| 1 | /**************************************************************************/ |
| 2 | /* gltf_defines.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef GLTF_DEFINES_H |
| 32 | #define GLTF_DEFINES_H |
| 33 | |
| 34 | // This file should only be included by other headers. |
| 35 | |
| 36 | // Godot classes used by GLTF headers. |
| 37 | class BoneAttachment3D; |
| 38 | class CSGShape3D; |
| 39 | class GridMap; |
| 40 | class ImporterMeshInstance3D; |
| 41 | class Light3D; |
| 42 | class MeshInstance3D; |
| 43 | class MultiMeshInstance3D; |
| 44 | class Skeleton3D; |
| 45 | class Skin; |
| 46 | |
| 47 | // GLTF classes. |
| 48 | struct GLTFAccessor; |
| 49 | class GLTFAnimation; |
| 50 | class GLTFBufferView; |
| 51 | class GLTFCamera; |
| 52 | class GLTFDocument; |
| 53 | class GLTFDocumentExtension; |
| 54 | class GLTFLight; |
| 55 | class GLTFMesh; |
| 56 | class GLTFNode; |
| 57 | class GLTFSkeleton; |
| 58 | class GLTFSkin; |
| 59 | class GLTFSpecGloss; |
| 60 | class GLTFState; |
| 61 | class GLTFTexture; |
| 62 | class GLTFTextureSampler; |
| 63 | |
| 64 | // GLTF index aliases. |
| 65 | using GLTFAccessorIndex = int; |
| 66 | using GLTFAnimationIndex = int; |
| 67 | using GLTFBufferIndex = int; |
| 68 | using GLTFBufferViewIndex = int; |
| 69 | using GLTFCameraIndex = int; |
| 70 | using GLTFImageIndex = int; |
| 71 | using GLTFLightIndex = int; |
| 72 | using GLTFMaterialIndex = int; |
| 73 | using GLTFMeshIndex = int; |
| 74 | using GLTFNodeIndex = int; |
| 75 | using GLTFSkeletonIndex = int; |
| 76 | using GLTFSkinIndex = int; |
| 77 | using GLTFTextureIndex = int; |
| 78 | using GLTFTextureSamplerIndex = int; |
| 79 | |
| 80 | enum GLTFType { |
| 81 | TYPE_SCALAR, |
| 82 | TYPE_VEC2, |
| 83 | TYPE_VEC3, |
| 84 | TYPE_VEC4, |
| 85 | TYPE_MAT2, |
| 86 | TYPE_MAT3, |
| 87 | TYPE_MAT4, |
| 88 | }; |
| 89 | |
| 90 | #endif // GLTF_DEFINES_H |
| 91 | |