1 | /**************************************************************************/ |
2 | /* texture_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef TEXTURE_EDITOR_PLUGIN_H |
32 | #define TEXTURE_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_inspector.h" |
35 | #include "editor/editor_plugin.h" |
36 | #include "scene/gui/margin_container.h" |
37 | #include "scene/resources/texture.h" |
38 | |
39 | class TextureRect; |
40 | |
41 | class TexturePreview : public MarginContainer { |
42 | GDCLASS(TexturePreview, MarginContainer); |
43 | |
44 | private: |
45 | TextureRect *texture_display = nullptr; |
46 | |
47 | TextureRect *checkerboard = nullptr; |
48 | Label *metadata_label = nullptr; |
49 | |
50 | void _update_metadata_label_text(); |
51 | |
52 | protected: |
53 | void _notification(int p_what); |
54 | |
55 | public: |
56 | TextureRect *get_texture_display(); |
57 | TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata); |
58 | }; |
59 | |
60 | class EditorInspectorPluginTexture : public EditorInspectorPlugin { |
61 | GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin); |
62 | |
63 | public: |
64 | virtual bool can_handle(Object *p_object) override; |
65 | virtual void parse_begin(Object *p_object) override; |
66 | }; |
67 | |
68 | class TextureEditorPlugin : public EditorPlugin { |
69 | GDCLASS(TextureEditorPlugin, EditorPlugin); |
70 | |
71 | public: |
72 | virtual String get_name() const override { return "Texture2D" ; } |
73 | |
74 | TextureEditorPlugin(); |
75 | }; |
76 | |
77 | #endif // TEXTURE_EDITOR_PLUGIN_H |
78 | |