1 | /**************************************************************************/ |
2 | /* physical_bone_3d_editor_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "physical_bone_3d_editor_plugin.h" |
32 | |
33 | #include "editor/editor_node.h" |
34 | #include "editor/editor_string_names.h" |
35 | #include "editor/plugins/node_3d_editor_plugin.h" |
36 | #include "scene/gui/separator.h" |
37 | |
38 | void PhysicalBone3DEditor::_bind_methods() { |
39 | } |
40 | |
41 | void PhysicalBone3DEditor::_on_toggle_button_transform_joint(bool p_is_pressed) { |
42 | _set_move_joint(); |
43 | } |
44 | |
45 | void PhysicalBone3DEditor::_set_move_joint() { |
46 | if (selected) { |
47 | selected->_set_gizmo_move_joint(button_transform_joint->is_pressed()); |
48 | Node3DEditor::get_singleton()->update_transform_gizmo(); |
49 | } |
50 | } |
51 | |
52 | PhysicalBone3DEditor::PhysicalBone3DEditor() { |
53 | spatial_editor_hb = memnew(HBoxContainer); |
54 | spatial_editor_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
55 | spatial_editor_hb->set_alignment(BoxContainer::ALIGNMENT_BEGIN); |
56 | Node3DEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb); |
57 | |
58 | button_transform_joint = memnew(Button); |
59 | button_transform_joint->set_flat(true); |
60 | spatial_editor_hb->add_child(button_transform_joint); |
61 | |
62 | button_transform_joint->set_text(TTR("Move Joint" )); |
63 | // TODO: Rework this as a dedicated toolbar control so we can hook into theme changes and update it |
64 | // when the editor theme updates. |
65 | button_transform_joint->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("PhysicalBone3D" ), EditorStringName(EditorIcons))); |
66 | button_transform_joint->set_toggle_mode(true); |
67 | button_transform_joint->connect("toggled" , callable_mp(this, &PhysicalBone3DEditor::_on_toggle_button_transform_joint)); |
68 | |
69 | hide(); |
70 | } |
71 | |
72 | void PhysicalBone3DEditor::set_selected(PhysicalBone3D *p_pb) { |
73 | button_transform_joint->set_pressed(false); |
74 | |
75 | _set_move_joint(); |
76 | selected = p_pb; |
77 | _set_move_joint(); |
78 | } |
79 | |
80 | void PhysicalBone3DEditor::hide() { |
81 | spatial_editor_hb->hide(); |
82 | } |
83 | |
84 | void PhysicalBone3DEditor::show() { |
85 | spatial_editor_hb->show(); |
86 | } |
87 | |
88 | PhysicalBone3DEditorPlugin::PhysicalBone3DEditorPlugin() {} |
89 | |
90 | void PhysicalBone3DEditorPlugin::make_visible(bool p_visible) { |
91 | if (p_visible) { |
92 | physical_bone_editor.show(); |
93 | } else { |
94 | physical_bone_editor.hide(); |
95 | physical_bone_editor.set_selected(nullptr); |
96 | selected = nullptr; |
97 | } |
98 | } |
99 | |
100 | void PhysicalBone3DEditorPlugin::edit(Object *p_node) { |
101 | PhysicalBone3D *bone = Object::cast_to<PhysicalBone3D>(p_node); |
102 | if (bone) { |
103 | selected = bone; |
104 | physical_bone_editor.set_selected(selected); |
105 | } |
106 | } |
107 | |