1 | /**************************************************************************/ |
2 | /* gltf_accessor.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
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12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "gltf_accessor.h" |
32 | |
33 | void GLTFAccessor::_bind_methods() { |
34 | ClassDB::bind_method(D_METHOD("get_buffer_view" ), &GLTFAccessor::get_buffer_view); |
35 | ClassDB::bind_method(D_METHOD("set_buffer_view" , "buffer_view" ), &GLTFAccessor::set_buffer_view); |
36 | ClassDB::bind_method(D_METHOD("get_byte_offset" ), &GLTFAccessor::get_byte_offset); |
37 | ClassDB::bind_method(D_METHOD("set_byte_offset" , "byte_offset" ), &GLTFAccessor::set_byte_offset); |
38 | ClassDB::bind_method(D_METHOD("get_component_type" ), &GLTFAccessor::get_component_type); |
39 | ClassDB::bind_method(D_METHOD("set_component_type" , "component_type" ), &GLTFAccessor::set_component_type); |
40 | ClassDB::bind_method(D_METHOD("get_normalized" ), &GLTFAccessor::get_normalized); |
41 | ClassDB::bind_method(D_METHOD("set_normalized" , "normalized" ), &GLTFAccessor::set_normalized); |
42 | ClassDB::bind_method(D_METHOD("get_count" ), &GLTFAccessor::get_count); |
43 | ClassDB::bind_method(D_METHOD("set_count" , "count" ), &GLTFAccessor::set_count); |
44 | ClassDB::bind_method(D_METHOD("get_type" ), &GLTFAccessor::get_type); |
45 | ClassDB::bind_method(D_METHOD("set_type" , "type" ), &GLTFAccessor::set_type); |
46 | ClassDB::bind_method(D_METHOD("get_min" ), &GLTFAccessor::get_min); |
47 | ClassDB::bind_method(D_METHOD("set_min" , "min" ), &GLTFAccessor::set_min); |
48 | ClassDB::bind_method(D_METHOD("get_max" ), &GLTFAccessor::get_max); |
49 | ClassDB::bind_method(D_METHOD("set_max" , "max" ), &GLTFAccessor::set_max); |
50 | ClassDB::bind_method(D_METHOD("get_sparse_count" ), &GLTFAccessor::get_sparse_count); |
51 | ClassDB::bind_method(D_METHOD("set_sparse_count" , "sparse_count" ), &GLTFAccessor::set_sparse_count); |
52 | ClassDB::bind_method(D_METHOD("get_sparse_indices_buffer_view" ), &GLTFAccessor::get_sparse_indices_buffer_view); |
53 | ClassDB::bind_method(D_METHOD("set_sparse_indices_buffer_view" , "sparse_indices_buffer_view" ), &GLTFAccessor::set_sparse_indices_buffer_view); |
54 | ClassDB::bind_method(D_METHOD("get_sparse_indices_byte_offset" ), &GLTFAccessor::get_sparse_indices_byte_offset); |
55 | ClassDB::bind_method(D_METHOD("set_sparse_indices_byte_offset" , "sparse_indices_byte_offset" ), &GLTFAccessor::set_sparse_indices_byte_offset); |
56 | ClassDB::bind_method(D_METHOD("get_sparse_indices_component_type" ), &GLTFAccessor::get_sparse_indices_component_type); |
57 | ClassDB::bind_method(D_METHOD("set_sparse_indices_component_type" , "sparse_indices_component_type" ), &GLTFAccessor::set_sparse_indices_component_type); |
58 | ClassDB::bind_method(D_METHOD("get_sparse_values_buffer_view" ), &GLTFAccessor::get_sparse_values_buffer_view); |
59 | ClassDB::bind_method(D_METHOD("set_sparse_values_buffer_view" , "sparse_values_buffer_view" ), &GLTFAccessor::set_sparse_values_buffer_view); |
60 | ClassDB::bind_method(D_METHOD("get_sparse_values_byte_offset" ), &GLTFAccessor::get_sparse_values_byte_offset); |
61 | ClassDB::bind_method(D_METHOD("set_sparse_values_byte_offset" , "sparse_values_byte_offset" ), &GLTFAccessor::set_sparse_values_byte_offset); |
62 | |
63 | ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer_view" ), "set_buffer_view" , "get_buffer_view" ); // GLTFBufferViewIndex |
64 | ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset" ), "set_byte_offset" , "get_byte_offset" ); // int |
65 | ADD_PROPERTY(PropertyInfo(Variant::INT, "component_type" ), "set_component_type" , "get_component_type" ); // int |
66 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalized" ), "set_normalized" , "get_normalized" ); // bool |
67 | ADD_PROPERTY(PropertyInfo(Variant::INT, "count" ), "set_count" , "get_count" ); // int |
68 | ADD_PROPERTY(PropertyInfo(Variant::INT, "type" ), "set_type" , "get_type" ); // GLTFType |
69 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "min" ), "set_min" , "get_min" ); // Vector<real_t> |
70 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "max" ), "set_max" , "get_max" ); // Vector<real_t> |
71 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_count" ), "set_sparse_count" , "get_sparse_count" ); // int |
72 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_buffer_view" ), "set_sparse_indices_buffer_view" , "get_sparse_indices_buffer_view" ); // int |
73 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_byte_offset" ), "set_sparse_indices_byte_offset" , "get_sparse_indices_byte_offset" ); // int |
74 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_component_type" ), "set_sparse_indices_component_type" , "get_sparse_indices_component_type" ); // int |
75 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_buffer_view" ), "set_sparse_values_buffer_view" , "get_sparse_values_buffer_view" ); // int |
76 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_byte_offset" ), "set_sparse_values_byte_offset" , "get_sparse_values_byte_offset" ); // int |
77 | } |
78 | |
79 | GLTFBufferViewIndex GLTFAccessor::get_buffer_view() { |
80 | return buffer_view; |
81 | } |
82 | |
83 | void GLTFAccessor::set_buffer_view(GLTFBufferViewIndex p_buffer_view) { |
84 | buffer_view = p_buffer_view; |
85 | } |
86 | |
87 | int GLTFAccessor::get_byte_offset() { |
88 | return byte_offset; |
89 | } |
90 | |
91 | void GLTFAccessor::set_byte_offset(int p_byte_offset) { |
92 | byte_offset = p_byte_offset; |
93 | } |
94 | |
95 | int GLTFAccessor::get_component_type() { |
96 | return component_type; |
97 | } |
98 | |
99 | void GLTFAccessor::set_component_type(int p_component_type) { |
100 | component_type = p_component_type; |
101 | } |
102 | |
103 | bool GLTFAccessor::get_normalized() { |
104 | return normalized; |
105 | } |
106 | |
107 | void GLTFAccessor::set_normalized(bool p_normalized) { |
108 | normalized = p_normalized; |
109 | } |
110 | |
111 | int GLTFAccessor::get_count() { |
112 | return count; |
113 | } |
114 | |
115 | void GLTFAccessor::set_count(int p_count) { |
116 | count = p_count; |
117 | } |
118 | |
119 | int GLTFAccessor::get_type() { |
120 | return (int)type; |
121 | } |
122 | |
123 | void GLTFAccessor::set_type(int p_type) { |
124 | type = (GLTFType)p_type; // TODO: Register enum |
125 | } |
126 | |
127 | Vector<double> GLTFAccessor::get_min() { |
128 | return min; |
129 | } |
130 | |
131 | void GLTFAccessor::set_min(Vector<double> p_min) { |
132 | min = p_min; |
133 | } |
134 | |
135 | Vector<double> GLTFAccessor::get_max() { |
136 | return max; |
137 | } |
138 | |
139 | void GLTFAccessor::set_max(Vector<double> p_max) { |
140 | max = p_max; |
141 | } |
142 | |
143 | int GLTFAccessor::get_sparse_count() { |
144 | return sparse_count; |
145 | } |
146 | |
147 | void GLTFAccessor::set_sparse_count(int p_sparse_count) { |
148 | sparse_count = p_sparse_count; |
149 | } |
150 | |
151 | int GLTFAccessor::get_sparse_indices_buffer_view() { |
152 | return sparse_indices_buffer_view; |
153 | } |
154 | |
155 | void GLTFAccessor::set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view) { |
156 | sparse_indices_buffer_view = p_sparse_indices_buffer_view; |
157 | } |
158 | |
159 | int GLTFAccessor::get_sparse_indices_byte_offset() { |
160 | return sparse_indices_byte_offset; |
161 | } |
162 | |
163 | void GLTFAccessor::set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset) { |
164 | sparse_indices_byte_offset = p_sparse_indices_byte_offset; |
165 | } |
166 | |
167 | int GLTFAccessor::get_sparse_indices_component_type() { |
168 | return sparse_indices_component_type; |
169 | } |
170 | |
171 | void GLTFAccessor::set_sparse_indices_component_type(int p_sparse_indices_component_type) { |
172 | sparse_indices_component_type = p_sparse_indices_component_type; |
173 | } |
174 | |
175 | int GLTFAccessor::get_sparse_values_buffer_view() { |
176 | return sparse_values_buffer_view; |
177 | } |
178 | |
179 | void GLTFAccessor::set_sparse_values_buffer_view(int p_sparse_values_buffer_view) { |
180 | sparse_values_buffer_view = p_sparse_values_buffer_view; |
181 | } |
182 | |
183 | int GLTFAccessor::get_sparse_values_byte_offset() { |
184 | return sparse_values_byte_offset; |
185 | } |
186 | |
187 | void GLTFAccessor::set_sparse_values_byte_offset(int p_sparse_values_byte_offset) { |
188 | sparse_values_byte_offset = p_sparse_values_byte_offset; |
189 | } |
190 | |