1/**************************************************************************/
2/* navigation_polygon.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef NAVIGATION_POLYGON_H
32#define NAVIGATION_POLYGON_H
33
34#include "scene/2d/node_2d.h"
35#include "scene/resources/navigation_mesh.h"
36
37class NavigationPolygon : public Resource {
38 GDCLASS(NavigationPolygon, Resource);
39
40 Vector<Vector2> vertices;
41 struct Polygon {
42 Vector<int> indices;
43 };
44 Vector<Polygon> polygons;
45 Vector<Vector<Vector2>> outlines;
46
47 mutable Rect2 item_rect;
48 mutable bool rect_cache_dirty = true;
49
50 Mutex navigation_mesh_generation;
51 // Navigation mesh
52 Ref<NavigationMesh> navigation_mesh;
53
54 real_t cell_size = 1.0f; // Must match ProjectSettings default 2D cell_size.
55
56protected:
57 static void _bind_methods();
58
59 void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
60 TypedArray<Vector<int32_t>> _get_polygons() const;
61
62 void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
63 TypedArray<Vector<Vector2>> _get_outlines() const;
64
65public:
66#ifdef TOOLS_ENABLED
67 Rect2 _edit_get_rect() const;
68 bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
69#endif
70
71 void set_vertices(const Vector<Vector2> &p_vertices);
72 Vector<Vector2> get_vertices() const;
73
74 void add_polygon(const Vector<int> &p_polygon);
75 int get_polygon_count() const;
76
77 void add_outline(const Vector<Vector2> &p_outline);
78 void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index);
79 void set_outline(int p_idx, const Vector<Vector2> &p_outline);
80 Vector<Vector2> get_outline(int p_idx) const;
81 void remove_outline(int p_idx);
82 int get_outline_count() const;
83
84 void clear_outlines();
85 void make_polygons_from_outlines();
86
87 Vector<int> get_polygon(int p_idx);
88 void clear_polygons();
89
90 Ref<NavigationMesh> get_navigation_mesh();
91
92 void set_cell_size(real_t p_cell_size);
93 real_t get_cell_size() const;
94
95 void clear();
96
97 NavigationPolygon() {}
98 ~NavigationPolygon() {}
99};
100
101#endif // NAVIGATION_POLYGON_H
102