1 | /**************************************************************************/ |
2 | /* sprite_3d_gizmo_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "sprite_3d_gizmo_plugin.h" |
32 | |
33 | #include "editor/plugins/node_3d_editor_plugin.h" |
34 | #include "scene/3d/sprite_3d.h" |
35 | |
36 | Sprite3DGizmoPlugin::Sprite3DGizmoPlugin() { |
37 | } |
38 | |
39 | bool Sprite3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
40 | return Object::cast_to<Sprite3D>(p_spatial) != nullptr; |
41 | } |
42 | |
43 | String Sprite3DGizmoPlugin::get_gizmo_name() const { |
44 | return "Sprite3D" ; |
45 | } |
46 | |
47 | int Sprite3DGizmoPlugin::get_priority() const { |
48 | return -1; |
49 | } |
50 | |
51 | bool Sprite3DGizmoPlugin::can_be_hidden() const { |
52 | return false; |
53 | } |
54 | |
55 | void Sprite3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
56 | Sprite3D *sprite = Object::cast_to<Sprite3D>(p_gizmo->get_node_3d()); |
57 | |
58 | p_gizmo->clear(); |
59 | |
60 | Ref<TriangleMesh> tm = sprite->generate_triangle_mesh(); |
61 | if (tm.is_valid()) { |
62 | p_gizmo->add_collision_triangles(tm); |
63 | } |
64 | } |
65 | |