1 | /**************************************************************************/ |
2 | /* multiplayer_debugger.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MULTIPLAYER_DEBUGGER_H |
32 | #define MULTIPLAYER_DEBUGGER_H |
33 | |
34 | #include "core/debugger/engine_profiler.h" |
35 | #include "core/os/os.h" |
36 | |
37 | class MultiplayerSynchronizer; |
38 | |
39 | class MultiplayerDebugger { |
40 | public: |
41 | struct RPCNodeInfo { |
42 | ObjectID node; |
43 | String node_path; |
44 | int incoming_rpc = 0; |
45 | int incoming_size = 0; |
46 | int outgoing_rpc = 0; |
47 | int outgoing_size = 0; |
48 | }; |
49 | |
50 | struct RPCFrame { |
51 | Vector<RPCNodeInfo> infos; |
52 | |
53 | Array serialize(); |
54 | bool deserialize(const Array &p_arr); |
55 | }; |
56 | |
57 | struct SyncInfo { |
58 | ObjectID synchronizer; |
59 | ObjectID config; |
60 | ObjectID root_node; |
61 | int incoming_syncs = 0; |
62 | int incoming_size = 0; |
63 | int outgoing_syncs = 0; |
64 | int outgoing_size = 0; |
65 | |
66 | void write_to_array(Array &r_arr) const; |
67 | bool read_from_array(const Array &p_arr, int p_offset); |
68 | |
69 | SyncInfo() {} |
70 | SyncInfo(MultiplayerSynchronizer *p_sync); |
71 | }; |
72 | |
73 | struct ReplicationFrame { |
74 | HashMap<ObjectID, SyncInfo> infos; |
75 | |
76 | Array serialize(); |
77 | bool deserialize(const Array &p_arr); |
78 | }; |
79 | |
80 | private: |
81 | class BandwidthProfiler : public EngineProfiler { |
82 | protected: |
83 | struct BandwidthFrame { |
84 | uint32_t timestamp; |
85 | int packet_size; |
86 | }; |
87 | |
88 | int bandwidth_in_ptr = 0; |
89 | Vector<BandwidthFrame> bandwidth_in; |
90 | int bandwidth_out_ptr = 0; |
91 | Vector<BandwidthFrame> bandwidth_out; |
92 | uint64_t last_bandwidth_time = 0; |
93 | |
94 | int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer); |
95 | |
96 | public: |
97 | void toggle(bool p_enable, const Array &p_opts); |
98 | void add(const Array &p_data); |
99 | void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time); |
100 | }; |
101 | |
102 | class RPCProfiler : public EngineProfiler { |
103 | private: |
104 | HashMap<ObjectID, RPCNodeInfo> rpc_node_data; |
105 | uint64_t last_profile_time = 0; |
106 | |
107 | void init_node(const ObjectID p_node); |
108 | |
109 | public: |
110 | void toggle(bool p_enable, const Array &p_opts); |
111 | void add(const Array &p_data); |
112 | void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time); |
113 | }; |
114 | |
115 | class ReplicationProfiler : public EngineProfiler { |
116 | private: |
117 | HashMap<ObjectID, SyncInfo> sync_data; |
118 | uint64_t last_profile_time = 0; |
119 | |
120 | public: |
121 | void toggle(bool p_enable, const Array &p_opts); |
122 | void add(const Array &p_data); |
123 | void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time); |
124 | }; |
125 | |
126 | static Error _capture(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured); |
127 | |
128 | public: |
129 | static void initialize(); |
130 | static void deinitialize(); |
131 | }; |
132 | |
133 | #endif // MULTIPLAYER_DEBUGGER_H |
134 | |