1 | /**************************************************************************/ |
2 | /* node_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NODE_2D_H |
32 | #define NODE_2D_H |
33 | |
34 | #include "scene/main/canvas_item.h" |
35 | |
36 | class Node2D : public CanvasItem { |
37 | GDCLASS(Node2D, CanvasItem); |
38 | |
39 | mutable MTFlag xform_dirty; |
40 | mutable Point2 position; |
41 | mutable real_t rotation = 0.0; |
42 | mutable Size2 scale = Vector2(1, 1); |
43 | mutable real_t skew = 0.0; |
44 | |
45 | Transform2D transform; |
46 | |
47 | _FORCE_INLINE_ bool _is_xform_dirty() const { return is_group_processing() ? xform_dirty.mt.is_set() : xform_dirty.st; } |
48 | void _set_xform_dirty(bool p_dirty) const; |
49 | |
50 | void _update_transform(); |
51 | |
52 | void _update_xform_values() const; |
53 | |
54 | protected: |
55 | void _notification(int p_notification); |
56 | static void _bind_methods(); |
57 | |
58 | public: |
59 | #ifdef TOOLS_ENABLED |
60 | virtual Dictionary _edit_get_state() const override; |
61 | virtual void _edit_set_state(const Dictionary &p_state) override; |
62 | |
63 | virtual void _edit_set_position(const Point2 &p_position) override; |
64 | virtual Point2 _edit_get_position() const override; |
65 | |
66 | virtual void _edit_set_scale(const Size2 &p_scale) override; |
67 | virtual Size2 _edit_get_scale() const override; |
68 | |
69 | virtual void _edit_set_rotation(real_t p_rotation) override; |
70 | virtual real_t _edit_get_rotation() const override; |
71 | virtual bool _edit_use_rotation() const override; |
72 | |
73 | virtual void _edit_set_rect(const Rect2 &p_edit_rect) override; |
74 | #endif |
75 | virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override; |
76 | |
77 | void set_position(const Point2 &p_pos); |
78 | void set_rotation(real_t p_radians); |
79 | void set_rotation_degrees(real_t p_degrees); |
80 | void set_skew(real_t p_radians); |
81 | void set_scale(const Size2 &p_scale); |
82 | |
83 | void rotate(real_t p_radians); |
84 | void move_x(real_t p_delta, bool p_scaled = false); |
85 | void move_y(real_t p_delta, bool p_scaled = false); |
86 | void translate(const Vector2 &p_amount); |
87 | void global_translate(const Vector2 &p_amount); |
88 | void apply_scale(const Size2 &p_amount); |
89 | |
90 | Point2 get_position() const; |
91 | real_t get_rotation() const; |
92 | real_t get_rotation_degrees() const; |
93 | real_t get_skew() const; |
94 | Size2 get_scale() const; |
95 | |
96 | Point2 get_global_position() const; |
97 | real_t get_global_rotation() const; |
98 | real_t get_global_rotation_degrees() const; |
99 | real_t get_global_skew() const; |
100 | Size2 get_global_scale() const; |
101 | |
102 | void set_transform(const Transform2D &p_transform); |
103 | void set_global_transform(const Transform2D &p_transform); |
104 | void set_global_position(const Point2 &p_pos); |
105 | void set_global_rotation(const real_t p_radians); |
106 | void set_global_rotation_degrees(const real_t p_degrees); |
107 | void set_global_skew(const real_t p_radians); |
108 | void set_global_scale(const Size2 &p_scale); |
109 | |
110 | void look_at(const Vector2 &p_pos); |
111 | real_t get_angle_to(const Vector2 &p_pos) const; |
112 | |
113 | Point2 to_local(Point2 p_global) const; |
114 | Point2 to_global(Point2 p_local) const; |
115 | |
116 | Transform2D get_relative_transform_to_parent(const Node *p_parent) const; |
117 | |
118 | Transform2D get_transform() const override; |
119 | |
120 | Node2D() {} |
121 | }; |
122 | |
123 | #endif // NODE_2D_H |
124 | |