | #include "scene/gui/control.h" |
35 | |
36 | class ScriptEditorDebugger; |
37 | |
38 | class EditorDebuggerSession : public RefCounted { |
39 | GDCLASS(EditorDebuggerSession, RefCounted); |
40 | |
41 | private: |
42 | HashSet<Control *> tabs; |
43 | |
44 | ScriptEditorDebugger *debugger = nullptr; |
45 | |
46 | void _breaked(bool p_really_did, bool p_can_debug, String p_message, bool p_has_stackdump); |
47 | void _started(); |
48 | void _stopped(); |
49 | void _debugger_gone_away(); |
50 | |
51 | protected: |
52 | static void _bind_methods(); |
53 | |
54 | public: |
55 | void detach_debugger(); |
56 | |
57 | void add_session_tab(Control *p_tab); |
58 | void remove_session_tab(Control *p_tab); |
59 | void send_message(const String &p_message, const Array &p_args = Array()); |
60 | void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data = Array()); |
61 | bool is_breaked(); |
62 | bool is_debuggable(); |
63 | bool is_active(); |
64 | |
65 | EditorDebuggerSession(ScriptEditorDebugger *p_debugger); |
66 | ~EditorDebuggerSession(); |
67 | }; |
68 | |
69 | class EditorDebuggerPlugin : public RefCounted { |
70 | GDCLASS(EditorDebuggerPlugin, RefCounted); |
71 | |
72 | private: |
73 | List<Ref<EditorDebuggerSession>> sessions; |
74 | |
75 | protected: |
76 | static void _bind_methods(); |
77 | |
78 | public: |
79 | void create_session(ScriptEditorDebugger *p_debugger); |
80 | void clear(); |
81 | |
82 | virtual void setup_session(int p_idx); |
83 | virtual bool capture(const String &p_message, const Array &p_data, int p_session); |
84 | virtual bool has_capture(const String &p_capture) const; |
85 | |
86 | Ref<EditorDebuggerSession> get_session(int p_session_id); |
87 | Array get_sessions(); |
88 | |
89 | GDVIRTUAL3R(bool, _capture, const String &, const Array &, int); |
90 | GDVIRTUAL1RC(bool, _has_capture, const String &); |
91 | GDVIRTUAL1(_setup_session, int); |
92 | |
93 | EditorDebuggerPlugin() {} |
94 | ~EditorDebuggerPlugin(); |
95 | }; |
96 | |
97 | #endif // EDITOR_DEBUGGER_PLUGIN_H |
98 | |