1 | /**************************************************************************/ |
2 | /* gltf_accessor.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GLTF_ACCESSOR_H |
32 | #define GLTF_ACCESSOR_H |
33 | |
34 | #include "../gltf_defines.h" |
35 | |
36 | #include "core/io/resource.h" |
37 | |
38 | struct GLTFAccessor : public Resource { |
39 | GDCLASS(GLTFAccessor, Resource); |
40 | friend class GLTFDocument; |
41 | |
42 | private: |
43 | GLTFBufferViewIndex buffer_view = -1; |
44 | int byte_offset = 0; |
45 | int component_type = 0; |
46 | bool normalized = false; |
47 | int count = 0; |
48 | GLTFType type = GLTFType::TYPE_SCALAR; |
49 | Vector<double> min; |
50 | Vector<double> max; |
51 | int sparse_count = 0; |
52 | int sparse_indices_buffer_view = 0; |
53 | int sparse_indices_byte_offset = 0; |
54 | int sparse_indices_component_type = 0; |
55 | int sparse_values_buffer_view = 0; |
56 | int sparse_values_byte_offset = 0; |
57 | |
58 | protected: |
59 | static void _bind_methods(); |
60 | |
61 | public: |
62 | GLTFBufferViewIndex get_buffer_view(); |
63 | void set_buffer_view(GLTFBufferViewIndex p_buffer_view); |
64 | |
65 | int get_byte_offset(); |
66 | void set_byte_offset(int p_byte_offset); |
67 | |
68 | int get_component_type(); |
69 | void set_component_type(int p_component_type); |
70 | |
71 | bool get_normalized(); |
72 | void set_normalized(bool p_normalized); |
73 | |
74 | int get_count(); |
75 | void set_count(int p_count); |
76 | |
77 | int get_type(); |
78 | void set_type(int p_type); |
79 | |
80 | Vector<double> get_min(); |
81 | void set_min(Vector<double> p_min); |
82 | |
83 | Vector<double> get_max(); |
84 | void set_max(Vector<double> p_max); |
85 | |
86 | int get_sparse_count(); |
87 | void set_sparse_count(int p_sparse_count); |
88 | |
89 | int get_sparse_indices_buffer_view(); |
90 | void set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view); |
91 | |
92 | int get_sparse_indices_byte_offset(); |
93 | void set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset); |
94 | |
95 | int get_sparse_indices_component_type(); |
96 | void set_sparse_indices_component_type(int p_sparse_indices_component_type); |
97 | |
98 | int get_sparse_values_buffer_view(); |
99 | void set_sparse_values_buffer_view(int p_sparse_values_buffer_view); |
100 | |
101 | int get_sparse_values_byte_offset(); |
102 | void set_sparse_values_byte_offset(int p_sparse_values_byte_offset); |
103 | }; |
104 | |
105 | #endif // GLTF_ACCESSOR_H |
106 | |