1/**************************************************************************/
2/* physical_bone_3d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
32#define PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/3d/physics_body_3d.h"
36#include "scene/gui/box_container.h"
37#include "scene/gui/button.h"
38
39class PhysicalBone3DEditor : public Object {
40 GDCLASS(PhysicalBone3DEditor, Object);
41
42 HBoxContainer *spatial_editor_hb = nullptr;
43 Button *button_transform_joint = nullptr;
44
45 PhysicalBone3D *selected = nullptr;
46
47protected:
48 static void _bind_methods();
49
50private:
51 void _on_toggle_button_transform_joint(bool p_is_pressed);
52 void _set_move_joint();
53
54public:
55 PhysicalBone3DEditor();
56 ~PhysicalBone3DEditor() {}
57
58 void set_selected(PhysicalBone3D *p_pb);
59
60 void hide();
61 void show();
62};
63
64class PhysicalBone3DEditorPlugin : public EditorPlugin {
65 GDCLASS(PhysicalBone3DEditorPlugin, EditorPlugin);
66
67 PhysicalBone3D *selected = nullptr;
68 PhysicalBone3DEditor physical_bone_editor;
69
70public:
71 virtual String get_name() const override { return "PhysicalBone3D"; }
72 virtual bool handles(Object *p_object) const override { return p_object->is_class("PhysicalBone3D"); }
73 virtual void make_visible(bool p_visible) override;
74 virtual void edit(Object *p_node) override;
75
76 PhysicalBone3DEditorPlugin();
77};
78
79#endif // PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
80