| 1 | /**************************************************************************/ |
| 2 | /* sprite_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SPRITE_3D_H |
| 32 | #define SPRITE_3D_H |
| 33 | |
| 34 | #include "scene/3d/visual_instance_3d.h" |
| 35 | #include "scene/resources/sprite_frames.h" |
| 36 | |
| 37 | class SpriteBase3D : public GeometryInstance3D { |
| 38 | GDCLASS(SpriteBase3D, GeometryInstance3D); |
| 39 | |
| 40 | mutable Ref<TriangleMesh> triangle_mesh; //cached |
| 41 | |
| 42 | public: |
| 43 | enum DrawFlags { |
| 44 | FLAG_TRANSPARENT, |
| 45 | FLAG_SHADED, |
| 46 | FLAG_DOUBLE_SIDED, |
| 47 | FLAG_DISABLE_DEPTH_TEST, |
| 48 | FLAG_FIXED_SIZE, |
| 49 | FLAG_MAX |
| 50 | |
| 51 | }; |
| 52 | |
| 53 | enum AlphaCutMode { |
| 54 | ALPHA_CUT_DISABLED, |
| 55 | ALPHA_CUT_DISCARD, |
| 56 | ALPHA_CUT_OPAQUE_PREPASS, |
| 57 | ALPHA_CUT_HASH, |
| 58 | ALPHA_CUT_MAX |
| 59 | }; |
| 60 | |
| 61 | private: |
| 62 | bool color_dirty = true; |
| 63 | Color color_accum; |
| 64 | |
| 65 | SpriteBase3D *parent_sprite = nullptr; |
| 66 | List<SpriteBase3D *> children; |
| 67 | List<SpriteBase3D *>::Element *pI = nullptr; |
| 68 | |
| 69 | bool centered = true; |
| 70 | Point2 offset; |
| 71 | |
| 72 | bool hflip = false; |
| 73 | bool vflip = false; |
| 74 | |
| 75 | Color modulate = Color(1, 1, 1, 1); |
| 76 | int render_priority = 0; |
| 77 | |
| 78 | Vector3::Axis axis = Vector3::AXIS_Z; |
| 79 | real_t pixel_size = 0.01; |
| 80 | AABB aabb; |
| 81 | |
| 82 | RID mesh; |
| 83 | RID material; |
| 84 | |
| 85 | RID last_shader; |
| 86 | RID last_texture; |
| 87 | |
| 88 | bool flags[FLAG_MAX] = {}; |
| 89 | AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; |
| 90 | float alpha_scissor_threshold = 0.5; |
| 91 | float alpha_hash_scale = 1.0; |
| 92 | StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF; |
| 93 | float alpha_antialiasing_edge = 0.0f; |
| 94 | StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; |
| 95 | StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; |
| 96 | bool pending_update = false; |
| 97 | void _im_update(); |
| 98 | |
| 99 | void _propagate_color_changed(); |
| 100 | |
| 101 | protected: |
| 102 | Color _get_color_accum(); |
| 103 | void _notification(int p_what); |
| 104 | static void _bind_methods(); |
| 105 | virtual void _draw() = 0; |
| 106 | void draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, Rect2 p_src_rect); |
| 107 | _FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; } |
| 108 | _FORCE_INLINE_ RID &get_mesh() { return mesh; } |
| 109 | _FORCE_INLINE_ RID &get_material() { return material; } |
| 110 | |
| 111 | uint32_t mesh_surface_offsets[RS::ARRAY_MAX]; |
| 112 | PackedByteArray vertex_buffer; |
| 113 | PackedByteArray attribute_buffer; |
| 114 | uint32_t vertex_stride = 0; |
| 115 | uint32_t attrib_stride = 0; |
| 116 | uint32_t skin_stride = 0; |
| 117 | uint32_t mesh_surface_format = 0; |
| 118 | |
| 119 | void _queue_redraw(); |
| 120 | |
| 121 | public: |
| 122 | void set_centered(bool p_center); |
| 123 | bool is_centered() const; |
| 124 | |
| 125 | void set_offset(const Point2 &p_offset); |
| 126 | Point2 get_offset() const; |
| 127 | |
| 128 | void set_flip_h(bool p_flip); |
| 129 | bool is_flipped_h() const; |
| 130 | |
| 131 | void set_flip_v(bool p_flip); |
| 132 | bool is_flipped_v() const; |
| 133 | |
| 134 | void set_render_priority(int p_priority); |
| 135 | int get_render_priority() const; |
| 136 | |
| 137 | void set_modulate(const Color &p_color); |
| 138 | Color get_modulate() const; |
| 139 | |
| 140 | void set_pixel_size(real_t p_amount); |
| 141 | real_t get_pixel_size() const; |
| 142 | |
| 143 | void set_axis(Vector3::Axis p_axis); |
| 144 | Vector3::Axis get_axis() const; |
| 145 | |
| 146 | void set_draw_flag(DrawFlags p_flag, bool p_enable); |
| 147 | bool get_draw_flag(DrawFlags p_flag) const; |
| 148 | |
| 149 | void set_alpha_cut_mode(AlphaCutMode p_mode); |
| 150 | AlphaCutMode get_alpha_cut_mode() const; |
| 151 | |
| 152 | void set_alpha_scissor_threshold(float p_threshold); |
| 153 | float get_alpha_scissor_threshold() const; |
| 154 | |
| 155 | void set_alpha_hash_scale(float p_hash_scale); |
| 156 | float get_alpha_hash_scale() const; |
| 157 | |
| 158 | void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa); |
| 159 | BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const; |
| 160 | |
| 161 | void set_alpha_antialiasing_edge(float p_edge); |
| 162 | float get_alpha_antialiasing_edge() const; |
| 163 | |
| 164 | void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode); |
| 165 | StandardMaterial3D::BillboardMode get_billboard_mode() const; |
| 166 | |
| 167 | void set_texture_filter(StandardMaterial3D::TextureFilter p_filter); |
| 168 | StandardMaterial3D::TextureFilter get_texture_filter() const; |
| 169 | |
| 170 | virtual Rect2 get_item_rect() const = 0; |
| 171 | |
| 172 | virtual AABB get_aabb() const override; |
| 173 | |
| 174 | Ref<TriangleMesh> generate_triangle_mesh() const; |
| 175 | |
| 176 | SpriteBase3D(); |
| 177 | ~SpriteBase3D(); |
| 178 | }; |
| 179 | |
| 180 | class Sprite3D : public SpriteBase3D { |
| 181 | GDCLASS(Sprite3D, SpriteBase3D); |
| 182 | Ref<Texture2D> texture; |
| 183 | |
| 184 | bool region = false; |
| 185 | Rect2 region_rect; |
| 186 | |
| 187 | int frame = 0; |
| 188 | |
| 189 | int vframes = 1; |
| 190 | int hframes = 1; |
| 191 | |
| 192 | protected: |
| 193 | virtual void _draw() override; |
| 194 | static void _bind_methods(); |
| 195 | |
| 196 | void _validate_property(PropertyInfo &p_property) const; |
| 197 | |
| 198 | public: |
| 199 | void set_texture(const Ref<Texture2D> &p_texture); |
| 200 | Ref<Texture2D> get_texture() const; |
| 201 | |
| 202 | void set_region_enabled(bool p_region); |
| 203 | bool is_region_enabled() const; |
| 204 | |
| 205 | void set_region_rect(const Rect2 &p_region_rect); |
| 206 | Rect2 get_region_rect() const; |
| 207 | |
| 208 | void set_frame(int p_frame); |
| 209 | int get_frame() const; |
| 210 | |
| 211 | void set_frame_coords(const Vector2i &p_coord); |
| 212 | Vector2i get_frame_coords() const; |
| 213 | |
| 214 | void set_vframes(int p_amount); |
| 215 | int get_vframes() const; |
| 216 | |
| 217 | void set_hframes(int p_amount); |
| 218 | int get_hframes() const; |
| 219 | |
| 220 | virtual Rect2 get_item_rect() const override; |
| 221 | |
| 222 | Sprite3D(); |
| 223 | //~Sprite3D(); |
| 224 | }; |
| 225 | |
| 226 | class AnimatedSprite3D : public SpriteBase3D { |
| 227 | GDCLASS(AnimatedSprite3D, SpriteBase3D); |
| 228 | |
| 229 | Ref<SpriteFrames> frames; |
| 230 | String autoplay; |
| 231 | |
| 232 | bool playing = false; |
| 233 | StringName animation = "default" ; |
| 234 | int frame = 0; |
| 235 | float speed_scale = 1.0; |
| 236 | float custom_speed_scale = 1.0; |
| 237 | |
| 238 | bool centered = false; |
| 239 | |
| 240 | real_t frame_speed_scale = 1.0; |
| 241 | real_t frame_progress = 0.0; |
| 242 | |
| 243 | void _res_changed(); |
| 244 | |
| 245 | double _get_frame_duration(); |
| 246 | void _calc_frame_speed_scale(); |
| 247 | void _stop_internal(bool p_reset); |
| 248 | |
| 249 | protected: |
| 250 | #ifndef DISABLE_DEPRECATED |
| 251 | bool _set(const StringName &p_name, const Variant &p_value); |
| 252 | #endif |
| 253 | virtual void _draw() override; |
| 254 | static void _bind_methods(); |
| 255 | void _notification(int p_what); |
| 256 | void _validate_property(PropertyInfo &p_property) const; |
| 257 | |
| 258 | public: |
| 259 | void set_sprite_frames(const Ref<SpriteFrames> &p_frames); |
| 260 | Ref<SpriteFrames> get_sprite_frames() const; |
| 261 | |
| 262 | void play(const StringName &p_name = StringName(), float p_custom_scale = 1.0, bool p_from_end = false); |
| 263 | void play_backwards(const StringName &p_name = StringName()); |
| 264 | void pause(); |
| 265 | void stop(); |
| 266 | |
| 267 | bool is_playing() const; |
| 268 | |
| 269 | void set_animation(const StringName &p_name); |
| 270 | StringName get_animation() const; |
| 271 | |
| 272 | void set_autoplay(const String &p_name); |
| 273 | String get_autoplay() const; |
| 274 | |
| 275 | void set_frame(int p_frame); |
| 276 | int get_frame() const; |
| 277 | |
| 278 | void set_frame_progress(real_t p_progress); |
| 279 | real_t get_frame_progress() const; |
| 280 | |
| 281 | void set_frame_and_progress(int p_frame, real_t p_progress); |
| 282 | |
| 283 | void set_speed_scale(float p_speed_scale); |
| 284 | float get_speed_scale() const; |
| 285 | float get_playing_speed() const; |
| 286 | |
| 287 | virtual Rect2 get_item_rect() const override; |
| 288 | |
| 289 | virtual PackedStringArray get_configuration_warnings() const override; |
| 290 | virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; |
| 291 | |
| 292 | AnimatedSprite3D(); |
| 293 | }; |
| 294 | |
| 295 | VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags); |
| 296 | VARIANT_ENUM_CAST(SpriteBase3D::AlphaCutMode); |
| 297 | |
| 298 | #endif // SPRITE_3D_H |
| 299 | |