| 1 | /**************************************************************************/ |
| 2 | /* node_3d_editor_gizmos.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef NODE_3D_EDITOR_GIZMOS_H |
| 32 | #define NODE_3D_EDITOR_GIZMOS_H |
| 33 | |
| 34 | #include "core/templates/hash_map.h" |
| 35 | #include "core/templates/local_vector.h" |
| 36 | #include "scene/3d/camera_3d.h" |
| 37 | #include "scene/3d/node_3d.h" |
| 38 | #include "scene/3d/skeleton_3d.h" |
| 39 | |
| 40 | class Timer; |
| 41 | class EditorNode3DGizmoPlugin; |
| 42 | |
| 43 | class EditorNode3DGizmo : public Node3DGizmo { |
| 44 | GDCLASS(EditorNode3DGizmo, Node3DGizmo); |
| 45 | |
| 46 | struct Instance { |
| 47 | RID instance; |
| 48 | Ref<Mesh> mesh; |
| 49 | Ref<Material> material; |
| 50 | Ref<SkinReference> skin_reference; |
| 51 | bool = false; |
| 52 | Transform3D xform; |
| 53 | |
| 54 | void create_instance(Node3D *p_base, bool p_hidden = false); |
| 55 | }; |
| 56 | |
| 57 | bool selected; |
| 58 | |
| 59 | Vector<Vector3> collision_segments; |
| 60 | Ref<TriangleMesh> collision_mesh; |
| 61 | |
| 62 | Vector<Vector3> handles; |
| 63 | Vector<int> handle_ids; |
| 64 | Vector<Vector3> secondary_handles; |
| 65 | Vector<int> secondary_handle_ids; |
| 66 | |
| 67 | real_t selectable_icon_size; |
| 68 | bool billboard_handle; |
| 69 | |
| 70 | bool valid; |
| 71 | bool hidden; |
| 72 | Vector<Instance> instances; |
| 73 | Node3D *spatial_node = nullptr; |
| 74 | |
| 75 | void _set_node_3d(Node *p_node) { set_node_3d(Object::cast_to<Node3D>(p_node)); } |
| 76 | |
| 77 | protected: |
| 78 | static void _bind_methods(); |
| 79 | |
| 80 | EditorNode3DGizmoPlugin *gizmo_plugin = nullptr; |
| 81 | |
| 82 | GDVIRTUAL0(_redraw) |
| 83 | GDVIRTUAL2RC(String, _get_handle_name, int, bool) |
| 84 | GDVIRTUAL2RC(bool, _is_handle_highlighted, int, bool) |
| 85 | GDVIRTUAL2RC(Variant, _get_handle_value, int, bool) |
| 86 | GDVIRTUAL2(_begin_handle_action, int, bool) |
| 87 | GDVIRTUAL4(_set_handle, int, bool, const Camera3D *, Vector2) |
| 88 | GDVIRTUAL4(_commit_handle, int, bool, Variant, bool) |
| 89 | |
| 90 | GDVIRTUAL2RC(int, _subgizmos_intersect_ray, const Camera3D *, Vector2) |
| 91 | GDVIRTUAL2RC(Vector<int>, _subgizmos_intersect_frustum, const Camera3D *, TypedArray<Plane>) |
| 92 | GDVIRTUAL1RC(Transform3D, _get_subgizmo_transform, int) |
| 93 | GDVIRTUAL2(_set_subgizmo_transform, int, Transform3D) |
| 94 | GDVIRTUAL3(_commit_subgizmos, Vector<int>, TypedArray<Transform3D>, bool) |
| 95 | public: |
| 96 | void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1)); |
| 97 | void add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1)); |
| 98 | void add_mesh(const Ref<Mesh> &p_mesh, const Ref<Material> &p_material = Ref<Material>(), const Transform3D &p_xform = Transform3D(), const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>()); |
| 99 | void add_collision_segments(const Vector<Vector3> &p_lines); |
| 100 | void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh); |
| 101 | void add_unscaled_billboard(const Ref<Material> &p_material, real_t p_scale = 1, const Color &p_modulate = Color(1, 1, 1)); |
| 102 | void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, const Vector<int> &p_ids = Vector<int>(), bool p_billboard = false, bool p_secondary = false); |
| 103 | void add_solid_box(const Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3(), const Transform3D &p_xform = Transform3D()); |
| 104 | |
| 105 | virtual bool is_handle_highlighted(int p_id, bool p_secondary) const; |
| 106 | virtual String get_handle_name(int p_id, bool p_secondary) const; |
| 107 | virtual Variant get_handle_value(int p_id, bool p_secondary) const; |
| 108 | virtual void begin_handle_action(int p_id, bool p_secondary); |
| 109 | virtual void set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point); |
| 110 | virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false); |
| 111 | |
| 112 | virtual int subgizmos_intersect_ray(Camera3D *p_camera, const Vector2 &p_point) const; |
| 113 | virtual Vector<int> subgizmos_intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum) const; |
| 114 | virtual Transform3D get_subgizmo_transform(int p_id) const; |
| 115 | virtual void set_subgizmo_transform(int p_id, Transform3D p_transform); |
| 116 | virtual void commit_subgizmos(const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel = false); |
| 117 | |
| 118 | void set_selected(bool p_selected) { selected = p_selected; } |
| 119 | bool is_selected() const { return selected; } |
| 120 | |
| 121 | void set_node_3d(Node3D *p_node); |
| 122 | Node3D *get_node_3d() const { return spatial_node; } |
| 123 | Ref<EditorNode3DGizmoPlugin> get_plugin() const { return gizmo_plugin; } |
| 124 | bool intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum); |
| 125 | void handles_intersect_ray(Camera3D *p_camera, const Vector2 &p_point, bool p_shift_pressed, int &r_id, bool &r_secondary); |
| 126 | bool intersect_ray(Camera3D *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal); |
| 127 | bool is_subgizmo_selected(int p_id) const; |
| 128 | Vector<int> get_subgizmo_selection() const; |
| 129 | |
| 130 | virtual void clear() override; |
| 131 | virtual void create() override; |
| 132 | virtual void transform() override; |
| 133 | virtual void redraw() override; |
| 134 | virtual void free() override; |
| 135 | |
| 136 | virtual bool is_editable() const; |
| 137 | |
| 138 | void set_hidden(bool p_hidden); |
| 139 | void set_plugin(EditorNode3DGizmoPlugin *p_plugin); |
| 140 | |
| 141 | EditorNode3DGizmo(); |
| 142 | ~EditorNode3DGizmo(); |
| 143 | }; |
| 144 | |
| 145 | class EditorNode3DGizmoPlugin : public Resource { |
| 146 | GDCLASS(EditorNode3DGizmoPlugin, Resource); |
| 147 | |
| 148 | public: |
| 149 | static const int VISIBLE = 0; |
| 150 | static const int HIDDEN = 1; |
| 151 | static const int ON_TOP = 2; |
| 152 | |
| 153 | protected: |
| 154 | int current_state; |
| 155 | List<EditorNode3DGizmo *> current_gizmos; |
| 156 | HashMap<String, Vector<Ref<StandardMaterial3D>>> materials; |
| 157 | |
| 158 | static void _bind_methods(); |
| 159 | virtual bool has_gizmo(Node3D *p_spatial); |
| 160 | virtual Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial); |
| 161 | |
| 162 | GDVIRTUAL1RC(bool, _has_gizmo, Node3D *) |
| 163 | GDVIRTUAL1RC(Ref<EditorNode3DGizmo>, _create_gizmo, Node3D *) |
| 164 | |
| 165 | GDVIRTUAL0RC(String, _get_gizmo_name) |
| 166 | GDVIRTUAL0RC(int, _get_priority) |
| 167 | GDVIRTUAL0RC(bool, _can_be_hidden) |
| 168 | GDVIRTUAL0RC(bool, _is_selectable_when_hidden) |
| 169 | |
| 170 | GDVIRTUAL1(_redraw, Ref<EditorNode3DGizmo>) |
| 171 | GDVIRTUAL3RC(String, _get_handle_name, Ref<EditorNode3DGizmo>, int, bool) |
| 172 | GDVIRTUAL3RC(bool, _is_handle_highlighted, Ref<EditorNode3DGizmo>, int, bool) |
| 173 | GDVIRTUAL3RC(Variant, _get_handle_value, Ref<EditorNode3DGizmo>, int, bool) |
| 174 | |
| 175 | GDVIRTUAL3(_begin_handle_action, Ref<EditorNode3DGizmo>, int, bool) |
| 176 | GDVIRTUAL5(_set_handle, Ref<EditorNode3DGizmo>, int, bool, const Camera3D *, Vector2) |
| 177 | GDVIRTUAL5(_commit_handle, Ref<EditorNode3DGizmo>, int, bool, Variant, bool) |
| 178 | |
| 179 | GDVIRTUAL3RC(int, _subgizmos_intersect_ray, Ref<EditorNode3DGizmo>, const Camera3D *, Vector2) |
| 180 | GDVIRTUAL3RC(Vector<int>, _subgizmos_intersect_frustum, Ref<EditorNode3DGizmo>, const Camera3D *, TypedArray<Plane>) |
| 181 | GDVIRTUAL2RC(Transform3D, _get_subgizmo_transform, Ref<EditorNode3DGizmo>, int) |
| 182 | GDVIRTUAL3(_set_subgizmo_transform, Ref<EditorNode3DGizmo>, int, Transform3D) |
| 183 | GDVIRTUAL4(_commit_subgizmos, Ref<EditorNode3DGizmo>, Vector<int>, TypedArray<Transform3D>, bool) |
| 184 | |
| 185 | public: |
| 186 | void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false); |
| 187 | void create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1)); |
| 188 | void create_handle_material(const String &p_name, bool p_billboard = false, const Ref<Texture2D> &p_texture = nullptr); |
| 189 | void add_material(const String &p_name, Ref<StandardMaterial3D> p_material); |
| 190 | |
| 191 | Ref<StandardMaterial3D> get_material(const String &p_name, const Ref<EditorNode3DGizmo> &p_gizmo = Ref<EditorNode3DGizmo>()); |
| 192 | |
| 193 | virtual String get_gizmo_name() const; |
| 194 | virtual int get_priority() const; |
| 195 | virtual bool can_be_hidden() const; |
| 196 | virtual bool is_selectable_when_hidden() const; |
| 197 | |
| 198 | virtual void redraw(EditorNode3DGizmo *p_gizmo); |
| 199 | virtual bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const; |
| 200 | virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const; |
| 201 | virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const; |
| 202 | virtual void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary); |
| 203 | virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point); |
| 204 | virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false); |
| 205 | |
| 206 | virtual int subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const; |
| 207 | virtual Vector<int> subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const; |
| 208 | virtual Transform3D get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const; |
| 209 | virtual void set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform); |
| 210 | virtual void commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel = false); |
| 211 | |
| 212 | Ref<EditorNode3DGizmo> get_gizmo(Node3D *p_spatial); |
| 213 | void set_state(int p_state); |
| 214 | int get_state() const; |
| 215 | void unregister_gizmo(EditorNode3DGizmo *p_gizmo); |
| 216 | |
| 217 | EditorNode3DGizmoPlugin(); |
| 218 | virtual ~EditorNode3DGizmoPlugin(); |
| 219 | }; |
| 220 | |
| 221 | #endif // NODE_3D_EDITOR_GIZMOS_H |
| 222 | |