| 1 | /**************************************************************************/ |
| 2 | /* multiplayer_debugger.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MULTIPLAYER_DEBUGGER_H |
| 32 | #define MULTIPLAYER_DEBUGGER_H |
| 33 | |
| 34 | #include "core/debugger/engine_profiler.h" |
| 35 | #include "core/os/os.h" |
| 36 | |
| 37 | class MultiplayerSynchronizer; |
| 38 | |
| 39 | class MultiplayerDebugger { |
| 40 | public: |
| 41 | struct RPCNodeInfo { |
| 42 | ObjectID node; |
| 43 | String node_path; |
| 44 | int incoming_rpc = 0; |
| 45 | int incoming_size = 0; |
| 46 | int outgoing_rpc = 0; |
| 47 | int outgoing_size = 0; |
| 48 | }; |
| 49 | |
| 50 | struct RPCFrame { |
| 51 | Vector<RPCNodeInfo> infos; |
| 52 | |
| 53 | Array serialize(); |
| 54 | bool deserialize(const Array &p_arr); |
| 55 | }; |
| 56 | |
| 57 | struct SyncInfo { |
| 58 | ObjectID synchronizer; |
| 59 | ObjectID config; |
| 60 | ObjectID root_node; |
| 61 | int incoming_syncs = 0; |
| 62 | int incoming_size = 0; |
| 63 | int outgoing_syncs = 0; |
| 64 | int outgoing_size = 0; |
| 65 | |
| 66 | void write_to_array(Array &r_arr) const; |
| 67 | bool read_from_array(const Array &p_arr, int p_offset); |
| 68 | |
| 69 | SyncInfo() {} |
| 70 | SyncInfo(MultiplayerSynchronizer *p_sync); |
| 71 | }; |
| 72 | |
| 73 | struct ReplicationFrame { |
| 74 | HashMap<ObjectID, SyncInfo> infos; |
| 75 | |
| 76 | Array serialize(); |
| 77 | bool deserialize(const Array &p_arr); |
| 78 | }; |
| 79 | |
| 80 | private: |
| 81 | class BandwidthProfiler : public EngineProfiler { |
| 82 | protected: |
| 83 | struct BandwidthFrame { |
| 84 | uint32_t timestamp; |
| 85 | int packet_size; |
| 86 | }; |
| 87 | |
| 88 | int bandwidth_in_ptr = 0; |
| 89 | Vector<BandwidthFrame> bandwidth_in; |
| 90 | int bandwidth_out_ptr = 0; |
| 91 | Vector<BandwidthFrame> bandwidth_out; |
| 92 | uint64_t last_bandwidth_time = 0; |
| 93 | |
| 94 | int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer); |
| 95 | |
| 96 | public: |
| 97 | void toggle(bool p_enable, const Array &p_opts); |
| 98 | void add(const Array &p_data); |
| 99 | void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time); |
| 100 | }; |
| 101 | |
| 102 | class RPCProfiler : public EngineProfiler { |
| 103 | private: |
| 104 | HashMap<ObjectID, RPCNodeInfo> rpc_node_data; |
| 105 | uint64_t last_profile_time = 0; |
| 106 | |
| 107 | void init_node(const ObjectID p_node); |
| 108 | |
| 109 | public: |
| 110 | void toggle(bool p_enable, const Array &p_opts); |
| 111 | void add(const Array &p_data); |
| 112 | void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time); |
| 113 | }; |
| 114 | |
| 115 | class ReplicationProfiler : public EngineProfiler { |
| 116 | private: |
| 117 | HashMap<ObjectID, SyncInfo> sync_data; |
| 118 | uint64_t last_profile_time = 0; |
| 119 | |
| 120 | public: |
| 121 | void toggle(bool p_enable, const Array &p_opts); |
| 122 | void add(const Array &p_data); |
| 123 | void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time); |
| 124 | }; |
| 125 | |
| 126 | static Error _capture(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured); |
| 127 | |
| 128 | public: |
| 129 | static void initialize(); |
| 130 | static void deinitialize(); |
| 131 | }; |
| 132 | |
| 133 | #endif // MULTIPLAYER_DEBUGGER_H |
| 134 | |