| 1 | /**************************************************************************/ |
| 2 | /* material.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MATERIAL_H |
| 32 | #define MATERIAL_H |
| 33 | |
| 34 | #include "core/io/resource.h" |
| 35 | #include "core/templates/self_list.h" |
| 36 | #include "scene/resources/shader.h" |
| 37 | #include "scene/resources/texture.h" |
| 38 | #include "servers/rendering_server.h" |
| 39 | |
| 40 | class Material : public Resource { |
| 41 | GDCLASS(Material, Resource); |
| 42 | RES_BASE_EXTENSION("material" ) |
| 43 | OBJ_SAVE_TYPE(Material); |
| 44 | |
| 45 | RID material; |
| 46 | Ref<Material> next_pass; |
| 47 | int render_priority; |
| 48 | |
| 49 | enum { |
| 50 | INIT_STATE_UNINITIALIZED, |
| 51 | INIT_STATE_INITIALIZING, |
| 52 | INIT_STATE_READY, |
| 53 | } init_state = INIT_STATE_UNINITIALIZED; |
| 54 | |
| 55 | void inspect_native_shader_code(); |
| 56 | |
| 57 | protected: |
| 58 | _FORCE_INLINE_ RID _get_material() const { return material; } |
| 59 | static void _bind_methods(); |
| 60 | virtual bool _can_do_next_pass() const; |
| 61 | virtual bool _can_use_render_priority() const; |
| 62 | |
| 63 | void _validate_property(PropertyInfo &p_property) const; |
| 64 | |
| 65 | void _mark_initialized(const Callable &p_queue_shader_change_callable); |
| 66 | bool _is_initialized() { return init_state == INIT_STATE_READY; } |
| 67 | |
| 68 | GDVIRTUAL0RC(RID, _get_shader_rid) |
| 69 | GDVIRTUAL0RC(Shader::Mode, _get_shader_mode) |
| 70 | GDVIRTUAL0RC(bool, _can_do_next_pass) |
| 71 | GDVIRTUAL0RC(bool, _can_use_render_priority) |
| 72 | public: |
| 73 | enum { |
| 74 | RENDER_PRIORITY_MAX = RS::MATERIAL_RENDER_PRIORITY_MAX, |
| 75 | RENDER_PRIORITY_MIN = RS::MATERIAL_RENDER_PRIORITY_MIN, |
| 76 | }; |
| 77 | void set_next_pass(const Ref<Material> &p_pass); |
| 78 | Ref<Material> get_next_pass() const; |
| 79 | |
| 80 | void set_render_priority(int p_priority); |
| 81 | int get_render_priority() const; |
| 82 | |
| 83 | virtual RID get_rid() const override; |
| 84 | virtual RID get_shader_rid() const; |
| 85 | virtual Shader::Mode get_shader_mode() const; |
| 86 | |
| 87 | virtual Ref<Resource> create_placeholder() const; |
| 88 | |
| 89 | Material(); |
| 90 | virtual ~Material(); |
| 91 | }; |
| 92 | |
| 93 | class ShaderMaterial : public Material { |
| 94 | GDCLASS(ShaderMaterial, Material); |
| 95 | Ref<Shader> shader; |
| 96 | |
| 97 | mutable HashMap<StringName, StringName> remap_cache; |
| 98 | mutable HashMap<StringName, Variant> param_cache; |
| 99 | |
| 100 | protected: |
| 101 | bool _set(const StringName &p_name, const Variant &p_value); |
| 102 | bool _get(const StringName &p_name, Variant &r_ret) const; |
| 103 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 104 | bool _property_can_revert(const StringName &p_name) const; |
| 105 | bool _property_get_revert(const StringName &p_name, Variant &r_property) const; |
| 106 | |
| 107 | static void _bind_methods(); |
| 108 | |
| 109 | void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; |
| 110 | |
| 111 | virtual bool _can_do_next_pass() const override; |
| 112 | virtual bool _can_use_render_priority() const override; |
| 113 | |
| 114 | void _shader_changed(); |
| 115 | |
| 116 | public: |
| 117 | void set_shader(const Ref<Shader> &p_shader); |
| 118 | Ref<Shader> get_shader() const; |
| 119 | |
| 120 | void set_shader_parameter(const StringName &p_param, const Variant &p_value); |
| 121 | Variant get_shader_parameter(const StringName &p_param) const; |
| 122 | |
| 123 | virtual Shader::Mode get_shader_mode() const override; |
| 124 | |
| 125 | virtual RID get_shader_rid() const override; |
| 126 | |
| 127 | ShaderMaterial(); |
| 128 | ~ShaderMaterial(); |
| 129 | }; |
| 130 | |
| 131 | class StandardMaterial3D; |
| 132 | |
| 133 | class BaseMaterial3D : public Material { |
| 134 | GDCLASS(BaseMaterial3D, Material); |
| 135 | |
| 136 | public: |
| 137 | enum TextureParam { |
| 138 | TEXTURE_ALBEDO, |
| 139 | TEXTURE_METALLIC, |
| 140 | TEXTURE_ROUGHNESS, |
| 141 | TEXTURE_EMISSION, |
| 142 | TEXTURE_NORMAL, |
| 143 | TEXTURE_RIM, |
| 144 | TEXTURE_CLEARCOAT, |
| 145 | TEXTURE_FLOWMAP, |
| 146 | TEXTURE_AMBIENT_OCCLUSION, |
| 147 | TEXTURE_HEIGHTMAP, |
| 148 | TEXTURE_SUBSURFACE_SCATTERING, |
| 149 | TEXTURE_SUBSURFACE_TRANSMITTANCE, |
| 150 | TEXTURE_BACKLIGHT, |
| 151 | TEXTURE_REFRACTION, |
| 152 | TEXTURE_DETAIL_MASK, |
| 153 | TEXTURE_DETAIL_ALBEDO, |
| 154 | TEXTURE_DETAIL_NORMAL, |
| 155 | TEXTURE_ORM, |
| 156 | TEXTURE_MAX |
| 157 | |
| 158 | }; |
| 159 | |
| 160 | enum TextureFilter { |
| 161 | TEXTURE_FILTER_NEAREST, |
| 162 | TEXTURE_FILTER_LINEAR, |
| 163 | TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, |
| 164 | TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, |
| 165 | TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, |
| 166 | TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, |
| 167 | TEXTURE_FILTER_MAX |
| 168 | }; |
| 169 | |
| 170 | enum DetailUV { |
| 171 | DETAIL_UV_1, |
| 172 | DETAIL_UV_2, |
| 173 | DETAIL_UV_MAX |
| 174 | }; |
| 175 | |
| 176 | enum Transparency { |
| 177 | TRANSPARENCY_DISABLED, |
| 178 | TRANSPARENCY_ALPHA, |
| 179 | TRANSPARENCY_ALPHA_SCISSOR, |
| 180 | TRANSPARENCY_ALPHA_HASH, |
| 181 | TRANSPARENCY_ALPHA_DEPTH_PRE_PASS, |
| 182 | TRANSPARENCY_MAX, |
| 183 | }; |
| 184 | |
| 185 | enum AlphaAntiAliasing { |
| 186 | ALPHA_ANTIALIASING_OFF, |
| 187 | ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE, |
| 188 | ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE, |
| 189 | ALPHA_ANTIALIASING_MAX |
| 190 | }; |
| 191 | |
| 192 | enum ShadingMode { |
| 193 | SHADING_MODE_UNSHADED, |
| 194 | SHADING_MODE_PER_PIXEL, |
| 195 | SHADING_MODE_PER_VERTEX, |
| 196 | SHADING_MODE_MAX |
| 197 | }; |
| 198 | |
| 199 | enum Feature { |
| 200 | FEATURE_EMISSION, |
| 201 | FEATURE_NORMAL_MAPPING, |
| 202 | FEATURE_RIM, |
| 203 | FEATURE_CLEARCOAT, |
| 204 | FEATURE_ANISOTROPY, |
| 205 | FEATURE_AMBIENT_OCCLUSION, |
| 206 | FEATURE_HEIGHT_MAPPING, |
| 207 | FEATURE_SUBSURFACE_SCATTERING, |
| 208 | FEATURE_SUBSURFACE_TRANSMITTANCE, |
| 209 | FEATURE_BACKLIGHT, |
| 210 | FEATURE_REFRACTION, |
| 211 | FEATURE_DETAIL, |
| 212 | FEATURE_MAX |
| 213 | }; |
| 214 | |
| 215 | enum BlendMode { |
| 216 | BLEND_MODE_MIX, |
| 217 | BLEND_MODE_ADD, |
| 218 | BLEND_MODE_SUB, |
| 219 | BLEND_MODE_MUL, |
| 220 | BLEND_MODE_MAX |
| 221 | }; |
| 222 | |
| 223 | enum DepthDrawMode { |
| 224 | DEPTH_DRAW_OPAQUE_ONLY, |
| 225 | DEPTH_DRAW_ALWAYS, |
| 226 | DEPTH_DRAW_DISABLED, |
| 227 | DEPTH_DRAW_MAX |
| 228 | }; |
| 229 | |
| 230 | enum CullMode { |
| 231 | CULL_BACK, |
| 232 | CULL_FRONT, |
| 233 | CULL_DISABLED, |
| 234 | CULL_MAX |
| 235 | }; |
| 236 | |
| 237 | enum Flags { |
| 238 | FLAG_DISABLE_DEPTH_TEST, |
| 239 | FLAG_ALBEDO_FROM_VERTEX_COLOR, |
| 240 | FLAG_SRGB_VERTEX_COLOR, |
| 241 | FLAG_USE_POINT_SIZE, |
| 242 | FLAG_FIXED_SIZE, |
| 243 | FLAG_BILLBOARD_KEEP_SCALE, |
| 244 | FLAG_UV1_USE_TRIPLANAR, |
| 245 | FLAG_UV2_USE_TRIPLANAR, |
| 246 | FLAG_UV1_USE_WORLD_TRIPLANAR, |
| 247 | FLAG_UV2_USE_WORLD_TRIPLANAR, |
| 248 | FLAG_AO_ON_UV2, |
| 249 | FLAG_EMISSION_ON_UV2, |
| 250 | FLAG_ALBEDO_TEXTURE_FORCE_SRGB, |
| 251 | FLAG_DONT_RECEIVE_SHADOWS, |
| 252 | FLAG_DISABLE_AMBIENT_LIGHT, |
| 253 | FLAG_USE_SHADOW_TO_OPACITY, |
| 254 | FLAG_USE_TEXTURE_REPEAT, |
| 255 | FLAG_INVERT_HEIGHTMAP, |
| 256 | FLAG_SUBSURFACE_MODE_SKIN, |
| 257 | FLAG_PARTICLE_TRAILS_MODE, |
| 258 | FLAG_ALBEDO_TEXTURE_MSDF, |
| 259 | FLAG_DISABLE_FOG, |
| 260 | FLAG_MAX |
| 261 | }; |
| 262 | |
| 263 | enum DiffuseMode { |
| 264 | DIFFUSE_BURLEY, |
| 265 | DIFFUSE_LAMBERT, |
| 266 | DIFFUSE_LAMBERT_WRAP, |
| 267 | DIFFUSE_TOON, |
| 268 | DIFFUSE_MAX |
| 269 | }; |
| 270 | |
| 271 | enum SpecularMode { |
| 272 | SPECULAR_SCHLICK_GGX, |
| 273 | SPECULAR_TOON, |
| 274 | SPECULAR_DISABLED, |
| 275 | SPECULAR_MAX |
| 276 | }; |
| 277 | |
| 278 | enum BillboardMode { |
| 279 | BILLBOARD_DISABLED, |
| 280 | BILLBOARD_ENABLED, |
| 281 | BILLBOARD_FIXED_Y, |
| 282 | BILLBOARD_PARTICLES, |
| 283 | BILLBOARD_MAX |
| 284 | }; |
| 285 | |
| 286 | enum TextureChannel { |
| 287 | TEXTURE_CHANNEL_RED, |
| 288 | TEXTURE_CHANNEL_GREEN, |
| 289 | TEXTURE_CHANNEL_BLUE, |
| 290 | TEXTURE_CHANNEL_ALPHA, |
| 291 | TEXTURE_CHANNEL_GRAYSCALE, |
| 292 | TEXTURE_CHANNEL_MAX |
| 293 | }; |
| 294 | |
| 295 | enum EmissionOperator { |
| 296 | EMISSION_OP_ADD, |
| 297 | EMISSION_OP_MULTIPLY, |
| 298 | EMISSION_OP_MAX |
| 299 | }; |
| 300 | |
| 301 | enum DistanceFadeMode { |
| 302 | DISTANCE_FADE_DISABLED, |
| 303 | DISTANCE_FADE_PIXEL_ALPHA, |
| 304 | DISTANCE_FADE_PIXEL_DITHER, |
| 305 | DISTANCE_FADE_OBJECT_DITHER, |
| 306 | DISTANCE_FADE_MAX |
| 307 | }; |
| 308 | |
| 309 | private: |
| 310 | struct MaterialKey { |
| 311 | // enum values |
| 312 | uint64_t texture_filter : get_num_bits(TEXTURE_FILTER_MAX - 1); |
| 313 | uint64_t detail_uv : get_num_bits(DETAIL_UV_MAX - 1); |
| 314 | uint64_t transparency : get_num_bits(TRANSPARENCY_MAX - 1); |
| 315 | uint64_t alpha_antialiasing_mode : get_num_bits(ALPHA_ANTIALIASING_MAX - 1); |
| 316 | uint64_t shading_mode : get_num_bits(SHADING_MODE_MAX - 1); |
| 317 | uint64_t blend_mode : get_num_bits(BLEND_MODE_MAX - 1); |
| 318 | uint64_t depth_draw_mode : get_num_bits(DEPTH_DRAW_MAX - 1); |
| 319 | uint64_t cull_mode : get_num_bits(CULL_MAX - 1); |
| 320 | uint64_t diffuse_mode : get_num_bits(DIFFUSE_MAX - 1); |
| 321 | uint64_t specular_mode : get_num_bits(SPECULAR_MAX - 1); |
| 322 | uint64_t billboard_mode : get_num_bits(BILLBOARD_MAX - 1); |
| 323 | uint64_t detail_blend_mode : get_num_bits(BLEND_MODE_MAX - 1); |
| 324 | uint64_t roughness_channel : get_num_bits(TEXTURE_CHANNEL_MAX - 1); |
| 325 | uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1); |
| 326 | uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1); |
| 327 | // booleans |
| 328 | uint64_t deep_parallax : 1; |
| 329 | uint64_t grow : 1; |
| 330 | uint64_t proximity_fade : 1; |
| 331 | uint64_t orm : 1; |
| 332 | |
| 333 | // flag bitfield |
| 334 | uint32_t feature_mask; |
| 335 | uint32_t flags; |
| 336 | |
| 337 | MaterialKey() { |
| 338 | memset(this, 0, sizeof(MaterialKey)); |
| 339 | } |
| 340 | |
| 341 | static uint32_t hash(const MaterialKey &p_key) { |
| 342 | return hash_djb2_buffer((const uint8_t *)&p_key, sizeof(MaterialKey)); |
| 343 | } |
| 344 | bool operator==(const MaterialKey &p_key) const { |
| 345 | return memcmp(this, &p_key, sizeof(MaterialKey)) == 0; |
| 346 | } |
| 347 | |
| 348 | bool operator<(const MaterialKey &p_key) const { |
| 349 | return memcmp(this, &p_key, sizeof(MaterialKey)) < 0; |
| 350 | } |
| 351 | }; |
| 352 | |
| 353 | struct ShaderData { |
| 354 | RID shader; |
| 355 | int users = 0; |
| 356 | }; |
| 357 | |
| 358 | static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map; |
| 359 | |
| 360 | MaterialKey current_key; |
| 361 | |
| 362 | _FORCE_INLINE_ MaterialKey _compute_key() const { |
| 363 | MaterialKey mk; |
| 364 | |
| 365 | mk.detail_uv = detail_uv; |
| 366 | mk.blend_mode = blend_mode; |
| 367 | mk.depth_draw_mode = depth_draw_mode; |
| 368 | mk.cull_mode = cull_mode; |
| 369 | mk.texture_filter = texture_filter; |
| 370 | mk.transparency = transparency; |
| 371 | mk.shading_mode = shading_mode; |
| 372 | mk.roughness_channel = roughness_texture_channel; |
| 373 | mk.detail_blend_mode = detail_blend_mode; |
| 374 | mk.diffuse_mode = diffuse_mode; |
| 375 | mk.specular_mode = specular_mode; |
| 376 | mk.billboard_mode = billboard_mode; |
| 377 | mk.deep_parallax = deep_parallax; |
| 378 | mk.grow = grow_enabled; |
| 379 | mk.proximity_fade = proximity_fade_enabled; |
| 380 | mk.distance_fade = distance_fade; |
| 381 | mk.emission_op = emission_op; |
| 382 | mk.alpha_antialiasing_mode = alpha_antialiasing_mode; |
| 383 | mk.orm = orm; |
| 384 | |
| 385 | for (int i = 0; i < FEATURE_MAX; i++) { |
| 386 | if (features[i]) { |
| 387 | mk.feature_mask |= ((uint64_t)1 << i); |
| 388 | } |
| 389 | } |
| 390 | |
| 391 | for (int i = 0; i < FLAG_MAX; i++) { |
| 392 | if (flags[i]) { |
| 393 | mk.flags |= ((uint64_t)1 << i); |
| 394 | } |
| 395 | } |
| 396 | |
| 397 | return mk; |
| 398 | } |
| 399 | |
| 400 | struct ShaderNames { |
| 401 | StringName albedo; |
| 402 | StringName specular; |
| 403 | StringName metallic; |
| 404 | StringName roughness; |
| 405 | StringName emission; |
| 406 | StringName emission_energy; |
| 407 | StringName normal_scale; |
| 408 | StringName rim; |
| 409 | StringName rim_tint; |
| 410 | StringName clearcoat; |
| 411 | StringName clearcoat_roughness; |
| 412 | StringName anisotropy; |
| 413 | StringName heightmap_scale; |
| 414 | StringName subsurface_scattering_strength; |
| 415 | StringName transmittance_color; |
| 416 | StringName transmittance_depth; |
| 417 | StringName transmittance_boost; |
| 418 | StringName backlight; |
| 419 | StringName refraction; |
| 420 | StringName point_size; |
| 421 | StringName uv1_scale; |
| 422 | StringName uv1_offset; |
| 423 | StringName uv2_scale; |
| 424 | StringName uv2_offset; |
| 425 | StringName particles_anim_h_frames; |
| 426 | StringName particles_anim_v_frames; |
| 427 | StringName particles_anim_loop; |
| 428 | StringName heightmap_min_layers; |
| 429 | StringName heightmap_max_layers; |
| 430 | StringName heightmap_flip; |
| 431 | StringName uv1_blend_sharpness; |
| 432 | StringName uv2_blend_sharpness; |
| 433 | StringName grow; |
| 434 | StringName proximity_fade_distance; |
| 435 | StringName msdf_pixel_range; |
| 436 | StringName msdf_outline_size; |
| 437 | StringName distance_fade_min; |
| 438 | StringName distance_fade_max; |
| 439 | StringName ao_light_affect; |
| 440 | |
| 441 | StringName metallic_texture_channel; |
| 442 | StringName ao_texture_channel; |
| 443 | StringName clearcoat_texture_channel; |
| 444 | StringName rim_texture_channel; |
| 445 | StringName heightmap_texture_channel; |
| 446 | StringName refraction_texture_channel; |
| 447 | |
| 448 | StringName texture_names[TEXTURE_MAX]; |
| 449 | |
| 450 | StringName alpha_scissor_threshold; |
| 451 | StringName alpha_hash_scale; |
| 452 | |
| 453 | StringName alpha_antialiasing_edge; |
| 454 | StringName albedo_texture_size; |
| 455 | }; |
| 456 | |
| 457 | static Mutex material_mutex; |
| 458 | static SelfList<BaseMaterial3D>::List dirty_materials; |
| 459 | static ShaderNames *shader_names; |
| 460 | |
| 461 | SelfList<BaseMaterial3D> element; |
| 462 | |
| 463 | void _update_shader(); |
| 464 | _FORCE_INLINE_ void _queue_shader_change(); |
| 465 | _FORCE_INLINE_ bool _is_shader_dirty() const; |
| 466 | |
| 467 | bool orm; |
| 468 | |
| 469 | Color albedo; |
| 470 | float specular = 0.0f; |
| 471 | float metallic = 0.0f; |
| 472 | float roughness = 0.0f; |
| 473 | Color emission; |
| 474 | float emission_energy_multiplier = 1.0f; |
| 475 | float emission_intensity = 1000.0f; // In nits, equivalent to indoor lighting. |
| 476 | float normal_scale = 0.0f; |
| 477 | float rim = 0.0f; |
| 478 | float rim_tint = 0.0f; |
| 479 | float clearcoat = 0.0f; |
| 480 | float clearcoat_roughness = 0.0f; |
| 481 | float anisotropy = 0.0f; |
| 482 | float heightmap_scale = 0.0f; |
| 483 | float subsurface_scattering_strength = 0.0f; |
| 484 | float transmittance_amount = 0.0f; |
| 485 | Color transmittance_color; |
| 486 | float transmittance_depth = 0.0f; |
| 487 | float transmittance_boost = 0.0f; |
| 488 | |
| 489 | Color backlight; |
| 490 | float refraction = 0.0f; |
| 491 | float point_size = 0.0f; |
| 492 | float alpha_scissor_threshold = 0.0f; |
| 493 | float alpha_hash_scale = 0.0f; |
| 494 | float alpha_antialiasing_edge = 0.0f; |
| 495 | bool grow_enabled = false; |
| 496 | float ao_light_affect = 0.0f; |
| 497 | float grow = 0.0f; |
| 498 | int particles_anim_h_frames = 0; |
| 499 | int particles_anim_v_frames = 0; |
| 500 | bool particles_anim_loop = false; |
| 501 | Transparency transparency = TRANSPARENCY_DISABLED; |
| 502 | ShadingMode shading_mode = SHADING_MODE_PER_PIXEL; |
| 503 | |
| 504 | TextureFilter texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; |
| 505 | |
| 506 | Vector3 uv1_scale; |
| 507 | Vector3 uv1_offset; |
| 508 | float uv1_triplanar_sharpness = 0.0f; |
| 509 | |
| 510 | Vector3 uv2_scale; |
| 511 | Vector3 uv2_offset; |
| 512 | float uv2_triplanar_sharpness = 0.0f; |
| 513 | |
| 514 | DetailUV detail_uv = DETAIL_UV_1; |
| 515 | |
| 516 | bool deep_parallax = false; |
| 517 | int deep_parallax_min_layers = 0; |
| 518 | int deep_parallax_max_layers = 0; |
| 519 | bool heightmap_parallax_flip_tangent = false; |
| 520 | bool heightmap_parallax_flip_binormal = false; |
| 521 | |
| 522 | bool proximity_fade_enabled = false; |
| 523 | float proximity_fade_distance = 0.0f; |
| 524 | |
| 525 | float msdf_pixel_range = 4.f; |
| 526 | float msdf_outline_size = 0.f; |
| 527 | |
| 528 | DistanceFadeMode distance_fade = DISTANCE_FADE_DISABLED; |
| 529 | float distance_fade_max_distance = 0.0f; |
| 530 | float distance_fade_min_distance = 0.0f; |
| 531 | |
| 532 | BlendMode blend_mode = BLEND_MODE_MIX; |
| 533 | BlendMode detail_blend_mode = BLEND_MODE_MIX; |
| 534 | DepthDrawMode depth_draw_mode = DEPTH_DRAW_OPAQUE_ONLY; |
| 535 | CullMode cull_mode = CULL_BACK; |
| 536 | bool flags[FLAG_MAX] = {}; |
| 537 | SpecularMode specular_mode = SPECULAR_SCHLICK_GGX; |
| 538 | DiffuseMode diffuse_mode = DIFFUSE_BURLEY; |
| 539 | BillboardMode billboard_mode; |
| 540 | EmissionOperator emission_op = EMISSION_OP_ADD; |
| 541 | |
| 542 | TextureChannel metallic_texture_channel; |
| 543 | TextureChannel roughness_texture_channel; |
| 544 | TextureChannel ao_texture_channel; |
| 545 | TextureChannel refraction_texture_channel; |
| 546 | |
| 547 | AlphaAntiAliasing alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF; |
| 548 | |
| 549 | bool features[FEATURE_MAX] = {}; |
| 550 | |
| 551 | Ref<Texture2D> textures[TEXTURE_MAX]; |
| 552 | |
| 553 | _FORCE_INLINE_ void _validate_feature(const String &text, Feature feature, PropertyInfo &property) const; |
| 554 | |
| 555 | static HashMap<uint64_t, Ref<StandardMaterial3D>> materials_for_2d; //used by Sprite3D, Label3D and other stuff |
| 556 | |
| 557 | protected: |
| 558 | static void _bind_methods(); |
| 559 | void _validate_property(PropertyInfo &p_property) const; |
| 560 | virtual bool _can_do_next_pass() const override { return true; } |
| 561 | virtual bool _can_use_render_priority() const override { return true; } |
| 562 | |
| 563 | public: |
| 564 | void set_albedo(const Color &p_albedo); |
| 565 | Color get_albedo() const; |
| 566 | |
| 567 | void set_specular(float p_specular); |
| 568 | float get_specular() const; |
| 569 | |
| 570 | void set_metallic(float p_metallic); |
| 571 | float get_metallic() const; |
| 572 | |
| 573 | void set_roughness(float p_roughness); |
| 574 | float get_roughness() const; |
| 575 | |
| 576 | void set_emission(const Color &p_emission); |
| 577 | Color get_emission() const; |
| 578 | |
| 579 | void set_emission_energy_multiplier(float p_emission_energy_multiplier); |
| 580 | float get_emission_energy_multiplier() const; |
| 581 | |
| 582 | void set_emission_intensity(float p_emission_intensity); |
| 583 | float get_emission_intensity() const; |
| 584 | |
| 585 | void set_normal_scale(float p_normal_scale); |
| 586 | float get_normal_scale() const; |
| 587 | |
| 588 | void set_rim(float p_rim); |
| 589 | float get_rim() const; |
| 590 | |
| 591 | void set_rim_tint(float p_rim_tint); |
| 592 | float get_rim_tint() const; |
| 593 | |
| 594 | void set_ao_light_affect(float p_ao_light_affect); |
| 595 | float get_ao_light_affect() const; |
| 596 | |
| 597 | void set_clearcoat(float p_clearcoat); |
| 598 | float get_clearcoat() const; |
| 599 | |
| 600 | void set_clearcoat_roughness(float p_clearcoat_roughness); |
| 601 | float get_clearcoat_roughness() const; |
| 602 | |
| 603 | void set_anisotropy(float p_anisotropy); |
| 604 | float get_anisotropy() const; |
| 605 | |
| 606 | void set_heightmap_scale(float p_heightmap_scale); |
| 607 | float get_heightmap_scale() const; |
| 608 | |
| 609 | void set_heightmap_deep_parallax(bool p_enable); |
| 610 | bool is_heightmap_deep_parallax_enabled() const; |
| 611 | |
| 612 | void set_heightmap_deep_parallax_min_layers(int p_layer); |
| 613 | int get_heightmap_deep_parallax_min_layers() const; |
| 614 | |
| 615 | void set_heightmap_deep_parallax_max_layers(int p_layer); |
| 616 | int get_heightmap_deep_parallax_max_layers() const; |
| 617 | |
| 618 | void set_heightmap_deep_parallax_flip_tangent(bool p_flip); |
| 619 | bool get_heightmap_deep_parallax_flip_tangent() const; |
| 620 | |
| 621 | void set_heightmap_deep_parallax_flip_binormal(bool p_flip); |
| 622 | bool get_heightmap_deep_parallax_flip_binormal() const; |
| 623 | |
| 624 | void set_subsurface_scattering_strength(float p_subsurface_scattering_strength); |
| 625 | float get_subsurface_scattering_strength() const; |
| 626 | |
| 627 | void set_transmittance_color(const Color &p_color); |
| 628 | Color get_transmittance_color() const; |
| 629 | |
| 630 | void set_transmittance_depth(float p_depth); |
| 631 | float get_transmittance_depth() const; |
| 632 | |
| 633 | void set_transmittance_boost(float p_boost); |
| 634 | float get_transmittance_boost() const; |
| 635 | |
| 636 | void set_backlight(const Color &p_backlight); |
| 637 | Color get_backlight() const; |
| 638 | |
| 639 | void set_refraction(float p_refraction); |
| 640 | float get_refraction() const; |
| 641 | |
| 642 | void set_point_size(float p_point_size); |
| 643 | float get_point_size() const; |
| 644 | |
| 645 | void set_transparency(Transparency p_transparency); |
| 646 | Transparency get_transparency() const; |
| 647 | |
| 648 | void set_alpha_antialiasing(AlphaAntiAliasing p_alpha_aa); |
| 649 | AlphaAntiAliasing get_alpha_antialiasing() const; |
| 650 | |
| 651 | void set_alpha_antialiasing_edge(float p_edge); |
| 652 | float get_alpha_antialiasing_edge() const; |
| 653 | |
| 654 | void set_shading_mode(ShadingMode p_shading_mode); |
| 655 | ShadingMode get_shading_mode() const; |
| 656 | |
| 657 | void set_detail_uv(DetailUV p_detail_uv); |
| 658 | DetailUV get_detail_uv() const; |
| 659 | |
| 660 | void set_blend_mode(BlendMode p_mode); |
| 661 | BlendMode get_blend_mode() const; |
| 662 | |
| 663 | void set_detail_blend_mode(BlendMode p_mode); |
| 664 | BlendMode get_detail_blend_mode() const; |
| 665 | |
| 666 | void set_depth_draw_mode(DepthDrawMode p_mode); |
| 667 | DepthDrawMode get_depth_draw_mode() const; |
| 668 | |
| 669 | void set_cull_mode(CullMode p_mode); |
| 670 | CullMode get_cull_mode() const; |
| 671 | |
| 672 | void set_diffuse_mode(DiffuseMode p_mode); |
| 673 | DiffuseMode get_diffuse_mode() const; |
| 674 | |
| 675 | void set_specular_mode(SpecularMode p_mode); |
| 676 | SpecularMode get_specular_mode() const; |
| 677 | |
| 678 | void set_flag(Flags p_flag, bool p_enabled); |
| 679 | bool get_flag(Flags p_flag) const; |
| 680 | |
| 681 | void set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture); |
| 682 | Ref<Texture2D> get_texture(TextureParam p_param) const; |
| 683 | // Used only for shader material conversion |
| 684 | Ref<Texture2D> get_texture_by_name(StringName p_name) const; |
| 685 | |
| 686 | void set_texture_filter(TextureFilter p_filter); |
| 687 | TextureFilter get_texture_filter() const; |
| 688 | |
| 689 | void set_feature(Feature p_feature, bool p_enabled); |
| 690 | bool get_feature(Feature p_feature) const; |
| 691 | |
| 692 | void set_uv1_scale(const Vector3 &p_scale); |
| 693 | Vector3 get_uv1_scale() const; |
| 694 | |
| 695 | void set_uv1_offset(const Vector3 &p_offset); |
| 696 | Vector3 get_uv1_offset() const; |
| 697 | |
| 698 | void set_uv1_triplanar_blend_sharpness(float p_sharpness); |
| 699 | float get_uv1_triplanar_blend_sharpness() const; |
| 700 | |
| 701 | void set_uv2_scale(const Vector3 &p_scale); |
| 702 | Vector3 get_uv2_scale() const; |
| 703 | |
| 704 | void set_uv2_offset(const Vector3 &p_offset); |
| 705 | Vector3 get_uv2_offset() const; |
| 706 | |
| 707 | void set_uv2_triplanar_blend_sharpness(float p_sharpness); |
| 708 | float get_uv2_triplanar_blend_sharpness() const; |
| 709 | |
| 710 | void set_billboard_mode(BillboardMode p_mode); |
| 711 | BillboardMode get_billboard_mode() const; |
| 712 | |
| 713 | void set_particles_anim_h_frames(int p_frames); |
| 714 | int get_particles_anim_h_frames() const; |
| 715 | void set_particles_anim_v_frames(int p_frames); |
| 716 | int get_particles_anim_v_frames() const; |
| 717 | |
| 718 | void set_particles_anim_loop(bool p_loop); |
| 719 | bool get_particles_anim_loop() const; |
| 720 | |
| 721 | void set_grow_enabled(bool p_enable); |
| 722 | bool is_grow_enabled() const; |
| 723 | |
| 724 | void set_grow(float p_grow); |
| 725 | float get_grow() const; |
| 726 | |
| 727 | void set_alpha_scissor_threshold(float p_threshold); |
| 728 | float get_alpha_scissor_threshold() const; |
| 729 | |
| 730 | void set_alpha_hash_scale(float p_scale); |
| 731 | float get_alpha_hash_scale() const; |
| 732 | |
| 733 | void set_on_top_of_alpha(); |
| 734 | |
| 735 | void set_proximity_fade_enabled(bool p_enable); |
| 736 | bool is_proximity_fade_enabled() const; |
| 737 | |
| 738 | void set_proximity_fade_distance(float p_distance); |
| 739 | float get_proximity_fade_distance() const; |
| 740 | |
| 741 | void set_msdf_pixel_range(float p_range); |
| 742 | float get_msdf_pixel_range() const; |
| 743 | |
| 744 | void set_msdf_outline_size(float p_size); |
| 745 | float get_msdf_outline_size() const; |
| 746 | |
| 747 | void set_distance_fade(DistanceFadeMode p_mode); |
| 748 | DistanceFadeMode get_distance_fade() const; |
| 749 | |
| 750 | void set_distance_fade_max_distance(float p_distance); |
| 751 | float get_distance_fade_max_distance() const; |
| 752 | |
| 753 | void set_distance_fade_min_distance(float p_distance); |
| 754 | float get_distance_fade_min_distance() const; |
| 755 | |
| 756 | void set_emission_operator(EmissionOperator p_op); |
| 757 | EmissionOperator get_emission_operator() const; |
| 758 | |
| 759 | void set_metallic_texture_channel(TextureChannel p_channel); |
| 760 | TextureChannel get_metallic_texture_channel() const; |
| 761 | void set_roughness_texture_channel(TextureChannel p_channel); |
| 762 | TextureChannel get_roughness_texture_channel() const; |
| 763 | void set_ao_texture_channel(TextureChannel p_channel); |
| 764 | TextureChannel get_ao_texture_channel() const; |
| 765 | void set_refraction_texture_channel(TextureChannel p_channel); |
| 766 | TextureChannel get_refraction_texture_channel() const; |
| 767 | |
| 768 | static void init_shaders(); |
| 769 | static void finish_shaders(); |
| 770 | static void flush_changes(); |
| 771 | |
| 772 | static Ref<Material> get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard = false, bool p_billboard_y = false, bool p_msdf = false, bool p_no_depth = false, bool p_fixed_size = false, TextureFilter p_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, AlphaAntiAliasing p_alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF, RID *r_shader_rid = nullptr); |
| 773 | |
| 774 | virtual RID get_shader_rid() const override; |
| 775 | |
| 776 | virtual Shader::Mode get_shader_mode() const override; |
| 777 | |
| 778 | BaseMaterial3D(bool p_orm); |
| 779 | virtual ~BaseMaterial3D(); |
| 780 | }; |
| 781 | |
| 782 | VARIANT_ENUM_CAST(BaseMaterial3D::TextureParam) |
| 783 | VARIANT_ENUM_CAST(BaseMaterial3D::TextureFilter) |
| 784 | VARIANT_ENUM_CAST(BaseMaterial3D::ShadingMode) |
| 785 | VARIANT_ENUM_CAST(BaseMaterial3D::Transparency) |
| 786 | VARIANT_ENUM_CAST(BaseMaterial3D::AlphaAntiAliasing) |
| 787 | VARIANT_ENUM_CAST(BaseMaterial3D::DetailUV) |
| 788 | VARIANT_ENUM_CAST(BaseMaterial3D::Feature) |
| 789 | VARIANT_ENUM_CAST(BaseMaterial3D::BlendMode) |
| 790 | VARIANT_ENUM_CAST(BaseMaterial3D::DepthDrawMode) |
| 791 | VARIANT_ENUM_CAST(BaseMaterial3D::CullMode) |
| 792 | VARIANT_ENUM_CAST(BaseMaterial3D::Flags) |
| 793 | VARIANT_ENUM_CAST(BaseMaterial3D::DiffuseMode) |
| 794 | VARIANT_ENUM_CAST(BaseMaterial3D::SpecularMode) |
| 795 | VARIANT_ENUM_CAST(BaseMaterial3D::BillboardMode) |
| 796 | VARIANT_ENUM_CAST(BaseMaterial3D::TextureChannel) |
| 797 | VARIANT_ENUM_CAST(BaseMaterial3D::EmissionOperator) |
| 798 | VARIANT_ENUM_CAST(BaseMaterial3D::DistanceFadeMode) |
| 799 | |
| 800 | class StandardMaterial3D : public BaseMaterial3D { |
| 801 | GDCLASS(StandardMaterial3D, BaseMaterial3D) |
| 802 | protected: |
| 803 | #ifndef DISABLE_DEPRECATED |
| 804 | // Kept for compatibility from 3.x to 4.0. |
| 805 | bool _set(const StringName &p_name, const Variant &p_value); |
| 806 | #endif |
| 807 | |
| 808 | public: |
| 809 | StandardMaterial3D() : |
| 810 | BaseMaterial3D(false) {} |
| 811 | }; |
| 812 | |
| 813 | class ORMMaterial3D : public BaseMaterial3D { |
| 814 | GDCLASS(ORMMaterial3D, BaseMaterial3D) |
| 815 | public: |
| 816 | ORMMaterial3D() : |
| 817 | BaseMaterial3D(true) {} |
| 818 | }; |
| 819 | |
| 820 | class PlaceholderMaterial : public Material { |
| 821 | GDCLASS(PlaceholderMaterial, Material) |
| 822 | public: |
| 823 | virtual RID get_shader_rid() const override { return RID(); } |
| 824 | virtual Shader::Mode get_shader_mode() const override { return Shader::MODE_CANVAS_ITEM; } |
| 825 | }; |
| 826 | |
| 827 | ////////////////////// |
| 828 | |
| 829 | #endif // MATERIAL_H |
| 830 | |