1/**************************************************************************/
2/* gltf_accessor.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GLTF_ACCESSOR_H
32#define GLTF_ACCESSOR_H
33
34#include "../gltf_defines.h"
35
36#include "core/io/resource.h"
37
38struct GLTFAccessor : public Resource {
39 GDCLASS(GLTFAccessor, Resource);
40 friend class GLTFDocument;
41
42private:
43 GLTFBufferViewIndex buffer_view = -1;
44 int byte_offset = 0;
45 int component_type = 0;
46 bool normalized = false;
47 int count = 0;
48 GLTFType type = GLTFType::TYPE_SCALAR;
49 Vector<double> min;
50 Vector<double> max;
51 int sparse_count = 0;
52 int sparse_indices_buffer_view = 0;
53 int sparse_indices_byte_offset = 0;
54 int sparse_indices_component_type = 0;
55 int sparse_values_buffer_view = 0;
56 int sparse_values_byte_offset = 0;
57
58protected:
59 static void _bind_methods();
60
61public:
62 GLTFBufferViewIndex get_buffer_view();
63 void set_buffer_view(GLTFBufferViewIndex p_buffer_view);
64
65 int get_byte_offset();
66 void set_byte_offset(int p_byte_offset);
67
68 int get_component_type();
69 void set_component_type(int p_component_type);
70
71 bool get_normalized();
72 void set_normalized(bool p_normalized);
73
74 int get_count();
75 void set_count(int p_count);
76
77 int get_type();
78 void set_type(int p_type);
79
80 Vector<double> get_min();
81 void set_min(Vector<double> p_min);
82
83 Vector<double> get_max();
84 void set_max(Vector<double> p_max);
85
86 int get_sparse_count();
87 void set_sparse_count(int p_sparse_count);
88
89 int get_sparse_indices_buffer_view();
90 void set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view);
91
92 int get_sparse_indices_byte_offset();
93 void set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset);
94
95 int get_sparse_indices_component_type();
96 void set_sparse_indices_component_type(int p_sparse_indices_component_type);
97
98 int get_sparse_values_buffer_view();
99 void set_sparse_values_buffer_view(int p_sparse_values_buffer_view);
100
101 int get_sparse_values_byte_offset();
102 void set_sparse_values_byte_offset(int p_sparse_values_byte_offset);
103};
104
105#endif // GLTF_ACCESSOR_H
106