1/**************************************************************************/
2/* gltf_buffer_view.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "gltf_buffer_view.h"
32
33void GLTFBufferView::_bind_methods() {
34 ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer);
35 ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer);
36 ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFBufferView::get_byte_offset);
37 ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFBufferView::set_byte_offset);
38 ClassDB::bind_method(D_METHOD("get_byte_length"), &GLTFBufferView::get_byte_length);
39 ClassDB::bind_method(D_METHOD("set_byte_length", "byte_length"), &GLTFBufferView::set_byte_length);
40 ClassDB::bind_method(D_METHOD("get_byte_stride"), &GLTFBufferView::get_byte_stride);
41 ClassDB::bind_method(D_METHOD("set_byte_stride", "byte_stride"), &GLTFBufferView::set_byte_stride);
42 ClassDB::bind_method(D_METHOD("get_indices"), &GLTFBufferView::get_indices);
43 ClassDB::bind_method(D_METHOD("set_indices", "indices"), &GLTFBufferView::set_indices);
44
45 ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer"), "set_buffer", "get_buffer"); // GLTFBufferIndex
46 ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int
47 ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_length"), "set_byte_length", "get_byte_length"); // int
48 ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_stride"), "set_byte_stride", "get_byte_stride"); // int
49 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indices"), "set_indices", "get_indices"); // bool
50}
51
52GLTFBufferIndex GLTFBufferView::get_buffer() {
53 return buffer;
54}
55
56void GLTFBufferView::set_buffer(GLTFBufferIndex p_buffer) {
57 buffer = p_buffer;
58}
59
60int GLTFBufferView::get_byte_offset() {
61 return byte_offset;
62}
63
64void GLTFBufferView::set_byte_offset(int p_byte_offset) {
65 byte_offset = p_byte_offset;
66}
67
68int GLTFBufferView::get_byte_length() {
69 return byte_length;
70}
71
72void GLTFBufferView::set_byte_length(int p_byte_length) {
73 byte_length = p_byte_length;
74}
75
76int GLTFBufferView::get_byte_stride() {
77 return byte_stride;
78}
79
80void GLTFBufferView::set_byte_stride(int p_byte_stride) {
81 byte_stride = p_byte_stride;
82}
83
84bool GLTFBufferView::get_indices() {
85 return indices;
86}
87
88void GLTFBufferView::set_indices(bool p_indices) {
89 indices = p_indices;
90}
91