1/**************************************************************************/
2/* sub_viewport_preview_editor_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "sub_viewport_preview_editor_plugin.h"
32
33bool EditorInspectorPluginSubViewportPreview::can_handle(Object *p_object) {
34 return Object::cast_to<SubViewport>(p_object) != nullptr;
35}
36
37void EditorInspectorPluginSubViewportPreview::parse_begin(Object *p_object) {
38 SubViewport *sub_viewport = Object::cast_to<SubViewport>(p_object);
39
40 TexturePreview *sub_viewport_preview = memnew(TexturePreview(sub_viewport->get_texture(), false));
41 // Otherwise `sub_viewport_preview`'s `texture_display` doesn't update properly when `sub_viewport`'s size changes.
42 sub_viewport->connect("size_changed", callable_mp((CanvasItem *)sub_viewport_preview->get_texture_display(), &CanvasItem::queue_redraw));
43 add_custom_control(sub_viewport_preview);
44}
45
46SubViewportPreviewEditorPlugin::SubViewportPreviewEditorPlugin() {
47 Ref<EditorInspectorPluginSubViewportPreview> plugin;
48 plugin.instantiate();
49 add_inspector_plugin(plugin);
50}
51