1/**************************************************************************/
2/* texture_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef TEXTURE_EDITOR_PLUGIN_H
32#define TEXTURE_EDITOR_PLUGIN_H
33
34#include "editor/editor_inspector.h"
35#include "editor/editor_plugin.h"
36#include "scene/gui/margin_container.h"
37#include "scene/resources/texture.h"
38
39class TextureRect;
40
41class TexturePreview : public MarginContainer {
42 GDCLASS(TexturePreview, MarginContainer);
43
44private:
45 TextureRect *texture_display = nullptr;
46
47 TextureRect *checkerboard = nullptr;
48 Label *metadata_label = nullptr;
49
50 void _update_metadata_label_text();
51
52protected:
53 void _notification(int p_what);
54
55public:
56 TextureRect *get_texture_display();
57 TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata);
58};
59
60class EditorInspectorPluginTexture : public EditorInspectorPlugin {
61 GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin);
62
63public:
64 virtual bool can_handle(Object *p_object) override;
65 virtual void parse_begin(Object *p_object) override;
66};
67
68class TextureEditorPlugin : public EditorPlugin {
69 GDCLASS(TextureEditorPlugin, EditorPlugin);
70
71public:
72 virtual String get_name() const override { return "Texture2D"; }
73
74 TextureEditorPlugin();
75};
76
77#endif // TEXTURE_EDITOR_PLUGIN_H
78