1/**************************************************************************/
2/* navigation_polygon_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef NAVIGATION_POLYGON_EDITOR_PLUGIN_H
32#define NAVIGATION_POLYGON_EDITOR_PLUGIN_H
33
34#include "editor/plugins/abstract_polygon_2d_editor.h"
35#include "scene/2d/navigation_region_2d.h"
36
37class NavigationPolygonEditor : public AbstractPolygon2DEditor {
38 GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
39
40 NavigationRegion2D *node = nullptr;
41
42 Ref<NavigationPolygon> _ensure_navpoly() const;
43
44protected:
45 virtual Node2D *_get_node() const override;
46 virtual void _set_node(Node *p_polygon) override;
47
48 virtual int _get_polygon_count() const override;
49 virtual Variant _get_polygon(int p_idx) const override;
50 virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
51
52 virtual void _action_add_polygon(const Variant &p_polygon) override;
53 virtual void _action_remove_polygon(int p_idx) override;
54 virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
55
56 virtual bool _has_resource() const override;
57 virtual void _create_resource() override;
58
59public:
60 NavigationPolygonEditor();
61};
62
63class NavigationPolygonEditorPlugin : public AbstractPolygon2DEditorPlugin {
64 GDCLASS(NavigationPolygonEditorPlugin, AbstractPolygon2DEditorPlugin);
65
66public:
67 NavigationPolygonEditorPlugin();
68};
69
70#endif // NAVIGATION_POLYGON_EDITOR_PLUGIN_H
71