1/**************************************************************************/
2/* gltf_defines.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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17/* the following conditions: */
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29/**************************************************************************/
30
31#ifndef GLTF_DEFINES_H
32#define GLTF_DEFINES_H
33
34// This file should only be included by other headers.
35
36// Godot classes used by GLTF headers.
37class BoneAttachment3D;
38class CSGShape3D;
39class GridMap;
40class ImporterMeshInstance3D;
41class Light3D;
42class MeshInstance3D;
43class MultiMeshInstance3D;
44class Skeleton3D;
45class Skin;
46
47// GLTF classes.
48struct GLTFAccessor;
49class GLTFAnimation;
50class GLTFBufferView;
51class GLTFCamera;
52class GLTFDocument;
53class GLTFDocumentExtension;
54class GLTFLight;
55class GLTFMesh;
56class GLTFNode;
57class GLTFSkeleton;
58class GLTFSkin;
59class GLTFSpecGloss;
60class GLTFState;
61class GLTFTexture;
62class GLTFTextureSampler;
63
64// GLTF index aliases.
65using GLTFAccessorIndex = int;
66using GLTFAnimationIndex = int;
67using GLTFBufferIndex = int;
68using GLTFBufferViewIndex = int;
69using GLTFCameraIndex = int;
70using GLTFImageIndex = int;
71using GLTFLightIndex = int;
72using GLTFMaterialIndex = int;
73using GLTFMeshIndex = int;
74using GLTFNodeIndex = int;
75using GLTFSkeletonIndex = int;
76using GLTFSkinIndex = int;
77using GLTFTextureIndex = int;
78using GLTFTextureSamplerIndex = int;
79
80enum GLTFType {
81 TYPE_SCALAR,
82 TYPE_VEC2,
83 TYPE_VEC3,
84 TYPE_VEC4,
85 TYPE_MAT2,
86 TYPE_MAT3,
87 TYPE_MAT4,
88};
89
90#endif // GLTF_DEFINES_H
91