1/**************************************************************************/
2/* sprite_3d_gizmo_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "sprite_3d_gizmo_plugin.h"
32
33#include "editor/plugins/node_3d_editor_plugin.h"
34#include "scene/3d/sprite_3d.h"
35
36Sprite3DGizmoPlugin::Sprite3DGizmoPlugin() {
37}
38
39bool Sprite3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
40 return Object::cast_to<Sprite3D>(p_spatial) != nullptr;
41}
42
43String Sprite3DGizmoPlugin::get_gizmo_name() const {
44 return "Sprite3D";
45}
46
47int Sprite3DGizmoPlugin::get_priority() const {
48 return -1;
49}
50
51bool Sprite3DGizmoPlugin::can_be_hidden() const {
52 return false;
53}
54
55void Sprite3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
56 Sprite3D *sprite = Object::cast_to<Sprite3D>(p_gizmo->get_node_3d());
57
58 p_gizmo->clear();
59
60 Ref<TriangleMesh> tm = sprite->generate_triangle_mesh();
61 if (tm.is_valid()) {
62 p_gizmo->add_collision_triangles(tm);
63 }
64}
65