1/**************************************************************************/
2/* voxel_gi_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef VOXEL_GI_EDITOR_PLUGIN_H
32#define VOXEL_GI_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/3d/voxel_gi.h"
36#include "scene/resources/material.h"
37
38class EditorFileDialog;
39struct EditorProgress;
40class HBoxContainer;
41
42class VoxelGIEditorPlugin : public EditorPlugin {
43 GDCLASS(VoxelGIEditorPlugin, EditorPlugin);
44
45 VoxelGI *voxel_gi = nullptr;
46
47 HBoxContainer *bake_hb = nullptr;
48 Button *bake = nullptr;
49
50 EditorFileDialog *probe_file = nullptr;
51
52 static EditorProgress *tmp_progress;
53 static void bake_func_begin(int p_steps);
54 static void bake_func_step(int p_step, const String &p_description);
55 static void bake_func_end();
56
57 void _bake();
58 void _voxel_gi_save_path_and_bake(const String &p_path);
59
60protected:
61 static void _bind_methods();
62 void _notification(int p_what);
63
64public:
65 virtual String get_name() const override { return "VoxelGI"; }
66 bool has_main_screen() const override { return false; }
67 virtual void edit(Object *p_object) override;
68 virtual bool handles(Object *p_object) const override;
69 virtual void make_visible(bool p_visible) override;
70
71 VoxelGIEditorPlugin();
72 ~VoxelGIEditorPlugin();
73};
74
75#endif // VOXEL_GI_EDITOR_PLUGIN_H
76